congkak

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How to play congkak ?

Method of Play:

 The board has two rows of seven cups ('houses') on each side and a larger
compartment ('storehouse') at each end. Players sit facing each other.
 Before the game starts, the 'houses' (1-14) are filled with seven shells each,
while the 'storehouses' (A & B) are left empty.
 Both players begin simultaneously by scooping up all the shells in any house
on their side. Each drops a shell into the next 'house' and continues clockwise
depositing one shell into every house thereafter.
 A player drops a shell into his 'storehouse' each time he passes it but does
not deposit any into his opponent's 'storehouse'.

How the game continues, depends on where the last shell of each scoop is
deposited.

 IF THE SHELL DROPS INTO THE PLAYER'S OWN 'STOREHOUSE':The player


scoops up the shells from any of his 'houses' and distributes them in the cups
('houses') round the board but not in his opponents's 'storehouse'.
 IF THE SHELL DROPS INTO A 'HOUSE' (on either side of the board)
CONTAINING SHELLS:The player scoops up all the shells in that 'house' and
continues distributing them as described above.
 IF THE SHELL DROPS INTO THE PLAYER'S 'HOUSE' WHICH IS WITHOUT
SHELLS:The player is entitled to collect the shells in his opponent's 'house'
directly opposite his own. These shells collected from his opponent's house
together with his last shell are deposited in his own 'storehouse'. If the
opponent's 'house' opposite his own is empty, he deposits only his last shell in
his own 'storehouse'. He forfeits his turn and stops playing. It is the
opponent's turn now to distribute the shells.
 IF THE SHELL DROPS INTO AN EMPTY 'HOUSE' BELONGING TO THE
OPPONENT:The player forfeits his turn and stops playing. He also forfeits his
shell and leaves it in the opponent's 'house'. It is the opponent's turn now to
distribute the shells.
 The first round ends when a player has no more shells on his side.
Play resumes in the second round with players redistributing shells from their
own 'storehouse' to their own 'houses'.
 Beginning from left to right, seven shells are placed in each 'house'. If a
player does not have sufficient shells to fill his own 'houses', the remaining
cups are left empty and are considered 'burnt'. The leftover shells are
deposited into his own 'storehouse.' The opponent deposits excess shells he
has won into his own 'storehouse'.
 The loser gets to start the second round. Play is continued as before but
players will bypass 'burnt houses' ie. no shells are to be dropped into these
houses. If a shell is accidentally dropped into a 'burnt house', it is confiscated
and stored in the opponent's 'storehouse'.
 Play continues until one player loses all his 'houses' or concedes defeat.
Player 1

Player 1 start from any of hole from this line (NUMBER 1 -7) Eg: I pick hole 2. Put one marble to
hole 3 to 7 and store one marble in home. Continue to hole 14. Pick all the marble from hole 14
continue until the last marble. If the last marble stop at empty hole, than you need to wait until
player 2 end at the empty hole. You can start again by choosing the marble from hole 1 to 7.
Repeat until all the marbles are store in HOME. The player can store the most marbles in their
home is the winner.

Go to this direction for player 1 . Put one marble in each hole.

1 2 3 4 5 6 7 HOME
for Player
1

HOME
for
Player 2
14 13 12 11 10 9 8

Go to this direction for player 2 . Put one marble in each hole.

Player 2 start from any of hold from this line (NUMBER 8 -14). Eg: I pick hole 8. Put one
marble to hole 9 to 14 and store one marble in home. Choose another marbles from hole 8 -
14 and after store one marble at player 2 home and continue to hole 1 until the last marble
end in empty hole. If the last marble stop at empty hole, than you need to wait until player 1
end at the empty hole. You can start again by choosing the marble from hole 8 to 14. Repeat
until all the marbles are store in HOME. The player can store the most marbles in their home
is the winner.

Player 2

Player 1 and 2 start at the same time.

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