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Bard 1 kunisshu

CLASS & LEVEL PLAYER NAME


Donte Elrod
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 13 9 --
+2 +0 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
15
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 -1

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Birdpipes, Dice Set, Horn, Shawm
+3 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Celestial, Common, Elvish, Gnomish
30 ft. (Walking)
+0 P +5 Intimidation CHA
+0 Investigation INT
10 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


P +5 Performance CHA === ACTIONS ===
-1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
-1 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
17 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Longsword +4 1d8+2 Slashing Martial, Versatile

Unarmed Strike +4 3 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 kunisshu
CLASS & LEVEL PLAYER NAME
Donte Elrod
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52

* Proficiencies • PHB 52

* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 3 / Long Rest • 1 Bonus Action

=== HALF-ELF RACIAL TRAITS ===

* Ability Score Increase • BR 39

* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

* Skill Versatility • BR 39
You gain proficiency in two skills of your choice.

* Languages • BR 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 3 Leather 1 10 lb.

Dagger 1 1 lb.

SP 10 Longsword 1 3 lb.

Backpack 1 5 lb.
EP 0 Birdpipes 1 2 lb.

Bedroll 1 7 lb.
GP 1 Candle 5 --

Clothes, Costume 2 8 lb.


PP 0 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

54 lb. Disguise Kit 1 3 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

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male 32 Medium 178 136
GENDER AGE SIZE HEIGHT WEIGHT
Donte Elrod Chaotic Neutral pagan Scandinavian
white dark red dark brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Judicious, follows common sense, cautious


Long hair, manly looks, influential and
weighty

PERSONALITY TRAITS

He wants to gain strength so that he


cannot be framed and deceived.
(power-influence, knowledge, etc.)
IDEALS

BONDS

Afraid to open up to people, proud,


does not like poverty, would rather
retreat than go to a bank (if it cannot
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Donte was a Servant at the court in a family of Understanding but will not sacrifice his goals for the
aristocrats, he was a servant of the young heir of sake of others. Afraid to be good lest they use him.
the family, he helped him in everything, taught him Will never refuse a profit. Willing to be immoral but
to swordsmanship, taught him the language and will not use people who were good to him
was very close to him. The family was very kind
and treated him well, and he loved them as well as
the young master especially.This family saved him
from slavery when he was very young, he still
remembers these events even though he was very
young. But aristocratic life is not without its
problems,
since the family that Donte served was quite
influential and had good possessions, they had a
lot of dependents who wanted to take over their
fortunes, with the help of a reason, the
dependents managed to deprive the family of their
aristocratic titles, which led to an attack on their
estate during which until Donte fell asleep in the
library, his young master was killed.
And after these events Donte was forced to stop
serving the family, they themselves forced him to
leave, after that Donte went to a big city to live
watching people from the side and not being
attached to anyone, Donte had great charisma
and talent for music, which enabled him to earn a
living and not be poor,
but Donta got tired of it, and having the knowledge
and skills he acquired while serving in the estate,
he decided to go find the purpose of his life, gain
new knowledge and become someone influential
and possibly take revenge on the aristocrats in the
future.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O True Strike <C> Bard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

=== 1st LEVEL === 2 Slots OO

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Identify [R] Bard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

SPELLS

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