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Fruit_Tree_Rules
Fruit_Tree_Rules
Setup:
Add “Fruit Seeds” +1 space to the board.
Any Space that says “Sow” now becomes “Sow and/or Plant”
o We allow planting multiple and sowing multiple at the same time, as
you have always been allowed to sow multiple if you have them.
Any space or card that says “Bake Bread” now becomes “Bake Bread and/or
Bake Pie”
Add Pie oven, Cider Press & Pruner major improvements to the major
improvement deck.
The “Breeding” phase of the harvest now becomes the “Breeding/Growing”
phase.
Harvest:
Field Phase - Add 1 Fruit onto each Fruit Tree tile (from the supply)
1. (Again, this Fruit may be picked at any time).
2. Fruit is going onto the tile as wheat and vegetables are removed
from planted fields.
Feeding Phase – Nothing changes, feed your family.
Breeding/Growing Phase – Each Fruit Tree tile grows.
1. +1 wood is added to the tile that has 0 or 1 wood on it.
Fruit Trees
2. +2 wood is added to a tile that has 2 wood and at least one fruit on it.
3. Fruit Tree tiles inside of pastures: do not change the number of
animals that may be contained in the pasture.
4. Stables and Fruit trees may not be on the same farmyard space.
5. If you produce an animal inside of the pasture with a Fruit Tree tile
& it has a Fruit on it; your animals consume 1 fruit and produce
twins this harvest. (You cannot rearrange your animals to produce
multiple twins from the same Fruit Tree tile).
Additional Rules:
At any time, you may cut down your “Fruit Tree”
o Return the Fruit Tree tile to the supply
o All wood & fruit tokens are added to the player’s supply.
o +1 wood from the supply (for the fruit tree tile).
You can bake pie on all spaces that say “Bake Bread”; you receive the same
amount of food as a grain unless otherwise specified (Pie Oven).
Scoring:
Spaces with “Fruit Tree” tiles are considered used during scoring.
Points are as follows:
1. -1 Point for no Fruit at the end of the game.
2. 1 Point for each Fruit at end of game, max of 4 points (Same as
vegetables).
3. 1 Bonus Point for each Fruit Tree tile inside of a pasture (Same as
Stables).
Fruit Trees
Scoring Variants
Scoring Variant 1 – Scoring Sets
1. 1 Point for set of 1 Fruit & 1 Fruit Tree tile.
2. 2 Points for set of 2 Fruit & 1 Fruit Tree tile.
3. 3 Points for set of 2 Fruit & 2 Fruit Tree tile.
4. 4 Points for set of 3 Fruit & 2 Fruit Tree tile.
“Fell Trees” can cut down a Fruit Tree tile; +2 additional wood to your
supply; normal rules apply; add all wood and fruit on the tile to your supply.
“Cut & Slash” can remove a Fruit Tree tile, +2 additional wood to your
supply; normal rules apply; add all wood and fruit on the tile to your supply.
(All cards that effect Forest tiles also effect Fruit Tree tiles, add +1 wood to your
supply when removing the tile, for the tile).
Fruit Trees
Major Improvements
Adjusting Current Major Improvements:
Fireplace
o Converts 1 Fruit to 2 Food at any time.
o Converts 1 Fruit to 3 Food during bake action.
Cooking Hearth (Same as Fireplace no additional benefit.
o Converts 1 Fruit to 2 Food at any time.
o Converts 1 Fruit to 3 Food during bake action.
Clay Oven
o Converts 1 Fruit to 4 Food during bake action.
Stone Oven
o Converts 1 Fruit to 4 Food during bake action.
o May do this twice (same as grain)
Remember 1 Fruit can always be converted to 1 Food at any time similar to Grain
and Vegetables.