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Human Cleric (Trickery Domain) 5
Human Cleric (Trickery Domain) 5
- INSPIRATION
STRENGTH
18 +2 30 ft.
11 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
0 PERSONALITY TRAITS
+2 ● +7 Wisdom
● +4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 Total 5
+2 Acrobatics (Dex) SUCCESSES
+2 +4
-1
Animal Handling (Wis)
Arcana (Int)
d8 FAILURES
9 ●
+1
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
BLESSING OF THE TRICKSTER.
Sacred Flame DEX 15 2d8 radiant You can use your action to touch a willing
-1 ● +6 Insight (Wis) creature other than yourself to give it advantage
+1 Intimidation (Cha) Light Crossbow +5 1d8+2 piercing on Dexterity (Stealth) checks. This blessing lasts
for 1 hour or until you use this feature again.
WISDOM -1 Investigation (Int)
+4 Medicine (Wis) CHANNEL DIVINITY (1/short rest).
18 -1 Nature (Int) Spell Save DC: 15
Choose one of the following:
- TURN UNDEAD.
+4 Perception (Wis)
+4 Cantrips: light, guidance, thaumaturgy Each undead that can see or hear you within 30
+1 Performance (Cha) feet of you must make a DC 15 Wisdom saving
1st-level (4 slots): charm person, throw. If the creature fails its saving throw, it is
+4 Persuasion (Cha) disguise self, cure wounds, command, turned for 1 minute or until it takes any damage.
CHARISMA
● +2 Religion (Int) detect magic, inflict wounds A turned creature must spend its turns trying to
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.