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Tzeentch Index
Tzeentch Index
DISCIPLES OF
TZEENTCH
BATTLE TRAITS
Disciples of Tzeentch armies can use the following abilities:
Passive Passive
SCREECHING WARFLOCK: The MUTAGENIC INFERNO: Those set
promise of new-found knowledge or arcane ablaze by a Wyrdflame Host find their
trinkets spurs the bestial Tzaangors into bodies writhing with possibility, stealing
a frenzy. strength and focus from their sword-arms.
Effect: Each time a friendly Warflock Effect: Subtract 1 from wound rolls for
unit uses the ‘Rally’ command, you can attacks made by Burning enemy units.
make 3 additional rally rolls of D6.
July 2024
HEROIC TRAITS
CHAMPIONS OF DESTINY (Hero only)
Passive Passive
ILLUSIONIST: This warrior uses CULT DEMAGOGUE: This cabalist’s
misdirection and cunning to render their resounding spells draw the gaze of their
enemies clueless. master’s minions quicker than most.
Effect: Subtract 1 from hit rolls for attacks Effect: If each dice in a casting roll for
that target friendly units while they are this unit has the same value and the spell
wholly within this unit’s combat range. is not miscast, add 3 to the casting roll.
ARTEFACTS OF POWER
FATED ARTEFACTS (Hero only)
July 2024
SPELL LORE
LORE OF FATE
July 2024
SPELL LORE
LORE OF CHANGE
Declare: If there is not a friendly Tome Declare: If there is not a friendly Burning
of Eyes on the battlefield, pick a friendly Sigil of Tzeentch on the battlefield, pick
Disciples of Tzeentch Wizard to a friendly Disciples of Tzeentch
cast this spell, then make a casting roll Wizard to cast this spell, then make a
of 2D6. casting roll of 2D6.
July 2024
July 2024
MOV E
KAIROS
A LT H
16 5+
S AV E
FATEWEAVER
HE
CO
5
N T ROL
Passive Passive
BATTLE DAMAGED BEACON OF SORCERY: Spreading his
Effect: While this unit has 10 or more arms, Kairos saturates the area with magic.
damage points, the Attacks characteristic
of its Curved Beaks is 3. Effect: Add 1 to casting rolls and
unbinding rolls for friendly Disciples
of Tzeentch Wizards while they are
Passive
wholly within 12" of this unit.
MASTERY OF MAGIC: To master the
arcane is to embody Tzeentch’s designs. Your Hero Phase 8
Effect: When you make a casting roll for ARCANE SUGGESTION: The
this unit, you can change the lowest D6 to sorcerer’s victims are reduced to little more
match the highest D6. than puppets on a string.
Declare: Pick a visible enemy unit within
Once Per Battle, Reaction: You declared
18" of this unit to be the target, then make
the ‘Tactical Gambit’ ability
a casting roll of 2D6.
ORACLE OF ETERNITY: Kairos’s heads
have insights into the future and the past. Effect: Pick 1 of the following effects to
apply to the target until the start of your
Effect: Pick 1 of the following effects: next turn:
Read the Past: You can pick 1 battle tactic It’s Hopeless: The target cannot
that you have already attempted. use commands.
Read the Future: You can pick 2 battle Drop Your Weapons: Subtract 1
tactics that you have not yet attempted, from hit rolls and wound rolls for the
but you can only complete 1 of them (even target’s attacks.
if you meet the conditions to complete
both). The other does not count as having Kneel: Subtract 1 from save rolls for
been attempted. If you do not complete the target.
either battle tactic, you can pick which Keywords Spell
does not count as having been attempted.
MOV E
14 5+
S AV E
LORD OF CHANGE
HE
CO
5
N T ROL
MOV E
8 5+ FATESKIMMER
S AV E
HE
CO
2 HERALD OF TZEENTCH ON BURNING CHARIOT
N T ROL
MOV E
5 6+ CHANGECASTER
S AV E
HE
CO
2 HERALD OF TZEENTCH
N T ROL
Passive Passive
LURID FLAMES: The Heralds known as DAEMONIC LOCUS: Daemons are
Changecasters summon the lurid flames drawn to a Changecaster’s arcane aura.
of Tzeentch to engulf their foes. These
screaming, living torches are thus marked Effect: Each time a friendly Disciples
as the next targets to be annihilated by the of Tzeentch Daemon unit wholly
Change God’s faithful. within 12" of this unit uses the ‘Rally’
command, you can make 3 additional
Effect: Add 1 to hit rolls for combat rally rolls of D6.
attacks made by friendly units that target
a Burning enemy unit within 12" of
this unit.
MOV E
CHAOS SPAWN OF
A LT H
5 5+
S AV E
TZEENTCH
HE
C
1 L
ON T RO
Beast
KEYWORDS
Chaos, Disciples of Tzeentch
July 2024
MOV E
6 5+ THE CHANGELING
S AV E
HE
CO
2
N T ROL
MOV E
2 6+
S AV E
PINK HORRORS
HE
CO
1
N T ROL
Passive
LUNATIC DEMISE: Should a Pink
Horror be slain, it is capable of bursting
into two smaller daemons or else
detonating in a blast of wyrdflame.
Effect: Each time a model in this unit is
slain, before removing the model from
play, pick 1 of the following effects:
Split: Pick a friendly Blue Horrors and
Brimstone Horrors unit within 12"
of this unit. Return up to 2 slain Blue
Horror models to that unit.
Petty Vengeance: Pick an enemy unit
in combat with this unit to be the target
and roll a dice. On a 4+, inflict 1 mortal
damage on the target.
MOV E
1 6+
S AV E
BRIMSTONE HORRORS
HE
CO
1
N T ROL
MOV E
BURNING CHARIOT
A LT H
6 5+
S AV E
OF TZEENTCH
HE
CO
2
N T ROL
MOV E
SCREAMERS OF
A LT H
3 5+
S AV E
TZEENTCH
HE
CO
1
N T ROL
Passive
BEAST
Effect: This unit has a maximum control
score of 1.
MOV E
EXALTED FLAMER
A LT H
4 5+
S AV E
OF TZEENTCH
HE
CO
1
N T ROL
MOV E
FLAMERS OF
A LT H
2 5+
S AV E
TZEENTCH
HE
CO
1
N T ROL
Passive
CAPRICIOUS W YRDFLAME: The
mutagenic fires expelled by Flamers are
most drawn to those already ablaze with
the potential for change.
Effect: Add 1 to wound rolls for this unit’s
shooting attacks that target a Burning
enemy unit.
MOV E
GAUNT SUMMONER
A LT H
6 4+
S AV E
HE
CO
2 ON DISC OF TZEENTCH
N T ROL
MOV E
5 6+
S AV E
GAUNT SUMMONER
HE
CO
2
N T ROL
MOV E
6 4+ MAGISTER
S AV E
HE
CO
2 ON DISC OF TZEENTCH
N T ROL
MOV E
6 3+ CURSELING
S AV E
HE
CO
2 EYE OF TZEENTCH
N T ROL
MOV E
5 4+
S AV E
MAGISTER
HE
CO
2
N T ROL
MOV E
OGROID
A LT H
8 5+
S AV E
THAUMATURGE
HE
CO
2
N T ROL
MOV E
6 5+
S AV E
TZAANGOR SHAMAN
HE
CO
2
N T ROL
MOV E
TZAANGOR
A LT H
4 4+
S AV E
SKYFIRES
HE
CO
1
N T ROL
MOV E
2 5+
S AV E
TZAANGORS
HE
CO
1
N T ROL
MOV E
TZAANGOR
A LT H
3 4+
S AV E
ENLIGHTENED
HE
CO
1
N T ROL
Infantry, Champion
KEYWORDS
Chaos, Disciples of Tzeentch, Arcanite, Warflock
July 2024
MOV E
• DISCIPLES OF TZEENTCH WARSCROLL •
14"
TZAANGOR
A LT H
4 4+
S AV E
ENLIGHTENED
HE
CO
1 ON DISCS OF TZEENTCH
N T ROL
Passive
GUIDED BY THE PAST: These warriors
see at once every moment that led to the
present and seek retribution against those
who set the chain of events in motion.
Effect: This unit’s Tzeentchian
Spears and Vicious Beaks have
Charge (+1 Damage) if you are the
underdog or it was determined at the start
of the battle round that you would take
the second turn.
MOV E
5"
• DISCIPLES OF TZEENTCH WARSCROLL •
A LT H
1 5+
S AV E
KAIRIC ACOLYTES
HE
CO
1
N T ROL
Infantry, Champion
KEYWORDS
Chaos, Disciples of Tzeentch, Arcanite
July 2024
MOV E
1 4+
S AV E
JADE OBELISK
HE
CO
1
N T ROL
Passive
STONE-CURSED RESOLVE: These
rock-skinned warriors are virtually
impossible to move against their will.
Effect: Ignore all modifiers to save rolls
for this unit (positive and negative).
MOV E
BURNING SIGIL
A LT H
6 5+
S AV E
OF TZEENTCH
HE
B
AN
7+ T
ISH MEN
MOV E
DAEMONIC
A LT H
8 6+
S AV E
SIMULACRUM
HE
B
AN
7+ T
ISH MEN
Passive
MANIFESTED JAWS: The Simulacrum
feeds upon the minds of any beings in its
path and is especially drawn to sources of
the arcane.
Effect: While this Manifestation’s
attacks target a Wizard, add a number
equal to that Wizard’s power level to
the Damage characteristic of this unit’s
Snapping Jaws.
MOV E
5 4+
S AV E
TOME OF EYES
HE
B
AN
7+ T
ISH M EN
With the battlefield ablaze, the Tzaangors and Kairic Acolytes of a Fluxblade
Coven run rampant, hoping to earn the favour of their duplicitous deity by
ritually slaughtering those who would dare defy his will.
6 4+
SAVE
ON DISC OF TZEENTCH
2 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Tzeentchian Runestaff 18" 1 3+ 4+ - D3 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Magisters are amongst the most Warpsteel Sword 3 3+ 4+ - D3 -
powerful of Tzeentch’s mortal
agents, corrupted in body and
Disc’s Teeth and Horns 2 4+ 3+ 1 D3 Companion
soul by the mind-shattering
secrets they bear witness to. It is Your Hero Phase
they who command the Arcanite
cults, weaving webs of intrigue BOLT OF CHANGE: The Magister hurls a coruscating
in the name of the Change God. bolt of energy at the foe, causing their flesh to run like wax
Filled with eldritch energies as and remould into a form more pleasing to Tzeentch.
they ride their Discs of Tzeentch,
they can wield fantastical fires to Declare: Pick a visible enemy unit within 18" of this unit to
scorch the foe or turn men into be the target, then make a casting roll of 2D6.
bestial Tzaangor allies ready to
fight for Chaos. Effect: On a 6+, inflict D3 mortal damage on the target. If
any models are slain by this ability, you can pick a friendly
Tzaangors unit wholly within 18" of this unit and return 1
slain model to that Tzaangors unit.
1 5+
SAVE
1 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Sorcerous Bolts 18" 1 4+ 3+ - 1 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Kairic Acolytes are the chosen Cursed Blade 2 4+ 4+ - 1 -
human cultists of Tzeentch. They
wear masks and weave illusions
Your Shooting Phase
to conceal their identities, for
they have infiltrated cities and GESTALT SORCERY: Through combined worship, a
war-camps across the Mortal cult of Acolytes can swell their arcane power to new levels
Realms, awaiting the hour when of ferocity.
Change God calls upon them
to rise up in open insurrection. Declare: Make a casting roll of 2D6.
Harnessing their collective
magical might, Acolytes unleash Effect: On a 6+, add 1 to the Rend characteristic of this
it in the form of searing bolts unit’s Sorcerous Bolts this phase.
that burn through armour with
ease. Enemies that do not fall
before this arcane fusillade
must face their curved blades,
which they wield with a strength
and skill granted them not
by toil and experience but by
forfeiting their soul to the
Architect of Fate.
KEYWORDS Infantry
MOVE
• SPEARHEAD WARSCROLL •
14"
SCREAMERS OF TZEENTCH
HEALTH
3 5+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Lamprey Bite 3 4+ 3+ 1 1 -
MOVE
• SPEARHEAD WARSCROLL •
6"
TZAANGORS
HEALTH
2 5+
SAVE
1
CONTROL
2 5+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Savage Blade and Vicious Beak 2 4+ 3+ - 1 -
KEYWORDS Infantry
MOVE
• SPEARHEAD WARSCROLL •
9"
FLAMERS OF TZEENTCH
HEALTH
2 5+
SAVE
1 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Wyrdflame 12" 3 3+ 4+ - D3 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Flamers of Tzeentch are bizarre Flaming Maws 3 3+ 4+ - 1 -
entities created solely to spread
the Change God’s fires across
reality and beyond. Bounding Passive
forward on hot gusts of CAPRICIOUS WYRDFLAME: The lurid fires of change spread as though they were
discoloured aether, they spew
streams of sorcerous flame
possessed of a malign, mischievous sentience.
from their limbs and multiple Add 1 to hit rolls for attacks made by this unit if the target unit has 5 or more models.
gnashing mouths. The more
tightly packed the ranks of the
foe, the more damage such a
barrage will do.
KEYWORDS Infantry, Fly, Ward (6+)