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6thGradeMathWorkshopSamplerPreviewMathStationMathCenter-1
6thGradeMathWorkshopSamplerPreviewMathStationMathCenter-1
1)
Week # Concept(s) TEKS
Locate Number o f an
Week 1 Number Li ne & Classi fyi ng 6.2c, 6.2a
Numbers
Orderi ng Rational Numbers
Week 2 & Absol ute Val ue
6.2d, 6.2b
Locate Number o f an
Week 1 Number Li ne & Classi fyi ng 6.NS.6 and n/a
Numbers
Orderi ng Rational Numbers 5.NBT.1 , 6.NS.7c,
Week 2 & Absol ute Val ue 6.NS.7d, & 6.NS.8
Order of Operations
6 Roll, Solve & Cover 6.7a 40
Expressions
7 Draw & Solve 6.7b 43
Materials Needed:
Directions
• One Clothesline Integers Work Mat
• One set of Integer Cards
• Number Line Math (turned upside down until time to check)
10 7 -4 1 2 -2
12 15 -7 -10 6 4
9 3 5 11 -8 -9
-3 8 -1 0 -5 -6
10 7 -4 1 2 -2
12 15 -7 -10 6 4
9 3 5 11 -8 -9
©SmithCurriculumconsulting.com
Number line math
©SmithCurriculumconsulting.com
©SmithCurriculumconsulting.com
Name: _______________________ Date: ___________ Class: _____
1. 2. 3.
4. 5. 6.
7. 8. 9.
10. In Your Words: What do the numbers to the left of zero represent on a
number line?
Explain how you knew where to place your chosen numbers on the clothesline.
1. Place all of the Order Up! Cards face up in front of you next to the Order Up!
Game Board. Roll the dice to see who goes first (largest number goes first).
2. Player One will pick up the first card and look at the rational numbers on the
card. Player One should order the numbers from least to greatest. Player Two will
check the order of their numbers by looking at the answer key on the back of
the card.
3. If Player One is correct they will roll the dice and move that many spaces. If they
are not correct, they will stay in place. If you land on DOUBLE TIME, you get to
move double the amount of spaces on your next turn. If you land on HALF SPEED,
you will move hal f the amount of spaces on your next turn.
Materials Needed:
Directions
• Order Up! Direction Card
• Order Up! Game Board
• Order Up! Cards
• Standard Dice
• Place Markers for each player
1. Place all of the Order Up! Cards face up in front of you next to the Order Up!
Game Board. Roll the dice to see who goes first (largest number goes first).
2. Player One will pick up the first card and look at the rational numbers on the
card. Player One should order the numbers from least to greatest. Player Two will
check the order of their numbers by looking at the answer key on the back of
the card.
3. If Player One is correct they will roll the dice and move that many spaces. If they
are not correct, they will stay in place. If you land on DOUBLE TIME, you get to
move double the amount of spaces on your next turn. If you land on HALF SPEED,
you will move hal f the amount of spaces on your next turn.
Order Up! ©SmithCurriculumconsulting.com
!
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DISCARD
HERE START
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3, 74%, 65.2 ,
4 0.2 , 4 , 0.2|, | 3, |, 7
2 |5 4 8 48
3
ORDER UP! ORDER UP! ORDER UP!
©SmithCurriculumconsulting.com
Directions
Materials Needed:
• Rolling Multiples Recording Sheet
• Two 6 Sided Dice or One 10 Sided Dice or One 12 Sided Dice
1. Each player will roll one die. The person who has the highest number will roll
first.
2. Player One will collect the die/dice and roll. Write the number that you rolled
in the first column as indicated on the recording sheet.
3. Once you have listed your number rolled, find the next TEN multiples and
write them in the same row.
4. In the final column, find the box in your row with the star ( ). This is your
score for this row. Write this number in the Score column.
5. When you have finished all ten rounds, total up to find your overall score. The
player with the higher score wins!
Materials Needed:
Directions
• Rolling Multiples Recording Sheet
• Two 6 Sided Dice or One 10 Sided Dice or One 12 Sided Dice
1. Each player will roll one die. The person who has the highest number will roll
first.
2. Player One will collect the die/dice and roll. Write the number that you rolled
in the first column as indicated on the recording sheet.
3. Once you have listed your number rolled, find the next TEN multiples and
write them in the same row.
4. In the final column, find the box in your row with the star ( ). This is your
score for this row. Write this number in the Score column.
5. When you have finished all ten rounds, total up to find your overall score. The
player with the higher score wins!
#
Rolled List of Multiples Score
Score
Rolled
List of Multiples
#
Score
List of Multiples
Rolled
#
2 3 4 5 6 7 8 9 10 11 12
Materials Needed:
Directions
• Dividing Fractions Dominoes
• Domino Boneyard
• Dry Erase Board & Marker
1. Place all dominoes face down in a pile in the center. Each player will draw
one domino at a time in a clockwise motion until all players have 4
dominoes. All remaining dominoes will be placed in the “boneyard” of
remaining dominoes.
2. One domino will be drawn from the boneyard pile to be the starting domino.
The player with the closest birthday will play first.
3. Player One will look at the dominoes they have and find a domino that
matches the center domino. (Ex: |/4 ÷ 2 and |/8). If Player One doesn’t have
a domino that matches they will draw one from the boneyard and their turn
ends.
4. Play will continue until all dominoes have been used.
Dividing fractions dominoes ©SmithCurriculumconsulting.com
| | | 3 |
÷4 = ÷ =
2 3 8 8 3
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
3 | 3 2
|0
÷5=
20 2 ÷ =
4 5
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
2 6 7 4 4
3
÷2 =
7
|8 ÷ =
5 |0
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | 3 |
2
÷2 = 3 8
÷ =
4 4
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| 3 | 3 |
÷2 = ÷ =
|0 50 48 7 2
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | | 3 |
4
÷2 =
6
| 8
÷ =
|0 3
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| 9 2 |
8
÷6=
|0
| ÷ =
4 2
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | | 2 4
2
÷3 = |5 4
÷ =
5 |0
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
2 2 3 |
3
÷5 = | |5
÷ =
|0 4
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| 3 | 2 5
÷2 = ÷ =
3 |0 6 4 3
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
©SmithCurriculumconsulting.com
| | 3 | |
2
÷4 =
8
÷ =
8 3
| 8
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
3 3 3 2 7
|0
÷5= 50 ÷ =
4 5
|8
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
2 | 4 4
÷2 = ÷ = 2
3 3 5 |0
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | 3 |
2
÷2 =
4
÷ =
4 4
3
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | 3 | 6
÷2 = ÷ =
|0 20 7 2 7
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
Answer Key
| | 3 | 9
÷2 = ÷ = |0
4 8 |0 3
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | 2 |
8
÷6=
48
÷ =
4 2
|
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | 2 4
2
÷3 =
6
÷ =
5 |0
|
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
2 2 3 | |
3
÷5 =
|5
÷ =
|0 4
|5
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
| | 2 5 3
÷2 = ÷ =
3 6 4 3 |0
©SmithCurriculumconsulting.com ©SmithCurriculumconsulting.com
Answer Key
Directions
Materials Needed:
• Integer Operations Solution Sort Cards
• Integer Operations Solution Sort Mat
• Recording Sheet or Dry Erase Board and Marker
1. Place the equations from the Integer Operations Solution Sort Cards in a
pile in front of the group. Line up the solutions from the Integer Operations
Solution Sort Cards in a row in front of the group. You can also use the
sort mat to lay out the solutions in the left column and pile the equations in
the right column.
2. Each player will work together to find the equations to match each of the
solutions using your recording sheet or dry erase board and marker to
show your work.
3. Play will continue until all solutions and equations have been paired. Players
may use a calculator to check their work upon completion.
Directions
Materials Needed:
• Integer Operations Solution Sort Cards
• Integer Operations Solution Sort Mat
• Recording Sheet or Dry Erase Board and Marker
1. Place the equations from the Integer Operations Solution Sort Cards in a
pile in front of the group. Line up the solutions from the Integer Operations
Solution Sort Cards in a row in front of the group. You can also use the
sort mat to lay out the solutions in the left column and pile the equations in
the right column.
2. Each player will work together to find the equations to match each of the
solutions using your recording sheet or dry erase board and marker to
show your work.
3. Play will continue until all solutions and equations have been paired. Players
may use a calculator to check their work upon completion.
-9
Integer Operations Solution Sort
-6
Integer Operations Solution Sort
8 12
©SmithCurriculumconsulting.com
Integer Operations Solution Sort Integer Operations Solution Sort
(-78) + 69 = (-8) - | =
Integer Operations Solution Sort Integer Operations Solution Sort
(-3)3 = (-54) ÷ 6 =
Integer Operations Solution Sort Integer Operations Solution Sort
2(-3) = (-|2) ÷ 2 =
Integer Operations Solution Sort Integer Operations Solution Sort
|4 + (-|6) = |-3=
©SmithCurriculumconsulting.com
Integer Operations Solution Sort Integer Operations Solution Sort
(-2) | = (-|6) ÷ 8 =
Integer Operations Solution Sort Integer Operations Solution Sort
©SmithCurriculumconsulting.com
Integer Operations Sort Mat
Solution Equation(s)
©SmithCurriculumconsulting.com
Name: ____________________________ Date: _____________ Class: ___________
©SmithCurriculumconsulting.com
Directions
Materials Needed:
• Order of Operations Roll, Solve and Cover Board
• Two Six Sided Dice
• Marking Chips
• Dry Erase Board and Marker
• Order of Operations Roll, Solve and Cover Answer Key
• Optional: Calculator
1. Place the Order of Operations Roll, Solve and Cover Board between you and your
partner.
2. Player One will roll the two dice and find the location on your board. (Example: You
rolled a 3 and a 4. You can choose to either solve the third row, center column or the
fourth row center column because both would be correct. If one spot is already
covered then you would take the next spot. If both spots are already covered then roll
again.) Player One will use their dry erase board to work out the equation. Player Two
will check the answer using the answer key or using a calculator.
3. Player Two will repeat Step 2.
4. Play will continue until the board is covered or time is up.
Order of Operations Roll, Solve and Cover ©SmithCurriculumconsulting.com
Materials Needed:
Directions
• Order of Operations Roll, Solve and Cover Board
• Two Six Sided Dice
• Marking Chips
• Dry Erase Board and Marker
• Order of Operations Roll, Solve and Cover Answer Key
• Optional: Calculator
1. Place the Order of Operations Roll, Solve and Cover Board between you and your
partner.
2. Player One will roll the two dice and find the location on your board. (Example: You
rolled a 3 and a 4. You can choose to either solve the third row, center column or the
fourth row center column because both would be correct. If one spot is already
covered then you would take the next spot. If both spots are already covered then roll
again.) Player One will use their dry erase board to work out the equation. Player Two
will check the answer using the answer key or using a calculator.
3. Player Two will repeat Step 2.
4. Play will continue until the board is covered or time is up.
Order of Operations Roll, Solve and Cover ©SmithCurriculumconsulting.com
Order of Operations Roll, Solve and Cover
©SmithCurriculumconsulting.com
Order of Operations Roll, Solve and Cover Answer Key
©SmithCurriculumconsulting.com
Directions
Materials Needed:
• Expressions Draw and Solve Cards
• Expressions Draw and Solve Recording Sheet
• Expressions Draw and Solve Answer Key
1. Shu ffle the Expressions Draw and Solve Cards and place them face down in a
stack.
2. Player One will turn over the fi rst Expression Draw and Solve Card. Each
member of the group will find the corresponding number (found in the top left
corner) on the Expressions Draw and Solve Recording Sheet and use the
Solution column to solve the expression gi ven with the value for the variable.
3. Player One will discard the card once all players have solved and the group has
an a greed upon answer. Player One will then check the answer key for
veri fication.
4. Player Two will repeat Step 2-3 and play will continue until all cards have been
answered.
Expressions Draw and Solve ©SmithCurriculumconsulting.com
Materials Needed:
Directions
• Expressions Draw and Solve Cards
• Expressions Draw and Solve Recording Sheet
• Expressions Draw and Solve Answer Key
1. Shu ffle the Expressions Draw and Solve Cards and place them face down in a
stack.
2. Player One will turn over the fi rst Expression Draw and Solve Card. Each
member of the group will find the corresponding number (found in the top left
corner) on the Expressions Draw and Solve Recording Sheet and use the
Solution column to solve the expression gi ven with the value for the variable.
3. Player One will discard the card once all players have solved and the group has
an a greed upon answer. Player One will then check the answer key for
veri fication.
4. Player Two will repeat Step 2-3 and play will continue until all cards have been
answered.
Expressions Draw and Solve ©SmithCurriculumconsulting.com
1 2 3 4
5 6 7 8
(2 + b)
x2 + 4x - 6 2(x - 3)2 7 - 3x
2
when x = -5 when x = -| when x = 6
when b = 3
9 10 11 12
13 14 15 16
4+7
5(b + 4) + 4 6x - 3 3(x - 2) + x
x-2
when b = -| when x = 4 when x = 4
when x = 5
17 18 19 20
5(x - 3)
6(h - 3)2 5(m - 2 3) 6x ÷ (x - 4)
2
when x = 6 when m = |0 when x = 6
when x = 9
21 22 23 24
2m + 3
|4x - 32 8m2 - 4 when 5m2 - 2m
m-4
when x = 2. | x=3 when m = 3
when m = 6
©Smith Curriculum and Consulting, LLC MiddleSchoolMathWorkshop.com
Name: _______________ Expressions Draw and Solve
# Expression Solution
1 4x2 - 5 when x = 3
2 3(x + 2)2 when x = -4
3 -5x + 4 + 2x when x = 2
4 2(y + 4) when y = 4
5 (2 + b) / 2 when b = 3
6 x2 + 4x - 6 when x = -5
7 2(x - 3)2 when x = -|
8 7 - 3x when x = 6
9 9y2 - 4y when y = 3
10 (2y)2 + 4y when y = -3
11 -7(m + 4) when m = -|
12 5h + 52 when h = -5
13 5(b + 4) + 4 when b = -|
14 4 + 7 / x - 2 when x = 5
15 6x – 3 when x = 4
16 3(x - 2) + x when x = 4
17 5(x - 3) / 2 when x = 9
18 6(h - 3)2 when x = 6
19 5(m - 2 3) when m = |0
20 6x ÷ (x - 4) when x = 6
21 |4x - 32 when x = 2. |
22 8m2 - 4 when x = 3
23 2m + 3 / m - 4 when m = 6
24 5m2 - 2m when m = 3
©Smith Curriculum and Consulting, LLC MiddleSchoolMathWorkshop.com
Expressions Draw and Solve Answers
# Expression Solution
1 4x2 – 5 when x = 3 31
2 3(x + 2)2 when x = -4 12
3 -5x + 4 + 2x when x = 2 -2
4 2(y + 4) when y = 4 16
5 (2 + b) / 2 when b = 3 2.5
6 x2 + 4x - 6 when x = -5 -1
7 2(x – 3)2 when x = -| 32
8 7 – 3x when x = 6 -11
9 9y2 – 4y when y = 3 69
10 (2y)2 + 4y when y = -3 24
11 -7(m + 4) when m = -| -21
12 5h + 52 when h = -5 0
13 5(b + 4) + 4 when b = -| 19
14 4 + 7 / x – 2 when x = 5 3.667
15 6x – 3 when x = 4 21
16 3(x – 2) + x when x = 4 10
17 5(x – 3) / 2 when x = 9 15
18 6(h - 3)2 when x = 6 54
19 5(m – 2 3) when m = |0 10
20 6x ÷ (x - 4) when x = 6 18
21 14x – 32 when x = 2. | 20.4
22 8m2 – 4 when x = 3 68
23 2m + 3 / m – 4 when m = 6 7.5
24 5m2 – 2m when m = 3 39
©Smith Curriculum and Consulting, LLC MiddleSchoolMathWorkshop.com
Directions
Material s Needed:
• Property Shape Pu zzle Pieces
• Property Shape Pu zzle Answer Key
1. Lay out all o f the pieces to the Property Shape Pu zzle face
up i n front o f the group.
2. Each player should pick up a pu zzle piece and and determi ne
which property is bei ng shown. Look for the matchi ng
property to determi ne where the piece will go and put them
together.
3. Conti nue with Step 2 until you have all o f your pu zzle pieces
together to build a recogni zable shape.
Directions
Material s Needed:
• Property Shape Pu zzle Pieces
• Property Shape Pu zzle Answer Key
1. Lay out all o f the pieces to the Property Shape Pu zzle face
up i n front o f the group.
2. Each player should pick up a pu zzle piece and and determi ne
which property is bei ng shown. Look for the matchi ng
property to determi ne where the piece will go and put them
together.
3. Conti nue with Step 2 until you have all o f your pu zzle pieces
together to build a recogni zable shape.
c + (d + e)
Commutative Identity
c+d=d+c b+0=b
(a + b) + c =
a + (b + c)
Associative
Identity
1a = a
Distributive Distributive ab = ba
a(b + c) = ab + ac cd + ce = c(d + e) Commutative
Commutative
a+b=b+a
a + -a = 0
Inverse
Associative e(f + g) = ef + eg
(ab)c = a(bc) Distributive
a+0=a
Identity
1
a ( a) = 1
Inverse
©Smith Curriculum and Consulting, LLC MiddleSchoolMathWorkshop.com
Associative
(2 3)5 = 2(3 5)
(4 + 5) + 6 =
4 + (5 + 6)
Associative
Commutative Identity
5+2=2+5 -3 + 0 = -3
(3 + 1) + 2 =
3 + (1 + 2)
Associative
2 1=2
Identity
Distributive Distributive 2 4=4 2
6(8 + 4) = 6 8 + 6 4 3 2 + 3 4 = 3(2 + 4) Commutative
Commutative
1+2=2+1
3 + -3 = 0
Inverse
Associative 2(4 + 6) = (2 4) + (2 6)
(3 2)4 = 3(2 4) Distributive
2+0=2
Identity
1
5 ( 5) = 1
Inverse