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Photo Paint Lesson 4
Photo Paint Lesson 4
Complete the project, use the notes below to help you learn techniques for working with the
software.
Samples
An animated gif is created by drawing,, and then playing a series of images fast enough that
objects appear to be moving. Animated GIF files contain one or more images that display
sequentially to produce an animated effect, much like a traditional cartoon flipbook. You can add
as many images to an animation as your computer memory allows. More images with smaller
movements provide smoother motion, but create larger files and longer download times.
Animations are a tricky balance of the number of frames (fewer frames = choppier animation)
and the length of time to download them (more frames = longer download time).
Photo Paint lets you create a gif animation, by inserting pictures frame by frame, until you build
an animated graphic. The pictures that you insert can either be drawn directly in Photo Paint, or
you can draw them in Corel Draw, and copy/paste them frame by frame into Paint. Once you are
done, your movie is saved as a .gif file, which makes it into a nice small file size.
Example:
Click on File/New
Choose a color mode
Choose a paper color
Set the dimensions of the image (no
bigger than 4 x 5 inches or 5 x 4
inches).
Set the resolution to about 96 dpi.
Click on the Create a movie check
box
Type in the number of frames to
include in the animation (start with
10, you can always add more later)
Choose Page Setup and change your page to the SAME SIZE and RESOLUTION as
your photo Paint page
Start by drawing a background for your image that fills the entire page (even if it is just a
white rectangle)
Try copying and pasting it into frame 1 in Paint to make sure it's the same size. If not,
resize the photo paint paper size so the image from Corel draw is exactly the same size.
DO NOT resize the corel draw image, or your animation will appear to jump around.
In Corel Draw, draw the image for your first frame
Use Edit/Select All or the selection tool to SELECT your OBJECTS and the
BACKGROUND
Copy them
Go to Photo Paint and PASTE them into your FIRST FRAME
From the 1st frame choose, objects/Merge with background (if you skip this step, your
image will appear on all the frames)
In Corel Draw, draw the image for your 2nd frame (it might be easier to have several
pages of images in Corel Draw, so you can back up a few steps if you need to- just copy
and paste your original image to a new page and change that one instead of the original)
Copy and Paste your objects and background into FRAME 2 in Paint
From the 2nd frame, choose objects/merge with background
REPEAT the above steps for as many frames as you need
When you are done adding all your frames, choose File/Export then choose .gif as the
file type. Your animation is now ready for putting on a Web Page.
You can use the controls in the Movie menu or the controls at the bottom of the movie window
to view your animation and navigate through its frames.
By Nathan Segal
Animated GIFs can add a great deal to your project and are a favorite item in online advertising, where
one creates banners of various types. In this tutorial we will create a GIF animation using CorelDRAW
and PHOTO-PAINT.
To elaborate, for this animation, we will create a master size of 728x90 pixels, which we will
maintain throughout the entire animation. Note the number of pages on the bottom left of the
screen shot.
Here is the sequence of images that we will use for the animation.
The next step is to go to each page and make sure all the elements are selected (Ctrl+A). From
there go to File: Export (Ctrl+E). In the list at the bottom of the dialog box, make sure that the
Selected only checkbox is enabled. In the Save as type popup, choose PNG and click on Export.
Note: Save each image in sequence. i.e. frame1.png, frame2.png. All of these images need to be
stored in the same folder.
This brings up the Convert to Bitmap dialog box. In this step, there are several things to observe:
Make sure the dimensions match the size of your animation, in this case 728x90 with a screen
resolution of 96 pixels/inch
Enable the Maintain Aspect ratio checkbox
Enable the Anti-aliasing checkbox
Set the Color mode to RGB Color 24-bit
NOTE: Do not save palleted 8-bit files. These won't work in an animation. You must start with 24-bit files
first, then save those as an animated GIF once the sequence is complete. Now that we have saved the
images as bitmap files, we now need to launch the PHOTO-PAINT application, which is a bitmap image
editor.
To get started, click on File: Open. Choose the folder where the file is stored and double-click on
it. When it opens in PHOTO-PAINT, go to Movie: Create from document in the menu bar. The
image is now the first frame.
This also brings up the Movie docker on the right of the workspace. Note that at the right side of
the image, the time is set to 200ms.
We will now add frames to the animation coming directly from the image files without opening
them first. To do this, go to the main menu and click on Movie: Insert from file.
This brings up the Open an Image dialog box. Choose the file (frame2.png) and click on Open.
This brings up the Insert File dialog box, which governs the position of the frame in the
animation. Here, we want to accept the default setting settings, which are:
Insert: After
Frame: 1
Click on OK to accept.
Continue using this process to load all the frames. Here is what the Movie docker looks like with
all the frames loaded.
To get a feeling for the animation, click on the Play button at the top of the Movie docker
window. The animation will play back in the active window area at a consistent frame rate of
200ms. After some experimenting, I changed the frame rates to:
Frame1: 2,500ms
Frame2: 200ms
Frame3: 200ms
Frame4: 200ms
In the Movie docker are 13 frames. This is because I loaded frames two through four, four times to
create a blinking effect in the animation.
Transparency: None
Enable Use global (uses the same color palette for all frames)
Frame Delay: For the first frame, I used 250/100 of a second, for frames two to four, 20/100 of a
second (these were set in a previous step and do not need to be changed here).
Conclusion
You have now learned the basics of how to create GIF animations with CorelDRAW and PHOTO-PAINT.
There is much more that you can do. I invite you to explore this process in more depth.
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Thank you so much for this tutorial, man i just love designing and learning new things!!
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This is great but my animation is hiden under my first frame. How do I fix that?
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yes. I have the same problem... when playingback or in exporting box, my first
frame replaces all the others...? where is the catch? I checked everything....
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Thank you, I was looking for ages to find thre easiest way to create animated gifs with
corel draw. We design websites and we use corel draw but this feature I needed to learn.
It looks a bit complicated, thec detour via png but once we get the hang of it it is quick.
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I make neon signs and sometimes a client really needs to visualize the flashing sequence
of multiple neon tubes. This tutorial just helped me design an emailable sequence gif that
convinced my customer how his signs will look when flashing. thank you for the
tutorial... I'm pretty good with Corel but could not figure out PhotoPaint.
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Why dont you just use the photoshop to make a gif file? Is it not the perfect
choice of making it? I have seen some of the sample gif images have been done in
photoshop in www.clippingpathindia.com website and I did find them good
enough.
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