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2840-Article Text-12018-1-10-20221228
2840-Article Text-12018-1-10-20221228
Received October. 10, 2022; Revised November. 18, 2022; Accepted December. 07, 2022.
Abstract: The human brain is a complex structure that allows us to encode and decode
various stimuli that incorporate the five senses. In the case of children with dyslexia,
this information processing performs inefficiently which resulted in reading, spelling,
and/ or writing difficulties. Other related difficulties, such as memorizing, organizing,
sequencing, and motor skills deficiency, may also be present. This specific learning dif-
ference is a lifetime challenge that cannot be cured, but it can be overcome through
structured interventions. For many years, the multi-sensory approach utilized visual,
auditory, and kinesthetic-tactile to trigger the senses, which is well known as one of the
most compelling aspects of instruction for dyslexic students. By simultaneously train-
ing the brain through the senses, it is hypothesized that this approach can enhance the
phonetical ability in a more effective and meaningful way through the implementation
of an interactive learning kit for dyslexia. This paper is an initial phase of long-term
research about an interactive learning kit for dyslexia. It includes the analysis of a
multi-sensory approach and how it can be implemented in the design and development
process in the next phase.
As dyslexia is a large spectrum learn- and an English educator who is also a par-
ing difficulty, each individual most proba- ent with a child with dyslexia. These in-
bly exhibits different symptoms and has a terviews as an initial step of this research
distinctive way to overcome them. Though were performed between March to May
these challenges have a great possibility to 2022 then continued with the design and
persist into adolescence, adulthood, and development process from June to Octo-
even a lifetime, a previous study claimed ber 2022. In the next phase of research,
that dyslexia is not linked with intelligence the multi-sensory learning kit should be
(Oga, 2012). Most of them are at least av- examined in detail through quantitative
erage or above the average IQ level and method to measure the impact resulted
possessed strong vision in creative work, to the learning improvement of children
storytelling, and problem-solving. Nev- with dyslexia.
ertheless, if their challenges are not sur-
mounted properly, they will not be able to The rationale for using qualitative
adapt and perform well academically and method in the first phase of research is
socially. In this case, the learning envi- because dyslexia is still understudied and
ronment and the method of intervention can be considered an unseen phenome-
are highly substantial in supporting peo- non in Indonesia. Most of the people with
ple with dyslexia. dyslexia are undiagnosed and labeled as
simply lazy, inattentive, and lack of mo-
According to that background, this tivation which resulted in skepticism and
research aims to be the first step of full disgrace. In this regard, the questionnaire
research about learning kits for children is considered less ineffective as the aware-
with dyslexia. Therefore, this research ness level in Indonesia is still concerning
seeks to answer the following question: and there is low probability to find chil-
dren who are affected by dyslexia.
1. How to analyze and implement a
multi-sensory approach to improve pho- 1. Dyslexia Center Indonesia
nemic awareness of children with dyslex-
ia? The initial interview was addressed to
Dyslexia Center Indonesia’s founder, Dr.
2. How to incorporate storytelling Eng. Sumarsono, S. T., M.T., OCP who
and augmented reality to enhance the in- is also a registered educational therapist
teractivity level and fun aspects of devel- in Pearson Clinical Education (US and
oping a learning kit for dyslexia? UK) and RETA (Singapore). This inter-
view aims to gain a deeper understanding
of the research on dyslexia in Indonesia,
Methodology recommended assessment and learning
methods, also learning difficulties that
Based on the research questions men- are faced by people with dyslexia, espe-
tioned above, a sequential exploratory de- cially in reading, spelling, and writing.
sign method was implemented (Creswell,
2014). In this first phase, a qualitative Based on the method applied in DCI,
method was conducted as the key basis to there are five steps performed on peo-
examine the hypothesis and implement ple with dyslexia: screening, assessment,
the multi-sensory approach, storytelling, consultation, intervention and monitor-
and augmented reality in a learning kit for ing. In many cases, dyslexia overlaps with
dyslexia to answer the research questions. many other disabilities, such as dysgraph-
In collecting all data needed, two in-depth ia, dyscalculia, ADHD, autism, and oth-
interviews were performed with an educa- ers. Therefore, most of them are often un-
tional therapist from a dyslexia association diagnosed as dyslexia is not well termed
augmented reality, this research tried to of people with dyslexia as seen in Figure
implement augmented reality to stimulate 2. In this regard, the usage of pure white
visual, auditory, and tactile senses in the as the usual background color was then
learning process so this learning kit can replaced with broken white/ cream. The
be advantageous to children and parents paper material was also matte enough to
from any background. avoid any reflective effects as they tend
to distress dyslexia’s reading experience
On the other hand, storytelling also (Rello, 2012).
added to the learning process to intrigue
the level of curiosity and engagement of
the users which are children with dyslex-
ia. This is also aligned with the interview Figure 2. Color Palette for Dyslexia
result with Riana as an English educator (Source: Personal research documentation)
and also a parent of a child with dyslex-
ia which stated that the implementation
of storytelling in connecting the shape 2. Typography
and sound of a word to the meaning of a
word is undoubtedly essential. In this re- Referring to a past study by Rello,
gard, storytelling can be embedded in the Pielot, & Marcos (2016), the most prom-
design to make the child empathize more inent factors which led to quick reading
with the word which resulted in a long- speed, short fixation time, and more pre-
term remembrance and deeper compre- cise spelling were the font size and font
hension level. type. It was suggested to use as largest
font size possible and avoid using less
than 12 pt for the body text. Moreover, all
Result alphabet and words were also presented
in lowercase and regular (no italic/ bold)
Based on the mentioned hypothesis, with wide spacing between lines and al-
the objective of this research is to imple- phabets to avoid any further confusion.
ment visual storytelling in multi-sensory Any effects, such as drop shadow, bevel,
flash cards equipped with augmented re- and gradient were also averted.
ality to support children with dyslexia to
read, write, and spell 26 alphabets and Aside from that, it was recommend-
their related words. All cards are sized 5 ed to use Comic Sans, Arial, and other
x 6.5 cm and two-sided, the front side is sans-serif fonts. In this case, the flash-
the alphabet and the back side consists of cards used Quicksand Regular which is
4 words that are associated with the point- a sans-serif font but hasn’t yet been ob-
ed alphabet. In designing the flashcards, served by other studies. Quicksand as
there are several considerations need to seen in Figure 3, also has a unique letter
be adjusted to ensure they are suitable for ‘a’ which is similar to handwriting and
children with dyslexia and can support the also shows mirroring features among ‘i’,
learning process in a meaningful way: ‘l’, ‘j’, ‘t’, ‘b’, and ‘d’ which is presumed
as difficult to be distinguished by people
1. Color with dyslexia. The other aim of this re-
search is also to prove this claim. To ease
Based on the BDA Dyslexia Guide 2018 the reading experience, there are also
and the comparative study done by Yo- thin horizontal lines as the guidance grid
liando (2020), highly contrasting colors to help the children with dyslexia to read
should be avoided, and warm pastel colors and copy the alphabet.
such as peach, cream, and orange could
significantly improve the reading speed
of the alphabet card, there is storytelling of this research. The testing will utilize
embedded to facilitate parents to explain quantitative method to measure the con-
the meaning of each alphabet card and crete impact of recalling ability, learning
its related words. For example, in Figure duration, and enjoyment level of users in
4 below, there are 4 words described: hat, a long term.
hand, horse, and house. Instead of illus-
trating each object separately, a single il-
lustration is used so the parents can freely
create a freestyle story, such as The Ranch
Owner and His Beautiful Horse.
Discussion
Throughout this research, there are
several findings that will be a notable
consideration in the next phase of the
research. Firstly, the multi-sensory ap-
proach scientifically plays a major role in
the learning process, especially for dys-
Figure 4. Flashcard Design AR lexia. The implementation of storytelling
(Source: Personal research documentation) and augmented reality is also hypoth-
esized to be beneficial to raise phone-
mic awareness of children with dyslexia.
On the front side of the alphabet card, Though all of these key points are well
there is also a play button, where users can carried out in the learning kit, the result
learn to trace the alphabet on their device. still needs to be processed, discussed, and
This feature was implemented to enhance evaluated conscientiously. Therefore, the
the tactile sense of the users and also result of this research can be addressed as
improve their ability to print and write. the ensuing learning method of dyslexia
Moreover, the card will also be printed which not just utilize the conventional
using the spot-UV finishing so they can way of multi-sensory approach, but also
physically feel the alphabet’s shape. employ storytelling and augmented real-
The overall feature of the AR flash- ity at the same time.
cards is currently still undergoing the Al- As dyslexia is not equally perceived
pha Test for children 5-7 years old in gen- in Indonesia compared to US and UK
eral and the Beta Test to dyslexia children countries, there are limited resources and
with the help of dyslexia association in studies to support this research. There
Indonesia and Malaysia in the next phase were also several shifted variables along
the process caused by the different stand- and distribution phase. The result from
points from several past research com- this analytical paper then should be ex-
pared to the current suggestions. Those amined further to collect quantitative
differences could be a beneficial factor and also qualitative measurements of the
that enriches the product or an unfavor- improvement in reading, writing, and
able factor depending on the execution of spelling skills of 5-7 years-old children
this research. with dyslexia, impacted by multi-sensory
learning kit which covered visual, audito-
To ensure that this learning kit is ac- ry, and tactile experience through story-
cessible for people with dyslexia from telling and augmented reality.
any background, there are also some ad-
justments needed, especially in the dis-
tribution and publication strategy in the
near future through collaboration with References
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al foundation based in Malaysia and also Dyslexia style guide. Retrieved from
Dyslexia Center Indonesia as a specialist www.bdadyslexia.org.uk (Accessed 22
educator in dyslexia and plays a key role August 2020).
to verify the validity of the learning con-
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the benefits of this learning kit to as many proach to reading skills of dyslexic
people as possible in any country, espe- students”. IOSR Journal of Human-
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Loftus, T. (2009). Supporting students
with dyslexia: practical guidelines for
Conclusion institutions of further and higher ed-
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