Version: Ren'Py 7.6.1.23060707 Early init. took 0.13s Early init. took 0.13s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/com.android.zdv.wh7sep/files/../../../../ZDv- Games/com.android.zdv.wh7sep/game /data/user/0/com.android.zdv.wh7sep/files/game Loader init. took 0.09s Loader init. took 0.09s Loading error handling. took 0.10s Loading error handling. took 0.10s Loading script. took 1.12s Loading script. took 1.12s Saving to /storage/emulated/0/Android/data/com.android.zdv.wh7sep/files/../../../../ZDv- Games/com.android.zdv.wh7sep Loading save slot metadata. took 0.26s Loading save slot metadata. took 0.26s Loading persistent. took 0.00s Loading persistent. took 0.00s Set script version to: (7, 3, 2) Running init code. took 0.26s Running init code. took 0.26s Loading analysis data. took 0.11s Loading analysis data. took 0.11s Analyze and compile ATL. took 0.09s Analyze and compile ATL. took 0.09s Reloading save slot metadata. took 0.20s Reloading save slot metadata. took 0.20s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.21s Initial gc. took 0.21s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.20s Init translation took 0.20s Build styles took 0.00s Build styles took 0.00s Load screen analysis took 0.08s Load screen analysis took 0.08s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.32s Prepare screens took 0.32s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 0.42s Interface start. took 0.42s
Initializing gles renderer:
primary display bounds: (0, 0, 2232, 1008) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G52 MC2' Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.2a893c04ca0026c2e6802dbe7d7af5c5' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16383 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1280, 720) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 3.92248702049s. Hid presplash. Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1280, 720) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Screen sizes: virtual=(1280, 720) physical=(2232, 1008) drawable=(2232, 1008) Root FBO is: 0 FBO Maximum Texture Size: 2048 Screen sizes: virtual=(1280, 720) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1280, 720) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048