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2024_Altered_TCG_Deck_Muna_PRINT_PLAY_LETTER
2024_Altered_TCG_Deck_Muna_PRINT_PLAY_LETTER
0 0
3 3
2 2
RESERVE PP LANDMARKS PP
0 1 1
3 0 0
2 0 0
J I gain Anchored. (During Rest, I don't J I gain Anchored. (During Rest, I don't
H Each player draws a card.
go to Reserve and I lose Anchored.) go to Reserve and I lose Anchored.)
1 1 1
0 1 1
0 1 1
J I gain Anchored. (During Rest, I don't J I gain Anchored. (During Rest, I don't J I gain Anchored. (During Rest, I don't
go to Reserve and I lose Anchored.) go to Reserve and I lose Anchored.) go to Reserve and I lose Anchored.)
1 3 3
1 1 1
1 3 3
3 5 5
1 5 5
3 3 3
5 3 3
5 2 2
3 2 2
3 4 4
2 4 4
2 4 4
4 3 3
4 3 3
4 3 3
J I gain Anchored. (During Rest, I don't J I gain Anchored. (During Rest, I don't
go to Reserve and I lose Anchored.) go to Reserve and I lose Anchored.)
3
3
3
Up to two target Characters each gain 1 boost. (A Up to two target Characters each gain 1 boost. (A
J I gain Anchored. (During Rest, I don't boost is a +1/+1/+1 counter. Remove it boost is a +1/+1/+1 counter. Remove it
go to Reserve and I lose Anchored.) when it leaves the Expedition zone.) when it leaves the Expedition zone.)
Up to two target Characters each gain 2 boosts. (A Target Character with Hand Cost 3 or Target Character with Hand Cost 3 or
boost is a +1/+1/+1 counter. Remove it less gains Anchored. (During Rest, I less gains Anchored. (During Rest, I
when it leaves the Expedition zone.) don't go to Reserve and I lose Anchored.) don't go to Reserve and I lose Anchored.)
2 Meditation Training
3 Spell - Boon