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i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.

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i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Niklas\Documents\
tw250.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is
selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube] Filling out
basic attributes, {name='Cube', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.003] is
exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.003]
applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.003]
Filling out basic attributes, {name='Cube.003', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO:
[Cube.003] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [tw250] Default material does not exist.
Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [tw250] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material]
Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG:
[i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO:
[Cube.003] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO:
[Cube.003] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.003] Subset
with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.003]
Processing subset: materialId="1" numTriangles="24109" firstIndex="0"
firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.003] Has
subset 'i3d_default_material' with '24109' triangles and materialId="1"
numTriangles="24109" firstIndex="0" firstVertex="0" numIndices="72327"
numVertices="46111"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.003]
Has '1' subsets, '24109' triangles and '46111' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube] has shape ID
'1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube]
transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,
0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube]
translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube]
translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube] New Name: Cube
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube] Initialized as a
'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] no more children to process in
object

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