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Paladin (Oath of Conquest) 5 Knight

CLASS & LEVEL BACKGROUND PLAYER NAME

High Elf Lawful Evil


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

- INSPIRATION
STRENGTH
19 0 30 ft.
15 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 39


+2 Strength
DEXTERITY
0 Dexterity
39
10 +1
0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

0 ● +4 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

13 Total 5
0 Acrobatics (Dex) SUCCESSES
+1 +1
0
Animal Handling (Wis)
Arcana (Int)
d10 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +5 Athletics (Str)

10 ●
+2
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
DIVINE SENSE (3/long rest). You know the
Warhammer +5 1d8+2 bludgeoning location of any celestial, fiend, or undead within
0 +1 Insight (Wis) 60 feet of you that is not behind total cover. You
● +5 Intimidation (Cha) Javelin (30/120) +3 1d6 piercing also detect the presence of any consecrated or
desecrated place or object.
WISDOM 0 Investigation (Int)
LAY ON HANDS (25). As an action, you can
+1 Medicine (Wis)
12 0 Nature (Int) Spell save DC: 13
touch a creature to restore a number of hit points
to that creature, up to the maximum amount
remaining in your pool. You can expend 5 points
● +4 Perception (Wis) --Spells Prepared-- from your pool to cure one disease or neutralize
+1 1st level (4 slots):
+2 Performance (Cha) one poison affecting the target.
armor of Agathys (5 temp hp)
+2 Persuasion (Cha) command (WIS save) DIVINE SMITE. When you hit a creature with a
CHARISMA bless (3 targets; +1d4 to attacks and saves)
0 Religion (Int)
melee weapon attack, you can expend one spell
searing smite (+1d6 fire)
14 0 Sleight of Hand (Dex)
cure wounds (1d8+2)

2nd level (2 slots):


slot to deal extra radiant damage to the target.
The extra damage is 2d8 for a 1st-level spell slot.
The damage increases by 1d8 if the target is an
0 Stealth (Dex) undead or a fiend.
find steed
+2 ● +4 Survival (Wis) hold person
spiritual weapon (bonus action) DIVINE HEALTH. You are immune to disease.
SKILLS ATTACKS & SPELLCASTING
CHANNEL DIVINITY (1/short rest). Choose one of
these options:
--CONQUERING PRESENCE. As an action, you
14 PASSIVE WISDOM (PERCEPTION)
CP
chain mail force each creature of your choice that you can
shield see within 30 feet of you to make a Wisdom
saving throw. On a failed save, a creature
set of fine clothes becomes frightened of you for 1 minute. The
SP
Common, Elvish signet ring frightened creature can repeat this saving throw at
Dragonchess scroll of pedigree the end of each of its turns, ending the effect on
itself on a success.
Land vehicles EP bedroll --GUIDED STRIKE. Add +10 to one of your attack
All armor and shields rope (50 ft.) rolls.
Simple and martial weapons torch
GP
45 tinderbox DARKVISION (60 ft.)

waterskin FEY ANCESTRY.


PP
You have advantage on saving throws against
being charmed, and magic can’t put you to sleep.

DEFENSE FIGHTING STYLE. While you are


wearing armor, you gain a +1 bonus to AC.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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