Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Barbarian (Zealot) 5 Gladiator

CLASS & LEVEL BACKGROUND PLAYER NAME

Half-orc Lawful Evil


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

- INSPIRATION
STRENGTH
14 +2 40 ft.
16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 50


● +6 Strength
DEXTERITY
+2 Dexterity
50
14 ● +5
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 +1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14 Total 4
+2 Acrobatics (Dex) SUCCESSES
+2 +1
-1
Animal Handling (Wis)
Arcana (Int)
d12 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +6 Athletics (Str)

8 0
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
RAGE (3/long rest).
Greatsword +6 2d6+3 slashing You can enter a rage as a bonus action. Your
-1 +1 Insight (Wis) rage last 1 minute and grants you the following
● +2 Intimidation (Cha) Javelin (30/120) +6 1d6+3 piercing benefits:
- you have advantage on Strength checks and
WISDOM -1 Investigation (Int) saving throws
- when you make a melee weapon attack using
+1 Medicine (Wis)
12 -1 Nature (Int) DIVINE FURY (1/turn). Add 1d6+2 to one attack
Strength, you gain a +2 bonus to the damage roll.
- you have resistance to bludgeoning, piercing,
while raging. The damage is radiant or necrotic. and slashing damage.
● +3 Perception (Wis)
+1
+2 Performance (Cha) RECKLESS ATTACK. You gain advantage on DANGER SENSE.
melee weapon attack rolls using Strength You have advantage on Dexterity saving throws
0 Persuasion (Cha) against effects that you can see.
CHARISMA during this turn, but attack rolls against you
-1 Religion (Int) have advantage until your next turn.
10 +2 Sleight of Hand (Dex)
EXTRA ATTACK. You can attack twice when
WARRIOR OF THE GODS.
Resurrection spells require no material
components when cast on you.
+2 Stealth (Dex) you take the Attack action.
0 +4 Survival (Wis) RELENTLESS ENDURANCE.
When you are reduced to 0 hit points but not killed
SKILLS ATTACKS & SPELLCASTING outright, you can drop to 1 hit point instead. You
can’t use this feature again until you finish a long
rest.
13 PASSIVE WISDOM (PERCEPTION)
CP
lucky charm (non-magical) SAVAGE ATTACKS.
drum When you score a critical hit with a melee weapon
bedroll attack, you can roll one of the weapon’s damage
SP dice one additional time and add it to the extra
Common, Orc rope (50 ft.) damage of the critical hit.
Simple and martial weapons torch
Light and medium armor EP
tinderbox DARKVISION (60 ft.)
Shields waterskin
Disguise Kit
Drum GP
45
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like