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Character Name Level Hero Points

XP
Tucano
Character Sheet 6 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Gnoll Prisoner Guardian
Heritage and Traits Size Background Notes Class Notes
Great Gnoll
Attributes

+4 Strength
Partial Boost +0 Dexterity
Partial Boost +4 Constitution
Partial Boost +1 Intelligence
Partial Boost +1 Wisdom
Partial Boost +2 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP

+2
T T T

27
10 80 / 40 14 E
M
L
10 E
M
L
11 E
M
L
109 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 10 + 0 0 + 10 + 0 1 + 10 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 + 10 + 7 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 0 0 0 Skill Notes
Acrobatics 0 E + + - T
None selected
9
M E

20
+ +
L Dex Prof Item Armor M
L
1 8 0 feet
T Wis Prof Item
Arcana 1 E
M
1 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T Low-Light Vision
Athletics 15 E
M
4 + 10 + 1 - 0
L Str Prof Item Armor
T
1 0 0 Strikes
Crafting 1 E + +
M
L Int Prof Item Melee Strikes
T
2 8 0 Weapon Damage
Deception 10 E + +

13
M B
L Cha Prof Item +1 Striking Khopesh 4 +
8 + 1 2d8+4 S P
S
T Str Prof Item
Diplomacy 10 E
M
2 + 8 + 0 Traits and Notes Uncommon, Trip, Magical
L Cha Prof Item
T Weapon Damage
Intimidation 13 E
M
2 + 10 + 1 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Gnoll Lore 9 E
M
1 + 8 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
Underworld Lore 9 E
M
1 + 8 + 0 + +
B
P
L Int Prof Item Str Prof Item S
T
1 0 0 Traits and Notes
Medicine 1 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 9 E
M
1 +
8 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 1 E
M
1 +
0 +
0
L Int Prof Item Traits and Notes
T
2 0 0 Weapon Damage
Performance 2 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 9 E
M
1 +
8 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 9 E
M
1 +
8 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 8 E
M
0 +
8 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 9 E
M
L
1 +

Wis Prof Item


8 + 0
22 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 0 E
M
0 +
0 + 0 - 0 10 + 4 + 8 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Sturdy Shield (Lesser) 1.0
Great Gnoll Bodyguard
Guardian Armor
Ancestry Feat
Threat Technique (77a4ed01-e209-4e7c-a117-
Sensitive Nose
f0120dae32a7)
Shield Block
Background Skill Feat
Taunt
Experienced Smuggler
Intercept Strike
Bite (Gnoll)
Imprecise Scent
Skill Feat Class Feat Hampering Sweeps
Low-Light Vision
2 Hefty Hauler Barbarian Dedication
Barbarian Dedication

General Feat Toughness Class Feature Consumables Bulk


3 Diehard

Skill Feat Titan Wrestler Class Feat Intercept Foe

4 Barbarian Resiliency
Barbarian Resiliency

Ancestry Feat Gnoll Weapon Familiarity Boosts Class Feature


5

Skill Feat Slippery Prey Class Feat Stomp Ground

6 Basic Fury
Basic Fury

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 +1 Full Plate 4.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
6 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Hampering Sweeps 1 Guardian, 3rd Party Intercept Foe [reaction] Guardian, 3rd Party
Effects Trigger
An ally is the target of a melee Strike, and you could reach that ally with a S
You make it difficult for enemies to move away from you once they have
Effects
gotten close. . Until the beginning of your next turn or until you move,
You cannot stand still while your comrades might be in danger. Stride,
whichever comes first, foes within reach of the weapon you are wielding
Name Actions Traits and you must end your movement
Page # Name [free-action] adjacent
Traits to the triggering ally; you
Page #
or your unarmed attack can’t use move actions to move outside of the
Rage 1 Barbarian, Concentrate, Emotion, Mental can use
InterceptIntercept
Strike Foe while [reaction]
Burrowing, Climbing, Flying,
Guardian, 3rd Party or Swimming
reach of your weapon or unarmed attack. They can still move to other
Effects insteadAn
Trigger of adjacent
Striding ifally
youtakes
havephysical the corresponding
damage. movement type. That
squares within reach of your weapon or unarmed attack.
Requirements: You aren’t fatigued or raging. You tap into your inner fury ally gains a +2 circumstance bonus to their AC against the melee Strike.
Effects
and begin raging. You gain a number of temporary Hit Points equal to
You fling yourself in the way of oncoming harm to protect an ally. You
your level plus your Constitution modifier. This frenzy lasts for 1 minute,
Name Actions Traits Page # take the damage instead of your
Name [free-action] ally, though thanks to your armor, you
Traits Page #
until there are no enemies you can perceive, or until you fall
Shake it Off 1 Concentrate, Rage gain resistance
Shield Block to all damage[reaction]against the triggering damage equal to 2 +
General
unconscious, whichever comes first. You can’t voluntarily stop raging.
Effects your level.
Trigger While you have your shield raised, you would take physical damage (bludge
While you are raging: <ul><li>You deal 2 additional damage with melee
You concentrate on your rage, overcoming fear and fighting back
weapons and unarmed attacks. This additional damage is halved if your Effects
sickness. Reduce your frightened condition value by 1, and attempt a
weapon or unarmed attack is agile. </li><li>You take a –1 penalty to AC. You snap your shield in place to ward off a blow. Your shield prevents
Fortitude save to recover from the sickened condition as if you had
</li><li>You can’t use actions with the concentrate trait unless they Page
also # you from taking an amount of
Name Actions Traits
spent an action retching; you reduce your sickened condition value by 1
Name [free-action]damage up to the shield's Hardness. You
Traits Page #
have
Stompthe rage trait. You 2can Seek while
Ground raging.</li></ul>
Guardian, 3rd Party After you stop and the shield each take any[reaction]
remaining damage, possibly breaking or
on a failure (but not on a critical failure), by 2 on a success, or by 3 on a
raging, you lose any remaining temporary Hit Points from Rage, and you
Effects destroying the shield.
Trigger
critical success.
can’t Rageyour
You bring againbooted
for 1 minute.
foot down on the ground with enough force to
Effects
rattle your foes. Each creature within a 5-foot emanation must attempt a
Reflex saving throw against your class DC. Critical Success: The creature
is unaffected.
Page Three—NotesSuccess: The creature
and Actions  is off-guard until
©2023the end
Paizo Inc.,of your
Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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