Lair of the Mutoid Wizard (System Neutral)

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make use of it with a DEX check (PCs with climbing skills don't check). Gnolls: 4 Mutant Gnoll patrols this floor, hungry (follows arrows). 1d4 others ‘sleep in a heap near the gate. bp CREAKY WINCH ‘Kraft is suspended by a chain. Tho ‘winch can be manned to lower the raft to cavern below. LAIR OF THE MUTOID WIZARD Acity-slick conman, saved his skin by ‘convincing a band of magic-worshiping gnolls he was a wizard (not food). To keep up appearances, he's spent the last few wooks tinkering in an abandoned lab. He's made some progress: a few useful potions here and there, and he even tumed on the Magic Circle Thingy (though he's not sure what i's does) ‘Mostly, he's caused a fot of mutations. r Causeway, Mutoid" Wizard"* 14 Thief HD 4, 4 x tentacle arms (d4 + grab), Grab-bag of alchemical concoctions actual mutoid “fake wizard When first encountered, Xander is, muttering to himself about a gnoll eating from the biscuit tin. MAGIC CIRCLE ‘THINGY [Unmarked concoctions strewn about 1. Frothy sponge (applied to wound: heal 106; eaten: Save or 2d6 damage) 2. Sudsy “milk” (drink: -1d3 to CON, gain Unpleasant Mutation; see below) 3. Lavender oil (ol of slipperiness) 4, Cheese taffy (+4 to attack rolls while chewed, 1 Turn; If hit while chewing, Save or choke). 5. Radiant Sludge (touched: -1d3 STR, gain Unpleasant Mutation) 6. Gangrenous meat slab (attempts to flee if reached for; eaten: +144 Max HP) Rusty Biscuit Tin: 3 Runic Lodestones AGIC STAIRS Ivan Runos: “Spoak up and riso” ‘Speak “UP” in elvish: bricks slide out of wall to form a staircase, OCKY FIELD '4d6 Mutant Gnoils laying in the long grass or hiding behind rocks. Singing ad- libbed hymns to the Great Wizard who has blessed them with their mutations. Mutant Gnoll HD 2, 1 x Bite/Spear (d6), esoteric runes 1. lobster claws 2 x (d8 + chop limb) circle with 2 Stretchy neck (20' reach) concentric 3. Needles in lieu of fur (d4 jeometric damage to melee attacker) Shapes 4 Noxious eructaton (make a save or be ‘a Violent 20 “radius) Deciphering: might 5. Legs that go make out runes for :'sproing? “Ileagues” and “feet” and a , KY (leap 30) “days” and “moments’. Pedestal: insets fortwo YZ ~ zt (immune to pairs of stones (Runie a SS back-siabbing) Lodestones). The First Pair represents the SMELLY coordinates of this tower. The ‘Second Pair represents the coordinates of other teleporters. {assuming hex coordinates). FLIMSY WALL Giant Rat-sized Hole: 1-in-6 chance a fat Giant Rat is stuck in it, ‘Squeeze: small-sized creatures can ‘squeeze through hole. ‘Smash: break with a STR check. Pass or} fail, it makes a loud racket. DEAFENING WATERFALL ° Noise: the rush of water reverberates around the caver, checks involving sound are impossible CAVERN: Rats are likely to] be found in this cave (lured bj refuse). (GNOLL) DUNG HEAP 6 Lucky Finds: 1) haif-digested mouse 2) fist-full of normal maggots 3) silver ring ‘set with amethyst (250 gp) 4) a Tiger Beetle Egg 5) dead gnoli (fallen from above) 6) Runic Lodestone (easily found if deliberately searching for it) Rocks: have a 1-in-6 chance of falling if HOOKS used to support a climber's weight, RANDOM TREASURES 4. Bounty for Xander Causeway (thief) . ‘That's no brick!: Brick actually a painted 2° Stop mutant gnoll raids CRUMBLING PILLARS of Paralysation) 3. Investigate old teleportation network Climbable Pillar: a pillar’s wear-and-tear delicate tiara with By XmassCthulhu may be bad structurally, but any PC can blue spinel (500 gp) saveversusdeath. blogspot.com

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