Professional Documents
Culture Documents
4.5
4.5
•Design considerations
• Preparation of lighting & electrical scheme
• Floodlighting Problems
Lighting system considerations for different occupancies
The purpose of lighting scheme is that it should provide good lighting, give proper
illumination, have absence of glare .
It depends on the kind of occupancy, type of lighting fixtures, arrangement of fittings , size
of the room , number of fittings used etc.
Every lighting installation should serve a specific purpose.
In the home ,lighting system should facilitate domestic activities. Decorative arrangement
can also be selected to make the interior attractive.
In store or shop , lighting depends on the goods that are stored .
In factory , lighting arrangements are planned to increase productivity and improve the
quality of production. Safety should be given importance.
In offices ,glare should be minimum.
In hospitals, good distribution of light is required .In operation theatres , minimum glare
should be taken into consideration. In case of failure of supply , alternative arrangements
should be immediately available.
Design considerations of a good lighting scheme
The lighting scheme should be such that it may,
Provide adequate illumination,
Provide light distribution all over the working plane as uniform as possible,
Provide light of suitable colour and
Avoid glare and hard shadows as far as possible.
Design considerations of a good lighting scheme
In designing good lighting scheme , we have to consider mainly
Illumination level
Uniformity of illumination
Colour of light
Shadows
Glare
Mounting height
Selection of required lamp and fitting & their spacing
Size of the room
Colour of surrounding walls
Design considerations of a good lighting scheme
Illumination Level : Intensity of illumination required for different types of work differ. For each
type of work there is a range of brightness most favorable to output i.e which causes minimum
fatigue and gives maximum output in terms of quality and quantity
Table shows the recommended intensity of illumination for different types of work.
Uniformity of Illumination: The human eye adjusts itself automatically to the brightness within
the field of vision. If there is a lack of uniformity, pupil or iris of the eye has to adjust more
frequently and thus fatigue is caused to the eye and productivity is reduced. Local lighting without
using matching general lighting creates psychological feelings of loneliness, gloom and
unfriendliness.
Color of the Light: The appearance of the body color entirely depends up on the color of the
incident light. In general composition of the light should be such that the color appears natural.
Day light fluorescent tubes now a day make it possible to illuminate economically even large
spaces with artificial day light giving good color rending and at sufficiently high level.
Design considerations of a good lighting scheme
Design considerations of a good lighting scheme
Shadows: A certain amount of shadows is desirable in artificial lighting as it helps to give shape
to the solid objects and makes them easily recognized.
Glare: It may be direct (or) reflected. Direct glare from a source of light is the more common, and
is more often a hindrance to vision. A glance at the sun proves that an extremely bright light
source causes acute eye discomfort
Mounting Height: In the case of direct lighting in the rooms of large floor area, the luminaries
should be mounted as close to the ceiling as possible. In the case of indirect lighting it would of
course be desirable to suspend luminaries far enough down from the ceiling in order to give
reasonably uniform on the ceiling.
Size of the room – The lumen output of the sources is not fully utilized at the work place. Part of
it is lost in the fittings , part is directed to walls and ceilings where part will be absorbed and part
will be reflected. This is taken into account by a factor called coefficient of utilization. Coefficient
of utilization depends on the lumen output of the fitting , size and shape of the room , reflection
factors of wall , ceiling , height of the ceiling , arrangement of fittings etc.
Color of Surrounding Walls: The illumination in any room depends upon the light reflected from
the walls and ceilings. White walls and ceilings reflect more light as compared to colored ones.
Design considerations of a good lighting scheme
• Mounting heights and spacing of fittings : Distance of light source from the wall should be
equal to one half the distance between 2 adjacent light sources. Also distance between light
fittings should not exceed 1.5 times the mounting height.
• Conditions of use : In different types of installations , conditions of use of light fittings vary .
Dust and dirt of the surroundings may get deposited on the light fittings and hence deteriorate
the lamp efficiency.
If regular periodic cleaning and assuming good atmospheric conditions , the value of
maintenance factor may be taken as 0.8.
But for dusty atmospheres, the factor may be assumed as 0.4.
Depreciation factor = 1/(maintenance factor)
Methods of lighting calculations
• Determination of Quality
– Visual Comfort Probability
– Glare
Methods of lighting calculations
1. WATTS PER SQUARE METER METHOD
This is principally the rule of thumb method. Very handy for rough calculations and checking.
It consists of making an allowance of Watts/sqm of area to be illuminated according to the
illumination desired on the assumption of an average figure of overall efficiency of the
system.
(Eg - Suppose u have a 15x6m hall , to be illuminated .
Area of the hall = 15x6=90sqm.
Assume 10 watt/sqm as the illumination requirement. So we require 900Watts.
That means, if you are using 60W lamps , then we require 15 lamps.)
Methods of lighting calculations
2. LUMEN METHOD
This method is applicable in cases where the sources of light are such as to produce an
approximate uniform illumination over the working plane.
Lumen on working plane = No.of lamps x wattage of each lamp x efficiency of each lamp in
terms of lumens/watt x coeff of utilisation x maintenance factor.
• Determination of Quality
– Visual Comfort Probability
– Glare
– CRI
Methods of lighting calculations
Quality of Illumination
Three quality issues are addressed in this section.
•glare
•uniformity of illuminance
•color rendition
Glare
Glare is a sensation caused by luminances in the visual field that are too bright. Discomfort,
annoyance, or reduced productivity can result.
A bright object alone does not necessarily cause glare, but a bright object in front of a dark
background, however, usually will cause glare.
Contrast is the relationship between the luminance of an object and its background. Although the
visual task generally becomes easier with increased contrast, too much contrast causes glare and
makes the visual task much more difficult.
Methods of lighting calculations
VCP
You can reduce glare or luminance ratios by not exceeding suggested light levels and by using
lighting equipment designed to reduce glare.
A louver or lens is commonly used to block direct viewing of a light source. Indirect lighting, or
uplighting, can create a low glare environment by uniformly lighting the ceiling. Also, proper fixture
placement can reduce reflected glare on work surfaces or computer screens.
Standard data now provided with luminaire specifications include tables of its visual comfort
probability (VCP) ratings for various room geometries.
Visual comfort probability (VCP) indicates the percent of people who are comfortable with the
glare from a fixture.
The VCP index provides an indication of the percentage of people in a given space that would find
the glare from a fixture to be acceptable.
A minimum VCP of 70 is recommended for commercial interiors, while luminaires with VCPs
exceeding 80 are recommended in computer areas.
Methods of lighting calculations
Color Rendition
The ability to see colors properly is another aspect of lighting quality.
Light sources vary in their ability to accurately reflect the true colors of people and objects.
The color rendering index (CRI) scale is used to compare the effect of a light source on the
color appearance of its surroundings.
A scale of 0 to 100 defines the CRI.
A higher CRI means better color rendering, or less color shift.
CRIs in the range of 75-100 are considered excellent, while 65-75 are good. The range of 55-65
is fair, and 0-55 is poor.
Under higher CRI sources, surface colors appear brighter, improving the aesthetics of the space.
Sometimes, higher CRI sources create the illusion of higher illuminance levels.
Methods of lighting calculations
• Indirect lighting that throws more light upward than downward, diffusing the light and reducing
glare on computer screens
• Parabolic louvers, special lenses or other diffusing media on fixtures that diffuse the fixture's
light output
• In an office, it may be possible to de-emphasize the ambient lighting system with reduced light
output and diffusing media, while providing adjustable task fixtures at workstations
• Relocating the light source
• Relocating the task or changing its orientation until the glare is removed
Methods of lighting calculations
Glare is controlled by adjusting the light source or the surface reflecting it and by filtering light
before it reaches the eyes. The following solutions seek to control glare in these ways.
• Filter & diffuse light. Use filtered light instead of direct light, which causes the most glare.
Diffuse light with lamp shades or globes, and use adjustable curtains or blinds on windows.
• Adjust work areas. Make sure work surfaces have a dull or matte finish since shiny surfaces
reflect light more. Even adjusting colors on walls and ceilings can add contrast and reduce glare
in work areas.
• Wear polarized lenses. Polarized glasses reduce glare in situations where bright light reflects off
a shiny surface like water, snow, glossy printed paper or painted surfaces.
• Look for anti-glare coatings. Anti-glare treatment can reduce glare at night and inside from
computer screens and inside light. Ask your ophthalmologist for the coating for prescription
eyewear or purchase anti-glare safety glasses.
Methods of lighting calculations
• Adjust light level. Although light level does impact visual performance, it’s not always brighter
light levels that are needed. Often, raising the overall light level can help with contrast and thus
visibility.
• Add a desk lamp. In some situations, adding a desk lamp for viewing paper documents helps
significantly by illuminating the document while avoiding excessive light on the computer
screen. Just make sure the lamp doesn’t cause additional glare off a computer monitor.
• Use adjustable lighting. Make sure light is adjustable for dimness or brightness to suit the
situation.
• Let technology help. Use computer monitors with adjustable contrast settings, and change the
background color on the computer screen to suit the lighting situation.
• Consider placement of computers. Adjust the angle and placement of monitors to reduce glare
from overhead lights. Ideally, place them at a right angle to all lighting sources, including
windows.
• Try foam seals & wrap-around glasses. Safety glasses with foam padding and wrap-around
sunglasses and safety glasses help protect from side/angular glare, which can cause as much
damage as direct sunlight
Flood Lighting system
• Flood lighting Calculations
While calculating the number of projectors required for the flood lighting, it is necessary to know
the level of illumination required
Illumination level required – The illumination level in lux (lm/sqm) required depends on the type
of the building, purpose of flood lighting, amount of reflecting light in the vicinity etc.
Waste light factor – When several projectors are illuminating a surface there is bound to be a
certain amount of overlap and also some of the light will fall beyond the area to be illuminated
. These 2 effects are taken into account by multiplying the theoretical lumens by waste light
factor .This is generally taken as 1.2 for rectangular areas and 1.5 for irregular objects like
statues.
Depreciation factor – Ratio of illumination under ideal condition to the illumination under normal
condition. This depreciation is due to the dust and dirt accumulated on the reflector surfaces.
Coefficient of utilisation – Also called the beam factor , is defined as the ratio of beam lumen to
lamp lumen.Its value lies between 0.3 and 0.5
Flood Lighting system
Number of projectors-