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Leonardo_Amadeu_CV_2024
Leonardo_Amadeu_CV_2024
Faculdade Méliès
Formado em 2019
Ensino superior Design de Games e Midia Digital
Faculdade Méliès
janeiro de 2019 - maio 2019
Design Digital
CONTATO
2022 to 2023
RESUME Function: I am responsible for the design, modeling, texturing,
and rendering optimization, with expertise in transforming 3D
I have extensive experience in the 3D elements into pixel art.
field for various market applications
such as games, XR, VR, AR, and Archviz. I
possess specific skills and knowledge of PHYREXI - Multiplayer Game Studio and Game Engine
tools and technologies that are critical in
2022 to 2023
producing high-quality, high-
performance models. Function: Art Director and 3D Artist,In the company, I am
responsible for the art direction of multiplayer games,
developing techniques to streamline production and improve
its quality, considering the budget of each project. Additionally,
SKILLS I participate in the production of 3D models, including
characters, bosses, scenarios, lighting, and optimization.
MAYA
ADVANCED KNOWLEDGE IN MODELING, ASSET OPTIMIZATION, IMXR - Real-Time technologies in 3D and VR.
SCENE ASSEMBLY FOR UNITY OR UNREAL, SCENE OPTIMIZATION,
LIGHTMAP UNWRAPPING, AND UV MAPPING. 2022 to 2023
Function: 3D Artist, I have participated in several company
ZBRUSH projects, including partnerships with Banco Inter, Atlético
Mineiro, MRV, and Sensia. I was responsible for design, lighting,
ADVANCED KNOWLEDGE IN CHARACTER MODELING
scene assembly, and texturing in XR for live projects, social
FOCUSED ON GAMES.
media promotion, and television. I played a crucial role in the
assembly and lighting of the Galo Cast scene in partnership
with Atlético Mineiro. For MRV and Sensia projects, I served as a
BLENDER specialist in optimization, assembly, lighting, and texturing of
INTERMEDIATE KNOWLEDGE IN TEXTURING, LIGHTING, VR apartments.,
RENDERING, OPTIMIZATION, MAP BAKING, AND SCENE
PRODUCTION FOR XR AND VR.
2015
UNREAL
LANGUAGE
ADVANCED KNOWLEDGE IN PREPARING ASSETS FOR XR,
VR, AND AR PROJECTS USING LIGHTMAP TECHNIQUES,
OPTIMIZING THE NUMBER OF MAPS FOR IMPROVED Intermediate level proficiency in English.
PERFORMANCE AND QUALITY, LIGHTMAP BAKING, AND
LIGHTING.
AXIMETRY
BASIC KNOWLEDGE FOR SETTING UP THE STAGE FOR
PRODUCTION AND LIGHTING.