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GF - Wolf Brothers v2.50
GF - Wolf Brothers v2.50
GF - Wolf Brothers v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Wolf Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Wolf Master Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Counter, Fearless, Hero, Tough(3) A, B, C 60pts
Wolf Elite Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Counter, Fearless, Hero, Strider, A, C, D 45pts
Tough(3)
Wolf Rookies [5] 4+ 4+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Counter, Fearless, Furious A, E 120pts
Wolf Pathfinders [5] 4+ 4+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Counter, Fearless, Strider A, F 120pts
Wolf Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Counter, Fearless A, G 155pts
Werewolf Brothers [5] 3+ 4+ Claws (A2, AP(1)) Counter, Fast, Fearless, Regeneration H 180pts
Wolf Support Brothers [3] 3+ 3+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A1) Counter, Fearless, Relentless I 175pts
Hunting Wolves [5] 4+ 4+ Vicious Bites (A2, AP(1)) Counter, Fast, Strider J 120pts
Wolf Riders [3] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2), Counter, Fast, Fearless, Strider, K 280pts
Heavy Claws (A3, AP(1)) Tough(3)
A Replace one Heavy Rifle and CCW: F Replace all Heavy Rifles and CCWs: K Replace any Heavy Pistol and CCW:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Heavy Pistols (12", A1, AP(1)), CCWs (A2) -5pts Dual Energy Claws (A4, Rending) +5pts
Dual Energy Claws (A4, Rending) +10pts Replace any Heavy Rifle: Replace any Heavy Pistol:
Heavy Chainsaw Sword (A4, AP(1)) +10pts Shotgun (12”, A2, AP(1)) free Plasma Pistol (12", A1, AP(4)) +5pts
Replace one Heavy Pistol: Replace one Heavy Rifle: Combat Shield (Shield Wall) +5pts
Combat Shield (Shield Wall) +5pts Plasma Rifle (24”, A1, AP(4)) +5pts Replace any CCW:
Plasma Pistol (12”, A1, AP(4)) +5pts Flamethrower (12”, A6) +10pts Energy Hammer (A1, Blast(3)) +5pts
Gravity Pistol (12”, A3, Rending) +10pts Gravity Rifle (18”, A3, Rending) +10pts Energy Sword (A2, AP(1), Rending) +5pts
Storm Rifle (24”, A3, AP(1)) +30pts Heavy Machinegun (30", A3, AP(1)) +25pts Energy Fist (A2, AP(4)) +10pts
Replace one CCW: Missile Launcher +35pts
Energy Hammer (A1, Blast(3))
Energy Sword (A2, AP(1), Rending)
+10pts (30", A1, AP(2), Deadly(3), Lock-On)
+10pts
Special Rules
Replace up to three Heavy Rifles: Advanced Tactics: Once per activation, before
Energy Fist (A2, AP(4)) +20pts Sniper Rifle (30", A1, AP(1), Sniper) +25pts attacking, pick one other friendly unit within 12”
Chain-Fist (A1, AP(2), Deadly(3)) +20pts Upgrade all models with any: of this model, which may move by up to 6".
Take one Heavy Rifle attachment: Camo Cloaks (Stealth) +20pts Counter: Gets +1 attack with a weapon of your
Plasma-Mod (12”, A1, AP(4)) +10pts Forward Sentries (Scout) +15pts choice when charged.
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts G Upgrade all models with: Medical Training: This model and its unit get
Flamer-Mod (6”, A6) +15pts Veteran Infantry +100pts the Regeneration rule.
Gravity-Mod (9”, A3, Rending) +15pts Upgrade one model with one: Repair: Once per activation, if within 2” of a unit
B Upgrade with one: Battle Standard (Fear) +20pts with Tough, roll one die. On a 2+ you may repair
Jetpack (Ambush, Flying) +25pts Medical Training +55pts D3 wounds from the target.
Shield Wall: Attacks targeting units where all
Destroyer Armor (Ambush, Tough(+3)) +65pts Replace all Heavy Rifles and CCWs:
Combat Bike (Fast, Tough(+3), +90pts Heavy Pistols (12", A1, AP(1)), CCWs (A2) -5pts models have this rule count as having AP(-1), to
a min. of AP(0).
Twin Heavy Rifle (24", A2, AP(1))) Replace one Heavy Rifle:
Great Wolf Mount (Tough(+3), Strider, +95pts Plasma Rifle (24", A1, AP(4)) +10pts Veteran Infantry: This model gets +1 to hit rolls
Fast, Heavy Claws (A3, AP(1))) Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts in melee and shooting.
Upgrade with any: Gravity Rifle (18”, A3, Rending) +15pts War Chant: For each unmodified result of 6 to
Pet Wolf (Warning Cry) +10pts Flamethrower (12”, A6) +15pts hit when attacking in melee, the hero and its
Veteran Infantry +20pts Gravity Cannon +15pts unit may roll 2 extra attacks. This rule doesn’t
C Upgrade with one: (24", A1, Blast(3), Rending) apply to newly generated attacks.
Preacher (War Chant) +10pts Heavy Flamethrower (12”,A6,AP(1)) +25pts Warning Cry: Enemy units can’t be set up within
Archivist (Psychic(1)) +25pts Heavy Machinegun (30”, A3, AP(1)) +30pts 18” of this model when using Ambush.
Engineer (Repair) +25pts Missile
(30", A1,
Launcher
AP(2), Deadly(3), Lock-On)
+45pts Psychic Spells
Captain (Advanced Tactics) +35pts Heavy Fusion Rifle +50pts Furious next time2they
Fury (4+): Target friendly units within 6” get
D Upgrade with any: (18", A1, AP(4), Deadly(6)) charge.
Camo Cloak (Stealth) +10pts Plasma Cannon +50pts Hurricane (4+): Target 2 enemy units within 6”
Forward Sentry (Scout) +10pts (30”, A1, Blast(3), AP(4)) take 4 hits each.
Laser Cannon +55pts Storm (5+): Target 2 enemy units within 18” get
E Upgrade all models with: (36”, A1, AP(3), Deadly(3)) -1 to hit next time they shoot.
Jetpacks (Ambush, Flying) +30pts H Replace all Claws: Thunder (5+): Target enemy unit within 6” takes
Replace one Heavy Pistol: +15pts 4Lightning
hits with AP(2).
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Combat Energy
Shields (Shield Wall),
Hammers (A1, Blast(3)) (6+): Target enemy model within 12”
Flamethrower (12", A6) +10pts Replace any Claws: takes 3 hits with AP(4).
Plasma Rifle (24", A1, AP(4)) +10pts Heavy Energy Axe Wrath (6+): Target 2 enemy units within 6” get
Gravity Rifle (18", A3, Rending) +15pts Dual Energy Claws(A2, (A4,
AP(4))
Rending)
+10pts -3" next time they Advance,
+10pts or -6" next time they
Replace one Heavy Pistol: Upgrade any model with: Charge/Rush.
Plasma Pistol (12", A1, AP(4)) +5pts Backpack-GL (12", A2, AP(1)) +10pts
Replace one Heavy Pistol and CCW:
Heavy Pistol (12", A1, AP(1)), +5pts I Replace any Heavy Flamethrower:
Energy Hammer (A1, Blast(3)) Gravity Cannon -10pts
Heavy Pistol (12", A1, AP(1)), +5pts (24", A1, Blast(3), Rending)
Energy Sword (A2, AP(1), Rending)
Heavy Chainsaw Sword (A4, AP(1)) +5pts Heavy
Missile
Machinegun (30”, A3, AP(1))
Launcher
+5pts
+25pts
Heavy Pistol (12", A1, AP(1)), +10pts (30", A1, AP(2), Deadly(3), Lock-On)
Energy Fist (A2, AP(4)) Plasma Cannon +25pts
(30”, A1, Blast(3), AP(4))
Heavy Fusion Rifle +30pts
(18", A1, AP(4), Deadly(6))
Laser Cannon +30pts
(36”, A1, AP(3), Deadly(3))
J Upgrade all models with:
Cyborg Bodies (Regeneration) +25pts
2
GF - Wolf Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Wolf Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Counter, Fearless, Tough(3) A 260pts
Wolf Pathfinder Bikers [3] 4+ 4+ Grenade Launchers (24”, A1, Blast(3)), Counter, Fast, Fearless, Scout, Tough(3) B, C 225pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
Wolf Brother Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Counter, Fast, Fearless, Tough(3) B, D 275pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
Wolf Support Bike [1] 3+ 3+ Twin Heavy Rifle (24”, A2, AP(1)), Counter, Fast, Fearless, Tough(6) E 185pts
Heavy Flamethrower (12”, A6, AP(1)),
Heavy Pistol (12”, A1, AP(1)), CCW (A3)
Wolf APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Fearless, Impact(6), Tough(6), F 225pts
Transport(11)
Wolf Attack APC [1] 3+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)) Fast, Fearless, Impact(6), Tough(6), F, G 240pts
Transport(6)
Wolf Drop Pod [1] 3+ 2+ Death Launcher (18”, A1, Blast(6)) Ambush, Fearless, Immobile, Tough(6), H 145pts
Transport(11)
Wolf Battle Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Fearless, Impact(6), Tough(12) F, I 490pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Wolf Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30”, A6, AP(1)), Fast, Fearless, Impact(6), Tough(18), F, J 640pts
Twin Flamethrower Cannons (18”, A12, AP(1)) Transport(11)
A Replace all Dual Energy Claws: F Upgrade with any:
Combat Shields (Shield Wall), +5pts Storm Rifle (24”, A3, AP(1)) +35pts
Energy Hammers (A2, Blast(3)) Dozer Blade (Strider) +35pts
Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts Hunter Missiles +45pts
Replace any Storm Rifle: (24", A1, AP(2), Deadly(3), Lock-On)
Heavy Rifle (24", A1, AP(1)) -20pts G Replace Twin Heavy Flamethrower:
Any model may take one Heavy Rifle attachment: Twin Heavy Machinegun +20pts
Plasma-Mod (12", A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (30”, A6, AP(1))
Flamer-Mod (6", A6) +15pts Twin Minigun (24”, A8, AP(1)) +25pts
Gravity-Mod (9", A3, Rending) +15pts Laser Cannon
(36", A1, AP(3), Deadly(3)),
+35pts
Replace one Storm Rifle:
Heavy Flamethrower (12”,A6,AP(1)) free Twin Plasma Rifle (24", A2, AP(4))
Minigun (24”, A4, AP(1)) +15pts Twin Laser Cannon
(36”, A2, AP(3), Deadly(3))
+60pts
Replace any CCW:
Combat Shield (Shield Wall) +10pts Replace Death Launcher:
Energy Sword (A3, AP(1), Rending) +20pts HStorm Rifle (24", A3, AP(1)) +5pts
Energy Fist (A3, AP(4)) +30pts
Chain-Fist (A2, AP(2), Deadly(3)) +45pts I Replace Demolition Cannon:
Upgrade one model with: Spear Missile Launcher +5pts
Cyclone Missiles +45pts (30", A1, AP(3), Deadly(6), Lock-On)
(24", A1, AP(2), Deadly(3), Lock-On) Twin Laser Cannon +10pts
B Replace one Heavy Rifle and CCW: (36”, A2, AP(3), Deadly(3))
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Rapid Twin
Autocannon (36", A6, AP(2))
Storm Cannon
+10pts
+15pts
Dual Energy Claws (A4, Rending) +10pts (30", A6, AP(2), Lock-On)
Heavy Chainsaw Sword (A4, AP(1)) +10pts Wind Missile Launcher +85pts
Replace one Heavy Pistol: (36”, A3, Blast(3), AP(1), Indirect)
Combat Shield (Shield Wall) +5pts Replace Twin Heavy Machineguns:
Plasma Pistol (12”, A1, AP(4)) +5pts
Gravity Pistol (12”, A3, Rending) +10pts Twin(36”,
Laser Cannons
A2, AP(3), Deadly(3))
+40pts
Storm Rifle (24”, A3, AP(1)) +30pts
Replace one CCW: J Replace Twin Flamethrower Cannons:
Energy Hammer (A1, Blast(3)) +10pts Twin Heavy Rifle Arrays +30pts
Energy Sword (A2, AP(1), Rending) +10pts (24", A12, AP(1))
Energy Fist (A2, AP(4)) +20pts Quad Laser Cannons +150pts
Chain-Fist (A1, AP(2), Deadly(3)) +20pts (36”, A4, AP(3), Deadly(3))
Take one Heavy Rifle attachment: Replace Twin Heavy Machinegun:
Plasma-Mod (12”, A1, AP(4)) +10pts Twin Minigun (24”, A8, AP(1)) +5pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts Upgrade with:
Flamer-Mod (6”, A6) +15pts Heavy Fusion Rifle +60pts
Gravity-Mod (9”, A3, Rending) +15pts (18", A1, AP(4), Deadly(6))
+5pts Counter: Gets +1Special Rules
C Replace any Grenade Launcher:
Twin Heavy Rifle (24", A2, AP(1)) attack with a weapon of your
Replace all Heavy Pistols and CCWs: choice when charged.
Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts Shield Wall: Attacks targeting units where all
D Replace all Heavy Pistols and CCWs: models have this rule count as having AP(-1), to
Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts a min. of AP(0).
Replace up to two Heavy Rifles:
Plasma Rifle (24”, A1, AP(4)) +5pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Flamethrower (12”, A6) +10pts
Gravity Rifle (18”, A3, Rending) +10pts
E Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +5pts
Heavy Fusion Rifle +25pts
(18", A1, AP(4), Deadly(6))
Replace Heavy Pistol:
Heavy Rifle (24", A1, AP(1)) +5pts
3
GF - Wolf Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Wolf Attack Speeder [1] 3+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)) Ambush, Fast, Fearless, Impact(6), Strider, A 260pts
Tough(6)
Wolf Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fists (A4, AP(4)) Fear, Fearless, Tough(12) B 330pts
Wolf Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24”, A4, AP(2), Lock-On), Aircraft, Fearless, Tough(6) C 335pts
Miniguns (24”, A4, AP(1))
Wolf Heavy Gunship [1] 3+ 2+ Storm Missiles (36”, A1, AP(3), Deadly(3)), Aircraft, Fearless, Tough(9), Transport(11) D 545pts
Twin Minigun (24”, A8, AP(1)),
Typhoon Missiles (24”, A2, AP(2), Lock-On)
A Replace any Heavy Flamethrower: D Replace Storm Missiles:
Heavy Machinegun (30”, A3, AP(1)) +10pts Boosted Laser Cannons +5pts
Minigun (24”, A4, AP(1)) +10pts (36", A1, AP(4), Deadly(3))
Heavy Fusion Rifle +30pts Replace Twin Minigun:
(18", A1, AP(4), Deadly(6)) Heavy Frost Cannon -50pts
Replace one Heavy Flamethrower: (18", A2, Blast(3), Rending)
Twin Typhoon Missiles +40pts Twin Plasma Cannon +25pts
(24", A4, AP(2), Lock-On) (30”, A2, Blast(3), AP(4))
Upgrade with: Twin Laser Cannon +35pts
Open Sides (Transport(6)) +15pts (36”, A2, AP(3), Deadly(3))
B Replace 2x Walker Fists: Replace Typhoon Missiles:
Combat Shield (Shield Wall), free Boosted Fusion Rifles
(18", A1, AP(4), Deadly(3))
free
Walker Axe (A2, AP(2), Deadly(3)) Heavy Machineguns (30", A3, AP(1)) +5pts
Replace one Walker Fist: Upgrade with:
Walker Claw (A6, AP(1), Rending) +5pts
Missile Array (30", A4, AP(2), Lock-On) +55pts Heavy Rifle Arrays (24", A6, AP(1)) +70pts
Twin Autocannon (36”, A6, AP(2))
Replace one Walker Fist:
+95pts Special Rules
Walker Claw (A6, AP(1), Rending) +5pts models have this ruletargeting
Shield Wall: Attacks units where all
count as having AP(-1), to
Twin Frost Cannon +5pts a min. of AP(0).
(18", A2, Blast(3), Rending)
Heavy Fusion Rifle +25pts Veteran Walker: This model gets +1 to its attack
rolls for melee and shooting.
(18", A1, AP(4), Deadly(6))
Twin Heavy Flamethrower +30pts
(12”, A12, AP(1))
Heavy Rifle Array (24”, A6, AP(1)) +30pts
Heavy Minigun (24”, A6, AP(2)) +50pts
Twin Heavy Machinegun +50pts
(30", A6, AP(1))
Heavy Plasma Cannon +70pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +90pts
(36”, A2, AP(3), Deadly(3))
Upgrade any Walker Fist with one:
Fusion Rifle (12", A1, AP(4), Deadly(3)) +25pts
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
Upgrade any Walker Claw with one:
Heavy Flamethrower (12", A6, AP(1)) +30pts
Storm Rifle (24", A3, AP(1)) +30pts
Upgrade with:
Veteran Walker +70pts
C Upgrade with one:
Laser Talon (24”, A3, AP(3)) +50pts
Storm Cannon +65pts
(30", A3, AP(2), Lock-On)
Replace Twin Minigun:
Twin Laser Cannon ?
(36", A2, AP(3), Deadly(3))
Replace Twin Typhoon Missiles:
Heavy Fusion Rifles -10pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +10pts
(30", A6, AP(1))
Twin Laser Cannon +50pts
(36”, A2, AP(3), Deadly(3))
Twin Hammer Missiles +85pts
(36", A2, AP(3), Deadly(3), Lock-On)
Upgrade with:
Cargo Space (Transport(11)) +30pts