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Rogue (Thief) 5 Charlatan

CLASS & LEVEL BACKGROUND PLAYER NAME

Halfling Lawful Evil -


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +4 25 ft.
10 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 38


0 Strength
DEXTERITY
Dexterity
● +7
38
18 ●
+2
+4
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+4 -1 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14 5
● +7 Acrobatics (Dex) Total SUCCESSES
+2 Animal Handling (Wis)
-1
d8 FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE 0 Athletics (Str)

13 ● +6
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
UNCANNY DODGE.
Scimitars (2) +7 1d6+4 slashing When an enemy hits you with an attack, you
+1 -1 Insight (Wis)
can use your reaction to halve the damage.
+3 Intimidation (Cha) Shortbow (80/320) +7 1d6+4 piercing
+1 Investigation (Int)
CUNNING ACTION.
WISDOM
Daggers (2) +7 1d4+4 piercing You can Dash, Disengage or Hide as a bonus
-1 Medicine (Wis) action.
8 +1 Nature (Int) SNEAK ATTACK. Once per turn, you can deal
FAST HANDS.
-1 Perception (Wis) an extra 3d6 damage to one creature you hit
-1 with an attack if you have advantage on the You can use the bonus action granted by your
+6 Performance (Cha) attack roll. The attack must use a finesse or Cunning Action to make a Dexterity (Sleight
a ranged weapon. You don't need advantage of Hand) check, use your thieves’ tools to
● +9 Persuasion (Cha) disarm a trap or open a lock, or take the Use
CHARISMA on the attack roll if another enemy of the
+1 Religion (Int) target is within 5 feet of it, that enemy isn't an Object action.
16 ● +7 Sleight of Hand (Dex) incapacitated, and you don't have
disadvantage on the attack roll. SECOND STORY WORK.
● +10 Stealth (Dex) Climbing does not cost you extra movement.
+3 -1 Survival (Wis)
In addition, when you make a running jump,
the distance you cover increases by a number
SKILLS ATTACKS & SPELLCASTING
of feet equal to your Dexterity modifier.

EXPERTISE.
9 PASSIVE WISDOM (PERCEPTION) Double your proficiency in Stealth and
CP
studded leather armor Persuasion.
silk rope
thieves’ tools DARKVISION (60 ft.)
SP
Common, Halfling, Thieves' Cant caltrops
Light armor LUCKY.
bag of 1,000 ball bearings When you roll a 1 on the d20 for an attack
Simple weapons, hand crossbows, EP soap (2) roll, ability check, or saving throw, you can
longswords, rapiers, shortswords steel mirror reroll the die and must use the new roll.
Thieves' Tools dark clothes with a hood
Disguise Kit GP
40 dice set BRAVE.
Guitar You have advantage on saving throws
acoustic guitar against being frightened.
PP

HALFLING NIMBLENESS.
You can move through the space of any
creature that is of a size larger than yours.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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