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Save or Suck
Save or Suck
Credits
Project Lead: Daniel Kahn
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All other original material in this work is copyright 2023 by Daniel Kahn and published under the
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Table of Contents
How To Use This Book�������������������������������4 3rd Level Spells���������������������������������������������� 14
Close Saves������������������������������������������������������� 4 Bestow Curse..................................................... 14
Close Save Example......................................... 4 Enemies Abound............................................... 14
Creating Your Own Effects............................. 4 Fear...................................................................... 15
Hypnotic Pattern............................................... 15
Optional Rules �������������������������������������������5 Slow..................................................................... 15
Legendary Resistances����������������������������������� 5
4th Level Spells���������������������������������������������� 15
Feat�������������������������������������������������������������������� 5 Banishment........................................................ 15
Reliable Spellcasting........................................ 5 Charm Monster................................................. 16
Magic Items������������������������������������������������������ 5 Confusion........................................................... 16
Gem of Reliable [Spell].................................... 5 Compulsion........................................................ 16
Potion of Reliable Spellcasting...................... 5 Dominate Beast................................................. 17
Class Features�������������������������������������������������� 5 Elemental Bane................................................. 17
Artificer Infusion Option: Replicable Items.5 Phantasmal Killer............................................. 17
Variant Class Feature: Maestro..................... 5 Polymorph.......................................................... 19
Optional Class Feature: Domain Spells ..... 5 5th Level Spells���������������������������������������������� 19
Optional Subclass Feature: Circle Spells... 5 Dominate Person.............................................. 19
Metamagic Option: Reliable Spell................. 5 Geas..................................................................... 20
Eldritch Invocation Option: Eldritch Influence Hold Monster..................................................... 20
Variant Class Feature: Reliable School........ 5 Modify Memory................................................. 20
Reliable Spells List�������������������������������������6 Planar Binding.................................................. 21
Scrying................................................................ 21
1st-Level Spells������������������������������������������������ 6
Temporal Shunt................................................. 22
Animal Friendship............................................ 6
Bane..................................................................... 6 6th Level Spells���������������������������������������������� 22
Cause Fear......................................................... 6 Disintegrate........................................................ 22
Command........................................................... 7 Eyebite................................................................. 22
Compelled Duel................................................. 7 Flesh to Stone.................................................... 23
Charm Person................................................... 7 Mass Suggestion............................................... 23
Earth Tremor..................................................... 7 7th Level Spells���������������������������������������������� 23
Ensnaring Strike............................................... 7 Divine Word....................................................... 23
Entangle.............................................................. 8 Tether Essence.................................................. 24
Faerie Fire.......................................................... 8 8th Level Spells���������������������������������������������� 24
Snare................................................................... 8 Antipathy/Sympathy......................................... 24
Tasha’s Caustic Brew....................................... 8 Dominate Monster............................................ 25
Tasha’s Hideous Laughter............................... 9 Feeblemind......................................................... 25
2nd-Level Spells����������������������������������������������� 9 Scatter................................................................. 25
Blindness/Deafness......................................... 9 9th Level Spells���������������������������������������������� 26
Calm Emotions.................................................. 9 Imprisonment.................................................... 26
Crown of Madness............................................ 9 Mass Polymorph............................................... 27
Earthbind............................................................ 9 Weird................................................................... 27
Enlarge/Reduce................................................. 10
Enthrall............................................................... 10
Hold Person....................................................... 11
Levitate................................................................ 11
Maximilian’s Earthen Grasp.......................... 11
Phantasmal Force............................................. 11
Pyrotechnics...................................................... 12
Suggestion.......................................................... 12
Vortex Warp....................................................... 13
Zone of Truth..................................................... 13
TABLE OF CONTENTS 3
How To Use This Book
Changing the game with close saving throws.
Introduction
Magic and spells are at the center of D&D,
Close Save Example
For example, if a druid player character with a
spellcasting DC of 13 casts animal friendship
invoking unforgettable fantasy. All too often, these on a lion and the lion gets a result of 15 on its
amazing moments become terribly unsatisfying Wisdom saving throw, the lion has made a close
when a creature succeeds on a saving throw. save, rather than a full save, which normally
Other than spells that mainly do damage, most would allow the lion to ignore the druid’s attempt
spells in fifth edition do absolutely nothing when to charm it. The lion thus suffers the close save
a creature succeeds on its save, leaving the player effects of the variant spell in this supplement (see
feeling that both a precious in-game resource and “Reliable Spells List”). Only if the result had been
real-life time were utterly wasted. In discussions 18 or more (exceeding the DC by at least five)
of the fifth edition ruleset, this is often referred would the lion have achieved a full save against
to as “save or suck.” This book introduces a new the spell’s effects. If the lion had a result of 12
mechanic to help remedy this situation called a or less, it would suffer the effects of the spell as
“close save.” normal.
Variant Spells
The following spells are variants of spells found in
won’t become hostile to you as long as you
don’t move closer to it or otherwise spook or
threaten it, but it is not charmed. If you or one of
the Basic Rules, Explorer’s Guide to Wildemount, your companions harms the target, the spell ends.
Player’s Handbook, Tasha’s Cauldron of Bane
Everything, and Xanthar’s Guide to Everything. 1 Action, Duration: Concentration, up to 1 minute
The text of these spells has been modified from
the original to incorporate a potential close save Up to three creatures of your choice that you can
outcome of the saving throw. The intention of this see within range must make Charisma saving
spell list is to address spells that have no effect throws. On a failed save, whenever a target
on a successful save. Changes to these spells are makes an attack roll or a saving throw before the
shown in bold text. spell ends, the target must roll a d4 and subtract
To be concise, only the main body of the spell the number rolled from the attack roll or saving
is shown. Beneath each spell’s name, the casting throw. On a close save, whenever a target
time is indicated followed by their duration. makes an attack roll or saving throw before
the spell ends, the target subtracts 1 from the
1st-Level Spells result of the attack roll or saving throw.
The following are variant 1st-level spells: Cause Fear
1 Action, Duration: Concentration, up to 1 minute
Animal Friendship
1 Action, Duration: 24 hours
You awaken the sense of mortality in one creature
you can see within range. A Construct or an
This spell lets you convince a Beast that you Undead is immune to this effect. The target must
mean it no harm. Choose a Beast that you can make a Wisdom saving throw. On a failure, it
see within range. It must see and hear you. If becomes frightened of you until the spell ends.
the Beast’s Intelligence is 4 or higher, the spell On a close save, the target cannot willingly
fails. Otherwise, the Beast must make a Wisdom move closer to you until the end of its next turn.
saving throw. On a failed save, it is charmed The frightened target can repeat the saving throw
by you for the spell’s duration. On a close save, at the end of each of its turns, ending the effect on
the target is convinced that you are not an itself on a success.
imminent threat for the spell’s duration. It
Confusion Behavior
d10 Behavior
1 The creature uses all its movement to move in a
random direction. To determine the direction, roll a d8
and assign a direction to each die face. The creature
doesn’t take an action this turn.
2–6 The creature doesn’t move or take actions this turn.
Save or Suck?
Tired of casting save or suck spells in D&D 5e only
to have them fail and waste your turn? Check out
this book’s innovative solution: variant spells that
have lesser effects on close saves, making them
more reliable and satisfying to use. With expert
advice and practical tips, this guide will help you
take your spellcasting game to the next level. Curse of Strahd Out of the Abyss