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Coriolis - Hyaenas of Odacon
Coriolis - Hyaenas of Odacon
OF ODACON
AN INTRODUCTORY ADVENTURE
FOR THE THIRD HORIZON
by MICHAEL MASBERG
HYAENAS OF ODACON
THANKS TO
HANDOUTS 20
Christina Masberg, Daniel Simon Richter, Patrick
PRE-GENERATED CHARACTERS 22 Götz, Thomas Fabretti, Lektu, and my crew. And to my
players at the Was-mal-ne-Con-werden-will-Con 2018
in Essen, the first ones who ever dared to salvage the
Fazar.
SPECIAL THANKS TO
Special thanks to the phenomenal Coriolis community
on Discord and to all the game masters who shared their
feedback on this adventure with me.
VERSION 2.5
HYAENAS OF ODACON
The PCs are located in one of the most icon-forsaken places of the Third Horizon: the
Odacon system, scene of the last and most terrible battles of the Portal Wars. An ancient
treasure awaits them, which could solve all their problems - or seal their doom.
INTRODUCTION
but did not dare to go deeper into the belt. The crew pre-
ferred to sell the information. This is how the antique
dealer Lea Marhoun found out about it. She will hire the
PCs to follow the trace and recover a special treasure
she suspects to be in the wreck of the Fazar.
4
HYAENAS OF ODACON
INTRO
You are in the Odacon system, one of the darkest corners So the job came in handy for which nobody on Khôban
of the Third Horizon. It was a rich system of the First- who was brave, crazy, or desperate enough was found.
comes once. But that was long before the Portal Wars The antique dealer Lea Marhoun owns the coordinates of
and the Long Night. Today, it is a shattered system, with a shipwreck. She suspects it to be the Fazar, a legendary
three sparsely populated, hostile planets and the remains necropolis ship of a dynasty that perished in the Portal
of a fourth, destroyed in the final, most fierce battles of Wars. Its mission was to bring a special cult object to
the Portal Wars. They orbit an unstable star together with safety: the idol of the Glistening One. But the ship never
the inexorably disintegrating portal station Khôban. left the system. For over 150 cycles, the Fazar was con-
No one comes here voluntarily. Not even you. But here sidered lost or destroyed. Until recently, when a mining
you are, the crew of the salvage cruiser Hyaena. cruiser picked up a weak distress signal that sparked into
Captain Zabah, her sister Ghalia and the mercenary the darkness.
Aqilah belong to the original crew. You have a shared The crew did not take the risk of following the signal.
past on the infamous industrial planet Algol, which orbits And you would probably do the same if it weren‘t for the
around a merciless twin sun. The first mission aboard 11,000 Birr that Lady Marhoun has promised you if you
your newly acquired (though not new) ship brought you find the Fazar, recover the art treasures and bring them
to Odacon, but already the arrival turned into a disaster: safely back to the Khôban station.
The jump through the unstable portal not only destroyed And so you set off for the Ash belt of Odacon, the darkest
the navigation computer but also cost the lives of two place of this cursed system. Down into the darkness to
of your companions. The darkness took them during the find the treasures with which you can buy your way out
cryogenic sleep. of this hell.
One segment has passed since then. The most serious
damage to the ship has been repaired, and two new
members have joined on Khôban: technician Dalal and ABOUT THE HYAENA
analyst Jibril. You are united by the common goal to leave Please use the plan of the salvage ship Kamruk
this system as soon as possible. But you still lack the from the Core Rulebook for the Hyaena. Everyt-
necessary Birr to replace the navigation computer and to hing else you need to know about the Hyaena
- and how it differs from the Kamruk - can be
be able to make a safe jump through the unpredictable found here from page 18. The Hyaena,
portal. page 18
If you want to learn more about the doomed star system of Odacon
and its secrets, please check out the CORIOLIS COMMUNITY ATLAS.
This community-translated compendium invites you to explore the
Third Horizon even further and to immerse yourself in the rich and co-
lourful background. On over 100 pages, you find everything you need
to flesh out adventures in Zalos, Mira, Odacon, Dabaran, Algol, Sadaal,
and the mysterious Quadrant of the Pillar.
5
HYAENAS OF ODACON
The adventure begins immediately. The PCs are with their ship in the dangerous Ash belt
of Odacon and have just discovered the wreck of the Fazar. They descend into it and have
no idea what events they will set in motion.
A SHROUD MADE OF ASHES
6
HYAENAS OF ODACON
holes in the hull – or directly through the big hole mid- e DOCKING
ships. For all options, a normal PILOT test is required (+1
due to the shuttle’s Maneuverability). The PCs can leave their ship or the shuttle in exo suits
d FAILURE: The shuttle rams around drifting space junk and float over to the wreck. The short spacewalk re-
or the wreck itself and suffers 1 point of HP damage. quires a demanding (–1) DEXTERITY test.
d LIMITED SUCCESS: A light scratch, a strong jolt – and d FAILURE: You are drifting and must be captured by
the PCs are where they wanted to be. The pilot‘s ego your companions. You do not suffer any physical
may have suffered more than the shuttle. damage, but you do suffer 2 points of stress.
d CRITICAL SUCCESS: You glide along like a leaf in the d LIMITED SUCCESS: Your heart is racing, your hands
wind and bring the shuttle perfectly to its destina- are sweating, and for a moment it seems that you
tion. are missing the wreck. But then everything is fine.
d CRITICAL SUCCESS: You reach the wreckage as if
you were constantly in zero gravity.
SEPARATED? d TOO MUCH MOMENTUM (OPTIONAL): A miscalcula-
It makes perfect sense that not all PCs are co- tion causes the PC to move with too much momen-
ming. Especially the pilot and possibly the sen- tum. They either hit a solid body hard (successful
sor operator could stay behind to keep an eye DEXTERITY roll to avoid 2 points of damage) or drifts
on the surroundings to be prepared for a quick
escape.
off into emptiness (successful WITS roll to avoid 2
points of stress; if they are not attached on any ca-
ble, the other PCs have to rescue them). COST: 1 DP
7
HYAENAS OF ODACON
02
01
03
05 04
01
02
THE FAZAR
01 _ Airlock
02 _ Escape pods
03 _ Service station
04 _ Mechanical room
05 _ Mortuary
8
HYAENAS OF ODACON
decorated door has the shape of an isosceles triangle. pods: spherical modules without a drive for up to four
From each corner, a stylized dog‘s head looks to the people. One door is sealed and the pod is gone. Two
center, which shows a sun disk. more pods contain nothing of interest. The fourth pod
The door has an energy supply, which has been at rest holds an important and terrible discovery for the crew.
for a century and a half. It supplies the lock: a retina
scanner in the centre of the sun. If the people do not e WITNESS OF TERROR
want to weld themself through the door in a long and
This pod sends the distress signal, which the PCs fol-
tedious process, a data djinn may try to trick the system.
lowed. It is a standard signal with which an activated
This is a hard (–2) DATA DJINN test. capsule transmits the current position. It seems like
d FAILURE: The eyes of the dogs light up and an om- a miracle that the transmitter is still active, especial-
inous hissing sounds. The hairs on the back of the ly since the pod was not released at all. To add to the
PC‘s neck stand up: It feels as if something in their strangeness of the situation, the signal suddenly stops
back is scurrying through the corridors. As they look as soon as the PCs open the door.
around, another layer suddenly closes over the door. A floating exo suit is visible through the window. Just as
Now the only option left is to work through both lay- they look through the window, it turns towards the PCs.
ers - which of course takes much longer. A mummified face looks through the helmet’s visor.
d LIMITED SUCCESS: As before, except that the ad- The door can be opened mechanically within a few min-
ditional layer does not close completely, but stops utes. If they search the corpse, they find an old, loaded
e
abruptly before the actual door opens after a second Vulcan carbine and an antique tabula. Its batteries are Core Rulebook,
page 126
of shock. empty and need to be charged first.
d CRITICAL SUCCESS: The door splits in the middle A brief examination reveals that the unidentified woman
and opens by the segments disappearing into the has locked herself in and activated the distress trans-
corners. mitter, but without triggering the escape capsule. Also,
Behind the door, a large, eerily empty hall is waiting. Only all food supplies are used up. The corpse has no visible
a deactivated guard drone floats around. Then the gaze wounds. Did the dead woman (voluntarily?) starve to
falls on a large, elongated chest that looks like a mixture death or suffocate?
of cryogenic coffin and sarcophagus. Inside, the PCs
find the idol of the Glistening One they are looking for.
EVENTS ONBOARD
Below you will find events that you can use. If they are
THE IDOL OF THE GLISTENING ONE tied to a specific location onboard or require Darkness
Points (DP) to activate them, this is mentioned in the
The cult object is a splendid, approx. 30-inch-
high statue. It cannot be identified as any known description.
icon. Wickerwork of precious metals (instead of a
head) contains a fist-sized gemstone inside. The e WAKING THE DRONES
gem reflects all light many times stronger. This
makes the Glistening One look as if it has a star One of the ancient guard drones still has life in it. It sud-
for a head. denly activates and attacks the PCs.
COST: 2 DP
The absence of any known attributes, as well as
the fact that the idol has no face, could indicate
an incarnation of the Faceless One. But that icon ATTRIBUTES:
is generally considered to be a mistress in the STRENGTH 6, AGILITY 3
shadows, not a figure of light.
HIT POINTS: 10
MOVEMENT RATE: 12
e ESCAPE PODS d FLAW: The armour is only effective if the drone is at-
tacked either from the front or from the side. A hit
There are two doors on each side at the centre of the from behind, directly between the tentacles, ignores
midship passage. Originally, the Fazar had four escape the armour completely. However, this is a hard at-
9
HYAENAS OF ODACON
THE SITUATION
Should someone has stayed on board and scanned the
environment, the sensors suddenly go crazy. Something
is approaching the Hyaena from all sides!
This is recommended when the PCs are just leaving the
wreck to return to their ship – or at any time when you
want to speed thing up. In any case, they have to leave
the wreck under time pressure! Describe how a dark
cloud, moving like a swarm in weightlessness, comes
closer and closer. It seems to be mainly interested in
metal, which it devours within a few moments.
The skills required for a successful escape depend on
how the PCs entered the wreckage. They may have to
steer the shuttle back (PILOT) or glide through the emp-
ty, weightless space (DEXTERITY) while the cloud eats
through the wreck behind them. Failures can mean
stress or damage to the hull. Eventually, the Hyaena can
take off and escape the closing clouds at the last mo-
ment. The Fazar finally becomes a legend.
10
HYAENAS OF ODACON
The PCs are on their way back to the Khôban station, but they have not yet left the asteroid
belt. In the second act, they have to face corsairs who expect easy prey. The PCs have to
prove that they can defend the recently won treasure.
STARDUST VULTURES
SPOTTED!
Act 2 is an exciting space combat between the Hyae- In the following, we describe the fight against the two
na and two fast fighters of local corsairs. It serves to corsair fighters step by step. The encounter uses the
give the players a feeling for this part of the rules. At the space combat rules from the Core Rulebook.
same time, this is not an ordinary encounter between
two ships: The PCs have to fight against two opposing CORSAIR FIGHTER
units that are significantly smaller and more agile than
their ship – but can take fewer hits. CLASS: I
ENERGY POINTS: 3
THE SITUATION HULL POINTS: 3
If the Hyaena does not run silent, the pirates will auto- CORSAIR’S DICE
matically detect the ship at medium range (2 CU). Oth- ORDER PHASE: omitted
ENGINEER PHASE: 4
erwise, each corsair pilot can do a normal DATA DJINN
ACT test (6 dice). Alternatively, you can spend 2 DP and skip
PILOT PHASE: 10 (8+2 by Maneuverability)
SENSOR PHASE: 5
2 the roll. ATTACK PHASE: 9 (7+2 by Autocanon)
11
HYAENAS OF ODACON
e DISCOVER THE AMBUSH personal problem of the pilot Ghalia is activated. She Ghalia,
page 24
ignores a command from her sister (and therefore
The PC sensor operator makes two DATA DJINN tests, cannot benefit from a bonus of the order phase).
one for each fighter. Each roll is modified by –2. Even worse, she dares a manoeuvre that can put the
d FAILURE: The fighter remains undetected. The sen- whole crew into trouble. (This is an example of how
sor operator may repeat the test when the fighter you can get a PC into trouble by triggering their per-
takes action. For now, however, this attacker has a sonal problem). COST: 1 DP
free turn. d LOOSE OBJECT: An object comes loose and is hurled
d LIMITED SUCCESS: The fighter is detected. You get uncontrollably through the bridge. The object moves
information about the distance - and that it is ap- as fast as the projectile of an accelerator gun to-
proaching the Hyaena! wards a crew member. The PC has the choice of
d CRITICAL SUCCESS: You will also receive informa- dodging (and losing all actions in this round) or tak-
tion about the attacker’s ship class and weaponry: a ing the hit (2 points of damage). Afterward, the ob-
class I fighter with an autocanon. ject is stuck a console (or in the PC) and poses no
longer a danger. COST: 1 DP
e INITIATIVE
d WRATH OF THE BELT: A swarm of meteorites crosses
The initiative is determined according to the rules with a the PC’s flight path. For one turn, all tests on PILOT,
COMMAND roll. Each fighter pilot uses 3 dice. DATA DJINN, and RANGED COMBAT get a –1 penalty
per DP spent. At 3 DP, the swarm is especially strong:
e SPACE COMBAT a failed PILOT test causes 2 points of HP damage.
COST: 1 to 3 DP
The space combat follows the usual rules. Remember
that the attackers skip the order phase because the
fighters are only manned by one person. CAPTIVES
e THE DARKNESS IN SPACE COMBAT The PCs may be taking prisoners. If a Dust Vulture does
not retreat and the fighter is only immobilized but not
You can also use Darkness Points in space combat to destroyed, it is easy for a ship like the Hyaena to cap-
give the PCs additional challenges. ture the smaller spaceship. If the PCs are hoping for a
It is recommended to not use many Darkness Points bounty, they are not wrong: Each pirate is worth a bounty
during this scene. You’ll need them later, so let the PCs of d6 x 1,000 Birr. (Roll for each captive if the PCs take
enjoy an easy encounter. The safer they feel, the harder several prisoners).
the horror hits them on board their ship. Ask your players where on board they will place their in-
d THE OLD PROBLEM OF THE HYAENA: Since the jump voluntary guests. This may become relevant for the next
into the Odacon system, the ship’s system tends to act.
shut down. This combat is no exception. If the prob- If the PCs should cold-bloodedly shoot an unmanoeu-
lem is activated, all PILOT tests have 1 dice less. If vrable fighter and its pilot after the fight, the darkness
the PCs are using another ship, you can activate that grows. You will receive 3 DP.
ship’s problem instead. COST: 2 DP
d OVERLOADED SENSORS: The sensors suddenly over-
KAMEERA AND JABED, TWO DUST VULTURES
load. The sensor phase cannot be performed for
three full turns. COST: 1 DP You have to be very desperate or hard-boiled to choose
d THE CORSAIR SOMERSAULT: An enemy pilot per- the Ash belt as your home. The latter describes the two
forms an unexpected maneuver and changes the in- Dust Vultures Kameera and Jabed perfectly. They have
itiative. This allows them to act in this round before lost so much or possessed so little in their lives that the
their turn. COST: 2 DP horrors of the belt have no power over them. And they
d PROBLEMS RARELY COME ALONE: The corsairs have are by no means reckless. They have simply accepted
informed the other Dust Vultures and are reinforced. that they can die at any time.
For 1 DP, two more Corsair fighters join the fight. KAMEERA grew up on the ice planet Qayna. She has
Core Rulebook, For 2 DP, a larger Corsair ship appears. You should learned to survive because others do not. Still, she is
page 160
choose this option especially if the PC’s ship is par- loyal to the Dust Vultures, just not necessarily to individ-
ticularly strong. COST: 1 or 2 DP ual members. Jabed is the only one who can get along
d I DON’T HAVE TO LISTEN TO YOU: When you play the with her.
adventure with the pre-generated characters, the
12
HYAENAS OF ODACON
cause of the bushy full beard, this is only noticeable ARMOR: 1 (Flightsuit)
at second glance. His hair is militarily short. Also, the
WEAPONS: Vulcan pistol (+1, INIT +1, Damage 2, CRIT 2)
black, bruised helmet with the skull of the legion gives a
hint about his past. GEAR: –
13
HYAENAS OF ODACON
The final act confronts the PCs with the true encounter of the adventure: They have to
realize that they have brought a terrible curse onboard: the horror that has already caused
the downfall of the Fazar. Will the PCs survive or perish in the darkness between the stars?
FROM THE DUST OF THE PAST
THE PCS ARE STRUCK by a dark disaster onboard their This is an effortless (+2) task, but a failure on a TECH- e
ship: the Hounds of Tirides. These relentless hunters NOLOGY test damages the recording (use the incom- Core Rulebook,
page 327
do not disappear until they have been destroyed or have plete version).
killed all victims. Thus a fight to the death breaks out The tabula contains a voice message. The recorded per-
between the beasts of darkness and the PCs. son speaks the extinct Odaci dialect, which requires a
demanding (–1) CULTURE test for understanding.
d FAILURE: If the tabula was damaged, nothing can be
DARKNESS POINTS
understood. Otherwise, the PC will hear the incom-
You receive 3 additional Darkness Points at the plete version.
beginning of Act 3.
d LIMITED SUCCESS: The PC hears the complete ver-
sion. If the tabula is damaged, you hand the incom-
plete version out.
RECOVERY d CRITICAL SUCCESS: The translation is the complete
version in all cases.
Once again, the PCs can recover. This time, they have six
Both variants can be found as a handout in the appen-
hours to recover.
dix.
e A WARNING BEYOND DEATH A terrible noise from the temple: all the images of the
icons have fallen to the ground. One statue is also bro-
Possibly the PCs took the dead’s tabula from the wreck ken (the icon of the PC who takes the first look).
ACT with them. Unfortunately, the device is extremely an- COST: 0 DP (necessary event)
3 tique, and first of all the energy cells have to be replaced.
14
HYAENAS OF ODACON
e SOMETHING’S SNEAKING AROUND It takes 4d6 hours to restart the reactor. Someone has
to go to the reactor and to succeed in a TECHNOLOGY
One PC, who is alone, hears a noise. When they listens test. On a critical success, the highest die is removed to
more closely, they thinks they can hear the muffled determine the boot time. On a failure, the lowest die is
sound of paws running over metal, accompanied by a rolled again.
distant panting. COST: 3 DP
They makes an EMPATHY test. On a failure, they take 2
points of stress.
COST: 1 DP SETTING: SPACESHIP
The PCs are facing a terrible enemy in a confi-
e THE ENEMY ON YOUR NECK ned space. They may have experienced somet-
hing similar in other adventures. But this time the
One PC hears very clearly the sniffing of a dog, who scene is their ship.
catches the scent. The sound comes closer and closer.
You must familiarize yourself very well with the
Suddenly they feels a warm breath down their neck ...
ship during preparation. Have a look at the deck
There is nothing behind them, the sound is gone. They plan and think about bottlenecks, weak points,
makes a demanding (–1) EMPATHY test to avoid suffer- and spots where the Hounds can suddenly ap-
ing 2 points of stress. pear. The PCs can move freely, but so can the
Hounds. Their ability to warp reality gives them
COST: 1 DP
an advantage over the crew.
15
HYAENAS OF ODACON
THE BEASTS d REALITY WARP: At the cost of 1 DP, the Hound can
The Hounds manifest from a cloud of black smoke, slip through a tiny crack (such as underneath a door)
which continues to surround them, just as if their con- or manifest itself in a corner of the room where its
tours were merging with the shadows. intended victim is located. COST: 1 DP
The beasts take the form of sinewy, furless hunting d THE HUNTER’S HOWL: The Hound can let out a primal
dogs. Their naked flesh is as pale as the skin of fat howl, that tears at the souls of victims within short
maggots. Their mouths are pointed and open up like a range, driving them insane. All victims must test
three-parted beak. Inside, they are full of sharp fangs. A EMPATHY at –2. Failure results in 2 points of stress.
thin skin stretches between the front legs and the chest, COST: 1 DP
but does not enable them to fly or glide. d WARP ARMOR: The Hound can warp reality to protect
itself from physical weapons. COST: 1 DP per 2 ne-
gated points of damage.
ATTRIBUTES:
STRENGTH 4, AGILITY 5
16
HYAENAS OF ODACON
THE END
The outcome of the story is entirely in the hands of your
players. But you should not make it too easy for them to
escape the horrors onboard.
Below you will find a few possible conclusions of the
scenario outlined:
d THE WORST END: The crew gradually falls victim to
the Hounds. With their last victim, the beasts disap-
pear into the shadows again. The ship continues on
its course and is soon discovered by a patrol of the
portal station. This may not be the last time that the
Third Horizon is haunted by the curse.
d A SACRIFICE TO PREVENT WORSE: The PCs (or part
of the crew) decide to blow up the ship or steer it into
Odacon’s unstable sun, to destroy the Hounds. The
survivors escape with an escape pod and are soon
rescued. But are they really alone?
d A SAFE HIDEOUT: The PCs hide from the Hounds in
the rescue pods, but the beasts continue to roam.
Soon the ship is discovered by a patrol, whose crew
is preparing to come onboard …
d THE LOST IDOL: The PCs decide to destroy or other-
wise get rid of the Glistening One’s idol. This weak-
ens the Hounds but robs the crew of their reward.
With the right words (and a sucessfull MANIPULA-
TION test), it is however possible to get at least a few
Birr from Lady Marhoun for a detailed report of the
events. (Each 6 rolled is worth 1,000 Birr.)
THE SECRET OF
THE GLISTENING ONE
We intentionally leave open who or what the Glistening
One is and why their idol lures out the darkness between
the stars. The true background can become one of the
countless mysteries of the Third Horizon. But perhaps
all this serves only as a prelude to your own stories or
the next clue in your campaign.
Were the Hounds of Tirides the guardians or the hunt-
ers of the idol? Did they want to protect it or prevent a
powerful tool against the darkness from falling into the
wrong hands? And does the trace of the Glistening One
point to forgotten horizons?
17
HYAENAS OF ODACON
The Hyaena is the ship of the pre-generated PCs, a worn-out Kamruk-class salvage ship.
This is a short presentation to the ship and its modules. Ask the players to add more de-
tails to the descriptions and let the Hyaena become their ship.
THE HYAENA
THE KAMRUK IS just as often used by mining crews or and can be entered from three sides: port and starboard
scrappers. Its long grabber arms, large empty spaces and through a hatch from above.
and sturdy build make it a vessel fit for demanding jobs Lifts at the end of the airlocks lead up to the cargo plat-
far from civilization. Comfort was not a priority for its form on level 2.
designers, and many Kamruks look like scrap-yards on
the inside as well. THE SHUTTLE
CLASS: II
THE HYAENA
ENERGY POINTS: 4
CLASS: IV
HULL POINTS: 4
ENERGY POINTS: 6
MANEUVERABILITY: +1
HULL POINTS: 10
SIGNATURE: –1
MANEUVERABILITY: –1
ARMOR: 4
SIGNATURE: +2
SPEED: 4
ARMOR: 7
MODULES: Cargo hold, Docking station
SPEED: 1
FEATURES: Atmospheric Entry
MODULES: Accelerator canon, Cabins, Cargo hold,
Docking station, Escape pods, 2 Hangars, Medlab,
Salvage station, Service station, Stasis hold, Work-
e EVA RAMP
shop This ramp is usually used to enter and leave the ship
FEATURES: External cargo, Robust hull, Ship system when it has landed in a hangar.
EXTRA GEAR: Shuttle
e MAIN CONNECTION BETWEEN THE LEVELS
PROBLEM: Worn-out ship computer
The elevator and steps lead from here through all levels
up to the bridge. This is the main connection of the ship
– and the ideal place for an ambush.
DEVIATIONS FROM THE SALVAGE SHIP KAMRUK
The basis of the description is the deck plan of
the salvage ship Kamruk from the Core Rule- LEVEL 2
book. However, there are some differences. The
Hyaena carries no other ships than the shuttle The second and largest level is dominated by the sal-
– the hangar on level 3 is empty. Furthermore, vage compartment and the cargo platform. The space is
the accelerator cannon is the only weapon. The large enough to hold small ships (up to class II).
torpedo tube and the loading mechanism can
be ignored. e SALVAGE COMPARTMENT
The roof can be opened like the mouth of a starving
giant fish, which is fed by the claws and cranes of the
LEVEL 1 higher levels. There is also a hatch to the shuttle.
Without salvaged material, it is mainly a large, empty
The lowest level includes the landing gear and the hold- hall.
ing for the shuttle.
e CARGO PLATFORM
e SINISTER SIGNS
A statement that also applies to the neighbouring
The shuttle is just as much worn-out as the salvage ship freight platform. Freight boxes can be reliably secured
itself. It can easily be mistaken for a piece of scrap met- with floor holders and magnetic contactors, even if grav-
al hanging under the Hyaena. It carries up to five people ity fails.
18
HYAENAS OF ODACON
AIRLOCKS
e
LEVEL 4
Two airlocks depart from the cargo platform. The star-
It is at this level that most of the crew’s everyday life
board airlock is big enough to hold cargo containers.
takes place.
The port lock, on the other hand, is designed for persons
and smaller goods.. E SLEEPING AREA
e REACTOR The sleeping area has five coffins that share a common
hygiene unit. The adjoining captain’s cabin is a little
The reactor stretches over two levels. It cannot be en-
more comfortable with its own hygiene unit and a small
tered directly. The control panel is on the second level.
working area – but only concerning privacy.
It is used to check the reactor’s performance, to switch
it off in case of an emergency, and to start it up after a e GALLEY
breakdown or repair.
Here food can be prepared (or warmed up) and the crew
e ESCAPE PODS meets here for meals or meetings.
19
HYAENAS OF ODACON
HANDOUTS
The Glistering One is extinguished, like the sun that has shone on the tundra of Sethlen
will fade. The darkness envelops Odacon like a cocoon. Our home was a sated caterpillar,
but when the cocoon bursts open, it will be the moth of all nights, of deadly beauty that
leaves the viewer in despair.
You have followed my signal, wanderer, but I do not call for help. I cry out my warning
to you. Turn around and leave everything you found behind. It is a false image and it will
only bring you death. As it happened to us.
When it‘s too late, learn from me. I am weak and will die soon - starved or suffocated if
I do not put an end to myself. But this pod is not my crypt. It is not my prison. It is my
sanctuary. And it has kept me safe long enough to give you this warning, stranger.
Death lurks in the corner. That‘s why they can‘t reach me here.
COMPLETE VERSION
The wind comes out without sunlight and Tundra Sethlanim is illuminated. Dark Odacon
is like a nut. [ERROR] was our home, but when [ERROR] was broken, the whole night be-
came moths, and [ERROR] deserved to deserve it.
I followed my wanderer, but I don‘t want to help. I warn you. Go [ERROR] save everything I
find. This is a misleading phenomenon that only [ERROR] death [ERROR]
If it is [ERROR], learn from me. I‘m sick and about to die – [ERROR] run away or drown in
hunger. But this pod is not my cellar. Not prison. He saved me. And they hid [ERROR] to
show a strange warning.
Death in the corner. So she can‘t contact me here.
INCOMPLETE VERSION
20
HYAENAS OF ODACON
21
HYAENAS OF ODACON
The adventure has been written to be played with the following pre-generated characters.
Of course, you can also choose your own characters. If you want to use the pre-generated
PCs, you can find additional information here.
PRE-GENERATED CHARACTERS
THE PRE-GENERATED PCS are a crew of five with their The Hyaena,
own spaceship, the old salvage cruiser Hyaena. Some GROUP CONCEPT page 18
of the crew have known each other since their time to- The PCs are FREE TRADERS. Their PATRON is the antique e
gether on the planet Algol. They fought together against dealer Lea Marhoun from the Monolith on Kua. The na- Core Rulebook:
Free traders,
the Consortiums and hoped for a better life as freelance ture of the relationship with their patron is up to you and page 16
traders. Just recently, they experienced heavy losses your group. Most likely it won’t matter for an one-shot, Lea Marhoun,
when part of the crew lost their lives. Two new people but only if you want to continue playing with the (surviv- page 20
are trying to fill the gaps. It remains to be seen whether ing) PCs. Patron and
this community can come together or break up for good For the same reason, you won’t find anything about the
Nemesis,
page 20
eventually. crew’s NEMESIS here. They simple don’t matter. But feel
It is up to the players to work out the details of the rela- free to change this, if it matters for your game.
tionships. What did Aqilah on Algol to earn Zabah’ stal-
wart trust? What was the biggest conflict between the
sisters (so far) and how did they solve it? Which syndi-
cate group is hot on Dalal’s heels? At what moment did
Jibril’s powers show themselves for the first time
And who were the dead crew members? Were they
friends and allies of Algol? Or did they hire on just like
Dalal and Jibril?
Such questions can help your players to immerse them-
selves more deeply in the plot and to identify better with
the characters. You can ask them before the session or
at appropriate moments in the game.
If you play HYAENAS OF ODACON as a one-shot, you don’t
have to worry too much about the details, even if it helps
the players to care for their characters.
22
HYAENAS OF ODACON
ZABAH
THE DRIVEN CAPTAIN
ATTRIBUTES:
STRENGTH 3, AGILITY 3, WITS 5, EMPATHY 4
HIT POINTS: 6
e RELATIONSHIPS TO OTHER PCS
MIND POINTS: 9
d GHALIA: My younger sister, a constant source of
REPUTATION: 2 worry and joy. I will always look after her.
SKILLS: Command 1, Culture 1, Infiltration 2, Manipula- d AQILAH: I can always rely on him.
tion 1, Ranged Combat 2, Survival 1 d DALAL: He doesn’t like people. I don’t like machines.
TALENTS: Quickest Route (Group talent), Nine Lives,
d JIBRIL: He’s afraid. I pity him.
The Gambler’s Talent
e BACKGROUND
ARMOR: 3 (Protective clothing)
You and your sister Ghalia grew up in the slums of the
WEAPONS: Accelerator carbine (+1, damage 3, CRIT 1),
Vulcan carbine (+1, damage 3, CRIT 2), Dura knife (INIT ancient city of Akhandar-O-Sharif under the twin sun of
+1, damage 2, CRIT 1) Algol. You joined the rebellion against the Consortium
early on. Your talents allowed you to find new paths
GEAR: Exo shell (–2, Armor 2), Long range communi-
cator, Hyper rope (+1), Survival Mask, Night sights, En- through the crater fields that the Year of Flaming Tears
vironment scanner (+2), Tag, Transactor, 2 Reloads has left on the planet’s surface. But you knew that this
was not your life. The cargo ship Hyaena and a mad mis-
sion in the Odacon system should have been the path
to a new life. But a miscalculation during the jump cost
half your crew their lives. Now you’re stranded in the
hostile system and have to take every mission until you
have the necessary Birr to get away from here.
23
HYAENAS OF ODACON
GHALIA
THE FEARLESS PILOT
ATTRIBUTES:
STRENGTH 4, AGILITY 5, WITS 4, EMPATHY 2
HIT POINTS: 9
e RELATIONSHIPS TO OTHER PCS
MIND POINTS: 6
d ZABAH: My big sister needs to learn to relax!
REPUTATION: 2 d AQILAH: My best friend. I trust him completely.
SKILLS: Data Djinn 1, Command 1, Observation 1, Pilot 3, d DALAL: His patronising manner annoys me.
Technology 2 d JIBRIL: We used to fight the rich, not take care of
TALENTS: Quickest Route (Group talent), Zero-G Train-
them.
ing, The Messenger’s Talent
e BACKGROUND
ARMOR: 1 (Flightsuit)
Your sister Zabah and you joined the rebels on the de-
WEAPONS: Accelerator pistol (+1, damage 2, CRIT 1)
mon star Algol early on and fought under its relentlessly
GEAR: Exo shell (–2, Armor 2), Orbital communicator, burning twin sun against the exploitative consortium.
Talisman of the Gambler (OBSERVATION or PILOT +1),
You have seen so many people die – but you were al-
Kambra (+1), Mind-enhancing narcotics (AGILITY +1/-
1), Tag, Transactor, 2 Reloads ways faster than death! Now you have followed Zabah
to the edge of the horizon. Whatever awaits you here,
you will laugh in the face of danger once again.
24
HYAENAS OF ODACON
AQILAH
THE GENTLE GIANT
You are the good soul of the crew. Your heart is as big
as your appearance is imposing. You have learned that
you do not have to use your strength to solve conflicts –
the mere threat is usually enough. But when you strike,
you send a dwarf elephant into the realm of the dreaming
Icons.
ATTRIBUTES:
STRENGTH 4, AGILITY 5, WITS 2, EMPATHY 4
HIT POINTS: 11
25
HYAENAS OF ODACON
DALAL
A TINKERER WITH SECRETS
How you hate this system! But you had no choice: when
the Syndicate job went wrong, you had to flee, and the
Khôban portal station seemed just far enough away. And
this piece of junk is an insult to a man of your talents.
Although, of course, they are just in need of a brilliant
tinkerer like you on this rusting soul-catcher! You stand
well with them, for they are your best hope of leaving the
system.
ATTRIBUTES:
STRENGTH 2, AGILITY 4, WITS 5, EMPATHY 3
e RELATIONSHIPS TO OTHER PCS
HIT POINTS: 6
d ZABAH: She’s depending on me, and I will take ad-
MIND POINTS: 8
vantage of that.
REPUTATION: 5 d GHALIA: Her attitude makes me insecure.
SKILLS: Culture 1, Force 1, Medicurgy 1, Observation 2, d AQILAH: How can one person be so stupid?
Science 3, Technology 3 d JIBRIL: He has fascinating powers that might be
TALENTS: Quickest Route (Group talent), Gearhead,
useful.
The Merchant’s Talent
e BACKGROUND
ARMOR: 0
You’ve always been a loner, better with machines than
WEAPONS: Shock stick (+2, damage 1, CRIT stun)
with people. On Coriolis, your modifications were asked
GEAR: Exo shell (–2, Armor 2), Computer (–1 under by all factions. Only you shouldn’t have tried to betray
stress), Advanced tools (+1), Long range communi- the Syndicate. So you left the Coriolis and fled to the
cator, Medkit with 10 m-doses (+2), Tag, Transactor, 2
ordinary spare parts Odacon system. You’re probably not safe here either.
You’ve been stuck at the Khôban portal station for the
last triad. It was the will of the Icons that the Hyaena lost
half its crew when it jumped into the system. They need
you, and you’re making them feel that.
26
HYAENAS OF ODACON
JIBRIL
THE PARANOID DATA VIRTUOSO
ATTRIBUTES:
STRENGTH 2, AGILITY 3, WITS 4, EMPATHY 4
HIT POINTS: 5
e RELATIONSHIPS TO OTHER PCS
MIND POINTS: 8
d ZABAH: I respect her and do not want to bring bad
REPUTATION: 6 luck on her.
SKILLS: Culture 2, Data Djinn 3, Manipulation 2, Mystic d GHALIA: I feel her mistrust. I better keep my distance!
Powers 1, Observation 1, Science 3 d AQILAH: He’s a good man. I can learn from him.
TALENTS: Quickest Route (Group talent), Artificier
d DALAL: He knows my secret. Can he understand me?
(Mystical power), The Judge’s Talent
e BACKGROUND
ARMOR: 3 (Protective clothing)
You have enjoyed a fast-paced life in the Cloud City on
WEAPONS: Stun gun (+1, init +1, damage 2, CRIT stun),
Expandable staff (+1, init +2, damage 1, CRIT 3) Dabaran, with grav race, shah tournaments, and other
pleasures open to the son of an Emir. But then forces
GEAR: Recon probe (+3), Proximity sensor, Tabula,
awakened within you that sprang from the darkness.
Security tablet, Short range communicator, Proxy
helmet, Proxy trip (–2), Water purifier, Tag, Transac- They brought misfortune upon you. Finally, you could no
tor, 1 ordinary spare part longer hide the fact that you were different. Your father
was tempted to use your curse against his enemies. So
you fled, further and further towards the darkness from
which your doom originated.
27
CONTINUE YOUR JOURNEY!
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