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Cleric (Trickery) 5 Noble

CLASS & LEVEL BACKGROUND PLAYER NAME

Human Lawful Evil


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

- INSPIRATION
STRENGTH
18 +2 30 ft.
11 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 38


0 Strength
DEXTERITY
+2 Dexterity
38
14 +2
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 ● +7 Wisdom
● +4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

15 Total 5
+2 Acrobatics (Dex) SUCCESSES
+2 +4
-1
Animal Handling (Wis)
Arcana (Int)
d8 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE 0 Athletics (Str)

9 ●
+1
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
BLESSING OF THE TRICKSTER.
Sacred Flame DEX 15 2d8 radiant You can use your action to touch a willing
-1 ● +6 Insight (Wis) creature other than yourself to give it advantage
+1 Intimidation (Cha) Light Crossbow +5 1d8+2 piercing on Dexterity (Stealth) checks. This blessing lasts
for 1 hour or until you use this feature again.
WISDOM -1 Investigation (Int)
+4 Medicine (Wis) CHANNEL DIVINITY (1/short rest).
18 -1 Nature (Int) Spell Save DC: 15
Choose one of the following:

- TURN UNDEAD.
+4 Perception (Wis)
+4 Cantrips: light, guidance, thaumaturgy Each undead that can see or hear you within 30
+1 Performance (Cha) feet of you must make a DC 15 Wisdom saving
1st-level (4 slots): charm person, throw. If the creature fails its saving throw, it is
+4 Persuasion (Cha) disguise self, cure wounds, command, turned for 1 minute or until it takes any damage.
CHARISMA
● +2 Religion (Int) detect magic, inflict wounds A turned creature must spend its turns trying to

13 +2 Sleight of Hand (Dex)


2nd-level (3 slots): mirror image, pass
without trace, hold person, enhance ability,
move as far away from you as it can. It also can’t
take reactions. For its action, it can use only the
Dash action or try to escape from an effect that
+2 Stealth (Dex) spiritual weapon, augury
+1 3rd-level (2 slots): blink, dispel magic, prevents it from moving. If there’s nowhere to
+4 Survival (Wis) move, the creature can use the Dodge action.
spirit guardians
SKILLS ATTACKS & SPELLCASTING - INVOKE DUPLICITY.
As an action, you create a perfect illusion of
yourself that lasts for 1 minute, or until you lose
14 PASSIVE WISDOM (PERCEPTION)
CP breastplate armor your concentration. As a bonus action on your
turn, you can move the illusion up to 30 feet.
shield You can cast spells as though you were in the
set of fine clothes illusion’s space, but you must use your own
SP senses. Additionally, when both you and your
Common, Halfling scroll of pedigree illusion are within 5 feet of a creature that can
Light and medium armor
Simple weapons signet ring see the illusion, you have advantage on attack
EP rolls against that creature.
Dragonchess bottle of perfume
GP
100
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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