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Jellek
Jellek
Languages: Common
CR 2
PROFICIENCIES
450 XP
Armour: All armour, shields
Weapon: Simple weapons, martial weapons
Tools: Gaming set (dice set), thieves' tools
Saving Throws: Strength +6*, Dexterity +3, Constitution +4*, Intelligence +0, Wisdom +0, Charisma +1
Skills: Acrobatics +3, Animal Handling +2*, Arcana +0, Athletics +6*, Deception +3*, History +0, Insight +0,
Intimidation +1, Investigation +0, Medicine +0, Nature +0, Perception +0, Performance +1, Persuasion +1,
Religion +0, Sleight of Hand +5*, Stealth +5*, Survival +0
* Proficiency bonus included.
Feat: Dual Wielder
ATTACKS
Name ATK Bonus Damage/Type Properties
Longsword (x2) +6 8 (1d8 + 4) slashing Versatile (1d10)
Dagger (m / r) +6 / +5 6 / 5 (1d4 + 4 / +3) piercing Finesse, light, thrown (range 20/60)
Hand crossbow +5 6 (1d6 + 3) piercing Ammunition (range 30/120), light, loading
EQUIPMENT WT. EQUIPMENT WT.
Clothing – Backpack (at his inn room) (5)
Studded leather 13 Bedroll (at his inn room) (7)
2 Longswords 6 Mess kit (at his inn room) (1)
2 Daggers 2 Tinderbox (at his inn room) (1)
Hand crossbow 3 Waterskin (at his inn room) (5)
Crossbow case with 20 bolts 2.5 2 Sacks (1)
2 Potions of healing (2d4 + 2 each) 1 2 Pouches 2
Healer's kit (10 uses) 3
Trinket: a fan that, when unfolded, shows –
a coiled cobra ready to strike
Trinket: a silver skull the size of a coin –
(worth 4 sp)
5
27.5 Total Weight Carried: 32.5
WEALTH:
pp: Gems:
gp: 48
ep:
sp: 29 Art Objects: Gold ring set with bloodstones (250 gp)
cp:
Other Items: