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INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL

LVL STAT BASE Ranged Weapon Skills LVL STAT BASE

4 Concentration (WILL) 2 7 9 Language (INT) Heavy Weapons (x2) (REF) 0 8 8


Conceal/Reveal Object (INT) 0 4 4 Streetslang 2 4 6 Shoulder Arms (REF) 6 8 14
REF Lip Reading (INT) 0 4 4 English 4 4 8 Social Skills LVL STAT BASE

8 Perception (INT) 6 4 10 4 0 Bribery (COOL) 0 4 4


Tracking (INT) 0 4 4 Library Search (INT) 4 0 Conversation (EMP) 2 8 10
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 2 8 10
8 Athletics (DEX) 2 8 10 Your Home 2 4 6 Interrogation (COOL) 0 4 4
Contortionist (DEX) 0 8 8 4 0 Persuasion (COOL) 2 4 6
TECH Dance (DEX) Personal Grooming (COOL)
0 8 8 4 0 0 4 4
Handle Endurance (WILL) 8 Science (INT) Streetwise (COOL)
Rajiv Sharma 7 0 7 0 4 4
Resist Torture/Drugs (WILL) 0 7 7 4 0 Trading (COOL) 0 4 4
Role COOL
SOLO Stealth (DEX) 6 8 14 4 0 Wardrobe & Style (COOL) 0 4 4
4 Control Skills LVL STAT BASE Tactics (INT) 4 4 8 Technique Skills LVL STAT BASE
Role
rank
rank

Ability 4
Combat Awareness Drive Land Vehicle (REF) 2 8 10 Wilderness Survival (INT) 0 4 0 Air Vehicle Tech (TECH) 0 7 7
WILL
Pilot Air Vehicle (x2) (REF) 0 8 8 Fighting Skill LVL STAT BASE Basic Tech (TECH) 0 7 7
Notes
7 Pilot Sea Vehicle (REF) 0 8 8 Brawling (DEX) 2 8 10 Cybertech (TECH) 0 7 7
-52 humanity
Riding (REF) 0 8 8 Evasion (DEX) 6 8 14 Demolitions (x2) (TECH) 4 7 11
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 0 8 8 Electronics/Security Tech (x2) (TECH) 4 7 11
out of

2 2 Accounting (INT) 0 4 4 Melee Weapon (DEX) 6 8 14 First Aid (TECH) 2 7 9


Animal Handling (INT) 0 4 4 Performance Skills LVL STAT BASE Forgery (TECH) 0 7 7
MOVE
Bureaucracy (INT) 0 4 4 Acting (COOL) 0 4 4 Land Vehicle Tech (TECH) 0 7 7
6 Business (INT) 0 4 4 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) 0 7 7
Composition (INT) 0 4 4 0 7 7 Paramedic (x2) (TECH) 0 7 7
BODY
Criminology (INT) 0 4 4 0 7 7 Photography/Film (TECH) 0 7 7
8 Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
0 4 4 6 7 13
EMP Deduction (INT) 0 4 4 Archery (REF) 0 8 8 Pick Pocket (TECH) 0 7 7
Humanity
Education (INT) 2 4 6 Autofire (x2) (REF) 0 8 8 Sea Vehicle Tech (TECH) 0 7 7
28 80
out of
out of

8 8 Gamble (INT) 4 4 Handgun (REF) 6 8 14 Weaponstech (TECH) 0 7


0 7
Hit Points Critical Injuries WEAPONS and ARMOR Weapon DMG Ammo ROF Notes
out of

50 50 Heavy Pistol 3d6 8 1 Basic H Pistol Ammunition x16


Seriously Armor SP Penalty
Wounded
Head
-2 to all Actions Addictions
Body Light Armorjack Body Armor 11 none
when Seriously Wounded
Shield
Death Save
Penalty applies to REF, DEX & MOVE
Aliases Gear Notes
Lock Picking Set 20
Improvement Reputation

out of
Points Events Light Armorjack Armor
200
Fashionware 800
Reputation
Agent 100
Neural Link 1000
LIFEPATH Cyber eye 700
Ammunition 160
Cultural Origins Personality
South Asian Rebellious, antisocial, and violent
Heavy Pistol 100

Clothing Style Hairstyle


Gang Colors (Dangerous, Violent, Reb Mohawk
What Do You Vengeance Feelings About People are obstacle
Value Most? People?

Most Valued Yourself Most Valued A book


Person Possession

Family Urban Homeless Childhood Ran on The Street, wi


Background Environment

Family Crisis Life Goals Ammunition see notes


Your family lost everything through Become feared and respected.
Cash 80
Friends Tragic Love Affairs
Fashion
Mentor Your lover is imprisoned or exiled.
Tattoos

Partner Your lover was killed in a fight.

Housing Rent Lifestyle


Street Your lover committed suicide.

Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
Ex-lover Caused the loss of lover,
Just themselves. Assassin/Hitman for Hire, Willing to bend the rules (and the law) to get
the job done.
Person you work for Turned down the other's An entire gang (at least 1d10 + 5 people). A Corporation you may have angered, the whole City

Boosterganger One of you set the other An entire city or government or agency.
CYBERWARE
Cyberaudio Suite Data Internal Cyberware Data
Grafted Muscle and Bone Lace

Grafted Muscle and Bone Lace

Right Cybereye Data Left Cybereye Data

External Cyberware Data


Right Cyberarm Data Left Cyberarm Data

For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware)
the box to indicate you have it. just note each piece in the slots below
Options go in the slots below. the category name.

Neural Link ✔ Data


Kerenzikov
Chipware Socket
Tactile Boost
Borgware Data

Right Cyberleg Data Left Cyberleg Data

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