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Academic education

MBA USP/ Esalq


Setembro de 2023 a Janeiro de 2025

MBA - Gestão de projetos

Faculdade Méliès
Formado em 2019
Ensino superior Design de Games e Midia Digital

Faculdade Méliès
janeiro de 2019 - maio 2019

Curso livre Character Creation

LEONARDO AMADEU
3D ARTIST / ART DIRECTOR Escola Saga
janeiro de 2015 - fevereiro 2016

Design Digital

CONTATO

(11) 940397797 EXPERIENCE


amadeuleonardo3@gmail.com
llinkedin.com/in/leomoita/
leomoita.artstation.com

SolarWish Games : Creation and management of virtual games


2022 to 2023
RESUME Function: I am responsible for the design, modeling,
texturing, and rendering optimization, with expertise in
I have extensive experience in the 3D transforming 3D elements into pixel art.
field for various market applications
such as games, XR, VR, AR, and Archviz. I
possess specific skills and knowledge of tools PHYREXI - Multiplayer Game Studio and Game Engine
and technologies that are critical in
producing high-quality, high-
2022 to 2023
performance models. Function: Art Director and 3D Artist,In the company, I am
responsible for the art direction of multiplayer games,
developing techniques to streamline production and improve
its quality, considering the budget of each project. Additionally,
SKILLS I participate in the production of 3D models, including
characters, bosses, scenarios, lighting, and optimization.

MAYA
ADVANCED KNOWLEDGE IN MODELING, ASSET OPTIMIZATION, IMXR - Real-Time technologies in 3D and VR.
SCENE ASSEMBLY FOR UNITY OR UNREAL, SCENE
OPTIMIZATION, LIGHTMAP UNWRAPPING, AND UV MAPPING. 2022 to 2023
Function: 3D Artist, I have participated in several company
ZBRUSH projects, including partnerships with Banco Inter, Atlético
Mineiro, MRV, and Sensia. I was responsible for design, lighting,
ADVANCED KNOWLEDG IN CHARACTER MODELING
scene assembly, and texturing in XR for live projects, social
FOCUSED ON GAMES.
media promotion, and television. I played a crucial role in the
assembly and lighting of the Galo Cast scene in partnership
with Atlético Mineiro. For MRV and Sensia projects, I served as a
BLENDER specialist in optimization, assembly, lighting, and texturing of
INTERMEDIATE KNOWLEDGE IN TEXTURING, LIGHTING, VR apartments.,
RENDERING, OPTIMIZATION, MAP BAKING, AND SCENE
PRODUCTION FOR XR AND VR.

Wepulse - A service platform for your well-being


ADOBE PHOTOSHOP
2019 to 2020
ADVANCED KNOWLEDGE IN PHOTO EDITING, CREATING ASSETS
FOR UI/UX, AND DESIGN FOR ADVERTISING CAMPAIGNS. Function: 3D artist,I was responsible for the art direction and
3D asset modeling of an internal cycling training project, which
worked in conjunction with a real bicycle.
GRAVLAB - Creation and management of virtual games
ADOBE PREMIER
2018 to 2020
BASIC KNOWLEDGE IN VIDEO EDITING FOR
ADVERTISING ON SOCIAL MEDIA. Function: Art Director and 3D artist,As a Art Director, I
contributed to notable projects such as Mini Words and Mini
Tones, which were launched on the Steam and Play Store
platforms by Mans Sana Interactive. Additionally, as a 3D Artist,
SUBSTANCE PAINTER
I was responsible for producing assets on the original game
ADVANCED KNOWLEDGE IN TEXTURING Sonnergy, as well as taking charge of the art direction.
TECHNIQUES AND OPTIMIZATION OF MAP
QUANTITY FOR IMPROVED PERFORMANCE AND
QUALITY.

ETC intercambio -Exchange and Travel Company


February 2017 to April 2017
3DS MAX
BASIC KNOWLEDGE IN SCENE MODELING, Function: Digital marketing, As a web content producer, I
TEXTURING, AND RENDERING. compiled newsletters, maintained the website's artwork, and
created advertising materials, such as banners, cards, social
media content, and artwork for company events, including
promotions for holidays.
SUBSTANCE DESIGNER
INTERMEDIATE KNOWLEDGE IN CREATING
SHADERS FOCUSED ON STREAMLINING TEXTURE
PRODUCTION WITHIN SUBSTANCE PAINTER. SAGA - Game Development, Digital Art and Animation.

2015

UNITY Function: monitoring, I actively participated in classes,


ADVANCED KNOWLEDGE IN SCENE ASSEMBLY FOR providing assistance to the teacher in the classroom,
MOBILE GAMES, ASSET PREPARATION FOR THE PROJECT, clarifying doubts for students, and covering for absent
REAL-TIME LIGHTING, AND LIGHTMAP BAKING. teachers. In addition, I was responsible for givings classes to
students who missed.,

UNREAL
ADVANCED KNOWLEDGE IN PREPARING ASSETS FOR XR,
LANGUAGE
VR, AND AR PROJECTS USING LIGHTMAP TECHNIQUES,
OPTIMIZING THE NUMBER OF MAPS FOR IMPROVED Intermediate level proficiency in English.
PERFORMANCE AND QUALITY, LIGHTMAP BAKING, AND
LIGHTING.

AXIMETRY
BASIC KNOWLEDGE FOR SETTING UP THE STAGE
FOR PRODUCTION AND LIGHTING.

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