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Introduction to mixed

realities
Course 01
October 4, 2021

Adrian Iftene
adiftene@info.uaic.ro
Content
● Definitions, Systems, Market, How works, Applicability, Examples
● Augmented Reality (AR)
● Virtual Reality (VR)
● Mixed Reality (MR)
● Extended Reality (XR)

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Augmented Reality (AR) - Definitions
● Augmented reality is a field of computer research which deals with the
combination of real-world and computer-generated data (El Kaim, 2016)
● AR is the art of superimposing computer generated content over a live
view of the world
● AR is the integration of digital information with live video or the user's
environment in real time
● AR is a combination of a real scene viewed by a user and a virtual scene
generated by a computer that augments the scene with additional
information (Ganatra, 2015)

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AR - Dictionary.com
augmented reality
noun
Digital Technology. Abbreviation: AR

1. an enhanced image or environment as viewed on a screen or other display, produced by


overlaying computer-generated images, sounds, or other data on a real-world environment.
2. a system or technology used to produce such an enhanced environment: With augmented
reality, you can get relevant extra information about what you are looking at.

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AR Systems
An AR system adds virtual computer generated objects,
audio and other sense enhancements to a real-world
environment which is interactive in real time

Aim: To enhance a person’s performance and


perception of the world

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AR Market

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Display
● Head-mounted Display (HMD)
● Eye Glasses
● Contact Lenses
● Virtual Retina Display
● Handheld
● Spatial

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How AR works?
● Pick A Real World Scene
● Add your Virtual Objects in it (using a tracker or not)
● Delete Real World Objects
● Not Virtual Reality since Environment Real

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Tracking system

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Tracking Technologies
https://www.slideshare.net/marknb00/comp-4010-lecture10-ar-tracking

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Marker Tracking

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Tracking...

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Markerless Tracking
Images

Location based tracking

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AR Platforms
Augment https://www.augment.com/

Eon Reality http://www.eonreality.com/eon-ar/

Hoppala http://www.hoppala-agency.com/

OpenHybrid http://openhybrid.org/

Vuforia https://www.ptc.com/en/products/vuforia

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Current and Future Revenue of AR

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AR Applications
Pokemon Go https://pokemongolive.com/ en/

Ink Hunter http://www.inkhunter.tattoo/

Star Chart
https://play.google.com/store/apps/details?id=com.escapistga
mes.starchart.ar.free&hl=en_US

Ingres
https://play.google.com/store/apps/details?id=com.nianticpro
ject.ingress&hl=en

IKEA Catalogue
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https://www.ikea.com/gb/en/customer-service/mobile-apps/
What is Virtual Reality (VR)?
Virtual Reality (VR) (or ”immersive multimedia”) is a computer simulated
environment that can simulate physical presence in places in the non-physical
world or imagined world. Virtual reality can recreate sensory experiences,
which include virtual taste, sight, smell, sound, and touch.

VR refers to a high-end user interface that involves real-time simulation and


interactions through multiple sensorial channels

VR is able to immerse you in a computer generated world of your own making


a room, a city, the interior of human body. With VR, you can explore any
uncharted territory of the human imagination

VR is a computer generated world with which the user can interact 18


History of VR - Sensorama
In 1962 Morton Heilig built an user console called Sensorama (that included a
stereoscopic display, fans, or emitters, stereo speakers and a moving chair).
This enabled the user watch television in three dimensional ways

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History of VR - HMD
Telesphere Mask (patented 1960 by Morton Heilig) was the first example of a
head-mounted display (HMD). The headset provided stereoscopic 3D and
wide vision with stereo sound

In 1961, two Philco Corporation engineers (Comeau & Bryan) developed the
first precursor to the HMD as we know it today – the Headsight

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History of VR - Ultimate Display
In 1965, a computer scientist named Ivan Sutherland envisioned what he
called the “Ultimate Display”. After using this display a person imagines the
virtual world very similar to the real world

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Types of VR
Window on World Systems (WoW)

Video Mapping

Immersive Systems

Telepresence

Distributed VR

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VR - Window on World Systems (WoW)
Some systems use a conventional computer monitor to display the visual
world. This sometimes called Desktop VR or a Window on a World (WoW)

“The challenge to computer graphics is to make the picture in the window look
real, sound real and the objects act real." [Computer Graphics V26#3]

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VR - Video Mapping
Merges a video input of the user's silhouette with a 2D computer graphic.

The user watches a monitor that shows his body's interaction with the world

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VR - Immersive Systems
Immerse the user's personal viewpoint inside the virtual world

These "immersive" VR systems are often equipped with a HMD

The user has no visual contact with the physical world

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VR - Telepresence
Represents a complete computer generated worlds

Links remote sensors in the real world with the senses of a human operator.
The remote sensors might be located on a robot. Useful for performing
operations in dangerous environments

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VR - Distributed VR
A simulated world runs on several computers which are connected over
network and the people are able to interact in real time, sharing the same
virtual world

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VR - Hardware
HMD

Data gloves, control devices

(BOOM) Binocular Omni-Orientation Monitor

The CAVE (Cave Automatic Virtual Environment)

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VR - Software
Three Dimensional Modelling Software (VRML- virtual reality modelling
language, X3D, Java 3D, AC3D, Alice)

Two-Dimensional Graphics Software (Adobe Photoshop, Adobe Illustrator,


Fractal Design Painter)

Digital Sound Editing Software (allows to cut, splice, mix, and loop the sounds)

Simulation Software (Sense-8, Division, Superscape, Cosmo, VRML)

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Augmented Reality (AR) vs. Virtual Reality (VR)
● System augments the real ● Totally immersive environment
world scene ● While immersed, the user
● User maintains a sense of cannot see the real world
presence in real world around him
● Needs a mechanism to ● Visual senses are under
combine virtual and real worlds control of system (sometimes
aural and proprioceptive
senses too)

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Reality vs. Augmented Reality vs. Virtual Reality

Reality Augmented Reality Virtual Reality

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Mixed Reality (MR)
Mixed reality is "anywhere between the extrema of the virtuality continuum”
(Milgram and Kishino, 1994)

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Mixed Reality (MR)
The seamless merging of real space and virtual space

Integrate the computer-generated virtual objects into the physical world which
become in a sense an equal part of our natural environment

MR is everything between augmented reality (AR) and augmented virtuality (AV)


(Rokhsaritalemi et al., 2020) (see below figure (Milgram and Kishino, 1994))

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MR - Goal
The main goal of MR is the creation of a big space by merging real and
virtual environments wherein real and virtual objects coexist and interact in
real-time for user scenarios (Rokhsaritalemi et al., 2020)

Mixed Reality is a class of simulators that combines both virtual and real
objects to create a hybrid of the virtual and real worlds

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MR Characters (Rokhsaritalemi et al., 2020)
MR characters may be defined using three terms: immersion, information,
and interaction

Immersion refers to the real-time processing and interpretation of the user’s


environment

User interaction with MR space is performed without any controller, using


natural communication modes such as gestures, voice, and gaze

Information refers to virtual objects being registered in time and space in the
user environment. This allows the user to interact with real and virtual objects
in the user environment
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General Architecture of a MR System

(Rokhsaritalemi et al., 2020) 40


The Mixed Reality Spectrum
https://www.youtube.com/watch?v=_xpI0JosYUk

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Extended Reality (XR)
XR is an emerging umbrella term for all the immersive technologies (AR, VR
and MR)

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XR Applications for Business
Retail: XR gives customers the ability to try before they buy (Rolex, IKEA)

Training: XR can provide training tools that are hyper-realistic that will help
soldiers, healthcare professionals, pilots/astronauts, chemists, etc.

Remote work: Workers can connect to the home office

Marketing: The possibilities to engage with prospective customers and


consumers through XR

Real estate: individuals can “walk through” spaces to decide if they want it

Entertainment: this industry will continue to use immersive technologies


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Conclusions
Visualization of complicated, large data is helpful for understanding and
analysis

XR offers us a new way to interact with computer and with applications

XR enables us to experience the virtual world that is impossible in real world

XR is changing our life, eventually XR will increasingly become a part of our life

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Questions
What are the advantages of using AR/VR/MR technologies?

What are the disadvantages of using AR/VR/MR technologies?

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Bibliography
● El Kaim, W. (2016) Introduction to Augmented Reality. SlideShare
https://www.slideshare.net/welkaim/introduction-to-augmented-reality-66641831
● Ganatra, K. (2015) Augmented Reality. SlideShare
https://www.slideshare.net/Khyati14Ganatra/augmented-reality-ppt-47315337
● Milgram, P., Kishino, F. (1994) A taxonomy of mixed reality visual displays. IEICE (Institute of
Electronics, Information and Communication Engineers) Transactions on Information and
Systems, Special issue on Networked Reality.
● Patel, M. (2015) Virtual Reality
https://www.slideshare.net/MohitPatel34/virtual-reality-53825283
● Patel, V. (2016) Virtual Reality https://www.slideshare.net/viral0004/virtual-reality-61247706
● Rokhsaritalemi, S., Sadeghi-Niaraki, A., Choi, S. M. (2020) A Review on Mixed Reality: Current
Trends, Challenges and Prospects. Appl. Sci. 2020, 10, 636; doi:10.3390/app10020636
● Silva, R., Oliveira, J. C., Giraldi, G. A. (2003) Introduction to Augmented Reality. LNCC Research
Report #25/2003, National Laboratory for Scientific Computation.
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Links
● Augmented Reality Market:
https://www.marketsandmarkets.com/Market-Reports/augmented-reality-market-82758548.html
● Augmented Reality Headsets Market Size, Share & Trends Analysis Report By Type (Standalone,
Tethered, Smartphone-enabled), By Application (Enterprise, Consumer), By Region, And Segment
Forecasts, 2019 - 2025
https://www.grandviewresearch.com/industry-analysis/augmented-reality-ar-headsets-market
● Augmented reality for architectural visualisation
https://pt.slideshare.net/Sochipeshkom/augmented-reality-for-architectural-visualisation/5?smtNo
Redir=1
● Augmented Reality: https://pt.slideshare.net/jishnupradeep/augmented-reality-33005861/6
● History of VR: https://www.vrs.org.uk/virtual-reality/history.html
● What Is Extended Reality Technology? A Simple Explanation For Anyone:
https://www.forbes.com/sites/bernardmarr/2019/08/12/what-is-extended-reality-technology-a-sim
ple-explanation-for-anyone/
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