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Initialize engine version: 5.6.

2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU (ID=0x25a0)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 31.0.15.3209
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\JABro\Downloads\ACTX-
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dangerous forest 1.1A (UNCEN 3.1)[ENG]\Alps and the Dangerous forest_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
dangerous forest 1.1A (UNCEN 3.1)[ENG]\Alps and the Dangerous forest_Data\Managed\
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dangerous forest 1.1A (UNCEN 3.1)[ENG]\Alps and the Dangerous forest_Data\Managed\
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Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
dangerous forest 1.1A (UNCEN 3.1)[ENG]\Alps and the Dangerous forest_Data\Managed\
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Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
dangerous forest 1.1A (UNCEN 3.1)[ENG]\Alps and the Dangerous forest_Data\Managed\
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Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
dangerous forest 1.1A (UNCEN 3.1)[ENG]\Alps and the Dangerous forest_Data\Managed\
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Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
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UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
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Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
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Loading C:\Users\JABro\Downloads\ACTX-
RabbitAlps_and_the_dangerous_forest_1.1A_UNCEN_3.1ENG\[ACT][X-Rabbit]Alps and the
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Loading C:\Users\JABro\Downloads\ACTX-
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<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 120Hz; virtual: 3840x1080 at -1920,0
<RI> Initialized touch support.
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: ManC_Sakasa_H : FSM

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: sperm_sakasa(Clone) : FSM

(Filename:
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(Filename:
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Line: 51)

FSM not Preprocessed: sperm_sakasa(Clone) : FSM

(Filename:
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Line: 51)

FSM not Preprocessed: SandDust_LargeAndLong(Clone) : FSM

(Filename:
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Line: 51)

FSM not Preprocessed: Rope : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hound_Area3 : FSM


(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadLevel: Stage01_04

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 14.055300 ms
FSM not Preprocessed: SpiderNet : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Range : Rope System

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Jump

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Movement

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: MecAnim_Alpus : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 445 unused Assets to reduce memory usage. Loaded Objects now: 4811.
Total: 109.955498 ms (FindLiveObjects: 0.513400 ms CreateObjectMapping: 0.817500 ms
MarkObjects: 97.150398 ms DeleteObjects: 11.471200 ms)

No cinematic targets added to the list


0x01232A2B (Alps and the Dangerous forest)
0x0123415B (Alps and the Dangerous forest)
0x0112660B (Alps and the Dangerous forest)
0x00E28A5A (Alps and the Dangerous forest)
0x00E28D8A (Alps and the Dangerous forest)
0x010DBB2C (Alps and the Dangerous forest)
0x06842C05 (Mono JIT Code) (wrapper managed-to-native)
UnityEngine.DebugLogHandler:Internal_Log
(UnityEngine.LogType,string,UnityEngine.Object)
0x06842BA6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat
(UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06842A69 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0F49A201 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
0x19FEB776 (Mono JIT Code)
Com.LuisPedroFonseca.ProCamera2D.ProCamera2DCinematics:Play ()
0x19FEB70C (Mono JIT Code)
Com.LuisPedroFonseca.ProCamera2D.ProCamera2DCinematics:Toggle ()
0x19FEB6B1 (Mono JIT Code) ProCamera2DCinematicsToggleAction:OnEnter ()
0x19F2B145 (Mono JIT Code) HutongGames.PlayMaker.FsmState:ActivateActions (int)
0x19F2AF06 (Mono JIT Code) HutongGames.PlayMaker.FsmState:OnEnter ()
0x19F2AE26 (Mono JIT Code) HutongGames.PlayMaker.Fsm:EnterState
(HutongGames.PlayMaker.FsmState)
0x19F2AD03 (Mono JIT Code) HutongGames.PlayMaker.Fsm:SwitchState
(HutongGames.PlayMaker.FsmState)
0x19F2ABD8 (Mono JIT Code) HutongGames.PlayMaker.Fsm:UpdateStateChanges ()
0x19FEB3F9 (Mono JIT Code) HutongGames.PlayMaker.Fsm:OnTriggerEnter2D
(UnityEngine.Collider2D)
0x19FEB2CD (Mono JIT Code) PlayMakerTriggerEnter2D:OnTriggerEnter2D
(UnityEngine.Collider2D)
0x19FEB347 (Mono JIT Code) (wrapper runtime-invoke)
<Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x100F18F9 (mono) mono_set_defaults
0x1005D868 (mono) mono_runtime_invoke
0x00F770D0 (Alps and the Dangerous forest)
0x00F73B42 (Alps and the Dangerous forest)
0x0111DDE5 (Alps and the Dangerous forest)
0x00BA58CD (Alps and the Dangerous forest)
0x00BA02F2 (Alps and the Dangerous forest)
0x00F34544 (Alps and the Dangerous forest)
0x00F3FB33 (Alps and the Dangerous forest)
0x00F65CD3 (Alps and the Dangerous forest)
0x00E4CBAE (Alps and the Dangerous forest)
0x00A9736A (Alps and the Dangerous forest)
0x0126C048 (Alps and the Dangerous forest)
0x012A9CC4 (Alps and the Dangerous forest)
0x76837BA9 (KERNEL32) BaseThreadInitThunk
0x773CC10B (ntdll) RtlInitializeExceptionChain
0x773CC08F (ntdll) RtlClearBits

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hound : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadLevel: Stage01_05

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.468800 ms
FSM not Preprocessed: Gross (1) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: MecAnim_Alpus : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Range : Rope System

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gross : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gross (2) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: GROSS : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Jump

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Movement

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 485 unused Assets to reduce memory usage. Loaded Objects now: 3596.
Total: 145.615692 ms (FindLiveObjects: 0.502400 ms CreateObjectMapping: 0.680000 ms
MarkObjects: 137.454895 ms DeleteObjects: 6.973900 ms)

LoadLevel: Stage01_06

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.375100 ms
FSM not Preprocessed: ToNextLevel : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: ManA_InPos : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Arrived : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Predalant : Mover

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Alps_Out : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: GetOut : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: FirstEV : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: ManA_InPos (1) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Enter_the_cave : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: ThatWasClose : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Enter : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: AlpsStop : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: HereComesHound : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Predalant_HitRock : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Surprise : Surprise

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: BridgeWalker : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: CaveManager : FSM


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Range : Rope System

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: MecAnim_Alpus : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Jump

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Movement

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: SpikeTurtle : Move

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: BridgeEV : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: WellcomeBack : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: ManA_Reverser : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: ManA_Coming : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: AlpusInPos : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 7703.
Total: 148.327499 ms (FindLiveObjects: 1.716800 ms CreateObjectMapping: 1.213200 ms
MarkObjects: 136.784897 ms DeleteObjects: 8.607699 ms)

FSM not Preprocessed: Controler : Move

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: SandDust_LargeAndLong(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Chaser : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: SandDust_Short(Clone) : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a shake preset with the name: Crash


0x01232A2B (Alps and the Dangerous forest)
0x0123415B (Alps and the Dangerous forest)
0x0112660B (Alps and the Dangerous forest)
0x00E28A5A (Alps and the Dangerous forest)
0x00E28D8A (Alps and the Dangerous forest)
0x010DBB2C (Alps and the Dangerous forest)
0x06842C05 (Mono JIT Code) (wrapper managed-to-native)
UnityEngine.DebugLogHandler:Internal_Log
(UnityEngine.LogType,string,UnityEngine.Object)
0x06842BA6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat
(UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06842A69 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0F49A201 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
0x19FF8CBE (Mono JIT Code)
Com.LuisPedroFonseca.ProCamera2D.ProCamera2DShake:ShakeUsingPreset (string)
0x19FF8987 (Mono JIT Code) ProCamera2DShakeWithPresetAction:OnEnter ()
0x19F2B145 (Mono JIT Code) HutongGames.PlayMaker.FsmState:ActivateActions (int)
0x19F2AF06 (Mono JIT Code) HutongGames.PlayMaker.FsmState:OnEnter ()
0x19F2AE26 (Mono JIT Code) HutongGames.PlayMaker.Fsm:EnterState
(HutongGames.PlayMaker.FsmState)
0x19F2AD03 (Mono JIT Code) HutongGames.PlayMaker.Fsm:SwitchState
(HutongGames.PlayMaker.FsmState)
0x19F2ABD8 (Mono JIT Code) HutongGames.PlayMaker.Fsm:UpdateStateChanges ()
0x19F2BFD9 (Mono JIT Code) HutongGames.PlayMaker.Fsm:DoTransition
(HutongGames.PlayMaker.FsmTransition,bool)
0x19F2BCBF (Mono JIT Code) HutongGames.PlayMaker.Fsm:ProcessEvent
(HutongGames.PlayMaker.FsmEvent,HutongGames.PlayMaker.FsmEventData)
0x19F2B7CC (Mono JIT Code) HutongGames.PlayMaker.Fsm:Event
(HutongGames.PlayMaker.FsmEventTarget,HutongGames.PlayMaker.FsmEvent)
0x19F2B71F (Mono JIT Code) HutongGames.PlayMaker.Fsm:Event
(HutongGames.PlayMaker.FsmEvent)
0x19FF3E5A (Mono JIT Code) HutongGames.PlayMaker.Fsm:Event (string)
0x19FF3E12 (Mono JIT Code) PlayMakerFSM:SendEvent (string)
0x19FEB347 (Mono JIT Code) (wrapper runtime-invoke)
<Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x100F18F9 (mono) mono_set_defaults
0x1005D868 (mono) mono_runtime_invoke
0x00F770D0 (Alps and the Dangerous forest)
0x00F73B42 (Alps and the Dangerous forest)
0x00B2640F (Alps and the Dangerous forest)
0x00B264E6 (Alps and the Dangerous forest)
0x00B2A1D7 (Alps and the Dangerous forest)
0x00B2A8AA (Alps and the Dangerous forest)
0x00B3B761 (Alps and the Dangerous forest)
0x00B3D492 (Alps and the Dangerous forest)
0x0110BD2C (Alps and the Dangerous forest)
0x0110CA69 (Alps and the Dangerous forest)
0x00A9736A (Alps and the Dangerous forest)
0x0126C048 (Alps and the Dangerous forest)
0x012A9CC4 (Alps and the Dangerous forest)
0x76837BA9 (KERNEL32) BaseThreadInitThunk
0x773CC10B (ntdll) RtlInitializeExceptionChain
0x773CC08F (ntdll) RtlClearBits

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadLevel: Stage01_07

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 10.533700 ms
FSM not Preprocessed: Ogre_Stopper2 : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nut_Failed_InPos : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Jump

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Player : Movement

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ogre_Found : FSM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Unloading 1222 unused Assets to reduce memory usage. Loaded Objects now: 6176.
Total: 135.321304 ms (FindLiveObjects: 0.914200 ms CreateObjectMapping: 0.972600 ms
MarkObjects: 106.344398 ms DeleteObjects: 27.086201 ms)

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Setting up 8 worker threads for Enlighten.


Thread -> id: 6df4 -> priority: 1
Thread -> id: a30 -> priority: 1
Thread -> id: 69f4 -> priority: 1
Thread -> id: 3af8 -> priority: 1
Thread -> id: 50c4 -> priority: 1
Thread -> id: 6474 -> priority: 1
Thread -> id: 6fdc -> priority: 1
Thread -> id: 1a80 -> priority: 1

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