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PHYSICAL EDUCATION Active participation in sports


This is a phase of general education system that Coaching and training
aims through physical activities/experiences such Active and intellectual spectating
as games, dances, athletics and gymnastics e.t.c to Participating in sports debates or lectures.
the growth and development of an individual. Purpose of P.E to early man
For physical fitness to enable them during hunting
Qualities of a good P.E. TEACHER and gathering
Should posses the following components of For recreation/entertainment
physical fitness: For surviving through gathering and hunting
 Endurance expeditions
 Speed - Co-ordination For defence mechanism against wild animals and
 Flexibility - Power enemies
 Strength - Reaction time Settling disputes among clans
 Agility - Balance Choosing for marriage partners
Should be knowledgeable with the subject For communication purposes.
Should be cheerful Specific objectives of P.E
Should be confident Physical fitness
Should be sympathetic Social development
Should be understanding Emotional development
Should have good communication skills Movement skills development
Should be approachable Aesthetic/beauty development
Should be organized Mental/intellectual development.
How P.E tries to meet national goals of
Duties/responsibilities of a P.E teacher education
Instructor - Team Manager/Chaperon 1. National unity
Counselor - Demonstrator a) Through national sporting competition
Dietician - Administrator b) P.E curriculum in schools, colleges and
Coach - First aider universities is the same.
Trainer - Referee/umpire c) Use of national anthem during sports
Evaluator - Disciplinarian 2. National development
a) P.E provides job opportunities
Problems encountered when teaching P.E b) Income through cash rewards, trophies
1. Lack of role models acquired by players
2. Lack of resource materials e.g. books c) Development of sporting industries to
3. Lack of proper facilities e.g. fields, provide sporting equipment for the
gymnasiums growing demand.
4. Lack of equipment e.g. balls d) Fitness, Strength and health from
5. Lack of proper game uniforms regular exercise leads to increased out
6. Competition from examinable subjects put.
7. Negative attitude by pupils, fellow teachers e) Acquisition of skills, expertise and
and parents personal qualities so vital for growing
8. Conflict with religion economy.
9. Conflict with tradition and cultural beliefs 3. Social equality
Sources of information to a P.E teacher a) Rules encourage social relationship
 Reading from newspapers, books and other which equal opportunity for all.
sports journals 4. Respect for and development of cultural
 Listening to radio programs heritage.
 Viewing T.V and video cassettes a) Through cultural dance and games
 Officiating in sports competition
b) Interaction with international culture

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5. International consciousness
a) Through international sports e.g. all
SPORTS ORGANIZATION
This deal with the way various sporting
African games activities/competitions is organized. It also
b) Hosting games in all countries discusses how points are awarded and recorded ,
c) Drawing officials from all countries filling score sheet and arranging how teams are
6. Individual fulfilment going to play.
a) Opportunities for development of
physical talents. 1. A LEAGUE (ROUND ROBIN)
b) Personal income This is a competition where each team will have a
c) Personal esteem from successful chance to meet every team in the other group
performance either once or twice. The possible outcome during
league competition is a win, loss or a tie/draw.
Purpose of P.E. to the nation
 Enables people to perform skilful and Merits
efficient movement through use of physical Give satisfaction to the players
and mental power. A weak team will have a chance to meet a strong
 People use movement as a means of team.
communication, expression etc Weak team improves as the league progresses
 People use leisure time well in creating, The winner is clearly determined
performing and appreciating physical Players get a lot of exposure
activities e.g. games, dance e.t.c Provide fair judgement.
 Promotion, preservation and appreciation
of national and international culture. Demerits
 Self discipline through rules and regulation Take too long to be completed
 Learning and participating in P.E creates Very expensive to organize in terms of transport
awareness of natural resources and and accommodation
environment. Require very many officials
 People learn to improvise and use Require very many facilities
equipment in various activities. Require very many equipment
 Maintenance of high standard of body Expose players to very many injuries
health, strength, fitness and general body Tiresome on the side of players
development. Very difficult to organize especially the league
table.
OBJECTIVES OF P.E
Determining number of matches per team to play
P.E activities are conducive to growth and T (T-1)
development. T
P.E contributes to constructive use of leisure time T = Number of teams
P.E provides for leadership Minus (-) 1 because a team cannot play against
P.E provides opportunity for expression and itself.
creativity. Determining the total number of matches in a
P.E provides for personality and character league.
development T(T-1)
P.E provides for neuromuscular skills 2
P.E develops habit of health and safety T = Number of teams
P.E develops mental capabilities and knowledge Minus (-) 1 because a team cannot play against
P.E has biological, psychological and sociological itself and divide by two (2) because it takes two
function. teams to play a match.
P.E provides for cultural development
Playing is an instinctive drive that has educational 2. KNOCK OUT
potentials. A competition where once a team is defeated, it is
eliminated. The possible outcomes are (i) win
(ii) loss
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Types of knock out
I. Single elimination
How to give a bye
a) By considering the previous performance
II. Double elimination b) By random draw
III. Consolation elimination
Merits of knock out When giving byes pick on a magic number, which
is slightly higher than the number of teams. Magic
Takes short time to complete numbers include: 2,4,8,16,32,64,128 e.t.c
Require few officials
Requires less equipment 3. LEAGUE CUM KNOCK OUT
Requires few facilities Takes the advantage of both league and knock out.
Easy to organize Neither too short nor too long
Has clear climax Provide a well – matched competition
Doesn’t exclude a team from a competition after a
Demerits of knock out game.

Does not give suggestion for the players Organization of league cum Knock out
Players are not given time to improve on their Teams are divided in to pools where each team is
skills expected to play all others in the same pool.
Teams are not given chance to realize their (Preliminary round league).
mistakes and correct. Winners meet runners up in the next pool.
A weak team can eliminate a strong team After the preliminary round the competition
The winner is not outly determined changes to knockout.
Not the best way of judging a strong team. Only the winners and runners up from each group
proceed to quarterfinals.
A BYE
Merits
This is when a team is allowed to proceed to the Correct the mistakes of league and knock out
next stage without touching or playing the ball Has very clear climax of competition
Rules for a bye Saves time
a) Given during preliminary stages of competition Allows the defending champion to participate
b) Give the bye when the teams cannot be paired Problem of an even do not occur
“through” to avoid odd numbers at the last stage. Neither too long nor too short
No team plays greater or minimal game than the
Entering league score sheet other
P – Matches played
Egoji Vs. Egoji Vs Egoji Vs W- Matches won
Kigari 2:3 Meru 3:3 Rubate 3:2 D – Matches drawn
Egoji Vs Kigari Vs Kigari Vs L – Matches lost
Augustine 4:2 Meru 3:3 Rubate 1:1 F – Goals scored by the team
Kigari Vs Meru Vs Rubate Vs A – Goals the team was scored
Augustine 3:2 Rubate 2:2 Augustine 0:1 Pts – Points
Meru Vs Augustine 1: Ps – Position

3
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Teams Egoji Kigari Meru
Enter the above information in a score sheet
Augustine Rubate P W D L F A

Pts

Ps
Egoji 2:3 3:3 4:2 3:2 4 2 1 1 12 10 7 2
Kigari 3:2 3:3 3:2 1:1 4 2 2 0 10 8 8 1
Meru 3:3 3:3 1:0 2:2 4 1 3 0 9 8 6 3
Augst 2:4 2:3 1:0 1:0 4 1 0 3 5 8 3 4
Rubate 1:3 1:1 2:2 0:1 4 0 2 2 4 7 2 5

ROUNDERS

B 2nd Post

13m 13m

DF
2.5m DF
2.5m
3rd Post Bowling Bowlers
Square B Umpire 1ST Post
B
7m
13m
7.5m
2m
B 13m
Batting
4th Post Square X

XXXXXXX
Waiting batsmen

B Substitute runner

Backstop

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This is a game played by 2 teams each having 9
player and 2 substitutes
Batsman foot protruding outside batting square.
When the ball is caught in air unless it is no ball
The two teams are: When a batsman obstructs a fielder
I. Bowling/fielding/out team: When the post a head is stumped with a ball.
Consists of:
a) Backstop; position at the back of the bating NO BALL
square to collect backward hit This is a ball that cannot be batted due to the
b) Bowler in bowling square mistake of the bowler.
c) Bowlers at each post (4) Ball either too high or too low i.e above the head
d) Deep fielders (3) and below the knees.
When the ball is outside the batting square
II. Batting/Inning team When the feet of the bowler are protruding outside
Members are known as batsmen. One batman is the bowling square.
inside the bating square and the rest line up next to When the ball is not thrown in a smooth
the bating square. continuous motion.

Duration of game: SCORING


This is known as inning and normally given to 1. Full rounder:
batting team. Should not take more than 15 Awarded when the batsman hits the ball
minutes. successfully in a forward direction and manages to
hit round the track from outside touching the 4th
Basic skills post before the ball is grounded in the bowling
- Passing - Catching square.
- Bowling - Running
- Stumping - Batting 2. Half rounder:
Awarded in case of a backward hits and the
Basic equipment batsman run in the normal way.
3. Penalty half rounder
Rounders ball a) Awarded incase of 3 consecutive no balls
Rounders bat b) A bowler or fielder obstructs a batsman.
4post (not > 1.5m high).
Why rounder is famous in primary schools:
Officials  Equipment’s cheap to attain
Batsman umpire  Skills easy to master
Bowlers umpire  Rules easy to understand
 Take short time
Duties  Use limited space
Inspecting facilities and equipment before the start  Can be played by all ages
of the game  Can be played by both sexes
Awarding the scores  Not tiresome
 Signing score sheet after the game  Limited chances of injuries
 Declaring the ball as no ball
 Declares when a batsman is taken out Improving accuracy when batting
 Ensuring rules and regulations are  Should have good stance
followed.  Should have good eye contact
When a batsman can be taken out:  Should have good co-ordination between
If a batsman misses a good ball unless he is the the hands and the ball.
last batsman who is entitled to 3 good balls.  Good reaction time
If a batsman overtakes a teammate  Enough power/strength
If a batsman is found in a post by a teammate  Good bowling ball.
If the ball is grounded in the bowling square when
the batsman is in between the posts.
When the batsman runs inside the track
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Failure to touch 4th post on completion 5
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OLYMPIC EDUCATION Red -----------------------
Green --------------------
America
Australia
Ancient games Yellow ------------------ Asia
The first ancient games were held in 776BC in White ------------------- Europe
Olympia Athens in Greece. The games were Black ------------------- Africans
meant to commemorate burial of a prominent
personality and as a way of worship. Opening ceremony
The major events were gymnastics and athletics,
which were specifically by the Greeks. It was Singing of the Olympic anthem and hosting of
done by men only and during night. Olympic flag
The game was held after every four years Putting up Olympic torch flame.
(Olympiad) and truce period was maintained. Three gunshots associated with the Olympic motto
Amateurism dominated the game. The price give – which reads higher, faster and stronger.
to the winner was the olive wreath. Releasing of doves and pigeons.

Philosophy of olympism Order of Olympic games


 Was based on;
 Games free from corruption Year City Country
 Games free from discrimination 1968 Mexico America
 Promote the spirit of brotherhood 1972 Munich Germany
1976 Mautical Canada
Modern Olympic games 1980 Moscow Russia
The first modern Olympic was held in Athens 1984 Los Angeles U.S.A
Greece in 1896A.D. The games are held after 1988 Seoul S. Korea
every four years (Olympiad). 1992 Barcelona Spain
Was revived by a French scholar by the name 1996 Atlanta U.S.A
Baron Pierre with an intention to unify the whole 2000 Sydney Australia
world by opening the game to the rest of the 2004 Athens Greece
world.
The modern games are hosted by the city and the Conditions for awarding medals
city is selected six years before the game. A competitor must be nationality of a given
i) International Olympic Committee (IOC) country and must have a national flag.
This is a world governing body with the Athletes must pass the drug test.
headquarter Geneva in Switzerland. The result must be verified to find out whether it
Former President was Juan Antonic Samaranch was accurate.
Current President is Jacques Rogge.
Tripartite commission is made up of: Why some countries don’t participate in
(ii) International sports federation (I.S.F) Olympic games
I.S.F deals with the laws of the game and
officiating e.g IAAF (Atheletics), FIFA (Football) If they are not members of International Olympic
FIVB (Volleyball) Committee (I.O.C)
(iii) National Olympic Committee (NOC) Lack of finance/funds
Made up of all the countries that are members of Failure to meet the required qualifying standards
the Olympic committee e.g. National Olympic of Political ideologies e.g. capitalization, socialism,
Kenya (NOCK) apartheid e.t.c
(iv) International Olympic Academy (IOA) Political instability e.g. civil wars
Deals with principles and philosophies of Olympic Lack of qualified coaches and trainers
(Olympism) Lack of equipment
(v) Olympic Solidarity (O.S) Lack of standard facilities
Trustee, which handles IOC funds for, sports
development.
Olympic logo
This has five interlaced rings, which represent the
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solidarity of five continents e.g. 6
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Similarities between ancient and modern
Olympic games
Some of the changes that have taken place in the
development of netball include:
a) In 1897 rings were introduced instead of baskets
 Both are held after every 4 years i.e. b) Rules were published for the first time in 1901.
Olympic c) In 1924 the netball federation was formed
 In both the games are hosted by cities d) In 1926 all England netball association was
 Both propagate the spirit of brotherhood formed in England
 In both Olympic flames is put up during e) The game was introduced in Kenya in 1920s by
the opening ceremony the missionaries and was mainly played by the
 Both emphasize on peace/truce Europeans.
f) In 1968 Kenya netball association was formed
Difference between ancient and modern under the chairmanship of British lady who was a
Olympic games physical education lecture at the Kenyatta College.
 In ancient the games were held at night g) In 1960 the International Federation of Women
while modern the games are held during Netball Association was formed and new rules
daytime. were published.
 In ancient only men participated while in Members of the I.F.W.N.A meets after every 8
modern both sexes participate. years to review and change the rules if need arise.
 In ancient winners were awarded olive Kenya is a member through the affiliation of
wreath while in modern winners are Kenya netball association.
awarded medals
 In ancient the games were specifically for Team size
the Greeks while in modern the games are
open for all races A team is made up of 12 players i.e. 7 in the court
 The ancient Olympic games were and 5 substitutes. A game cannot be played if a
dominated by amateurism while in modern team has less that 5 players. If a team is
both professionalism and amateurism incomplete they loose the game by default and if
dominates the games. the team refuses to play then they loose the game
 In ancient only two events were by forfeit.
participated in i.e. athletics and gymnastics
while in modern many games are
participated in. PLAYERS
The seven players include:
NETBALL
1. Goal keeper (G.K)
2. Goal defence (G.D)
HISTORICAL BACKGROUND 3. Wing defence (W.D)
4. Centre (C)
This game was invented in America in 1891. 5. Goal shooter (G.S)
Originally, the method of playing was similar to 6. Goal attack (G.A)
that of basketball. Two baskets were placed at the 7. Wing attack (W.A)
end of the gymnasium and two opposing teams
passed the ball to score in the baskets. In 1895
Dr. Tole an American introduced it in England and
the game spread by word of mouth because there
were no printed rules.

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Goal third Center third Goal third


WA GA
WD GD

Goal area 0.9m Goal area


5
GK 1 4 GS
GS 4.9 CC GK
2 3

Center circle
GD
GA

PLAYING AREAS
GK – 1,2 GD – 1,2,3 WD - 2,3 C- 2,3,4 BASIC EQUIPMENT
WA – 3,4 GA – 3,4,5 GS – 4,5
1. Ball
Substitution Size number 5
Spherical
There is no limit to the number of substitutes a Circumference 27-28
team can use provided they were all registered at Weight 400gms – 450gms
the beginning of the play. A player comes in and Color – white
out as many times as possible and this is referred
to as revolving substitution. 2. Goal post
3.05m tall (10ft)
Game duration Ring diameter 380mm
In a match: 3. Players equipment
There are 4 quarters of 15 minutes each with Sports shoe and stockings
resting interval of 3 minutes between first and Skirts/shorts/bloomers/wrappers
second quarters and between third and fourth Jersey/T-shirts
quarters. There is a resting interval of 15 minutes Playing bibs.
during half time.
STARTING THE GAME
In tournament:
There are 2 halves of 20 minutes each with a Procedure
resting interval of 5 minutes during half time. The
teams change sides at the end of every quarter or Umpire tosses a coin for the 2 captains and the
half. winning captain has two options i.e.
Breaking a tie: i) Choice of the side
If a tie occurs it is broken by adding an extra ii) The 1st centre pass
period of 5 minutes. If still occurs similar periods The team starting with centre pass is known as
are added till it is broken. even team while the other is known as odd team.

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Conditions during centre pass
 The centre with the ball should be within
in is awarded to the opposing team where the ball
crosses the line.
the centre circle.
 All other players except opponent of the PLAYING THE BALL
centre should be in their respective goal A player may:
thirds.
 After the umpires whistle, the ball must be i) Catch in one or both hands
released within 3 seconds. ii) Gain or regain possession of the ball if it
 The centre pass must be received within re-bounces on the goal post.
the same third (centre third) iii) Bounce the ball to another player
 The centre with the ball must obey the iv) Tip the ball in uncontrollable manner once or
footwork rule. more than once, hit the ball to another player or
 A goal cannot be scored directly from the catch the ball.
centre pass. v) Bat the ball once, catch or direct to another
player
Occasions when centre pass are administered vi) Fall while holding the ball but must regain
 Start of the game footing and throw the ball within three seconds.
 After the score
 After the score A player may not.
 After every quarter or half
 Start of 2nd half i) Kick the ball deliberately
 Start extra time. ii) Strike the ball with the wrist
iii) Deliberately fall on the ball to get it
NB/ Incase of any infringement during centre iv) Attempt to regain possession of the ball while
pass, the centre pas is referred to as faulty centre lying, sitting or kneeling on the ground
pass. v) Use goal post as a support in recovering the ball
going out the court
CONTROL OF CENTRE PASS vi) Use the goal post as a means of regaining
balance/ any other way or purpose.
i) When the whistle is blown the centre in
possession of the ball shall play within three LATE ARRIVALS
seconds and obey the footwork rule. A late comer can only replace a player who filled
ii) The centre pass should be caught or touched by her position only after notifying the umpire.
a member of the attacking team who is She takes to the court:
standing/lands within the centre third. a) After a goal has been scored
iii) A player who lands with one foot or both feet b) After stoppage for injuries or illness
simultaneously within the centre third is judged to c) Immediately following an interval
have received the ball in that third. The penalty for breaking the rule is a free pass to
iv) A player who lands with both feet the opposing team where the infringer is standing
simultaneously with one foot within the centre and she leaves the court until the next goal is
third and the other on goal third is judged to have scored or next interval.
received the ball in that goal third.
v) If a member of a team taking the centre pass, Stoppages, injuries or illness
catches the ball in the centre third without crossing When a player is injured or ill a stoppage of up to
the line, a free pass is a warded the opposing team 3 minutes is allowed from when team manager is
to be taken at the goal third close to the point called to decide whether the player is fit to
where the ball crosses the line. continue with the play.
vi) If a member of opposing team touches or Umpire may stop play for emergency related to:
catches the ball on the centre third or goal third, i) Equipment, court interference by
with a stride along a transverse line, then the outsiders, weather conditions
advantage rule is applied. ii) Players clothing.
vii) If a ball from centre pass goes untouched over
the sideline boundary or the centre third, a throw
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OFFICIALS
Team officials - Game officials
d) Notify the umpire immediately if the
incorrect centre pass is given.
Coach - Umpire 3. TIME KEEPERS
Team manager - Timekeeper Their duties include:
Captain - Scorer a) Toss off for the choice of goal side or first
centre pass and notify the umpire of the
1. UMPIRE result.
 They put on costumes distinct from that of b) Take note of time during an interval,
players stoppage or illness.
 Should have control over the game and c) During the above occasions notify the
make decisions umpire and the other captain that they have
 Should officiate according to the rules changed the positions whether or not
 Each umpire should control and give substitute is involved or not.
decisions only in one half of the court Over third
unless appealed to by other umpires for
decision on her behalf. a) The ball cannot be thrown over a complete
 The umpire whistle starts and stops the third without being touched or caught by a
game after an interval. player who is at the time touching or
 After the players have taken their positions catching the ball is fully within the third or
in the court, the umpire tosses a coin for lands within that third.
the start. b) The player, who lands first with one foot in
 Each umpire restarts the game after all the the correct third, is judged to have received
goals scored in the half he or she is the ball I that third.
controlling. c) The player who lands on both feet
 Keeps outside the court except when it is simultaneously with one foot within the
necessary to enter in to secure a clear view correct third and the other one in incorrect
of a player or to indicate the point of which third is penalized.
the penalty must be taken or to take a toss
up. FOOTWORK RULE
 Move along the sideline and behind the A player may receive a ball with one foot or both
goal line to see play and make decision. feet grounded or jump to catch and land on one or
 An umpire may call on an advantage to both feet and then:
indicate an infringement has been observed a) Step with one or both feet in one direction, any
and not penalized. number of times pivoting on the landing foot. The
 Not criticize or coach any team when the pivoting foot may be lifted but the player must
game is in progress. throw or shoot before grounding.
 Check that during the stoppage, injuries, b) Jump from the landing foot or both feet on the
other players remain in the court and there other foot or either foot but must throw or shoot
is no coaching going on. the ball before re-grounding foot.
 On seeing an infringement blow whistle,
state the infringement and the penalty and A player in possession of the ball may not:
indicate the place on which the penalty is Drag or slide the landing foot
to be taken. Hop on either foot
Jump from either both feet unless the ball has been
2. SCORERS released before landing.

There are two scorers and their duty include: DEFENCE


a) Keep a written record of the scores This is mounting around of the player who is in
together with the record of the centre pass the guard position. Its duty is to capture from the
and the record of all the successful scores opponent and bring it up court to start her team’s
shot. attack. She is also supposed to draw the defence
b) Record each goal as it’s scored unless onto herself and then pass the ball to her team
notified contrary by the umpire. mate in her position.
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c) Call centre pass if applicable to. 10
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Player’s responsibilities in defence against an
opponent include: 2. TOSS-UP/THROW-UP

Anticipating an opponents moves so as to This is awarded incase of:


discourage him from moving past for a shot near a 1. Simultaneous infringements – 2 opposing
goal area. players committing same offence.
Discouraging the opponent from reaching the high 2. Simultaneous offside – when one player
percentage scoring area. interferes with the ball.
Making it difficult for the opponent to pass 3. When two opposing players claim possession
accurately. of the ball – holding the ball at the same time and
Making it difficult for the opponent to run fast and struggling for it.
receive a pass or collect a reground. 4. Incase of serious injuries or illness (stoppages)
5. When the umpire cannot tell who has
Types of defence committed the offence.
6. Incase of external interference.
1. Man to man defence – A player marks her 7. Technical problems e.g. ball bursting
opponent wherever she goes in the court.
2. Zone defence- court player guards one section Conditions to be observed
at all times no matter which attacker comes into 1. Two opposing players stand at a distance of 1m
the area. facing each other and their own goal line.
2. Their hands should be straight and alongside
PENALTIES IN NETBALL their body.
3. The ball should be tossed at a height not more
These are awarded when infringement occurs i.e. than two feet.
offences or breaking of rules. 4. The shoulder of the shorter player should be
considered when tossing the ball.
1. THROW IN 5. The players can bat or catch the ball only when
it is coming down.
This is an act of putting the ball back into play
when the whole ball is out the court. 3. FREE PASS
Awarded incase of infringement occurring within
Occasions when the ball is considered out: the court – except with simultaneous offside
When it touches the ground outside the court. Examples of infringement include:
When the player steps outside the court while Over third
holding the ball. Offside
When the ball comes in contact with a person or Internationally kicking the ball
an object outside the court. Repossessing the ball i.e. double catch
Faulty centre passes.
Conditions to observe: Scoring from outside goal area
Rolling the ball to a team mate.
Should be thrown at the exact point where it went
out. Conditions to observe
Throw at the nearest third. i. The umpire blows the whistle and indicates kind
Release the ball in three seconds. of infringement.
At least one foot should be close to the line but not ii. Opponent should be 0.9m away from
stepping on it. iii. Play the ball after the umpire’s signal within
Footwork rules should be obeyed i.e. the foot three seconds.
should be in contact with the ground. iv. Obey the footwork rule
Opponents should be 0.9m away from the ball. v. Any other player allowed playing in that area
A goal cannot be scored directly from the throw can take a free pass.
in.
The player cannot pass the ball to herself.
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4. PENALTY PASS/PENALTY SHOT
TYPES OF PASSES
This is awarded incase of: 1. One handed straight shoulder pass

1. Obstruction – A player defending the ball at a Teaching points


distance of less that 0.9m.  Hands spread evenly behind the ball
2. Contacts – Body contacts: charging, stripping,  Body turned sideways
pushing, holding and blocking e.t.c  Weigh the body on the back foot.
- Ball contacts – a player contacting the opponent  Palm cupped and the thumb spread to
with the ball support the ball.
3. Intimidation – This is when the player uses  Throwing arm is thrust from the shoulder
threatening gestures against the opponent. with follow through of body weight.
4. Interfering with the goal post – G.K shaking the  Both hip and shoulder should rotate to the
goal post when G.S is set to shoot. side and forward during the throwing.
 A flick of the wrist will give speed to flight
SKILLS of the ball.

A. THROWING 2. One handed high shoulder pass

1. Chest Pass Teaching points


 Same as straight shoulder pass but:
Teaching points  Weight should be behind, fingers spread
 Both hand at a chest height level out behind the ball.
supporting the ball. Thumbs pointing each  Throwing arm thrust forward from the
other and the rest of the fingers spread elbow and shoulder.
behind the ball, elbows points outwards.  Direct the ball in upward direction over the
 Pass the ball as you push by the use of both head of an opponent
hands.  Follow through.
 Follow though by a step forward and by
lifting the body weight in the direction of 3. Chest pass
the throw. Teaching points

2. Overhead pass  Ball held in hands closer to chest


 Weight behind the foot. (See chest and
Teaching points bounce pass)

Ball is held in two hands either 4. Overhead bounce pass


i. Directly above the head  Same as overhead and bounce pass except
ii. Slightly forward of the head the bounce come from a different angle.
iii. At rear of the head
5. Underarm (sling) pass
Ball propelled with a forceful flexing and weight  Like shovelling
placed over the front foot.  Flight the ball in wrist height high or lower
and direct.
Teaching points  Used for short passes
Used in a congested space to at full defence.  Ball travels fast
May be passed with one or two hands, grip same  Follow through.
as chest pass.
Ball directed towards the floor either:
i. Just behind the feet of the tight defence
ii. Approximately two thirds of the way between
the sender and receiver.

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B. CATCHING  Lack of sufficient time for practice
 Lack of role models in the society.
1. Two handed catch
BRANCHES OF GYMNASTICS
Teaching points There are three branches of gymnastics. These
Hands firm and stretched towards the ball. include:
Fingers opened and relaxed 1. Traditional/informal
Arms recoiled to pull the hands 2. Modern/formal
The whole arm and body side give the direction of 3. Olympic/Acrobatic
the flight of the ball so that catch is ‘soft’ and
almost noiseless. If hands and arms are rigid, 1. TRADITIONAL / INFORMAL
fingers can be damaged. This branch deals with the skills as performed by
the gymnast. It is categorized into two:
GYMNASTICS a) Balance
b) Agilities
This is a systematized forms of exercise designed
to produce particular effect to the body. a) Balance
Skilful performance of the basic human movement This is the ability to hold the body still or
e.g walking, rolling, vaulting, springing e.t.c stationery without any movement. It is the state of
body equilibrium.
Qualities of a good gymnast i) Static/non - locomotor

Should be physically fit No movement once the body is balanced


Disciplined Examples include:
Committed/dedicated  Head stand
Interested  Hand stand
Knowledgeable/conversant  Crouch balance
Willing to learn  V balance
Sympathetic  Crab stand
Possessing sportsmanship attributes  Elbow plant
 Swan/plane balance
Aims of gymnastics
 To exploit human potential talents ii) Dynamic/locomotor
 To develop physical fitness for individual In this case once you the balance you can make
 To make proper use of leisure time some movement.
 To make proper use of locally available Examples include:
materials Crab walk
 Help to correct body defects e.g. lard Isis, Tiger/fore arm balance
scoliosis e.t.c. Hand walking
 To promote emotional development
 To promote sportsmanship spirits e.g. Counter balance
co-operation, discipline, sharing. This is a kind of a balance where an individual
 Improves body system e.g. circulatory, require a partner or group of partners to support.
respiratory, digestive e.t.c
 Helps form career opportunity Examples include:
 It lays foundation for other sporting  Should balance
activities.  Knee balance
 Pyramid
Problems encountered while teaching gymnastics

Lack of equipment/facilities
Negative attitudes by pupils, parents, fellow
teachers, society e.t.c
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Pyramid
This is a grouped balance having a triangular or
Progressive stages of performing vaults
 Approach ------- short run
colonial shape.  Take off ----- breaking contact with the
Conditions for a good pyramid ground
 Should have a strong, broad base and a  Flight ----- being in air
sharp apex.  Landing ---- making contact with the
 Should be composed of 16 participants ground
with varied body sizes, heaviest at the 3. Springs
bottom and lightest at the apex. These are movements of turning the body part
 The service of the spotter is highly from one point to another either in the air or over
required when building and breaking the an obstacle.
pyramid  Headspring
 Hips and shoulders give the strongest  Neck spring
support when building the pyramid.  Cat spring
 The taller the pyramid the higher the marks  Hand spring
scored.  Arab spring

Pyramids form the climax of the gymnastic 4. Tumblings


competition.  Cartwheel
 Forward somersault/ flick flack
Gymnastic movements that can be used to  Backward somersault/ flack flick
disembark the pyramid are:  Arab spring
 Backward or forward roll  Round off
 Headspring or neck spring  Up start
 Cat wheel
 Summersaults 2. MODERN / FORMAL GYMNASTICS
This branch deals with the themes of educational
b) Agilities gymnastics and factors of movements
These are fast moving gymnastic activities or
skills that are done with a lot of ease. A. Themes of educational gymnastics
i) Weight transfer
Categories of agilities This is shifting or transferring of the body weight
1. Rolls from one body part to another.
 Forward roll
 Dive forward roll Examples
 Tank roll Walking – from one leg to the other
 Backward roll Cat wheels – Leg to hand and to other leg
 Judo roll Hoping – from leg to the same.
 Side roll
ii) Resilience
2. Vaults This is the amount of spring, bounce or elasticity
 This is a movement of going over or of the body when landing or taking off.
jumping over an obstacle or an object. Importance
 Through vault To avoid body shock thus preventing body
 Fence vault injuries.
 Astride vault/leap frog To create beauty in the movements
 Side vault Good landing
 Overswing vault Landing with balls of the foot
 Gate vault Land with feet apart
 Thief vault/ window Land on a stable and even ground
Hands stretched out for balance
Knees slightly bend

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iii) Space awareness
Personal space – space occupied by the body
5) Curling
Body parts being taken or brought to the centre of
cylinder. the body.
General space – Unoccupied space where the body 6) Stretching
can move. When the body parts are taken away from the
iv) Balance and counter balance. (Refer to types body centre i.e. legs and hands
of balance – page 13) 7) Symmetrical movement
v) Twisting and turning: This is when the corresponding parts of the body
Turning i.e. hand and legs are used to do the same thing at
This is when the whole body including the feet the same time.
moves round as one. 8) Asymmetrical movement
Corresponding parts of the body are not used to do
Twisting the same thing at the same time.
This is when at least one part of the body is fixed
on the ground while the remaining parts rotate/ SAFETY PRECAUTION WHEN TEACHING
move around. GYMNASTICS
 Ensure adequate and appropriate warm up
B. FACTORS OF MOVEMENTS before starting the activity.
 Demonstration should be very clear.
1. Weight  Instructions/explanations should be very
The body weight determines the quality of the clear.
movement. Can be described as heavy, medium  Maintain discipline of the highest order.
and light. The heavier the body the clumsy the  Provide adequate space.
movement.  Ensure pupils have appropriate uniform
 Avoid using faulty apparatus
2. Space  Proper timing of the activities i.e. avoid
(Ref. to themes of education – page 13) activities when it is extremely too hot or
slippery
3. Time/flow  Avoid using faulty facilities e.g. grounds
with stones
Time is used to measure the speed of movement.  Avoid involving sing pupils
Movement can be described as either very fast,  Activities should be related to pupils’ age
moderate and very slow. Flow of movement can
be described as: APPARATUS USED IN GYMNASTICS
Free flow: Movements that cannot be stopped or  The horse
held at one point once they start.  Bars
Bound flow: Movements that can be held at one  Ropes
point once they are start.  Tables
 Vaulting boxes
Other terms of movements  Spring board/take off board
1) Level:  Chairs and stools
Can be described as high, medium or low  Old tyres
2) Direction  The hoops
Can be described as forward, upward, sideways, Adjusting gymnastics competitions
Backwards and downwards. Points to look at:
3) Progression Entry in the arena. The entry should be in
This is how work is build up gymnastic movement or skills.
4) Movement sequence Teacher and the leaders’ appearance. They should
This is comparatively complete movement have uniforms, which looks a bit confident,
Made up by combining small short movements knowledgeable e.t.c
In a sequence manner, e.g. Table interpretation.
 Head springs Continuity and progression i.e. does one part
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Teacher’s creativity
Improvisation and use of apparatus.
Exit from arena.

Skill mastery
Timing – for the timing you are given 10 min to
complete.

STRUCTURE OF ATHLETICS
ATHLETICS

TRACK EVENTS FIELF EVENTS ROAD RACES COMBINE EVENTS OFFICIALS

SPRINTS JUMPS Throws Marathaon Pentathlon Chairman

Discuss Org. Secretary


MIDDLE High Cross Heptathlon
DISTANCE Jump Country
Referee
Shot put
Decathlon
LONG Pole Guest steward
DISTANCE vault
Javelin
Technical manager
Walk Marksman
races Tripple
jump Harmmer Chief timekeeper
Announcers
Chief track judge
Lap scorers
Chief field judge
Walk judges
Chief recorder
Blackboard officials
Umpires

Marshals

Statler

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www.kenyanexams.com ATHLETICS TRACK
Home straight Lane 1.22m( width)
Common finishing line

Kerbline
84.39 m

73m

HISTORY OF ATHLETICS This is the distance measured following the Kerb


line.
Started in Greece as a funeral site or religious 3. Track distance
ceremony and later became part of life the Greeks. This is the distance across the lane. The first lane
During these festivals the sacrifices to heroes and is measured 30cm from the kerb line and the rest
lesser gods were followed by feasting, dancing are measured 20cm from every line.
songs and exhibitions of agilities of strength and 4. Home straight
skills in the form of competition. This is the final stretch towards the finishing line.
5. Lane
The important festival was held in Olympia in 776 This space in between consecutive lines and the
B.C. which was known as Olympic games. distance is 1.22m.
6. Change over box
ATHELETICS TRACK This is a 20m zone along the lane with which the
batons should be changed.
The length of the track is 84.39m and the width is 7. Acceleration zone
73m. Have two parallel lines and two curved A 10m zone just before the nearer boundary of the
bends. The shape of the track is elliptical. change over box where the competitor receiving
the baton can move to gather momentum before
PARTS OF THE TRACK receiving the baton.

1. Kerb line Formula for kerb distance


The innermost line if the athletics track. Kerb distance = 2L + ПD
2. Kerb distance 17
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Factors to consider when selecting site for
athletics track.
The toe of the leading foot and the toe of the rear
are 12 inches apart. The competitor looks as if he
Level/flatness of the ground is seated down.
Adequate space where the track can fit all the
lanes. 2) Straight start
Free from obstacles e.g. stumps This is whereby the competitors are on a straight
Avoid waterlogged areas (swampy areas) line e.g. 100m, 110m hurdles, for men and
Direction of both sun and wind. women.
The area should be accessible. 3) Curve start
Standard track has 8 lanes measured from inside. This is whereby the competitor assumes a curve
formation when starting the competition e.g. all
TRACK EVENTS long distance races.
These are running events done on the athletic 4) Staggered start
track. They include: This is where each competitor starts from a stagger
1. Sprints races on his/her lane. It is used in all events where the
2. Middle distance races competitor is required to keep his/her lane
3. Long distance races throughout the race. Also where the competitors
4. Walk races. are going round the curve.
SPRINTS 5) Standing start
These are short races normally referred to as Competitors start the race on standing position.
explosive events. They take short time to This is used in long distance events and road races.
complete. Also referred to as anaerobic in nature
because they require little oxygen for producing PROCEDURE FOR THE CROUCH START
energy. 1) The starters command
The events include: The starter gives the command “on your marks”.
100m The competitors take their positions on their lanes.
 110m hurdles The rear foot kneels down depending on the
 200m crouch start. The hands are stretched alongside
 400m the body. Eyes focused forward so that they are
 4 x 100m not caught unaware.
 4 x 400m 2) Second command “set”
The rear foot is straightened and the weight is
Characteristics of sprint events transferred to the leading foot. Eyes focused
 They take very short time to perform. forward.
 They involve strength, power and speed. 3) Third command “go”
 They are anaerobic in nature. Less The starter starts the race when the competitors are
oxygen and energy motionless.
 They result to oxygen debt. Twice as more Rules governing the start of the track events
oxygen than supply. Assuming full or final set position on the
command “on your marks/set.”
TYPES OF STRAT IN TRACK EVENTS Not disturbing a fellow competitor by sound or
1. Crouch start any other means after the command “on your
The body assumes crouch position or shape. Used marks”
in starting all the sprint events. A competitor should not leave his mark with hands
There are three types of crouch start. or foot after the command “on your marks”.
(a) Elongated For all short races up to and including 400m,
The knee of the rear foot is opposite the ankle of starting blocks should be used.
the leading foot. NB/ If a competitor commits two consecutive
(b) Medium/bullet start faults, he is warned for the first one and
The knee of the rear foot is opposite the toe of the disqualified for the second one.
leading foot.
(c) Bunch start

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RELAY RACES
1) Shuttle relay
MIDDLE AND LONG DISTANCE EVENTS
They include:
This is where a competitor runs from one straight  800m
to another and back before he passes the baton to  1500m
another.  3000m steeple chase
 5000m
A  10000m
 Walk races
2) Medley relay
This involves different competitors in a team Characteristics of middle and long distance
covering different distances. It’s mainly for events.
enjoyment and for both genders e.g. 100m >>>> They take longer time to perform.
200m>>>>400m e.t.c They involve both cardio-vascular and muscular
endurance.
3) Circuit relay They are aerobic in nature.
This is where the competitors run round track and Sometimes may result to fatigue ( accumulation of
each member of the team covers the same lactic acid along the muscles).
distance. We have two types of circuit relay:
(1) 4 x 100m General rules governing the track events
(2) 4 x 400m A competitor shall maintain his/her lane when the
Rules governing relay races track evens demands so e.g. 200m, 400m e.t.c
1. The baton shall be carried by the hand A competitor shall not obstruct his or her opponent
throughout the race. e.g. pushing, blocking the way e.t.c.
2. The baton shall be passed literally to next. A competitor shall not run inside the track or
Should not be hurled or thrown. move out of the track and come back again to
3. The passing of the baton shall take place resume the race.
within the change over box. A competitor shall overtake to the right of the
4. A competitor after passing the baton shall opponent unless there is enough space to the left.
not escort the fellow competitor but waits Each competitor shall wear a number and color
for the area to clear and then leave the allocated to his/her team. At the end, points shall
track. be awarded as follows:
5. In 4 x 100m and 4 x 400m, first round the
competitor shall maintain his/her lane Position Points
throughout. 1 7
6. Each team shall have 4 competitors and 2 5
shall wear identical uniforms. 3 4
7. For a team to win, the last competitor must 4 3
have a baton with him/her. 5 2
8. The competitor receiving the baton is 6 1
allowed to move within the change over 7 0
box but beyond the acceleration zone. i.e
10m. All competitors shall be registered by the recorder.
Running shall be done anticlockwise. This is
Anchor leg because it is easier to negotiate curves on the left
This is the member in the relay team who covers as opposed to right.
the last stretch or the final round in the relay.
Timing of the events.
 Characteristics of anchor leg
 Must be very fast runner This is taken from the smoke on the flash of the
 Good at receiving the baton. pistol or any approved starting apparatus to the
 Good at finishing. moment any point of the torso comes over the
flashing line.
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Every competitor shall be timed by three time
takers and in the event of the times disagreeing the
Steeplechase
Ways of clearing steeplechase hurdles include:
middle time taken. Step over - Jump over
Vault over - Climb over
HURDLING EVENTS Run over
These are events where the competitor runs over
an obstacle placed along the course e.g. Types of hurdles to be cleared are:
100m/110m hurdles. i. Dry hurdle
ii. Wet hurdle
Rules governing hurdling events
A competitor shall only clear those hurdles that are Getting number of hurdles cleared
on his lane. Dry hurdles = No. of lapse x 4
A competitor shall not trail his leg around the Wet hurdles = No. of lapse
hurdles.
A competitor shall not deliberately knock down FIELD EVENTS
the hurdles. JUMPS
1. Horizontal jumps
When sub standard hurdles are being used, a In a situation where there are more than 8
competitor shall only be allowed to knock down a competitors, each competitor shall be given three
maximum of three hurdles. When standard chances after which the best 8 shall proceed to the
hurdles are being used then there is no limit to be next round. This first round is call preliminaries.
knocked down. The competitor with the best jump shall be
Do not avoid any hurdle. declared the winner. In championship meetings a
qualifying competition of three trials is held
Specification for a hurdle preceding competition.
Overall width 120 cm
Length of the base 70 cm Rules governing horizontal jumps
Depth of the top bar 70 mm
Thickness of the top bar 10-25mm A competitor shall take off from a single foot.
Minimum total weight 10 kg A competitor shall not apply any form of
summersault.
Distance specifications After landing a competitor shall not leave the
landing pit from the runaway.
RACE Height From Distance From The jump shall not count if the competitor takes
Of Start Between Last from beyond the take off point.
Hurdles to Hurdles hurdle After commencing the jump, a competitor shall
SEX

1st To have no contact between his body and the ground


hurdle finish outside the runway.
110m 1.67m 13.72 9.14 14.02m A competitor shall not place any checkmarks on
the runway.
MEN

400m 0.914m 45m 35m 40m Do not touch the ground outside the area nearest
the take off.
100m 0.84m 13m 8.5m 10.5m A competitor shall not use hand weights or grips
WOMEN

of any sort.
400m 0.762m 45m 35m 40m
How to take measurement
The tape measure shall be perpendicular to the
take off point.
The zero (0) mark of the tape measure shall be at
the nearest point of contact with the landing area.
The reading shall be taken from the inner edge of
the take off board.
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Breaking a tie
Incase of two competitors tying, the competitor
ii. Flight
This is when the body is in air.
with the second best jump shall be declared the
winner. If the tie remains then the competitor with Errors during flight
the third best jump shall be declared the winner. If Somersaulting
the tie remains then each of them is given three Assuming an upright shape while in air
more chances.
5.5m iii. Landing
40.45M This is making contact with the ground from air.
13m RUNWAY Errors during landing
1.22m
Contact with the ground outside the pit.
Touching behind the area of contact during
Take off board landing.
(1.22m x 20cm)
Styles of jumping
Specification for triple jump 1. Hitch kick
During the flight he makes a scissor like
movement.
5.5m 2. Float/sail
Landing 40.45M During the jump the legs and the hands are
Pit stretched a head of the body.
1m RUNWAY
1.22m
3. Hung
The legs are folded backwards as arms cycle in air.
10m The triple jump has three distinct phases i.e. the
Take off board hop, step and jump.
(1.22m x 20cm)
A competitor is allowed to land between the take
Specifications for long jump off board and the landing area without penalty
provided that he:
Progressive stages i. Lands first on his take off foot.
i. Approach ii. Lands secondly on the opposite foot.
This is a short run before take off to gain iii. Does not permit the sleeping leg to touch the
momentum ground during any phase the jump before the final
Errors during approach landing.
Contact with the ground outside the runway All other aspects same as long jump.
Taking off before gathering full momentum
Inconsistent pace of strides. Equipment
Take off 1. Tape measure
This should be single foot take off. 2. Pegs
3. Scorecards
Errors during take off 4. Flags – Red for no jump
- White for jump accepted
Stepping beyond the take off board 5. Rake/Jembe
Taking off far much behind the take board.
Stepping on the take off board using the wrong 2. VERTICAL JUMPS
foot Rules governing vertical jumps
Not balancing the vertical or horizontal motion 1) Failure is recorded if the athlete
during take off. Dislodges the bar, directly or indirectly
Take off foot is the foot that remains longer in Touches the ground including the landing area
contact with the ground. The other foot is known Beyond the plane of the uprights without first
as the power foot. Clearing the bar.
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2) A competitor shall not be permitted to use the
runway or take off area for practice purposes once
Equipment
Tow upright post
competition begins. Crossbar
3) The bar shall never be raised by less than 2cm Pegs
unless there is a tie or one competitor only Steel tape measure
remaining.
4) A competitor may commence jumping at any Progressive stages/techniques
given height above the minimum height. Approach from 350 - 400 or from a curve.
5) 3 consecutive failures disqualify a competitor Take off – trunk upright at the bar level
regardless of the height at which they occur. Good flight
6) A competitor is permitted to place checkmarks Proper landing.
on the runway, takeoff and use handkerchief at the
poles for sighting. Physical components of a good high jumper.
7) A competitor shall take off from both of his foot  Good height
and shall not apply any form of somersaulting.  Good speed
8) The competitor shall complete the event in one  Strength
and half minutes.  Flexibility/agility

Breaking a tie in vertical jumps Specifications for high jump


Consider the competitor with the least jump at the i. Landing area
height where they tie.  Measure 5m x 4m
Consider the competitor with the least total  Filled with sand.
failures. ii. Take off area
If the tie remains consider the competitor with the  Should be levelled, well watered and
least total jumps. free from Pitting.
If the tie still remains then a jump off is awarded iii. Runway
i.e. the bar is lowered or raised by less than 2cm  Should permit an approach run of 18m
and the tying competitors given chance to jump. at any angle on the take off side of
the pit.
Taking measurement iv. Uprights
The distance between the ground and the upper  Must be rigid and placed at least 4m
most part of the cross bar at its lowest point is apart.
measured with a steel tape.  Supporting pegs 4cm wide and 6cm
extension in the direction of the
a) High Jump opposite upright.
The competitor lower there centre of gravity their v. Crossbar
bodies over the cross bar in order to reach May be triangular or circular in section.
optimum height. Diameter 30mm and should be slightly longer
than 4m.
Styles of high jump b) Pole vault
i) Orthodox/scissors The competitor can forego a trial at certain
Weight above the bar Right.
ii) Western roll They are allowed to move uprights, forward
Take off foot is the landing foot Or backward in preparation for the jump.
iii) Straddle The competitor is not allowed to place the
Landing is on the back or the shoulder and Lower hand above the upper hand after the
upper back. Take off.
iv) Fosbury/flop A pole may be touched by someone else other
Landing is on the back or the shoulder and Than the competitor when:
upper back. i) It is released and happens to fall away
v) Eastern cut off from the bar.
vi) Straight jump/direct jump ii) It lands outside the landing zone.
It is not a failure for a pole to fall underneath.
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Why aluminium poles are preferred to fibreglass
poles.
Teaching points
Place discuss on the palm with the finger well
 Aluminium poles do not bend spread.
 Aluminium poles are made of metals Grip the rim of the discuss with the fingertips
 Aluminium poles are safer in terms of Support the discuss with the thumb.
accidents Do the preliminary swings.
Release.
Physical components of a good pole-vaulter.
 Co-ordination Rules for discuss
 Courage A competitor must complete the throw in 1 ½
 Speed minutes time.
 Flexibility The competitor should not leave the circle before
the implement lands.
Specification for pole vault Exit should be from the rear part of the circle
i. Landing area The discuss must land within the sector
Should be 5m2 filled with sand The discuss must be thrown while within the
ii. Take off circle.
This is from specially constructed box Competitor should not touch or step to the ground
measuring 100cm x 60 cm (take of box). It is outside the circle (should not step on the arc).
sunken in the runway so that the upper edge is in Materials for discuss
level with the surface of the runway. Tape measure - Pegs
iii. Runway Discuss - Stop watch
Should be between 40m and 45m long. Score sheet - Flags (red and white)
iv. Uprights
Be placed at least 4m apart. Measurement:
v. Cross bar
Should be between 4.5m and 5.0m. The zero (0) mark is placed on the point of landing
Differences between vertical and horizontal then stretched up to the center of the circle. The
jump. reading is taken at the outer edge of the scratch
line.
Horizontal jumps Vertical jumps Breaking a tie.
Athletes compete for Athletes compete for Consider the second best throw.
distance height If still remains consider the third best throw.
No obstacle to be There is an obstacle to If the tie remains, competitors are given another
jumped over be jumped over trial.
Preliminaries are held Once a competitor
then the best 8 proceed commences the jump he Factors contributing to good throw.
to the next round will continue up to the  The speed of the release
point where he fails  The angle of the release
 The strength of the release
THROWS  Method of grip. Poor grip results into
wobbling.
1. DISCUSS (Refer to figure 1 page 23)
Weight 2. SHOT PUT(Figure 2 page 23)
For men ------ 2kg Weight
For women ----- 1kg Men -----------4 kg
Women-------- 2kg
Throwing styles
i. Standing style Throwing styles
ii. 1 ½ turns i. Standing styles
ii. Obrien style (gliding/sliding).

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Rules
Same as discuss Javelin must not be hurled or slung
Similarities between shot put and discuss Javelin must be held at the grip with one hand
Both have sector of 400
In both exists is from the rear circle Progressive stages
Measurement taken the same way. 1. Grip
Breaking the tie same procedure Cord of the javelin is placed on the open palm
Duration for performance is the same i.e. 1 ½ mins Fingers wrapped around the cord.
Differences Thumb parallel to the javelin shaft.
Shot heavier than discuss 2. Carriage
Diameter longer than in shot put Javelin placed parallel to the ear and above the
In discuss we have 1 ½ turn method of throwing shoulder with the head slightly higher than the tail.
while in shot put we have obrien method of Hand and arm should be relaxed
throwing. 3. Approach
In short put we have stop board while in discuss Approach at a run to gain momentum
we have metal rim. 4. Release/recovery
In discuss we throw the discuss while in shot put
we put the shot. Safety precautions
Should be thrown in one direction
3. JAVELIN (Figure 3 page 24) Throwing should be done in order
Weight Javelin to be thrown towards the wind
Men ---------------- 800 gms Spectators away from the throwing area
Women ------------- 600gms Should be carried from the landing area to the
throwing circle i.e. should not be thrown.
Rules for javelin Should be carried in upward direction with head
A competitor is not permitted to step on the curved pointing upwards.
scratch line during, or after the throw.
A competitor must approach within the runway. 4. HAMMER (Figure 4 page 24)
He must remain within the confines of the run way Weight ---------------- 7.26 kg
and behind the scratch line until the implement has Overall length ---------- 116 - 117cm
landed.
Javelin should not land on the tail first. In a competition of more than 8 competitors,
Javelin must land within the sector (landing preliminaries are organized where they select the
sector) best 8 to proceed to next final round.
The competitor must complete the throwing within Incase of a tie, both preliminaries and final rounds
1 ½ minutes. are considered.
The competitor must retire from behind the scratch The throwing should be done in a cage for the
line. Front Circle purpose of safe.
. Front Circle
Scratch arc
Metal rim Stop board
Rear 2.5m
400
Circle Landing Rear 2.25m
sector Circle 400 Landing
sector
Extension
0.75m Extension
0.75m

Figure 2. Specification for shot put


Figure 1: Specification for discuss
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 We have points men at various points to
show direction flags. Red indicates right
direction while white indicates left
Landing area direction.
4m Runway – 40m
Arc – 34.950
2. Marathon
Extension 0.75m  Individual events done on the city streets.

Figure 3: Specifications for javelin We have two types of marathon i.e.


i. Full marathon ------- 42 km
ii. Half marathon------- 21 km
 After 15km you get refreshment points.
Water points are also placed after every
Handle 5km.
 Sponging is allowed in marathon
Chain  Sponging and water points helps in
preventing dehydration.
 Differences between cross country and
marathon
Head
Cross country Marathon
Figure 4: Specifications for hammer A team event Individual event
Individual and teams Individual and trophy
trophy awarded awarded
ROAD RACES Distance vary with sex Is either full half distance
and age
Cross country Is done in country side Is done in city streets
Finishing is done in a Finishing is done on open
This is a team event where the team runs on the funnel
countryside on different land terrain. Refreshment and water Refreshments, sponging
Distance in cross-country is determined by age points not allowed and water points are
and sex. allowed
It is determined as follows: A bit shorter distance i.e. A bit longer distance i.e.
12,8,6,4 42,21
Senior men---------- 12km
Junior men----------- 6km
COMBINED EVENTS
Senior women------- 8 km
Junior women ------ 4 km
1) Pentathlon
 For women you register between 6 & 8 out
These are 5 events done by junior men and women
of which only 4 scores for the team.
in one day.
 For men you register between 7&9 out of
Order of events
which only 6 scores for the team.
i. Long jump
 The team with the lowest or the lest points
ii. Javelin
emerges the winner.
iii. 200m
 To break tie consider the position of the
iv. Discuss
last competitor of each team and one who
v. 1500m
is placed in a better position helps to break
the tie.
2. Heptathlon
 Trophies awarded are individual trophies
These are 7 events done by women in two
and team’s trophy.
consecutive days
 The cross-country event usually ends in a
funnel placed in the athletics track. At the
funnel we have funnel judge.
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Order of events
Day 1.
 The clerk of the course to address the
officials before the start of the meeting.
 100m hurdles  Evaluation of the meeting is done at the
 High jump end of the meeting.
 Shot put  Send letters of acknowledgement to
 200m officials and other helpers.
 Ensure safety of the apparatus and the
Day 2 score sheet.
 Long jump  Close and balance the accounts of the
 Javelin meeting.
 800m
DUTIES OF THE OFFICIALS
Decathlon 1. Chairman (normally head of the institution)
 In charge of the meeting
These are 10 events done by men in two  Sees the smooth running of the programme
consecutive days  Checks on the officials and substitution
Day 1  Settles disputes.
 100m
 Long jump 2. Guest steward (normally deputy principal)
 Shot put  Welcoming guests of honor and other
 High jump guest.
 400m  Minds about there sitting and feeding
Day 2 arrangements.
 110m hurdles
 Discuss 3. Organizing secretary
 Pole vault  Correspondence to other team officials
 Javelin  Responsible for programmes
 1500m  Certification
 Invitation cards.
ORGANIZING MEETINGS AND THE
OFFICIALS IN ATHLETICS 4. Technical manager
 How to organize a meeting  Clerk of the course
 Set the date considering the season, time of  Ensure that lines, landing areas, runways
the year. etc are marked.
 Consider and arrange the venue.  Ensure that stationery and equipment are
 Consider the participation level i.e. junior available.
or senior.  Check if the weights of the implements are
 Types of events to be considered according appropriate.
to the participants.
 Draw a list of officials needed during the 5. Referee
meeting.  Settle any dispute
Programme  Decides when judges fail to agree
 A programme must be drafted including  Makes final decision
the number of events, competitor’s names,  Ensures that rules are followed
times e.t.c  Can disqualify competitors.
 Heats, quarters, semis and finals are to be
included in the programme. 6. Chief timekeeper
 Indicate times when the events shall take  Assigns duties to other timekeepers
place.  Give signal to the starter when other
Day of meeting. timekeepers are ready.
 Officials should be there before the start of  Control other timekeepers and checks final
the events. time.
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Instruct other timekeepers to clear the watches
Fills in the scores card.
Ensure athletes follow their lanes.
Check on the hurdles according to the rules
Checks the scores card before it goes to the Communicate by use of flags once they notice any
records. infringements.

Chief track judge 11. Starter


Start the track events
Assigns other track judges into different duties. Signals to the chief track judge
Control his officials Completely controls the track
Signals the starter when judges are ready. Keeps programme running to the schedule
Check scores card before it goes to the records. Records false by call alone but not by name.
Makes final decisions on placing particular Give the starting command.
competitors when watches have same reading or
disagree. 12. Marksman/starter assistant
Helps to run the programme. He can change the Assembles the athlete in their correct lanes
position of the event/track programme. Assist the starter
Consults the clerk of the course. Signal the starter when all are “on your marks”
Ensure that the track is properly marked. Indicate false start and who is offender.
Ensure that there are record papers and other
stationery. 13. Marshals
Ensure that all the equipment are available and are Assembling the athletes to the starting point
in good order. Assist lane manager
Give competitors notice to prepare
Chief field judge
14. Announcers
Controls other field officials Calls athletes to start the events
Checks final judgement Announce results
Checks score card before it goes to the records Announce new records set
Ensures that all field areas are properly marked. Helps keep programme running
Ensure that all equipment are ready in good Silence spectators at the start of the race
condition. Keep public informed of what is going on in the
Issues all forms for events. field.
He counter sign the forms and send them to the
chief recorder. 15. Lap Scorer
Overall authority in all field events. Minimum of two in the race
One shows the competitors how many laps to go.
Chief recorder The other shows the competitors laps gone.
Record the results
Awards points 16. Walk judges
Position finalist. Ensures that the athletes follow the walk rules
Guides his assistants Chief walk judge disqualify the participants.
Sports the broken records
Consults with the black board officials. 17. Prize and certificate steward
Ensure that certificates are awarded to the winners
Umpires after each event.
Stay at all 4 truck corners Makes proper arrangements for the trophies to be
Check on the change over boxes of the baton awarded at the end of the day by the guest of
exchange in relay races. honor.

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Refreshment steward assistant.
Provides drink during the meeting
The chairman calls the members of the jury for
final decision.
Feed guests and officials after the meeting
VOLLEYBALL
First aider
Gives the competitors the necessary first aid. Historical background
The game was started by William Morgan, a
Blackboard official physical education specialist and director at Young
Continuous record of results on the blackboard for Men Christian Association (YMCA) in 1895 in
guests and competitors to be kept informed. U.S.A. He first called this game Mintonette.
Latter the Y.M.C.A directors suggested that the
Typist game should be called “Volley ball” because the
Types the certificates as events are done. ball was volleyed back and forth across the net.
In the early stages of development 9 players on
JURY OF APPEAL COMPOSITION each side were playing volley ball. The YMCA
Referee or chairman of the meeting drew the first formal rules in 1897.
Chief track judge During the First World War the American troops
Chief field judge introduced the game in Europe. U.S.A formed
Clerk of the course or secretary amateur volleyball association in 1928 while the
Overall man e.g. churchman. Great Britain did the same in 1955. In 1946
volleyball was introduced in Olympic games both
The above group is formed when disputes that are for men and women.
beyond the referee arises. In 1947 the international volleyball federation was
formed with its headquarters in Paris. In Kenya
How a protest is lodged we have Kenya Volleyball Association (K.V.A)
It has to be in writing to the secretary or
organizing committee.
Should be made not more than 30 minutes after
the official announcing of the result.

THE COURT

Sideline (18m)

5 4 2 1

6 Attack line 3 Centerline 3 Attack line 6 End line

1 2 4 5

3m

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Sideline
Length of the court (18m) (iv) Shall enter the court on the area between the
Substitution takes place along this line attack line and the base line.
Team bench is located along this line. (v) Shall not serve the ball at any given time
(vi) Shall not block the ball or play any ball above
End line the net
Width of the court (9m) (vii) Can substitute the back court player as many
Service takes place along this line. times as possible.
Center line (viii) Shall only be substituted by a player who he
Subdivide the court into two equal parts substituted.
Net is fixed along this line (ix) Can not complete rotation
The two referees stand along and opposite this
line. Qualities of a good libero player
Prevents the player from entering the opponents (i) Very good in receiving the ball
half. especially the spiked balls.
Attack line (ii) Enduring/withstanding for long
Subdivide one of the half of the court into two (iii) Very fast in reaction.
parts i.e. front and back row. Front is marked 3m
from the centreline. BASIC EQUIPMENT
The ball
Playing positions Spherical in shape
1. Right back player Circumference 65-67cm
2. Right front player Weather/synthetic casing with bladder inside
3. Center front player Weight 260-280 grams
4. Left front player
5. Left back player The Net
6. Centre back player Length 9.5m
Depth 1m
Rules governing back players Should have a band with a cable inside to help in
They cannot participate in the block tightening the net.
They can spike provided they take off from the Heights - Men - 2.43m
back row plane. Women – 2.24m

Principle of rotation The Antennae


Once the team gains the service the players move Measure 1.8m
one position in clockwise direction. Used to show aerial dimension of the volleyball
court.
TEAM SIZE
A team is made up of 12 –layers, 6 main players The Post
and 6 substitutes. Measure 2.55m
A team may register among the top players a Fixed at 0.5m from the sideline.
specialized defensive player known as libero
A team must have a captain. When the ball is considered dead
The maximum number a team can substitute is 6. (a) After the referees whistle
(b) Faulty service
Rules governing libero player. (c) Ball lands out of the court
(i) He shall wear a different color from the rest. (d) Ball touching an object outside the court
(ii) Shall be registered with the scorer. (e) If a team makes more than three contacts
(iii) Shall only replace the back court player. with ball before it crosses the net except
the block.
(f) When the ball is hand faulty
(g) If the ball touches the ground inside the
court during the play.
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START OF THE GAME
The first time referee tosses a coin between two
Teaching points
The same as over arm except that the body makes an
captains and the winning captain has two options anti-clockwise rotation of 180 degrees and face
to choose: backward making the right foot in front instead of
I. Choice of side the left foot.
II. The first service More weight in the front foot(right) with knees
The other captain takes the remaining option. slightly bent, release the ball at arm height and hit it
from the back.
SERVICE
The act of putting the ball into play by the right back Good service
player anywhere along and outside the sideline. This is when the ball is within the court.
Faulty service.
TYPES OF SERVICE When the service is not acceptable or when the
1. Underarm (sling) service player has committed a service fault.
Teaching points
Stand facing the net Examples of faulty services
Legs a stride with leg opposite the serving arm in  Ball hitting the post
front.  B passing under the net
Trunk and the knees slightly bent with more weight  Ball failing to reach opponents court.
on the rear leg.  Ball touching a teammate before crossing the
Ball held at about knees level and slightly above. net
The opposite arm with closed fingers swing  Failure to toss the ball
backwards and forward to hit the ball as you toss.  Ball hitting the antennae
The opposite arm should be straight and make  Serving the ball when standing on the end
contact with the inner part of the wrist. line or inside the court.
Follow through as you transfer the weight from the  Ball landing outside the court
rear foot to the front foot.  Exceeding three seconds with the ball after
Maintain the eye level coordination and aim at the the referee’s whistle.
large position or position you want to serve the ball
to. Ace service
Overhead/tennis service This is a very hard or difficult service that the
Teaching points opponents cannot receive easily.
Stand same as underarm service
Ball held with straight-arm just above the knee of How to make ace service
the front foot. 1. Spinning the ball
Bring the ball up above and in front of the head. At Hitting the ball by side so that it comes rotating
the same time swing the opposite arm upwards and 2. Spike service
backward with the elbow facing forward. Jumping up high and hitting the ball with a lot of
With the trunk arched and more weight on the rear force.
foot, release the ball at maximum height of your
arm. SUBSTITUTION
The opposite arm with fixed wrist and fingers This is replacement of players. It is requested when
spread; hit the ball with heel of the palm for the ball the ball is dead either by coach or the captain.
to make topspin.
Contact should be made at the back of the ball with Rules governing substitution
the arm making a follow through. a) The player must have registered in the line up
The whole trunk makes a follow through. b) Done when the bail is dead
Windmill/Hook/Round house service. c) Done on the line of the first referee
d) The player to be replaced gets out first before the
substitute goes
e) Requested for either by the coach or captain.

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i) Maximum of 6 substitutes is allowed per set.
ii) Must be conducted within the substitution zone.
Examples of playing fault
Double hit by individual player unless there is a
block.
b) Should not exceed 30 sec. Four hit by a team unless there is a block.
TYPES OF SUBSTITUTION Positional fault (When the players are not in their
1. Legal substitution playing position when the ball is being served)
This is when the team is utilizing the 6 registered Rotational fault.
substitutes. A player touching the net with or without another
2. Illegal substitution opponent player
When the team has exhausted the 6 substitutes but Front court player crossing the centreline
continue substituting. Ball landing inside or outside the court
It is when the team utilizes the unregistered player. Faulty service
3. Compulsory/exceptional substitution Wrong substitution
This is when substitutes have been exhausted yet Breaking time out rules
another player gets injuries. The referee may Back court player participating in block or spiking
authorize the coach to substitute another player. while in the frontcourt.
Ball passing under the net.
TIME OUT
This is a brief interruption of the game or pause Consequences of playing fault.
requested by coach or captain for a technical talk. The serving team looses the point and chance to
Duration for time out is 30sec. Each team is serve.
entitled to 2 time outs per set. It is requested when Receiving team gains a point and chance to serve.
the ball is dead. The receiving team looses a point when they make
During time out the coach is not allowed to enter a play fault thereby serving team continues to
the court neither the players allowed to leave the serve.
court.
How to win a set.
TYPES OF TIME OUT In a volleyball 5 sets are played. To win a set the
1st team to reach 25 points with a leading margin
a) Teams time out of a minimum of two points takes the set. Eg 25-
Requested by the coach or the captain 23, 25-21.
b) Official time out At the end of every set, teams changes sides.
When referee stops the game incase of: Incase of deciding (5th) set, the first team to reach
1. Technical problems e.g. 15 points with a leading margin of a minimum of
Ball bursting two points takes the set. Team changes sides
Loosening of the net when the first team reaches 8 points.
Breaking of the post.
2. External interference e.g. How to win a march
Spectator invading the court The team which wins more sets emerges the
Bad weather – heavy rainfall winner.
When lowering national flag
Disagreement between officials OFFICIALS OF THE GAME
c) Technical time out 1. First named referee
This is given when playing the deciding set and He has the absolute authority over the game and
the first team reaches 8 points. The duration of other officials.
this time out is 1 minute. His decision is final
He uses whistle to signify the beginning and end
THE PLAYING FORMAT of the game, a point, change of service e.t.c.
To win a point Awarding points and services gained
A team wins a point when the opponents make a In charge of disqualification.
playing fault.

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2. 2nd named referee
Supervises control of substitution on the side of
Flex your wrist and bend your knees as you receive
the ball in order to be able to accommodate the ball
lines comfortably.
He takes note of the following: Use your fingers mainly those of the thumb and the
Net faults two fingers.
Crossing the centreline The body almost immediately straightens after
Illegally crossing the attack line by backcourt receiving the ball on legs, fingers, arms and toes
players. thus putting the ball into play.
Reaching over the net (over reaching) The body makes a pumping action by moving down
Draws the attention of the first named referee of any and up with the wrist flicking to make the ball move
unsporting behaviour. fast.
Notes players position at the start if the game.
Keeps check on all time outs. 2. Serving
Authorizes all substitutions. The act of putting the ball into play from the serving
area of the court.
3. The scorer Teaching points
Positions himself opposite the first named referee. (Refer to types of services)
Take note of all scores. 3. Spiking/smashing
He notes all time outs, substitutions and any other This is the act of jumping in the air besides the net
interruptions. and forcibly hitting the ball down into the
Before the sets, he takes names of all the players, opponents’ side. The hands must not touch or pass
substitutes, captain, coaches. over the net.
Take care of the positions of players in the court and Teaching points
ensure that the rotation order of the court is kept.  Take two running steps
He supplies the referee with relevant information at  Jump of from both feet
all times.  Take ensuring both hands backwards and
Referee assistants upwards to propel your body off the ground.
They are four and they sit at each corner of the Factors contributing to good spiking
court. The take off should be with knee bent and trunk bent
They note the serving faults. The contact with the ball should be made at the
Note the ball, which passes outside the net vertical highest point of the jump with the trunk arched
markers during the service. backwards.
Note the ball falling out of the court. With fingers spread, wrist flexed, contact the ball
with the heel of the palm first and close with fingers
BASIC SKILLS IN VOLLEYBALL as in the case of the tennis service.
The ball should be hit with a maximum force to
1. Volley make it move to the opponent court at a sharp angle.
This is the act of setting or passing the ball over 4. Block
the net using two – handed overhead pass. This is the wall of hands put by the opponents’ side
Teaching points during the smashing of the ball.
Wide base with legs comfortably apart to maintain Styles of blocks
the balance. i) Umbrella block
Knees slightly bent with the body position under the ii) Pun block
and eyes on the ball. Types of blocks
Arms almost stretched, fingers spread, palm facing a) One man block
upwards with thumbs and first fingers almost b) Two men block
meeting. c) Three men block
The elbow bends as you receive the ball. Teaching points
Double feet take off at about two feet from the net.

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 Arms fully stretched upwards and toss with
fingers.
5. Dig
The method of retaining the ball when it comes
 Knees slightly bend with fingers spread at below the level of the waist of the player.
ear level. 6. Set-up
 As the ball hits your hands, flick the wrist This is the situation where the ball is volleyed for
downwards. smashing or spiking.

HANDBALL

THE COURT
Side line

Goal Free throw

4m line
goal keepers 9m I
I line/free throw line
I centre line
7 line/penalty Goal
mark Line
6m line/goal arc line (20m)

This is a game played by two teams where a team 1. Can be done without the notification of
consists of 12 players with 7 players in the court the referee provided a player is
any one time and 5 players remaining substitutes.
Goal lin eregistered.
One of the 7 players in the court is designed to be 2. Substitute should enter the court when
the goalkeeper. the player he is substituting has left the
For a player or team to be allowed to participate. court.
i. He must have his/her name entered in the score 3. A player entering/leaving the court
sheet. should do so from within his team
ii. Should be present at the start of the game incase substitution area. But this does apply
of lateness of a player or official, he should notify incase of injury.
the table officials and his name is entered into the 4. The game cannot be stopped for
score sheet. substitution to be done.
The minimum number of players to start the game Duration of the game
is 5 and it can go down as the game progress. For players 16 years and above, the game consists
Substitution of 2 halves of 30 minutes each and break of 10
A substitute becomes a court player when the minutes in between.
player he is substituting leaves and he in turn
enters the court. A substitute can enter the court 30 30
as many times as possible (revolving substitution)
Rules governing substitution. 10
Timing starts at the referee signal for the initial
throw off and ends when the timekeeper’s signal is
released.

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If the referee is not satisfied he retains the players
in the court and if there was an error the game
Numbers 1,12,16 are reserved for the goalkeeper.
Captain ear an armlet on the arm.
continues. 1. Goal line
Breaking a tie
Incase of a tie an extra time is added 2 halves of 5  Measures 20m
minutes each with break of 1 minute in between.  Forms width of the court
If it still stands duration of the same is added. If it  Where the goal posts are fixed
continues the tie is broken in accordance to the  Confirms the score
rules of that particular game. 2. 4m line.

Time out  Also known as goalkeeper’s line.


This is a temporary stoppage of the game Goalkeeper shall not go beyond this line
requested either by the captain or the coach during penalty throw until the thrower shall
Obligatories have released the ball.
i. When a player is injured
ii. When coach has requested teams time 3. 6m line
out.
iii. A stoppage for penalty throws  Goal area line
iv. When player is given suspension  Marks the extent of the goal area
Rates governing time out  Goalkeeper shall not move or cross the line
A team is entitled to one time out each half. with the ball under his control.
Shall be requested by either by coach or captain.  Goalkeeper shall not collect the ball
Shall be requested by placing a green card on the outside this line and comes back with it
official table. inside the are.
Pieces of equipment used in the game of handball  Goalkeeper shall not collect the ball lying
 Ball outside 6m line while he himself he is
 Upright posts within the area.
 Cross bar  Penalty is awarded to the attacking team if
 Net a defender enters his goal area and by so
doing gains an advantage over the
Score sheet opponent.
The following information are entered in the score  Free throw is given to the defending team
Sheet if an attacker enters opponent’s goal area
a) Name of players and team officials with or without the ball.
b) Chronological order of the scores made by  Goal shall not count if an attacker makes a
each team. score while in contact with the ground
c) Punishment given to each player e.g. inside the 6m line.
suspension, disqualification or exclusion.  During free throw by the attacking team,
d) Time at the start of the game the defenders position themselves along
e) Name of the teams the 6m line.
Uniforms 5. 7m line
 A pair of sports shoes
 Socks  Penalty mark
 Shorts  During the penalty throw the thrower shall
Tshirts not step on or over this line before
releasing the ball. Incase of infringement
Goalkeeper always should wear uniforms different by the thrower, a free throw is awarded to
from other playmates and opponents. the opponents at the 7m line.
Tshirts shall have conspicuous numbers both back 6. 9m line
and front ranging from 1-20. Free throw lineA long where all the free throws
shall be taken for infringements on the defenders
along the free throw zone.
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During the penalty throw all the players apart from
the thrower and the goalkeeper shall be outside the
Conditions to be observed.
Must be done 3 sec. after the referee’s whistle
9m line. Shot must be directed to the goal
The penalty thrower must not touch on or cross the
7. Center line penalty throw line before the ball leaves his hand.
Divides the court into 2 equal halves Other players to be beyond 9m line.
Along where throw off is taken The G.K. should not move the 4m line till the ball
All the players of the team taking the throw off is released.
shall be along this line.
Along where substitution takes place. 3. Free throw
Awarded incase of minor infringements of the
8. Side line rules within the court e.g. illegal substitution,
double dribbling e.t.c
40m long Conditions to be observed
Forms length of the court Taken at the exact point where the infringement
Confirms a ball out of A ball is out of bound occurred.
when: Ball must be released with 3 sec.
Comes into contact with the ground outside the Opponents be 3m away from the ball
sideline.
Comes into contact with an object in contact with 4. Goalkeepers throw
the ground outside the sideline. Awarded when the goalkeeper gains control of the
Along where substitution takes place next to the ball within the goal area.
centreline. A player throws the ball over the opponent’s own
Along where substitution takes place next to the goal line.
centreline. The ball is considered to be in play when it passes
Along where the officials table and the over the goal area line.
substitution bench are placed. No whistle for the throw.

THROWS IN HANDBALL 5. Throw off


1. Throw in At the start of the game
Awarded when the whole ball completely passes Begin of the 2nd half
over the sideline. If a whole ball passes in between the upright posts
Conditions to be observed under the cross bar joining them (score).
Throw at the exact point where it went out.
Atleast one foot should step on the sideline. 6. Referee throw
Opponents 3m away from the ball. Awarded when:
Must be released within three seconds. i. There is a simultaneous infraction
A player cannot pass the ball to himself. ii. When the referee is not sure of the
No blowing of the whistle. player who has committed the offence
iii. Technical problem e.g. basting of the
2. Penalty throw ball external interference e.t.c
Awarded when: iv. When lowering national flag
Goalkeeper enters his goal area with the ball or Conditions to be observed
takes it from the court to the goal area. Two opposing players stand facing each other,
A court player internationally gives a back pass to hands alongside their body
his G.K in the goal area. Referee tosses the ball between the two opposing
A court player enters his goal area to gain players.
advantage of the ball.
When a clear chance of scoring has been spoiled. 7. Corner throws
Dangerous play.
Unwarranted whistle signal at the time when a
team had a clear chance of scoring.

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Awarded when the whole ball completely crosses
over the goal line having lastly been touched by
Assaulting a fellow player or an official
Spitting to a fellow player.
the defender (But not in between the two upright
posts) It is taken at the edge of the court where the OFFICIALS IN HANDBALL
sideline meets the goal line. Conditions similar to 1. Court referee
throw in.  Shall start the game by blowing the whistle
during the throw off.
Passive play  Shall raise his hand to confirm a score
This is when a team keeps the ball in their when a goal has been made.
possession without making any recognizable  He shall penalize any infringement within
attempt to attack or to shoot on the goal. the court and incase of any disapproval
Penalty for this is free throw. with the other referee, his decision shall be
PUNISHMENTS IN HANDBALL final.
1) Warning/Caution  During a penalty throw, he shall ensure
Can be given verbally or through us of yellow that the thrower does not step on the line.
card. It is given when.
i) Time wasting Goal line referee
ii) Wrong approach to an opponent  Confirm the score by blowing two sharp
iii) A persistent infringement. whistles when a goal is scored.
2. Suspension  Shall penalize any infringement along the
This is 2 minutes compulsory break given to 6m line.
player due to: Combined duties of the referees
a) repeat/persistent infringement concerning an  They shall run the game according to the
approach to an opponent laid down rules and regulations.
b) when a player is disqualified, he shall be  They shall inspect the facilities equipment
accompanied by 2 minutes suspension. and players before the start of the game.
c) Infringement of the substitution rule.  They sign the score sheet at the end of the
d) Failure to release the ball or throw the ball game.
way after being penalized.  They shall inspect the score at the end of
e) Rough play – directed to an opponent using each half or any other time one feels like.
unnecessary force.  They shall make the final decision in case
3. Disqualification of any disapproval between the table
This is where a player is supposed to live the officials.
court or the remaining period part of the game.  They shall penalize the players according
However one shall substitute after two minutes. to the laid down rules and regulations.
 They shall keep a record of scores and
Occasions shall confirm the score before approving
At the third suspension. the score in the score sheet.
Endangering the life of an opponent e.g. pushing  One of them shall minister the toss-up of
an opponent who is in air. the coin at the start of the game.
Unsportsman – like language.
Unregistered player entering the court/playing. 3. Time keeper
Shall take note of the time at the start of the game.
It is indicated by read card Shall make a signal at the expiration of the game.
Expulsion He shall alert the court referee two minutes to the
This is where a player is supposed to leave court end of a half of the game.
for the rest of the game and shall not be Shall time the two minutes suspension.
substituted. An expelled player shall be required Shall stop the game clock as instructed by the
to leave the team bench and vicinity of the game. referee during time out:
It is indicated with 2 hands crossed above the Shall take note of any time wasted e.g. in case of
head. injuries or any other interruption and shall add that
Occasions time at the end of the particular half.

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BASIC SKILLS
1. Passes
More than one rushes forward to make attack.
3. Figure 8
Similar to those used in net ball apart from over This is an attack made by three players with the
arm pass which is only used in hand ball. ball at any given time. A player follows his or her
2. Shots pass.
These includes dive shot, jump shot, set shot, 4. Posting
sling/under arm shot, standing shot, hook shot. The use of a very tall player against short player.
3. Dribbling He is given high pass that the other players cannot
Constant bouncing of the ball on the ground by touch then he scores
use of one hand. 5. Screening
4. Dodging/faking/feinting. 6. Overloading/piston movement.
This is provoking the opponent to go in the wrong
direction. Playing systems
5. Blocking
Restricting movement of the opponent by using i. 6:0 ii. 5:1 iii. 4:2 iv. 3:3 v. 3:2:1 vi. 2:3:1
various body parts e.g. chest (frontal blocking)
back (rear blocking) side (linear blocking) METHODOLOGY
6. Catching This is the scientific study of various teaching
Single and double hand catching approaches/methods done systematically.
Qualities of a good keeper Factors to consider while choosing teaching
 Courageous method.
 Flexible
 Good reaction time  Age of the learners
 Very fast/swift  Previous experience
 Reasonably tall  Equipment available
 Disciplined  Facilities available
 Conversant with the rules and regulations  Nature of the skill or activity
of the games  Time available
 Dedicated/committed.  Safety precautions
 Strong  Mental ability
 Good grip of the ball.  Physical ability
 Good co-ordination.  Sporting season
 Weather
SYSTEMS OF PLAY  Size of the class
Defence system  Class discipline.
1. Man to man
A player is given a specific opponent to mark or METHODS OF TEACHING
guard. 1. Direct/formal method
2. Zonal guard Teacher dominates the class/teaching and
Each player is given a specific area or region in determines the activities to be done and the
the court to guard. apparatus to be used.
3. Combined cover Merits
This is the combination of both man to man and A lot of work is covered
zonal defence. It saves time
Discipline is maintained in the class
Attacking tactics Teaching/learning is systematic
1. Simple first break Avoids a lot of repetition
Only one player sprints forward to make a score Class coaching is possible
2. Complex first break. Appropriate when dealing with young pupils who
have no previous experience.

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Appropriate when dealing with large class but 5. Whole method
apparatus are limited. This is applicable when whole skill cannot be
Apparatus not familiar with the pupils are not broken into parts e.g. fly spring, cartwheel e.t.c
neglected. 6. Task method
Injuries are minimized. This is when pupils are given assignment by the
Demerits teacher to accomplish within a given period of
 Activities/apparatus not familiar with the time e.g. 10 press-ups within 5 seconds.
teacher are neglected. 7. Discovery method
 Pupils do not progress at there own pace. This is when the teacher presents a problem to the
 Do not cater for individual difference e.g pupils and gives them a chance to look for the
physical and mental abilities. solution e.g. stopping the ball using the chest. The
 Pupils are passive and bored throughout. problem will be to find other parts of the body that
 Pupils’ creativity/discovery are hindered can be used to stop the ball.
because they are not given the freedom. 8. Reciprocal method
 Does not promote self-confidence in This is done in pairs. One performs the other
pupils. observes and later gives comments.
 Does not express self-expression and SCHEMES OF WORK
satisfaction. This is the break down of syllabus into smaller
teachable units done systematically spread over a
2. Indirect/informal method given period of time e.g. week, month, term or
Pupils are given the freedom to select the year.
apparatus/activities of their choice. Role of the Purpose of scheme of work.
teacher is supervise and provide apparatus.  Make teaching become systematic to avoid
Merits repetition and lesson oversight.
 Enhances pupils’ maximum participation.  To consult various references in advance.
 Pupils progress at their own pace.  To gather the lesson requirements in good
 Promote self confidence in pupils. time
 Promote self-expression and satisfaction  To budget time properly.
 Caters for individual differences  Professional requirement for inspection
 Promotes pupils discovery/creativity. and administrative purposes.
Demerits  Assist teachers during evaluation e.g.
 Class coaching not possible because pupils pupils and self-evaluation.
are doing different activities Incase of new teacher he can comfortably fit into
 Require more space/facilities the class (doesn’t break the continuity)
 Apparatus not familiar with pupils are Types of schemes of work
neglected. 1) General scheme of work
 Take a lot of time The contents of class activity and group activities
 A lot of apparatus/equipment is required. are taken from different topics e.g. gymnastics,
 There is a lot of repetition. netball, athletics e.t.c
 Class control discipline is not possible. 2) Specify topic based scheme of work
 Very little is covered. The contents of the class activity and group
 More injuries. activities are taken from same topic.
3. Limitation of on line method 3) Theory scheme of work
Borrows advantages of both direct and indirect This is when topics such as exercise and nutrition,
methods of teaching. sports injuries, first aid, rules of the game,
4. Part method Olympic education are taught in class.
This is when the whole skill is divided into various PARTS OF THE SCHEME OF WORK
components and each part is taught at a time. (The description is as per the new syllabus)
Appropriate when dealing with complex skills e.g. It has 9 columns.
when teaching pole vault we have; i. Week
Grip>carriage>approach>plant>take off This is the week of the term
flight>release>landing. ii. Lesson
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This is the lesson number for the specific week.
iii. Topic
These are activities or exercises involving the
whole body. They should lively, motivating and
The area where you derive the content e.g. net ball stimulating.
gymnastics e.t.c. Purpose
iv. Content  To give general warm up to the body
This is the subtopic or the specific skill you are  For psychological/mental preparation
dealing with e.g. in gymnastics we may have swan  Creation of interest/motivation
balance.  Changes pupils mood from classroom to
v. Objectives field.
The behaviour change you expect from the Compensatory activities
learners by the end of the stated duration i.e. a These are activities or exercise meant for specific
period of about 30 or 35 minutes. parts of the body to be used in a given skill. They
A good objective should have the following are supposed to be vigorous and lively.
characteristics: Purposes
 Should be specific  To give further general warm up of the
 Should be measurable body
 Should be achievable  To give specific warm up of the body parts
 Should be behavioural. that will be used in the skill to be learnt.
 To mobilize body joints and strengthen the
vi. Teaching/learning activities muscles.
Teaching activities are those that shall be To facilitate steepness in flexibility of the body
performed by the teacher during the learning thereby reducing chances of injuries.
process while learning activities are those that 2. Development
shall be performed by the learners during the This is where the teacher explains and
learning process. demonstrates the skill that appears in the content
vii. Resources column of the scheme of work.
This shows the apparatus and the equipment that 3. Application
will be used during the learning process. This is the practical stage where the pupils are
viii. Reference divided into group and are given chance to
This shows materials used by the teacher as his practice the skill for proper mastery. The
sources of information. They may include books, teacher’s role is to supervise and to correct
magazines, newspaper e.t.c. mistakes.
ix. Remarks Purpose of grouping.
This column is filled after teaching. It shows  For practice of the new skill.
whether the lesson was taught or not and if not  Where rules and regulations of the game
taught must show the reasons as to why it was not are emphasized.
taught. If it was taught then must show whether  Promotes spirit of sportsmanship.
the objectives were achieved or not.  Promotes the spirit of sharing apparatus.
 Promote the spirit of co-operation.
LESSON PLAN (New Syllabus)  Promotes socialization.
This is a work schedule guiding the teacher on  Give time for a teacher to attend
what is to be taught at a given stage of the lesson individual/group.
and the allocation of each stage. It guides the  Promote self-center of belonging.
teacher so that he does not go a stray. Factors to consider when grouping pupils
Parts of the lesson plan.  Nature of the skill
A. Row headers  Size of the class
1. Introduction  Apparatus available
This comprises of both introductory and  Space or facilities available
compensatory activities. It has 2 introductory and  Body size of the pupils i.e. height and
3 compensatory activities. weight
Introductory activities  Physical abilities of the learners
 Mental abilities of the learners.

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 Age of the pupils
 Past experience
 Introduction of all vocabularies should be
done during the explanation stage.
 Gender/sex  Teacher should be conversant with the
content.
4) Conclusion  Pupils should not face direction of the sun.
This is the stage where pupils are involved in less 2. Demonstration
vigorous and less strenuous activities to cool the  The skill is demonstrated by the teacher for
body system. the pupils to have a mental picture of the
Purpose skill
 For relaxation Importance
 For cooling down the body system  It enhances the comprehension of the skill
 Changing pupils mind from the field to being taught i.e. what is seen is retained for
classroom along time.
 Psychological preparation for other  Takes short time.
activities in the school.  Some skills can’t be taught without
 Where the teacher gives instruction for the demonstration.
next lesson.  Can be used to compare different
B. Column headers movement.
i. Content  Help form good teacher/pupil relationship.
This shows activity/activities you will be doing in Instances when pupil demonstration is
that part. preferred
ii. Objectives  When the pupil is well conversant with the
This shows the reason why you are doing the skill than the teacher.
activity.  When the teacher cannot perform the skill
iii. Teaching/learning activities because he or she might be unwell or not
This will show the teaching point of what you will changed.
be doing in that part.  When the skill involved needs paring.
iv. Organization  When the pupils involved are too young to
This will show formation that you will use while pair with the teacher.
performing activity in that part.  When the teacher wants to pin point key
v. Resources point key areas of demonstration.
This will show the apparatus and equipment that Factors to be considered during demonstration
will be used in that particular part.  Provide adequate space
vi. References  Good formation/organization.
These are the sources of information to be taught.  Adequate time.
vii. Resources  Avoid prolonged demonstration.
Comments on how activities were performed.  Avoid wrong demonstration.
 Avoid using one pupil all the times.
STEPS/STAGES OF TEACHING 3. Practical/participation
PSYCHOMOTOR  Factors to consider
 Adequate apparatus.
1. Explanation  Adequate space.
Factors to be considered  Adequate time.
Good formation that the teacher and pupils can  Close supervision of the pupils’ work.
easily see each other.  Correction from poor performance.
Explain only when pupils are attentive.  Teacher to ensure maximum participation
Explain systematically to avoid repetition by all pupils.
Explanation should be brief and precise 4. Exploration/discovery
Use the language that pupils understand. This gives pupils opportunity to experiment with
the skill.
Purpose
Allows for self – satisfaction
Gives pupils self – confidence.
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 Gives pupils freedom to handle and
manipulate the apparatus.
 Improves quality of teaching
 Children master skill well by doing
 Gives pupils sense of achievement  Children naturally enjoy playing with the
5. Evaluation apparatus.
Meant to assess pupils’ acquisition of the skill  Makes class control easier.
Methods of evaluation.  Help prevent injuries.
 Ask them to demonstrate. Qualities of a good improvised item.
 Let them explain oral questions or written  Should resemble real object in shape size
quizzes. weight and appearance.
 Observe them during game situation.  Should be safe to use and have no sharp
 Project. edges.
 Should be durable and avoid fragile ones.
Ways of motivating children during the lesson  Should be pleasing to the eye.
 Teacher must be interested/cheerful.  Should have proper gravity.
 Teacher must be actively involved.  Should suit the age of the pupils.
 Teacher must be in correct P.E. uniforms.  Should be functional i.e. relevance to the
 Supervise pupils. skill being taught.
 Praise for the correct performance. Dangers of improvised items
 Teacher to give clear instructions.  Are not durable
 Good pupil/teacher relationship.  Can cause injuries to the user
 Teacher to be confident.  They don’t motivate the learners as the real
Class control ones.
 Pupils have freedom but to a limit.  May not resemble the real one hence the
 Use field markers to mark enough space. function may not be effective.
 Use of voice i.e. clear, loud and Care and storage of apparatus.
commanding.  P.E apparatus should be well looked after.
 Teacher should have a good mastery of the  Point pupils to carry them to and from the
skill. field.
 Use appropriate language.  Ones used for a particular activity should
 Be firm in decision making/authoritative. be moved from the areas of operation to
 Making trouble shooters group leaders by save them from being stepped on.
giving them some responsibilities.  Apparatus should be well set so that pupils
 Have a good working relationship with the can reach them so easily.
pupils. Factors influencing the occurrence of injuries
1. Old age due to less flexibility, elasticity,
IMPROVISATION strength, endurance, speed e.t.c
 The act of making or preparing an article 2. Insufficient warm up. This is concerned with
for use in learning process by use of locally Raising body temperature with 20 c.
available materials to replace the real  Mobilizing joints and strengthening
article. muscles
 Factors to consider when improvising  Mobilizing substances to be used in
 Number or pupils in the class. production of energy.
 The materials available.  Prepare body tissue for proper ventilation.
 The cost involved.  To stimulate hormone e.g. adrenaline and
 Durability of the item. non-adrenaline which help to suppress the
 The safety of the equipment. onset of fatigue.
 The functional utility of the item.  Prepare one psychologically and level of
 The relevance of the apparatus involved. conditioning.
 Importance of the apparatus. 3. Lack of adequate rest and pause. This makes
 Makes the lesson formal. the glycogen depot to get exhausted and therefore
 Ensure proper learning of the subject. one suffers due to lack of metabolism or
 Helps to maintain the interest. accumulation of lactic acid.
 Trains co-ordination 4. Lack of balanced diet.
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5. Nature of the game
6. Over dressing and under dressing
(iv) Help the teacher to prepare for remedial work
for the pupils.
7. Experience on the sport (v) To check the safety of the apparatus used.
8. Sports specific techniques (vi) To find out how much the pupils have
9. Health status of the subject mastered.
10. Play grounds
11. Faulty apparatus How to occupy sick pupils or disabled in your
12. Poor demonstration/instructions. class.
 You can use them as judges during
Role of the teacher in prevention of injuries competition in the class.
 Group learners according to age and  Use them to take care of the apparatus and
learning also distributing them.
 ability.  Use them to maintain discipline in the class
 Teaching of correct technique. by helping you to identify those who are
 Ensure proper clothing. misbehaving.
 Always give ample time for  Involve in some very light activities.
acclimatization to avoid heat stroke, heat  Use them as group leaders to give
exhaustion e.t.c instruction to other pupils.
 Should have knowledge of student medical
record, health status for him to have know- Factors considered when evaluating P.E.
how on how to treat them. program for a whole year.
 Provide strict and proper supervision
during physical exercise activities. 1. Time
 Ensure safe warm environment.  Whether it was enough/was there any
 Should have general knowledge on health wastage/was it used well.
education.  Time allocation for various topics.
 Educate pupils so that they can be able to 2. Apparatus
recognize dangers in equipment and  Were the apparatus enough?
facilities.  Were they appropriate for the level of the
learners?
Reasons for encouraging pupils to sit upright.  Were they bought or improvised?
 To ensure that pupils are attentive.  Did they cause injury?
 So that pupils can have very good view of 3. Space
the teacher.  Were the learners organized?
 To facilitate good blood circulation in the  Were the apparatus well spaced?
body  Was there enough space between the
 To avoid day dreaming/fantasy. pupils?
 Help in maintaining good class control.
 To facilitate good air circulation in the 4. Safety
body. Did the teacher ensure that the facilities and
equipment are safe for the pupils?
Importance of teacher’s self-evaluation. Is the teacher conversant with the first aid
knowledge.
(i) To check whether the method was appropriate Was there adequate teacher’s supervision?
(ii) To find out whether the time was appropriately
used.
(iii) To check the effectiveness of the apparatus
used.

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BASKET BALL
The court Restricted area
Sideline (28m)
3 point line Field goal area Free throw lane
(2 point)

Centerline
Back
(Base)
-----------
line
Free throw ------------------
Line -
(15 m)
Restraining of circles
R – 1.9 m 3 point field area

Team’s bench Officials’ bench Team’s bench

Parts of the court  Used for penalizing common infringement


with jump ball.
Centerline Free throw line
 Subdivide the court into two equal halves  Where free throws are taken from
 The game starts along this line with jump
ball. 3 point line
 Substitution takes place along this line. It helps in demarcating 3 point and 2 point areas.

Side line Restricted area


 Length of the court (28 meters)
 Throw in takes place along this line  No player is supposed to be in this area
 Used for the purposes of substitution during free throw.
 Team’s bench and official table located  Unguarded attacking player is not
along this line. supposed to remain in the opponents’
 It is the referee’s operation area restricted area without a ball for a period
exceeding three seconds.
Base line
 Form width of the court (15m) Field goal area (2 point)
 Throw in can be taken along this line  Indicates when two points are awarded
 Its where back board is fixed when basket is scored.
 Start of the game after score.
3 point area
Center circle  Indicates when 3 point is awarded
Radius 1.9m Team’s bench
Where the game starts with the jump ball.

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 This is where the substitute and the team
officials sit.
Dribbling: This can be either low or high dribble.

 Officials table Reasons for dribbling


 This where the scorer timekeeper and 24  To beat an opponent
second operator sits.  To cover the space
 Marks  To create a good scoring chance when a
 Indicates line up when free throw is being teammate is marked.
taken.
Faulty dribbling
TEAM SIZE  Double dribbling
A team is made up of 5 players.  Dribbling using both hands simultaneously
The players should wear jerseys containing carrying/lifting the ball.
numbers 4 – 15  Pivoting
 Dodging/feinting/faking
DURATION
4 quarters of ten minutes each with a resting SCORING
period of 5 minutes. Incase of a tie, a period of 5 A score in basketball is called a basket.
minutes is added. A basket is considered to have been scored when a
live ball completely passes through the ring from
ART OF TE GAME above.
It starts with jump ball at the center circle. A dead ball
Procedure for jump ball. After the score
Two opposing players at the center circle, each on Expiry of the time
his side of the court. The rest of the players to be Ball out of the court
outside the center circle. When referee blows a whistle incase of a foul or
Referee tosses the ball between the two and then violation.
they jump to tap the ball outside the circle. A live ball
If one of the players commits a violation, the When a ball is tapped outside the center circle
opponent is given the ball for throw in on the during a jump ball.
sideline. During free throw when the ball is disposed to the
player by the referee.
Occasions when jump ball is administered When the referee touches the ball during the throw
 Start of every quarter. in.
 Start of second half
 Start of extra period. Value of a basket
 Incase of common ball where it is 1 point – awarded during free throw
administered in any of the restraining 2 poins – awarded when score was made from
circles. within goal area.
3 points – awarded when the score was made from
TECHNICAL EQUIPMENT within the 3 point area.
 Stop watch
 24 second operating device Held ball
 Score board When two opposing players claim possession of
 Foul markers – numbers ranging 1-5 the ball at the same time and are struggling for it.
 Game clock When the player holds the ball without dribbling,
 Score sheet. passing or shooting for a period exceeding 5
seconds.
BASIC SKILLS When the ball hangs between back board and the
Catching ring.
Passing
Shooting e.g. set shot, jump shot, stay up hook
shot.

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TIME RULES
3seconds:
2:1:2
3:2
Unguarded player without a ball should not remain 2:3
in the opponents’ restricted area for a period
exceeding 3 seconds. Attacking systems
5 seconds: Simple fast break
A player should not exceed 5 seconds during Complex fast break
throw in when the ball has been touched by the Screening
referee. Posting
A player should not hold the ball without passing, Overloading
dribbling or shooting for a period exceeding 5 Disqualification
seconds. A player is disqualified after committing 5
A player should not exceed 5 seconds during free personal fouls.
throw when the referee has disposed the ball. Must be substituted within 30 seconds.
8 seconds Defence system
A team in control of the ball should make sure that Man to man defence
the ball moves from the backcourt to frontcourt Zonal defence
within 8 seconds. Combined cover
24 seconds
A team should make an attempt to score at the SUBSTITUTION
opponents’ basket within a period of 24 seconds. A team can substitute the whole team.
30 seconds Substitution is effected when court player leaves
A disqualified player must be substituted within the court and the substitute enters
this time. Must be done within 20 seconds
20 seconds A disqualified player must be substituted within
This is time for substitution. 30 seconds.
1 minute Substitution cannot be done during free throw
This is duration for time out. unless serious injury.

Playing zones Procedure


The substitute reports to the official table and
gives signal for substitution.
The substitute then sits at the substitution bench.
C When the ball is dead the scorer or timekeeper
G G signals the referee who authorizes substitution.
The substitute enters the court when the player
leaves the court.

TIME OUT
This is a period of interception of the game
requested by the coach or assistant coach for
technical talk.
Requested when the ball is dead.
Each team is entitled to one time out of minute
between 1st , 2nd , 3rd and extra time periods.
F F During the 4th period 2 time outs can be given to
C ------ Center each team.
G------- Guards Substitution can also take place during this time.
F------- Forwards

Playing systems 45

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1. Violations
2. Fouls
Occur when a player intentionally contact an
opponent physically. 3 personal fouls lead to
disqualification and substitution.
1. VIOLATIONS Examples of personal fouls
This is breaking of the rules when a players is 1. Normal personal foul
progressing with the ball i.e. offence committed When the player contact with an opponent
when a player is with the ball. They include: intentionally due to inexperience/poor skill
 Breaking of time regulations. mastery.
 Back court play. 2. Intentional foul
 Taking more than 2 steps with the ball i.e. When a player deliberately contact the opponent
walking/travelling. or when the player didn’t make any attempt to
 Kicking the ball intentionally. prevent the contact.
 Breaking the rules during jump ball. 3. Double foul
 Throwing the ball out of the court. When two opposing players contact one another.
 Breaking the free throw rule. 4. Multiple foul
 Illegal dribble e.g. using two hands to When two or more teammates contact one another.
dribble simultaneously 5. Disqualifying foul
 Lifting, carrying the ball. Very dangerous foul/very serious unbearing
 Double catch/repossessing. contact.

Penalty for the violations Penalty


A throw in either from the back line or sideline is Incase a player was in act of shooting and he
awarded. happens to be fouled and the score was successful
he is given points (2 or 3) and one free throw.
2. FOULS If the basket was not successful he is given 2 or 3
This is the breaking of the rules concerning the shots/throws.
physical contact with an opponent or displaying Other personal fouls (not shooting foul) are
unsportsmanlike behaviours. penalized with a throw in from the side or base
 Physical contacts line.
 Pushing Procedure for calling a foul.
 Blocking  Referee blows the whistle.
 Charging  Give signal for the clock to be stopped.
 Holding  Indicate by raising his hand up that a foul
 Tripping. has been committed.
 Point at the player who has committed the
Types of fouls foul.
1. Technical fouls  The player acknowledges by raising his
These are fouls that are against the spirit of hands up.
games/unsportsmanlike behaviours.  Referee turns to the official table and
They include: shows the number of the player who has
 Changing the jersey number without committed the offence.
informing the referee.  Indicate the kind of offence and the penalty
 Entering as a substitute without referee’s to be given.
permission.  The penalty is taken.
 Hanging on the ring.
 Failure to lift up hands when the foul has SPORTS INJURIES
been called upon you.
 Delaying the ball to be played e.g. during NEURO INJURIES (C.N.S & BRAIN)
throw in.
 Intimidating the opponent. 1. UNCONSCIOUSNESS

2. Personal fouls
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The state of not being able to respond to a given
stimuli i.e. casualty is not aware or alert of what is
3. HYSTERIA
This is caused by anxiety or too much worry
happening.
Causes Treatment
 Head knock Reassure the casualty
 Shock
 Heart attack 4. CONCLUSION
 Poison Caused by shaking up of the brain as a result of
 Drunkard ness falling or direct blow.
 Diseases of brain Signs and symptoms
 Shortage of blood in brain  Unconsciousness
 Lack of oxygen and blood supply  Dizziness
Stages of consciousness to unconsciousness  Headache
i) Full consciousness – The casualty is not to  Loss of memory
respond to the stimuli e.g. feeling the paid when  Vomiting
touched.  Nausea
ii) Drowsiness – The casualty is easily aroused but  Weak pulse
relapses to unconsciousness. Treatment
iii) Stupor – Casualty aroused by a lot of  Place the casualty in a comfortable position
difficulties and information given is not reliable.  Keep the casualty awake
iv) Coma – The casualty cannot be aroused at all  Provide a fresh air
 Give adequate rest
Treatment  Give a lot of fluids to prevent vomiting
Place the casualty in a comfortable position i.e. Dispose the casualty to the hospital.
recovery/ coma position 5. COMPRESSION
Open the airway Caused by pressure in the brain from the fracture
Loosen the tight clothing on the skull with the bone depressed or bleeding
Resume artificial resuscitation (mouth to mouth, and swelling within the brain.
mouth to nose, or chest compression e.t.c)
Treat for wounds Signs and symptoms
Dispose the casualty to the hospital.  Confusion
 Intense headache
2. STROKE  Slow noisy breathing
Caused by blood clot blocking the blood vessels to  Paralysis on one side of the body
the brain. Very common with people having high  Unconsciousness
blood pressure.  Slow strong pulse
 Unequal pupils
Signs and symptoms  Dry and flushed face
Internal bleeding shown by  Twitching of the limbs
Blood shot eyes  Convulsion
Skin becomes pale Treatment
Blood coming out through the body openings  Place the casualty in a recovery position
Stool/urine contains blood stain  Stop further bleeding
Blurred speech  Immobilize the broken bone
Loss of power on sensations in arms and legs  Give the casualty cool fluids, adequate rest
(paralyzed)  Dispose the casualty to the hospital.

Treatment 6. SHOCK
Same as unconsciousness This is when the blood pressure is very low
leading to collapsing of the body system.

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Causes
 Good or bad news
 Gradual unconsciousness
Treatment
 Stress  Rest the casualty on his back with the feet
 Injuries slightly higher than the head to allow blood
 Severe pain flow from the brain
 Nerve stimulation  Loosen tight clothing
 Severe illness  Keep away the crowd
 Loss of the body fluids (bleeding or over  Sit the casualty on the chair and put his
sweating) head between the knees
 Dehydration  Hold his jaws and talk to him
 Acute abdominal emergencies e.g.  Fan the casualty to supply fresh air
 Rapture of appendix  Place the casualty in a recovery position
 Heart attack  Dispose the casualty to the hospital
Signs and symptoms
 Cold dumpy skin 8. ASPHYXIA (SUFFOCATION)
 Sweating This is a condition that a person suffer due to
 Shivering inadequate supply of oxygen in the blood (brain
 Confusion and tissue)
 Skin becomes pale Causes
 Fast but weak pulse rate  Choking (obstruction of the airway)
 Shallow breathing  Strangulation
 Nausea  Chest compression
 Vision is blurred  Electrical injury
 Restlessness  Poisoning
 Coma  Paralysis incases of a stroke
 Stunned attitude leading to anxiousness  Air pollution
Treatment  Drowning
 Remove the cause of the shock  Carbon monoxide.
 Rest the casualty either by sitting or lying Signs and symptoms
him with the legs higher than the head.  Rate and depth of breathing is rapid and
 Cover him but don’t make him feel too noisy
warm  Shallow breathing with froth
 Reassure the casualty by being calm and  Congestion around the neck
confident.  Fits may occur
 For minor shock give casualty warm drinks  Restlessness
 Provide room for breathing and fresh air.  Unconsciousness
 Loosen tight clothing  Pale lips
 Dispose the casualty to the hospital.  Increased heart rate
 Dizziness
7. FAINTING (SYNCOPE)  Casualty points at the mouth and the throat.
This is a complete loss of consciousness due to Treatment
lack of oxygen in the brain.  Remove the casualty from the cause
Causes  Open the airway
- Injuries - Severe pain  Loosen tight clothing
- Lack of food - fatigue  Reassure the casualty
- Horrifying sites - Illness  Raise legs higher than the head
- Bad or good news  Dispose the casualty to the hospital.
- Lack of enough oxygen in the brain
Signs and symptoms Methods of emergency resuscitation
Dumpy and cold skin - Dry lips 1. Mouth to mouth resuscitation (Kiss of life)
Face becomes pale - Sweating Lie the casualty facing up
Shallow breathing - Yawning Tilt the head backwards
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 Hold the jaws
 Breath to the mouth several times until you
Treatment
 Place in cool area
see movement of the chest. The exercise  Apply cold applications
to continue up to a period of 10 minutes.  Fan the casualty
 Raise the legs slightly higher than the head
Why mouth to mouth may not be possible  Loosen tight clothing.
Sometimes
 Incase the casualty is producing body (c) Sun burn
fluids through the mouth e.g. vomit blood. This caused by severe burn of the sun
 Incase there is serious injuries around in Signs and symptoms
the mouth. Skin is red, hot, tender, swollen and blistering
 Incase the casualty is suffering from Treatment
contagious disease.  Sponging
 Incase the casualty is facing downwards  Sips of cold water
2. Mouth to nose  Place the casualty in a cold area.
3. Cardiac massage (Heart compression)
4. Nielsen Holger Low temperature
(a) Frost bite
ENVIROMENTAL INJURIES  Damage to the body tissue caused by
High temperature exposure to extreme/severe cold. Blood
(a) Heat exhaustion vessels contract reducing the blood supply.
This condition occurs due to abnormal loss of salt  Signs and symptoms
and water in the body in a very humid  Skin becomes extremely cold
environment. Water and salt is lost during  Skin becomes numb
vomiting and diahroearing.  Skin change colour to grayish
 Skin feels hard and stiff
Signs and symptoms  Loss of function.
 Moist skin Treatment
 Fatigue  Remove all cold and wet cloths
 Dizziness  Place the body in warm place
 Pulse faster but weak  Remove tight items e.g. rings, belts e.t.c
 Muscle cramp  Give hot fluids
 Pale skin.  Dispose the casualty to the hospitals
(b) Hypothermia
Treatment This is dangerous lowering of the body
 Place the casualty in cool area. temperature caused by prolonged immersion in
 Loosen tight clothing cold water and general exposure to extreme cold.
 Place feet slightly higher than the head. Signs and symptoms
 Treat for shock  Dizziness
 Dispose to the hospital.  Severe headache
(b) Heat stroke  Impair ness of muscular co-ordination
This is when the body is not able to loose excess  Speech becomes blurred.
heat. Treatment
Causes Rap the casualty in a warm dry environment
Exposure to very high temperatures Keep the victim a wake
Signs and symptoms Dispose the casualty to the hospital.
 Restlessness (c) Heat cramp
 Unconsciousness Caused by diminishing level of minerals in the
 Flushed skin, dry and burning body
 Pulse is faster and strong Signs and symptoms
 Temperature extremely high. Painful muscles
 Fits/convulsions may occur.

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 Nausea
 Diarrhea


Lose of movement and co-ordination
Shock
 Severe headache  Bleeding
Treatment  Pale skin
 Rest the casualty in a comfortable position  Temperature rises
 Massage the muscles
 Place the casualty in a cool area Treatment
 Replace the fluid in the area.  Treat for shock
 Stop bleeding
BONE INJURIES  Treat for wounds
1. Fracture  Put the affected part on the splinters
This is cracking or breaking of the bone  Immobilize the affected part
 Causes  Dispose the casualty to the hospital
 Direct force
 Indirect force JOINT INJURIES
 Muscular contraction/action. 1. Sprain
This is when the tendons and ligaments at the
Description of fractures joints are torn or twisted due to sudden turning of
(a) Green stick the joint in a natural movement.
This is cracking of the bone due to body weight Signs and symptoms
Mostly common with children.  Tenderness
(b) Cross fracture  Loss of movement
The bone is cut across  Severe pain
(c) Oblique fracture  Change in skin colour
The angle of breakage is 450  Rise in temperature
(d) Spiral fracture  Treatment
The line of breakage has spiral shape  Support the joint in a comfortable position
(e) Quashed fracture  Treat for shock
The bone is severely damaged  Elevate injured part
(f) Avulsion  Apply cold ice to control swelling, reduce
The bone moves out of its position pain e.t.c
 Apply firm bandage at the joint
Types of fractures  Rest the joint with no active movement
1. Simple/closed  Dispose the casualty to the hospital
This is when the bone is injured and the
surrounding tissue is not interfered with i.e. no 2. Dislocation/luxation
would occurs. Displacement of one or more bones at the joint i.e
2. Open/compound complicated bones out of the alignment.
This is where the broken bon penetrates through
the skin injuring other body tissues e.g. muscles Causes
and blood vessels  Direct force
3. Multiple fracture  Indirect force
This is when body suffers more than one fracture.  Muscular contraction/action
Bone is broken at more than one point. Signs and symptoms
 Bones not in the right place (deformity)
Signs and symptoms  Pain over the joint
Swelling and bruises  Bleeding due to tear of the muscles
Pain  Swelling
Tenderness  Affected part sensitive pressure and pain
Deformity.  Tenderness
 Loss of movement
 Pale skin

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SKIN/MUSCLES INJURIES
1. Wound
Wash the wound with warm soapy water
(should be running water).
This is a break in continuity of the body tissue e.g. Cover the wound with dressing e.g. cotton or
skin. gauze
Classification of wounds Place the bandage on the dressing
(a) Open wounds: this is when there is a break in Immobilize the affected part.
the skin. Stop any bleeding
(b) Closed wound: this is when there is injury on Treat for shock
the underlying tissue. Dispose the casualty to the hospital.
Types of open wounds
(i) Abrasion 2. Bleeding
Caused by friction on the surface of the body. This is oozing of the blood from the wound or
Skin may be removed discoloration of the area and injury.
bleeding e.g. sliding and tackling in soccer. Types of bleeding
(ii) Incision/clear cut i. External bleeding
The line of the cut is straight. Produced by sharp a) Arterial bleeding
cutting objects like knife, razor e.t.c The blood spurts out and is bright red color due to
(iii) Laceration/torn plenty of oxygen.
This is irregular breaking or tearing of the tissue b) Venous bleeding
caused by a great force exerted on the body e.g. by The blood flows out smoothly and is dark red in
barbed wire. colour due to less oxygen.
(iv) Puncture/stabs c) Capillary bleeding
Caused by sharp objects piercing the skin creating The blood oozes out and is bright red in colour.
a hole in the tissue e.g. stepping on a thorn or nail,
being stabbed with a knife. Pressure points
(v) Avulsions These are where arteries near the bone and can be
This occurs when a tissue is forcibly separated or pressed to stop bleeding e.g. wrist/radial; base of
torn from the victim’s body. There is a lot of the neck/carotid, temple, elbow/radial vein, base
bleeding. of the thigh/groin.
(vi) Contusions/bruises
This capillary bleeding beneath the unbroken skin. Signs and symptoms of external bleeding
This is caused by a knock or a blow by blunt  Face/lips become pale
instrument. The blood vessels are torn and the  Skin cold and dumpy
tissues are damaged.  Casualty feels fainty/dizziness
 The pulse is rapidly becoming weaker
Signs and symptoms  Restlessness
 Severe pain  Shallow breathing
 Swelling  Yawning
 Rise in temperature  Thirsty
 Discoloration
 Skin becomes pale Treatment
 Treatment  Direct pressure on the affected part
 Rest in a comfortable position  Indirect pressure on the affected part
 Cold application  Cold applications e.g. ice cubes, cold spray
 Elevation of the affected part to reduce the
(vii) Burns and scalds blood flow to the affected part.
Burns are caused by a dry fire or heat.  Cover the wound with sterilized dressings
Scalds are caused by moist heat.  Immobilize the affected part
 Dispose the casualty to the hospital.
General treatment for all wounds
Remove all the impurities. ii)internal bleeding
This is oozing of blood from internal body
organs/tissues without break of the skin.
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Signs and symptoms
 Swelling on the affected part.
Causes
 Direct force on the muscle
 Blood coming out from nose, ears and  Indirect force (tension force)
other openings.  A cut by sharp object
 Pain Signs and symptoms
 Blood shot eyes  Pain
 Skin is dark in colour  Cramp
 Urine/stool containing blood.  Swelling
 How the body naturally stops bleeding  Depression
 Lowering of the body temperature  Loss of function of the affected part
 Blood pressure decreases  Discoloration: due to internal bleeding
 Heart rate decreases
 Vasco constriction of the blood vessels Treatment
 Reduced supply of the blood to the  Apply ice to reduce pain
affected area.  Immobilize the affected part
Artificial treatment  Secure the affected part with bandage
 Elevation of the bleeding part to reduce the  Dispose the casualty to the hospital
blood flow to the wound 5. Muscle soreness
 Direct pressure on the affected part. This is pain along the muscles due to accumulation
 Indirect of lactic acid.
 Cold applications e.g. ice cubes 6. Muscle strain
 Cover the would with sterilized dressings This is overstretching of a muscle beyond its limit.
 Immobilize the affected part. 7. Blisters
 Dispose the casualty to the hospital. This is caused by rough surface/wearing of very
tight shoes
3. Muscle cramp/muscle pull Treatment
Muscle cramp is sudden contraction of the muscle  Cold application
fibres due to insufficient ions (salt) in the body.  Never peel the blisters
Muscle pull is sudden overstretching of the muscle
fibres. FIRST AID
This is the first medical treatment given to the
Causes casualty before disposing to hospital.
 Lack of enough salt intake It is a skilled application of treatment given on the
 Excessive sweating occurance of injuries or sudden illness suing the
 Improper training locally available materials and facilities.
 Overhauling if muscles i.e. warming and First aid terminologies
cooling effect. a) Signs
 Fatigue This is what a first aider can be able to observe or
 External forces e.g. knock, blow feel.
 Inability to relax tight muscles b) Symptoms
 Loose of function These are sensations/feelings experienced by the
 Swelling casualty
Treatment c) Diagnosis
 Extend the affected muscles, pull both This is medical method of identifying a given
muscle to allow contraction injury
 Encourage adequate fluids and salt intake d) Prognosis
 Rest the muscles in a comfortable position This is the chance of survival
 Apply cold application e) Treatment
 Massage the affected area These are the efforts and measures taken to cure
an illness/injury
4. Muscle tear f) Rehabilitation
This can either be complete tear or partial tear

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This is the effect aimed at restoring the person to
his normal place/restoring the injury part to its
You tap the chest to find out whether there is
internal bleeding/water in the chest.
normal position. (e) Medical history of the casualty
You can check the available document; listen to
Objectives of first aid the story narrated by the conscious casualty or
 To sustain or save life story given by the people around.
 To prevent the condition from worsening
 To promote recovery Contents of first aid box
 Relieve pain - Safety pins - Scissors
- Dressings - Methylated spirit
Qualities of a good first aider - Bandages - Clinical thermometer
 Should be in a position to use common - Pain killers - Disinfectant/antiseptic
sense - Glucose/dextrosal - Jelly
 Should be observant i.e. can be able to - Ice cubes - First aid book
detect the signs and symptoms. - Tweezers - Ointments
 Should be gentle i.e. avoid rough handling
of the casualty. Dressings
 Should be resourceful i.e. should use This is the immediate protective cover placed over
locally available materials the wound e.g. cotton wool and gauze
 Should be tactful i.e. should be calm to Uses of dressings
avoid alarming the casualty.  To protect the wound
 Should be explicit i.e. clear in the  To prevent germs from entering the wound
instructions giving.  To absorb discharge e.g. pus/blood
 Should be confident  Protect further swelling
 Should be sympathetic  Stop bleeding.
 Should be perseverance i.e. continue with
the treatment to the end. Bandages
 Discriminative i.e. should be able to give These are thin woven materials used to hold the
priorities. dressings in place /putting the splints in position.
Examples include: gauze, elastic, adhesive, binder
The scope of first aide of muslin, emergency bandages e.g. string,
1. Assessing the situation triangular bandages.
Find out:
 The cause of the injury Uses of bandages
 The dangers around  Used to hold dressings in position
 Safety of both casualty and first aider.  To support splints
 To stop further bleeding
2. Diagnosis  To carry the casualty
This involves identifying the injury  To support the body part
Methods of medical diagnosis  To immobilize the affected part.
a) Inspection (observation)
Check for: NOSE BLEEDING
Bleeding, swelling, change of skin color, vomiting This is the loss blood from the body through the
and tenderness. nose due to internal injury.
Auscultation (listening) Causes
Listen to:  High blood pressure
Heartbeat, breathing  Internal injuries to the head
(c) Palpation (touching)  Sharp objects entering the nose
You tough to feel:  Change in altitude
Swellings, broken bones, rise in temperature,  Sneezing (forceful blowing of nose)
tenderness e.t.c
d) Tapping
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TRAINING
This is improving of components of physical
Components of warm up program
Stretching and curling of the body parts
fitness. Specific activities related to the specific body parts
Physical fitness components to be used.
Strength: force applied Callisthenics – Exercise involving major body
Power: rate or speed of the force. muscles.
Agility: Ability to chance direction
Flexibility: rate of movement around the joint Merits of warm up
Co-ordination: working together of the body Increase body temperature by 20c
systems. Increase flexibility of the muscles
Speed: quickness to perform given task For proper distribution of blood in the body
Balance: ability to maintain body stability Improve flexibility around the joints.
Endurance: ability to work for long time without Prevention of injuries by warming up the muscles.
being tired. Improve co-ordination and accuracy.
 Reaction time
 Methods of training Merits of cool down process
 Circuit training To bring the body to the resting state
 Internal training To bring circulation to the normal
 Fatleck training To improve elimination of lactic acid
 Cross country training For psychological preparation for other activities
 Jogging To normalize respiratory systems.
 Swimming Environmental factors affecting performance
 Cycling Air pollution
Speed of wind
Benefits of training Altitude (shortage of oxygen)
For feeling better (well being) Humidity
Maintenance of the body weight Atmospheric pressure
For health benefits (prevent psychosomatic) Factors influencing performance of an
Diseases e.g. stress, depression, hysteria e.t.c individual
Enhancement of physical capability  Age - Drugs
For relaxation  Physical fitness - Diet
For enjoyment  Heredity/genetics
Slowing down of the aging process  Facilities/equipment
Correction of some body defects  Climatic conditions
Negative effects of over-training  Environmental factors (mentioned above)
Reduction of reaction time due to fatigue.  Psychological factor (motivation)
Muscles become hypertrophy (increase in size)
May bring some injuries e.g. wearing of bones due High altitude training
to friction At higher altitude there is less oxygen as compared
The player become very aggressive (irritable) to the lower altitudes. Athletes respond to this by
Muscles become stale due to accumulation of their bodies producing more red blood cells that
excess lactic acid. are consequently used in transporting oxygen to
Depletion of stored glycogen. the body parts. In this way they are capable of
Fatigue (tiredness) running long distance events due to high amount
Decreasing of cognitive abilities of oxygen carried in the tissues involved.
Reasons for having a rest/recovery period Atmospheric pressure is also limited at high
To heal the injuries altitude. This explains why explosive events
So that the depleted glycogen in the muscles can (anaerobic) are
be restored.

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Performed better in high altitude (low air
resistance)
(c) Principle of interference
Training of one component of fitness might
Why athletes move to high altitude for training. interfere with another component of fitness e.g.
To enhance proper transportation of oxygen to the training for endurance might interfere with
muscles. training for strength.
To increase the RBC in the blood this helps in the (d) Principle of cross transfer
absorption of oxygen. An example of this is where running to develop
Increase total volume blood circulation in the cardio-vascular endurance may also develop
body. muscular endurance.
Acclimatization – This is when a player moves to a (e) Principle of over load
given climatic to get used to the condition of that This when the part of the body is worked beyond
place (physiological adaptation). normal (physiological stress).
(f) Principle of progression
Effects of training in high altitude areas This requires the over load or physiological stress
Breathing becomes deeper. to be increased gradually or progressively in
Volume of blood in circulation increases stages.
The number of RBC increases thus improvement
of oxygen in the blood. Training pyramid
Increase in pulmonary ventilation, which help to
burn out of lactic acid.
Increase the muscles tissue.
Off - season
Why Kenyans are so good in long distance
races
 Physique (body structure) Pre-season
 Presence of role models
 Good climate
 Culture / tradition
 Serious training On-season
 Improved training personnel
 Self motivation
 Diet Off-season
 Genetic inheritance This period is normally called recovery/rest
period.
Phases of training It is characterized by:
(i) Macro-cycle  Limited participation in specific sport
This is entire training season form on-season to  Low intensity exercise.
off-season. During this season the participants are given
(ii) Meso-cycle time to:
This is a training unit within a meso-cycle e.g. a  Replace the energy consumed during the
lay, a month or a week. competition time and also to allow for the
healing process to take place
Training principles  To break the monotony of the game
(a) Specificity  To avoid effects of training.
The training is aimed at specific part of the body Diet for off-season
to be used in the activity.  Carbohydrate to replace consumed energy
(b) Principle of reversibility  Proteins and vitamins to repair worn out
Re-training occurs rapidly when one stops tissues and healing injuries.
training. Pre-season
This is the season just before the competition.
The trainer should emphasize on physical
conditioning.

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of the body i.e develop component physical fitness
and skill development sports.
 Dilation of blood vessels hence better
blood supply to muscles.
Diet  Improve supply of nutrients to the muscles
Carbohydrates, proteins, vitamins
Effects of training/exercise to human heart
On-season  Increase in cardiac out put
This is the competition time where emphasis is  Decreases heart related diseases e.g.
laid on quality performance. There is also hypertension, blood pressure.
building of energy capacity and fine skill  Cardiac reserves increases.
development. It also involves psychological  Reduces heart rate, which is a good
preparation for events to come. The presence of indicator of cardio-vascular endurance.
the coach is highly required.  Increases stroke volume i.e. volume of
Diet. blood pumped per beat.
Foods containing all food nutrients.  Increase oxygen intake
 Strengthen heart muscles
EXERCISE PHYSIOLOGY  Reduces cholesterol in the heart.
 Effects of training/exercise to the growth  Improves functioning of the heart.
and development of all child.
 Improves physical fitness. Effects of training in human lungs
 Improve body posture  Proper ventilation of air within the lung
 Helps to correct defects at an early stage cavity i.e. gaseous exchange is improved.
before they become pronounced e.g.  Respiratory muscles are strengthened e.g.
lordiosis, kyophosis, knock-knee diaphragm, internal and external
 Help fasten growth of new body cells so intercostals muscles.
that the child grows up faster/increase of  Internal capacity improves
red blood cells.  Increase in volume of oxygen absorption in
 Improves the character of the growing the blood stream (total lung cavity)
child i.e. positive attitudes.  Minimizes respiratory diseases e.g. T.B,
 Relaxation of the child’s mind, which Cold, Asthma.
helps to reduce tensions, which can result  Improves residual volume i.e. the amount
from psychological illness e.g. hysteria, of air remaining in the lungs after
stress. breathing out.
 Improves proper functioning of all the  Breathing system becomes effective and
body organs and systems. efficient.
 Progressively gain body co-ordination,
balance strength and control in movement. Effects of training to human posture
 Getting rid of excess fat in the body.  Improves postural defects e.g. cardiosis
 Maintains good posture
Effects of training to human muscles  Good postural appearance.

 Help to eliminate lactic acid Factors affecting human posture


 Make the muscles to increase in size  Fitness level/conditioning
(hypertrophy)  Disease/illness
 Reduce stress within the muscles  Injuries
 Muscles are able to operate for a longer  Disability
period of time without getting fatigue.  Bone structure
 Increases muscles strength.  Muscles structure
 Muscles become tough and firm.  Gender/sex.
 Improves metabolism.
 Reduces muscles injuries. BODY ANATOMY

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This is the study of body parts or organs e.g. skin,
bones, blood, joints, muscles etc.
The strength of a muscle is determined by the
number of motor fibres activated at any one given
BONES time.
These are the framework or structure of the body Reciprocal enervation
Functions of the bone This is where one group of muscles are relaxing
 Gives the shape to the body and the other group are contracting.
 Enables movement of the body Muscular tone.
 Provide support to the muscles This is a case where voluntary muscle is
 Manufacturing of red blood cells (in the maintained in a state of tension to allow quick
marrow) response to the stimulus.
 Protect delicate body organs e.g. skull (ii) Unstripped/smooth/visceral/involuntary
protect brain, ribcage protect lung and
heart. Characteristics
 Act as shock absorber.  They are not under the control of CNS
Types of bones  They are unstripped
 Long bones  They are very sensitive to mechanical
 Flat bones stimulation.
 Irregular bones  They work slowly over a long period of
 Short bones time
 They are found in internal organs
SKIN  They don’t get tired easily.
 This is the outer covering of the body.  Examples include:
 Functions of the skin  Muscle of the alimentary canal, the eye,
 Prevents micro-organism from entering the blood vessels.
body (iii) Cardiac muscles
 Protects delicate body parts These are muscles that make up heart.
 Store excess fats in adipose tissue Characteristics
 Absorb vitamin D, which is responsible for  They are not under the control of will.
the formation of the strong bones and teeth.  Found in the walls of the heart.
 Helps in regulation of body temperature.  Can work on their own.
 Protects the body from harmful ultra-violet  Can maintain 2nd alternate relaxation
ray from the sun. without nervous stimulation.
 Acts as excretory organ by removing waste  They are capable of continuing to beat
like sweat from the body. even when taken out of the body.
 Acts as a sensory organ.
Injuries occurring to muscles
MUSCLES -Muscles pull - Muscles strain
These are the connective tissues in the body that -Muscles cramp - Muscles soreness
controls body movement through the process of -Muscles tear
contraction and relaxation. They are made up of
fibres (elongated cells). BLOOD
Components of blood
TYPES OF MUSCLES (i) Plasma
(i) Stripped/skeletal/voluntary (ii) Platelets
Characteristics (iii) Blood cells
They are und the control of will (CNS) (iv) Fibrins
They are responsible for the co-ordinated Functions of blood
movement e.g. jumping, eating etc. Transportation of oxygen in the form of
They have liberal capillary network. oxyhaemoglobin.
Some of them are antagonistic in nature. Transportation of Co2 in the form of
carboxyhaemoglobin.
What determines the strength of a muscle

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 Contains white blood cells, which helps in
fighting infections.
b) Slightly movable/cartilaginous e.g. the
vertebrae column
 Transportation of food nutrients. c) Freely movable joints/synovial joints are joints
 It also transports enzymes and hormones to which can move freely.
parts where they are needed. Types of synovial joints
 Cools the body temperature due to heat (v) Ball and socket e.g. knee joint,
produced during the exercise. shoulder
 It has platelets, which helps in blood (ii) Hinge joint: e.g elbow
clotting. (iii) Gliding joint: vertebral column
 Transports waste products. (iv) Pivot joint: at the neck, ulna and radius
JOINTS (vi) saddle joint: lower jaw
This is where two or more bones meet.
Functions of the joint. Possible movement along the synovial joint
 Helps in body movement  Bending and flexion (reducing the angle
 Helps in maintaining body balance and the joint)
 Absorption of shock  Extension (increasing the angle along the
Types of joints joint)
a) Fixed/fibrous joints: these are  Abduction – moving parts of the body
immovable joints e.g. skull, teeth. away from the body
 Rotation – movement around the axis
 Circumduction – combination of both
internal and external movement.
SOCCER
THE FIELD PLAY

Touch line (110m)

Penalty area 16.5m

16.5m Penalty arc 5.5m

7.32m Goal Area 11m


I

Center circle 5.5m


Penalty spot R – 9.15m

Goal line
(75m)

Corner arc R-1m

1. Touch line/side line (110m)


Forms the length of the field Substitution takes place along this line
Used during throw in.

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Where the reams bench and officials bench is
located.
Circumference between 68cm – 70cm
Weight between 410g – 450g.
Where the referee assistants operate from.
2. Flag posts
Center line Placed in all the 4 corners
Subdivides the field into 2 equal halves. Should be 1.5m high
Substitution takes place along this line.
Place kick takes place along this line 3. Goal posts
Indicates when the player is offside. Two upright posts measuring 2.44m
Cross bar measuring 7.32m. All the posts should
Center circle be painted black and white.
Where the players are supposed to be during the Net should be fixed for the purpose of:
penalty shots. (i) Confirming the score
Where place kick is taken (ii) Avoid a lot of disputes
Goal line (75m) (iii) Avoid wastage of time be preventing the ball
Forms width of the field from going far.
Confirms the score
Where the goal post is fixed. LAW: 2
Indicates when a corner kick is to be awarded. Players’ equipment
A player should not use any equipment or wear
Goal area/box (5.5m x 18.32m) anything that is dangerous to himself or another
This where the goalkeeper can’t be charged while player. Basic/compulsory equipment include
handling the ball. Jersey/shirt
Shorts
Penalty area (40.32 x 16.5m) Stockings
Where the goalkeeper enjoys privileges e.g. Shin guards
handling the ball. Foot wear
The opponents should be outside this area during Goalkeeper’s gloves
goal kick. Each goalkeeper wears a colour that distinguishes
The ball is considered to be in play once it moves him from other players and the referee.
out of this area during foal kick.
If a player commits any of the ten penal offences LAW 3
within this area then penalty kick is awarded to the Number of players
opponents. A match is played with two teams each consisting
of players not exceeding 11 of whom one is
Penalty are (R – 9.15m) designed to be a goalkeeper. A match may not
Helps to maintain the opponents away from the start if either of the teams is having less than 7
goal at a distance of 9.15m during penalty kick. players. Between 3 & 5 substitutions may be
made depending on the competition. The names
Penalty spot prior to the start of the game.
11m from the goal line where the ball is placed Any other player may change place with the
during penalty kick. goalkeeper provided that:
The referee is informed the change is made
MAIN LAWS OF THE GAME The change is made during a stoppage.

LAW 1. LAW 4:
The ball Officials
Spherical and made if leather or other suitable Referee
materials. Enforces the laws of the game
Ensures that the ball meets the requirement.

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Controls the match with the assistant referees:
Ensures that the players equipment meet the
Qualities of a good referee
Physical fit
requirement. Conversant with the latest rules of the game
Acts as a timekeeper and keeps the records of the Good eye sight
match. Sympathetic
Stops, suspends or terminate the match, at his Friendly and cheerful
discretion for any infringement of the law. Firm in decision making
Stops, suspends or terminate the match at his Should not be biased.
discretions because of outside interference of any
kind. LAW 5
Stops the match if a player is seriously injured and Duration of the match
ensures that he is removed from the field. The match lasts two equal periods lasting 45
Allow the play to continue until the ball is out of minutes each.
play of if a player is slightly injured. Players are entitled to a resting interval of 15
Punishes more serious offences if a player minutes during half time. Allowances for time
commits more than one offence at a time. lost is made in either period for all time lost
Takes disciplinary actions against a player guilty through:
of caution able and sending off offences. Substitution
Acts on the advice of assistant referee on the Assessment of injuries
incidents that he has not seen. Removal of injured players
Restarts the match after if had been stopped. Wasting time
NB/ Decisions of the referee regarding facts During penalty kick.
concerned with the play are final.
Assistant referees LAW 6:
Two assistant referees are appointed whose duties Start and restart of the play
include indication of the following: A coin is tossed and the team that wins decides on
When the ball is out of the field of play, which which goal it will attack in the 1st half. The other
side is entitled to corner kick, goal kick and throw team takes the kick off (place kick). The team
in. wins the coin takes the kick off in the 2nd half.
When a player may be penalized for being offside. Place kick (kick off)
When substitution is requested. It is administered in the following instances:
When misconduct or any other incidence has At the start of the match
occurred out of the view of the referee. After a goal has been scored.
At the start of each period of the extra time where
(c) Match commission applicable.
He is the representative of the A goal may be scored directly from a place kick.
federation/organization organizing the tournament. After a team scores a goal the other team takes the
He writes the report on how the game progressed kick off.
and incase of any incident he reports to the Procedure
federation. All players at there respective halves of the field
of play.
(d) Fourth official (substitution referee) Ball at the center spot.
Assist referee in general administrative duties e.g. The team starting lines up along the center b
inspecting players’ equipment, facilities and within the center circle.
registering players. Opponents outside the center circle and must
He helps to enforce substitution. maintain a distance of 9.15m from the ball.
Incase the center referee is incapacitated he can Ball considered being in play once it moves
take the whistle. forward.
A player cannot pass the ball to himself.

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Drop ball
This is a way of restarting the match after a
Number of goals or no goals scored, the match is
drawn.
temporary stoppage. The referee drops the ball at For matches ending in a draw, competition rules
the point where it was located. may state provisions involving extra time or other
Cases when awarded. procedure to determine the winner.
 When there is simultaneous offence.
 When there is technical problem e.g. LAW 9:
basting of the ball OFFSIDE
 External interference e.g. spectator Offside position
invading the court. It is not an offence in itself to be in an offside
 When referee is uncertain of the player position.
who has committed the offence. A player is in offside position if he is nearer to his
 When the game was stopped due to bad opponents’ goal line than the ball and the 2nd last
weather. opponent.
 When the game was stopped when A player is not offside position if:
lowering national flag.  He is in his own half of the field of play
 Stoppage in case of injuries.  He is in level with the 2nd last opponent
 He is in level with the last 2 opponents.
Procedures
Done at the point where the incident occurred. Offences
Two opposing players stand facing each other and A player in offside position is only penalized if , at
hands straight along side their body. the moment the ball touches or is played by one of
Referee drops the ball down considering the waist his team mate, he is in the opinion of the referee
of the shorter player. involved in active play by:
The ball is considered to be in play once it touches  Interfering with the play
the ground.  Interfering with the opponent
 Gaining an advantage by being in that
LAW 7 position.
Ball in and out of play
Ball out of play No offences
If it has wholly crossed the goal line or touchline There is no offside offence if a player receives a
whether in air or on ground. ball directly from:
When play has been stopped by referee.  Goal kick
Bal in play  Corner kick
The moment referee blows the whistle for the  Throw in
game to commence during place kick and throw For any offside offence the referee awards an
in. indirect free kick at the place where the
When the ball hits the ground during drop ball. infringement occurred.
When the ball moves forward during corner kick.
When ball hits goal post, corner flag, referee or LAW 10:
referee assistant who is standing in the field. Fouls and misconducts
When the ball moves out of the penalty area Fouls ---these are offences due to a player
during goal kick. breaking the law of the game.
Misconduct – these are offences due to a player
LAW 8: displaying unsportsman like behaviour or playing
contrary to the game to the spirit of the game.
Method of scoring They are penalized as follows:
A goal is scored when the whole ball passes over
the goal line in between the upright post and under a) Direct free kick
the cross bar. If both teams score equal Awarded to opposing team if a player commits
any of the following offences (ten penal offences)
 Kicking or attempt to kick an opponent.

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Tripping or attempt to trip an opponent.
Jumping at an opponent


Shows dissent by word or action
Persistently infringes the law of the game
 Charges at an opponent  Delays the restart of the play
 Strike or attempt to strike an opponent.  Fails to respect the distance required when
 Pushes an opponent play is restarted a corner kick or free kick.
 Tackles an opponent making contact with  Enters or re-enters the field or play without
the opponent first before touching the ball. referee’s permission.
 Holds an opponent.  Deliberately leaves the field of play
 Spits at an opponent. without referee’s permission.
 Handles the ball deliberately (except e) Sending – off offences
goalkeeper) Red-card
Penalty Kick  This is shown to a player who commits any
This awarded if any of the above offences are of the following offences:
committed inside a player’s penalty area  Is guilty of serious foul play
intentionally.  Is guilt of violent conduct.
Procedure  Spits at an opponent or any other person.
 Ball is placed at the penalty spot.  Denies an opponent a goal or an obvious
 All other players outside the penalty are scoring opportunity by deliberately
except the kicker. handling the ball (this does not apply to
 Goalkeeper to remain stationary along the goal keeper within his own penalty area.)
goal line until the kick is taken.  Denies an obvious goal scoring
 The ball should be kicked once and in opportunity to an opponent moving
forward direction. towards the player’s goal by an offence
c) Indirect kick punishable by free kick or penalty kick.
This is awarded to the opposing team if a player,  Uses offensive, insulting or abusive
in the opinion of the referee, commits any of the language
following offences.  Receive a second caution (yellow card) in
 Plays in dangerous manner. the same match.
 Impedes the progress of an opponent.
 Prevents the goalkeeper form releasing the LAW 11
ball from his hands. Throw in
It is also awarded to the opposing team, if a This method of restarting a play awarded when a
goalkeeper inside his own penalty area commits whole ball passes over the touchline either on the
any of the following offences: ground or in the air. It is awarded to opponent of
 Takes more than 4 steps or 6 seconds while the player who lastly touched the ball.
controlling the ball with his hands before A goal cannot be scored directly from throwin.
releasing it from his possession.
 Touches the ball again with his hands after Conditions to be observed:
it has been released from his possession  Should be taken at the point where it
and has not been touched by any other crossed the touchline.
player.  Opponents should be 9.15m away from the
 Touches the ball with his hands after it has ball.
been deliberately kicked to him by a  The player cannot pas the ball to himself.
teammate.  Ball must be delivered from behind and
 Wastes time. overhead.
 The thrower should note the field of play
d) Disciplinary sanctions before releasing the ball.
Yellow card LAW 12
This is shown when a player commits any of the Goal kick
following offences. This is a method of restarting a play.
Is guilty of unsporting behaviour.

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It is awarded when the whole ball, having lastly
been touched by a player of the attacking team and
BASIC SKILLS OF THE GAME
1. GOALKEEPING
passes over the goal line either on the ground or in A good goalkeeper should have knowledge on the
air and the goal is not scored as per law 8. following:
Panting: this when a goalkeeper catches the ball
Procedure and does not take 4 steps of 6 seconds before
 The ball is placed on top of the goal area tossing the ball in air and kicking it.
line. Narrowing the angle: this is moving from the goal
 All the opponents outside the penalty area. line towards the attacker with the ball.
 A goal may be scored directly from the Other skills require of a goalkeeper are diving and
goal kick. grip.
LAW 13
Corner kick 2. HEADING
This is a method of restarting a play Heading skills that can be used by a player
It is awarded when the whole ball having last been include:
touched by a player of the defending team passes Side head
over the goal line and a goal is not scored in Forward head
accordance with law 8. Back head.
A goal may be scored from corner kick.
Procedure Reasons for heading
 The ball is placed at the corner arc. To score
 Opponents 9.15m away from the ball. To give a pass
 Flag should not be removed. To control the ball
 A player can’t be offside during corner
kick. 3. PASSING
 A player cannot pass a ball to himself. This is the application of small amount of force on
LAW 14. the ball in order to reach the other teammate. Part
Kicks from penalty mark (penalty shoot out). of the foot used in passing include:
Taking kicks from a penalty mark is a method of  Inside of the foot.
determining a winning team where the competition  Instep
requires a winning team after the match have been  Toe
drawn.  Heel
Procedure  Outside of the foot.
 Referee chooses the goal at which the
kicks shall be taken. Types of passes
 Referee tosses a coin and the team for the  Wall pass
winning captain takes the first kick.  Through pass
 Referee keeps a record of kicks taken.  Square pass
 Each team takes 5 kicks alternatively.  Diagonal pass
 If both teams have taken 5 kicks and one  Inter pass
has scored more goals than the other could
score, even if it were to complete 5 kicks 4. KICKING
no more kicks are taken. This is the application of great force on the ball
 If after both teams have taken 5 kicks, both using your foot to go up the field or to shoot.
have scored same number of goal, kick
continue until one team has scored a goal Types of passes
more than the other from the same number a) Banana/curve/swerve.
of kicks. b) Scissors/orthodox
 Each kick is taken by a different player and c) Volley kick
all eligible players must take a kick before Half --- ball lands first, bounce and then hit.
a player takes a second kick. Full—ball is hit before it lands
 All players except the player taking the d) Chip/loft: raising over the goalkeeper.
kick and the two goalkeepers must remain
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5. TACKLING
This involves getting the ball away from an
This is putting the ball away from the opponent by
leaning on the ball without causing obstruction.
opponent.
 Styles of tackling 8. BALL CONTROL
 Linear tackling (a) Trapping
 Sliding This is applied when controlling aerial balls
 Frontal though the ball is not completely controlled. Parts
 Heading used in trapping the ball include: Head, shoulder,
 Rear. thigh, heel, instep and sole.

6. DRIBBLING (b) Stopping


This is moving with the ball under control by short Used to control the ball completely dead. Parts
controlled taps. used include; shoulder, instep, inside of the foot
Types of dribbling and outside of the foot.
Single leg/open 9. JUGGLING
Double leg/closed Tapping the ball in air using several parts of the
Reasons for dribbling body.
To advance with the ball
To give teammate room to open 10. DODGING/FEINTING/FAKING
To beat an opponent This is anticipating the opponent to go in the
To create a clear chance of scoring wrong direction.
To cover the distance.
PLAY POSITIONS
7. SHIELDING/SCREENING Qualities of a good goalkeeper
 Reasonably tall
3 11  Good reaction to time
 Courageous
4 10
 Swift
1 5 9  Good grip
 Good eye sight
 Strong
6 8
2 7
Qualities of mid fielders
 Good ball dribbling
 Good ball distribution/passing
1. Goal keeper 7. Outside right  Should be swift.
2. Right full back 8. Inside right
3. Left full back 9. Center forward Qualities of full back
4. Left half back 10. Inside left  Good timing/reaction time
5. Center back 11. Outside left  Enduring
6. Right half back  Good tackling technique
 Strong shots/kicks
Formations (playing systems)
Qualities of forward players
(i) Classic formation: 2-3-5  Very fast
(ii) WM formation: 3-2-2-3  Good accurate shots
(iii) 4-2-4  Good reaction time
(iv) Sweeper system: 1-4-3-2  Good ball control.
(v) 5-3-2
(vi) 4-4-2

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