Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Max Golovanchuk

mexxik@gmail.com LinkedIn Stack Overflow GitHub

Video Streaming, Computer Vision and Machine Learning Inference Expert


Agile-minded engineer with 12+ years of expertise in building scalable and
distributable real-time systems for live and VOD video delivery, Computer Vision and
Machine Learning, with emphasis on fast inference using Nvidia ecosystem.

Skills Experience
Languages:  April 2022 - Present – Principal Streaming and Inference Engineer at
• C/C++ Medtronic:
• Designed and developed media pipeline for medical edge devices.
• Python
• Implemented the cloud-based solution for surgery streaming in real-
• CUDA
time for multiple platforms (edge, web and native mobile).
Frameworks:
• Built the video and inference solution for Nvidia Embedded Clara
• GStreamer Holoscan Platfrom.
• Deepstream • Stack: C/C++, CUDA, Python, JavaScript/Vue.js, GStreamer, Deepstream,
• GXF GXF, WebRTC, PyTorch, TorchScript, TensorRT, Triton Inference Server,
Clara Train SDK, Nvidia TAO, Docker and AWS.
• Vue.js
 June 2021 – March 2022 – Sr. Software Engineer at Noice:
Streaming:
• Developed the streaming pipeline for live video inference for the social
• WebRTC media and gaming platform.
• Wowza • Stack: C/C++, Python, GStreamer, Deepstream, WebRTC, Janus, PyTorch,
• Janus TorchScript, Triton Inference Server, Docker and AWS.
Machine Learning:  September 2019 - 2021 – Video Platform Architect at Streamlabs /
Logitech:
• PyTorch
• Designed and implemented video streaming platform with restreaming
• TensorFlow
to multiple services and disconnect protection features.
• DarkNet
• Designed and implemented streaming application and infrastructure for
• Triton Server melonapp.com.
• TensorRT  April 2018 – June 2019 – Partner, CTO and Machine Learning Researcher at
• Nvidia TAO Birdsigns, Inc. (www.birdsy.com):

• Nvidia Clara • Designed and implemented the computer vision and video platform,
involving various of computer vision algorithms: object detection,
• Reinforcement classification, tracking and analytics.
Learning
• Successfully integrated such technologies and frameworks as: Python,
Computer Vision: Java, C/C++, JavaScript; OpenCV, Keras, TensorFlow, PyTorch, DarkNet;
• OpenCV ResNet, RetinaNet, YOLO.
• Yolo family  March 2013 – January 2019 - Video Platform Architect at Major League
Gaming / Activision Blizzard Media Networks (www.mlg.com):
• DetectNet
• Developed and maintained scalable, distributed and real time streaming
• Segmentation
platform including many front- and back-end technologies, such as:
• Complex Java, Node.js, MySQL, Mongo, RabbitMQ, Wowza Media Server, serving
Classification up to 500k concurrent viewers during major Esports events.
Tools: • Created HTML5 and Flash based media player for interactive and rich
• Docker experience on desktop and mobile platforms.

• AWS  2011-2013 - Java and ActionScript developer at own3d.tv

• GCP  2011-2012 - Senior Java and Flex developer at workzone.no (Norway)


company - developing of the video platform for Government

You might also like