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A Proposal for using Design Science in Small-Scale

Postgraduate Research Projects in Information


Technology
Diane E. Strode Susan M.Chard
Faculty of Business and Information Technology Faculty of Business and Information Technology
Whitireia, Institute of Technology Whitireia, Institute of Technology
Wellington, New Zealand Wellington, New Zealand
diane.strode@whitireia.ac.nz sue.chard@whitireia.ac.nz

Abstract—Design science is a research paradigm where the Design science was selected as a suitable paradigm because it is
development and evaluation of an artefact is a key contribution. commonly used in domains closely related to information
Design science is used in many domains and this paper draws on technology such as information systems and engineering.
those domains to formulate a generic structure for design science
research suitable for small-scale postgraduate information The paper is organised as follows. First, there is a summary
technology research projects. The paper includes guidelines for of how IT-related research domains view design science. Then
writing proposals and a generic research report structure. The the educational context where the proposed design science
paper presents ethical issues to consider in design science research solution will be applied is described. The paper then draws on
and contributes guidelines for assessment. design science literature from the domain of information
systems to propose guidelines suitable for postgraduate design
Keywords—IT artefact; assessment; design science; information science research project proposals and reports. Ethical concerns
technology postgraduate research project. for such projects are described, and assessment weightings are
recommended. The paper then concludes.
I. INTRODUCTION
Research projects involving the design and development of II. DESIGN SCIENCE
software and technology artefacts are common in the Many domains employ design science. Two domains that
information technology (IT) domain [1]. The motivation for this intersect with information technology are information systems
paper is to address two issues that arise for such projects when and computer science. Each has its own interpretation of design
they are carried out in postgraduate courses where an IT artefact science.
makes a key research contribution. The first issue is that
information technology encompasses both the social sciences In information systems (IS), design science is the dominant
and the artificial sciences [2], and a research project can involve research paradigm in German speaking countries, and is
either domain. For social science focused research projects, clear common in other European and Scandinavian countries [4].
guidance on research design is readily available [3]. When a Information systems design science literature commonly refers
research project involves developing an artefact such as a to Simon’s seminal “Sciences of the Artificial” [1, 2, 5]. Hevner
software application as a proof-of-concept addressing a known and Chattergee [6] summarise the foundation papers, describing
problem, then the research project belongs in the realm of how design science research addresses wicked problems, and the
artificial science. Research design guidance is less readily relevancy gap between academic research and practitioner
available in artificial sciences, particularly for information problems in information systems and management. Baskerville
technology research projects. The second issue is that research [7] proposes design science as a useful tool for information
projects creating artefacts such as software must be designed, systems professionals seeking important design breakthroughs.
reported, and assessed as research projects. These projects must He urges information systems academics to employ design
be clearly distinguishable from industry-based capstone science in their research, and teach design science to graduate
projects, or system or application development projects as and undergraduate classes to improve their capabilities. Further
typically performed in the IT industry. research focuses on the place of theory in design science
research [8].
The overall issue this paper addresses is: how can small-
scale information technology research projects, such as those in Several IS authors identify the need to differentiate
a postgraduate course, that create an IT artefact as a key professional systems design from design science. Hevner and
contribution be rigorously designed, reported, and assessed? Chatterjee [6] propose that this difference is in the nature of the
problems and their solutions, while others highlight the role of
This paper illustrates how the design science paradigm theory and evaluation. There is agreement, however, on the need
provides a solution to this issue. The paper proposes a generic to add to knowledge and that the knowledge should inform best
structure based on design science for small-scale postgraduate practice.
artifact-focused information technology research projects.
In computer science, [11] lists 54 research methods computer science, computer engineering, information systems,
including design science. Research methods commonly used in information science, or an undergraduate degree combined with
computer science include modeling, and theoretical and IT work experience. The PGDipIT comprises a variety of 15-
experimental computer science, although a large proportion of credit elective papers and two compulsory papers. One
the computer science literature does not specify or define a compulsory paper introduces students to IT research and
formal research method. In this domain, examples of design research methods. The other compulsory paper is a 30 credit
science are primarily found in artificial intelligence and human research project. Students undertake this paper under the
computer interaction research [12, 13]. guidance of a supervisor and there are no timetabled classes.
Entry to the MIT is a PGDipIT (or similar). The MIT involves a
Design science among software engineering researchers single compulsory research proposal paper, and a research thesis
generally seeks better ways to develop and evaluate software. of 90 credits.
This group is motivated by practical problems and they solve
these problems by creating and evaluating new techniques and For both qualifications, research projects are based on the
procedures, or by developing analytical models [9]. Recent supervisors’ research interests. For PGDipIT research projects,
literature proposes using design science in software engineering which must be completed in 15 weeks, supervisors propose
to promote collaboration between researchers and industry. topics. Their proposal includes an initial research project title, a
Examples of collaboration successfully applying design science research question or problem, and a proposed research method.
in empirical software engineering are given by [10]. In this A list of proposed research projects is posted and students select
instance, the design science is described as a constructive a project of their choice. For MIT theses, which are completed
research paradigm for developing innovative artifacts while over one year, students locate and propose their own research
creating new knowledge through the rigorous design and topics and are assigned two supervisors.
evaluation of the artifact.
Currently, research projects are offered on topics in database,
Design science is also proposed in other domains that inform programming, IT project management, HCI, IT business
information technology research. Engineering design science analysis, networking, and software quality assurance. Examples
was proposed by Hubka in 1976, cited by [14] who proposed of research projects include 1) testing network configurations in
that its primary purpose is to clarify design processes and their the New Zealand bush environment, 2) exploring the role of the
underlying theories through the investigation of the product. IT business analyst in New Zealand, 3) investigating the state of
This form of design research is conducted with scientific tools testing in New Zealand organisations, and 4) developing a GPS-
and described in formal and general terms. In education, design based system to display local Maori history content based on
science is often referred to as design-based research or design location. This range of research projects necessarily involves a
research. These approaches to research are based on a range of different research designs. Research project 1 uses an
philosophy of pragmatism. Pragmatists believe that “truth is experimental design which is clearly defined in engineering
found in ‘what works’ and that truth is relative to the current research design texts. Research projects 2 and 3 can draw on
situation” [15, p. 672]. The DBR Collective [16] describes extensive advice and guidance offered in social science and
design-based research as a coherent methodology bridging information systems for carrying out qualitative interview-based
theory and practice. In management research, project research and quantitative survey-based research. Research
management research, and medical research design science is project 4, however, is a project involving the design, creation,
used to develop knowledge for the design and realisation of and evaluation of a software artefact built from existing
artefacts [17, 18]. technologies to solve a novel problem. Guidance on the research
design for such a project is not so readily available in the domain
In summary, there is general agreement across many of information technology.
domains that design science, under various names, focuses on
the pragmatic creation and investigation of the artificial based Another issue with a research project such as 4 is that the
on theory. This involves identifying and designing solutions to student must be able to clearly differentiate between a research
problems through theory-based design, and creating and project concerned with creating of an artifact and a typical
positioning an artifact in a natural setting. In addition, design development project as it would be carried out in an industry
science addresses design tasks faced by practitioners to develop setting. The design science paradigm offers generic research
understandings of what works and why it works, thus providing design guidance for this situation.
a useful tool for collaboration between industry and academia.
IV. DESIGN SCIENCE RESEARCH PROPOSALS AND REPORTS
III. POSTGRADUATE RESEARCH PROJECTS IN IT March and Smith [1] compare design science in information
The Faculty of Business and Information Technology is technology with natural science. They propose that design
situated in a small institute in New Zealand with a student science is technology-oriented and creates things with value or
population of 8,500. The faculty defines information technology utility that serve human purposes. They describe four design
according to the ACM guidelines [19]. The faculty has offered a science outputs: constructs, models, methods, and instantiations.
Postgraduate Diploma in Information Technology (PGDipIT) The PGDipIT and the MIT research projects are primarily
since 2013, and a Master of Information Technology (MIT) concerned with instantiations, which are “realizations of an
since 2014. Cohorts are a mixture of local and international artifact in its environment” [1].
students with a variety of backgrounds and many students have
IT work experience. The entry criteria include an undergraduate Recently, information systems has had a renaissance of
degree in information technology or cognate area such as design science research [4, 5, 20-22]. This resurgence is founded
on a seminal article in MIS Quarterly, the highest-ranked journal We recommend this schema as a structure for organising a
in information systems, proposing guidelines for design science student’s design science research report for three reasons.
research [5]. We adapted the guidelines in [5] and [1] to guide Firstly, the schema encompasses the major sections expected in
students in writing their design science research project research reports in natural and social sciences. This means that
proposal. In adapting the guidelines, we broadened their students undertaking a design science research project can be
relevance because information systems is primarily concerned assessed in a similar manner to those undertaking a social-
with contributing to the business domain, whereas information science oriented research project. Secondly, the schema includes
technology research contributes to society more generally. We additional sections describing the artefact and its evaluation, and
also added an additional guideline concerning ethical issues thirdly the schema ensures the contributions to praxis and to
based on discussion in [23]. These ethical issues are discussed generalized knowledge are clearly conveyed.
in the next section. These adapted guidelines enable a student to
describe all aspects of their research project and help to ensure The main difference between this report structure and that of
the research project has a sound basis that can be readily social and natural science research reports is the description of
reviewed by supervisors and other interested parties before the the artefact. This description should be substantial as the artefact
student begins their research. The adapted guidelines are shown forms the centre-piece of the research project. A sound
in Table I. description allows future researchers building on this research to
base their research on a solid foundation. This proposed report
Next, we propose a structure for a research report in small- structure offers the benefit of scalability. Master’s thesis
scale design science research projects. This is the report research reports of 90 credits, and smaller 30 credit research
submitted for grading at the end of the research project. The reports can both use this structure to organise the topics in their
proposed report structure is shown in Table II. This structure is respective reports.
based on a publication schema for design science research
journal articles, recently published in an editorial to guide TABLE II. RESEARCH REPORT STRUCTURE FOR SMALL-SCALE DESIGN
researchers submitting design science articles [21], with SCIENCE RESEARCH PROJECTS IN INFORMATION TECHNOLOGY ADAPTED
FROM [21] [24] AND [23]
adjustments based on recommendations in [24], and [23].
Research report structure for design science research projects
TABLE I. RESEARCH GUIDELINES FOR DESIGN SCIENCE RESEARCH Section Contents
PROJECT PROPOSALS ADAPTED FROM [5] , [23], AND [1]
Problem definition, problem significance/motivation,
Guidelines for design science research projects introduction to key concepts, research questions,
1 Introduction goals of the artifact developed, scope of the study,
Guideline Description overview of methods, theoretical and practical
The research produces a viable artefact in the form significance, structure of remainder of the report.
Design as an of a construct, model, method, or instantiation.
1 Prior work that is relevant to the study, including
artefact
What type of artefacts will be produced? Literature existing knowledge and theories relating to the class
2 of problems to be addressed, empirical research
The research objective is to develop a technology- review
based solution to solve a problem affecting human studies, and findings and reports from practice.
Problem
2 purposes. The specific design science research approach that
relevance
To whom and why is the artefact relevant? was employed with reference to existing authorities.
3 Method A description of the process of creating the artefact.
The utility, quality, and efficacy of the design
Design artefact must be rigorously demonstrated using
3 Description of the evaluation strategy.
evaluation well-executed evaluation methods.
Artefact A concise and complete description of the artefact.
The research must provide clear and verifiable description This description must be at an appropriate level of
Research contributions in the areas of the design artifact, 4
4 Main section abstraction so it is clear how the artefact contributes
contributions design foundations, and/or design methodologies. of the report to the knowledge base.
The research relies upon the application of Evidence that the artefact is useful. The results of the
5 Research rigor rigorous methods in both the construction and evaluation must demonstrate its worth with evidence
evaluation of the design artifact. 5 Evaluation addressing pre-specified evaluation criteria such as
The search for an effective artifact requires validity, utility, quality, and efficacy.
utilizing available means to reach desired ends Interpretation of the results: what the results mean
Design as a while satisfying laws in the problem environment. and how they relate back to the objectives stated in
6 the Introduction section.
search process How is the artefact defined to be good, useful, or
valuable? When does the iterative research Can include; summary of what was learned,
process end? 6 Discussion
comparison with prior work, limitations, theoretical
How will the research be presented to the contributions and significance, practical contributions
Communication audience for whom it is intended (e.g. business, and significance, ethical considerations, areas
7 not-for-profit, governmental, social group, requiring further work.
of research
researchers, and technical audience). Restate what was done. Restate the important findings
What ethical implications does this research have 7 Conclusion and contributions of the research, and why they are
Ethical for current stakeholders and future users of the important.
8
considerations artefact?
V. ETHICS IN DESIGN SCIENCE RESEARCH
Design science research has ethical implications even though
there may be no research participants directly involved. Ethical
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