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Character Name Level Hero Points

XP
Iha Brasaku
Character Sheet 20 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Conrasu Acolyte Cleric
Heritage and Traits Size Background Notes Class Notes
Rite of Light
Attributes

+0 Strength
Partial Boost +5 Dexterity
Partial Boost +5 Constitution
Partial Boost +0 Intelligence
Partial Boost +7 Wisdom
Partial Boost +4 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

42 + / 32 E
M
L
32 E
M
L
36 E
M
L
294 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
5 + 24 + 3 5 + 24 + 3 7 + 26 + 3
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 5 + 24 + 3 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
5 22 0 0 Skill Notes
Acrobatics 27 E + + - T
None selected
34
M E

30
+ +
L Dex Prof Item Armor M
L
7 24 3 feet
T Wis Prof Item
Arcana 20 E
M
0 + 20 + 0 Senses and Notes Special Movement
L Int Prof Item
T
Athletics 20 E
M
0 + 20 + 0 - 0
L Str Prof Item Armor
T
0 22 1 Strikes
Crafting 23 E + +
M
L Int Prof Item Melee Strikes
T
4 20 0 Weapon Damage
Deception 24 E + +
M B
+ +
L Cha Prof Item P
S
T Str Prof Item
Diplomacy 34 E
M
4 + 28 + 2 Traits and Notes
L Cha Prof Item
T Weapon Damage
Intimidation 24 E
M
4 + 20 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Conrasu Lore 22 E
M
0 + 22 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
Scribing Lore 22 E
M
0 + 22 + 0 + +
B
P
L Int Prof Item Str Prof Item S
T
7 28 3 Traits and Notes
Medicine 38 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 29 E
M
7 +
20 + 2 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 22 E
M
0 +
22 +
0
L Int Prof Item Traits and Notes
T
4 20 0 Weapon Damage
Performance 24 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 38 E
M
7 +
28 +
3 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 23 E
M
0 +
22 + 1 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 25 E
M
5 +
20 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 27 E
M
L
7 + 20
Wis Prof Item
+ 0
45 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 25 E
M
5 +
20 + 0 - 0 10 + 7 + 28 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Rite of Light Domain Initiate
Deity Staff of Healing (True) 1.0
Ancestry Feat
Divine Font (Healing Font)
Ceremony of Protection
Doctrine (Cloistered Cleric)
Anathema
Background Skill Feat
Sanctification
Student of the Canon
Cleric Spellcasting
Domain Initiate (Darkness)
Sunlight Healing
Skill Feat Class Feat Healing Hands
2 Battle Medicine Blessed One Dedication
Blessed One Dedication

General Feat Toughness Class Feature Consumables Bulk


3 Healing Potion (Major) (2) 0.2

Skill Feat Risky Surgery Class Feat Divine Infusion

4 Blessed Sacrifice
Blessed Sacrifice

Ancestry Feat Ceremony of Sunlight Boosts Class Feature


5

Skill Feat Ward Medic Class Feat Divine Castigation

6 Mercy
Mercy

General Feat Fleet Class Feature


7 Untrained Improvisation

Skill Feat Paragon Battle Medicine Class Feat Magic Hands Worn Items Invested Bulk
8 Blessed Spell +3 Major Resilient Energy Adaptive Deathless
1.0Fortificatio
Blessed Spell
Belt of Good Health YES L
Ancestry Feat Ceremony of Aeon's Shield Class Feature
9

Skill Feat Advanced First Aid Boosts Class Feat Heroic Recovery

10 Greater Mercy
Greater Mercy

General Feat Diehard Class Feature


11

Skill Feat Unusual Treatment Class Feat Defensive Recovery

12 Blessed Denial
Blessed Denial

Ancestry Feat Conrasu Weapon Expertise Class Feature


13

Skill Feat Shameless Request Class Feat Fast Channel

14 Amplifying Touch
Amplifying Touch

General Feat Incredible Initiative Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Legendary Medic Class Feat Eternal Blessing Encumbered Bulk 5 + Str
16 Affliction Mercy
Affliction Mercy
2 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Ceremony of Sun's Gift Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
Resilient Touch
Inviolable
0 0 2785 0
Resilient Touch

General Feat Feather Step Class Feature Gems and Artwork Price Bulk
19

Skill Feat Continual Recovery Boosts Class Feat Avatar's Protection

20 Rejuvenating Touch
Rejuvenating Touch

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Battle Medicine 1 General, Healing, Manipulate, Skill Avatar's Protection [reaction]
Effects Trigger
You are critically hit by an enemy.
Prerequisites: trained in Medicine. Requirements: You're holding or
Effects
wearing a healer's toolkit. You can patch up wounds, even in combat.
Requirements: You have an avatar spell prepared. In moments of
Attempt a Medicine check with the same DC as for Treat Wounds and
Name Actions Traits Page # danger, you can call upon your
Name [free-action] god'sTraits
form in an instant. You cast avatar
Page #
restore the corresponding amount of HP; this doesn't remove the
Blessed Spell 1 Concentrate, Metamagic from your
Blessed Denial [reaction]
spell slots. The triggering critical hit is reduced to a normal hit,
wounded condition. As with Treat Wounds, you can attempt checks
Effects and its damage is applied after gaining the avatar spell's temporary Hit
Trigger
An ally within 30 feet would become frightened, drained, enfeebled, sicken
against higher DCs if you have the minimum proficiency rank. The target
Frequency: once per 10 minutes. Prerequisites: Blessed One Dedication, Points.
is then immune to your Battle Medicine for 1 day. This does not make Effects
ability to cast spells from spell slots, Mercy. When you focus your magic
them immune to, or otherwise count as, Treat Wounds. You exude peace and protection, lessening a harmful condition as it falls
on an ally, you can remove harmful conditions. If your next action is to
Name Actions Traits Page # upon an ally. Reduce the value
Name [free-action] of the condition your ally would takePage
Traits by 1#
Cast a Spell from a spell slot, and that spell targets only a single ally, you
Ceremony of Protection 1 Conrasu, Manipulate [reaction] takes more than one condition at the
(to a minimum of 0). If the ally
can also attempt to remove a harmful condition from that ally. The
Effects same time, choose one to reduce.
Trigger
condition must be one that could be removed by your Mercy feat,
You manipulate your exoskeleton to overlap itself. You gain a +1
including those granted by later feats such as Greater Mercy. Attempt a Effects
circumstance bonus to AC until the start of your next turn.
counteract check based on the spell's DC and level. This effect is in
addition to the normal effects
Name of your
Actions spell.
Traits Page # Name Traits Page #
[free-action]
Defensive Recovery 1 Concentrate, Spellshape [reaction]
Effects Trigger
Your faith provides temporary protection in addition to healing. If the
Effects
next action you use is to cast harm or heal on a single target and the
target regains Hit Points from the spell, it also gains a +2 status bonus to
AC and
Page saving throws
Three—Notes for 1 round.
and Actions  ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult 3 3 3 3 3 3 3 1
Prepared Caster
Spontaneous Caster
Spells per Day 3 3
Primal Divine
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+35 E
M
7 +
28 45 E
M
10 + 7 + 28 Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Revival 2 10
Cantrips Bless 2 1
Cantrips per Day - Cantrip Rank
1/2 your level rounded up
10 Bless 2 1
Name ActionsPrep Heal 1-3 1
Detect Magic 2 Heal 1-3 1
Divine Lance 2 Heal 1-3 1
Light 2 Heal 1-3 1
Rousing Splash 2 Heal 1-3 1
Shield 1 Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Heal 1-3 1
Focus Spells
Shock to the System 2 7
Focus Points Focus Spell Rank 10
1/2 your level rounded up Shock to the System 2 7
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point. Divine Armageddon 2 8
Name Actions
Heal 1-3 1
Cloak of Shadow 1
Heal 1-3 1
Lay on Hands 1
Protector's Sacrifice Reaction

Innate Spells
Name Actions Freq
Resist Energy 2
Share Life 2
Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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