make use of it with a DEX check (PCs
with climbing skills don't check).
Gnolls: 4 Mutant Gnoll patrols this floor,
hungry (follows arrows). 1d4 others
‘sleep in a heap near the gate.
bp CREAKY WINCH
‘Kraft is suspended by a chain. Tho
‘winch can be manned to lower the raft to
cavern below.
LAIR OF THE MUTOID
WIZARD
Acity-slick conman, saved his skin by
‘convincing a band of magic-worshiping
gnolls he was a wizard (not food). To
keep up appearances, he's spent the last
few wooks tinkering in an abandoned lab.
He's made some progress: a few useful
potions here and there, and he even
tumed on the Magic Circle Thingy
(though he's not sure what i's does)
‘Mostly, he's caused a fot of mutations.
r Causeway, Mutoid" Wizard"*
14 Thief
HD 4, 4 x tentacle arms (d4 + grab),
Grab-bag of alchemical concoctions
actual mutoid
“fake wizard
When first encountered, Xander is,
muttering to himself about a gnoll
eating from the biscuit tin.
MAGIC
CIRCLE
‘THINGY
[Unmarked concoctions strewn about
1. Frothy sponge (applied to wound:
heal 106; eaten: Save or 2d6 damage)
2. Sudsy “milk” (drink: -1d3 to CON,
gain Unpleasant Mutation; see below)
3. Lavender oil (ol of slipperiness)
4, Cheese taffy (+4 to attack rolls while
chewed, 1 Turn; If hit while chewing, Save
or choke).
5. Radiant Sludge (touched: -1d3 STR,
gain Unpleasant Mutation)
6. Gangrenous meat slab (attempts to
flee if reached for; eaten: +144 Max HP)
Rusty Biscuit Tin: 3 Runic Lodestones
AGIC STAIRS
Ivan Runos: “Spoak up and riso”
‘Speak “UP” in elvish: bricks slide out of
wall to form a staircase,
OCKY FIELD
'4d6 Mutant Gnoils laying in the long
grass or hiding behind rocks. Singing ad-
libbed hymns to the Great Wizard who
has blessed them with their mutations.
Mutant Gnoll
HD 2, 1 x Bite/Spear (d6),
esoteric runes 1. lobster claws 2 x (d8 + chop limb)
circle with 2 Stretchy neck (20' reach)
concentric 3. Needles in lieu of fur (d4
jeometric damage to melee attacker)
Shapes 4 Noxious eructaton
(make a save or be
‘a Violent 20
“radius)
Deciphering: might 5. Legs that go
make out runes for :'sproing?
“Ileagues” and “feet” and a , KY (leap 30)
“days” and “moments’.
Pedestal: insets fortwo YZ ~ zt (immune to
pairs of stones (Runie a SS back-siabbing)
Lodestones). The First
Pair represents the SMELLY
coordinates of this tower. The
‘Second Pair represents the
coordinates of other teleporters.
{assuming hex coordinates).
FLIMSY WALL
Giant Rat-sized Hole: 1-in-6 chance a
fat Giant Rat is stuck in it,
‘Squeeze: small-sized creatures can
‘squeeze through hole.
‘Smash: break with a STR check. Pass or}
fail, it makes a loud racket.
DEAFENING WATERFALL °
Noise: the rush of water reverberates
around the caver, checks involving
sound are impossible
CAVERN:
Rats are likely to]
be found in this
cave (lured bj
refuse).
(GNOLL)
DUNG HEAP 6
Lucky Finds: 1) haif-digested mouse 2)
fist-full of normal maggots 3) silver ring
‘set with amethyst (250 gp) 4) a Tiger
Beetle Egg 5) dead gnoli (fallen from
above) 6) Runic Lodestone (easily
found if deliberately searching for it)
Rocks: have a 1-in-6 chance of falling if HOOKS
used to support a climber's weight, RANDOM TREASURES 4. Bounty for Xander Causeway (thief)
. ‘That's no brick!: Brick actually a painted 2° Stop mutant gnoll raids
CRUMBLING PILLARS of Paralysation) 3. Investigate old teleportation network
Climbable Pillar: a pillar’s wear-and-tear delicate tiara with By XmassCthulhu
may be bad structurally, but any PC can blue spinel (500 gp) saveversusdeath. blogspot.com