Professional Documents
Culture Documents
Researching Virtual Play Experiences: Visual Methods in Education Research 1st Edition Chris Bailey full chapter instant download
Researching Virtual Play Experiences: Visual Methods in Education Research 1st Edition Chris Bailey full chapter instant download
https://ebookmass.com/product/statistics-in-music-education-
research-joshua-a-russell/
https://ebookmass.com/product/researching-medical-education-2nd-
edition-edited-by-jennifer-cleland/
https://ebookmass.com/product/research-methods-in-physical-
activity-7th-edition/
https://ebookmass.com/product/queerness-in-play-1st-ed-edition-
todd-harper/
(eBook PDF) Methods in Behavioral Research 14th Edition
https://ebookmass.com/product/ebook-pdf-methods-in-behavioral-
research-14th-edition/
https://ebookmass.com/product/research-methods-in-human-computer-
interaction-2-ed-edition-feng/
https://ebookmass.com/product/doing-qualitative-research-in-
language-education-1st-ed-edition-seyyed-abdolhamid-mirhosseini/
https://ebookmass.com/product/social-research-methods-5th-
edition-alan-bryman-edward-bell/
https://ebookmass.com/product/survey-research-methods-applied-
social-research-methods-book-1-5th-edition-ebook-pdf/
DIGITAL EDUCATION AND LEARNING
Researching Virtual
Play Experiences
Visual Methods in
Education Research
Chris Bailey
Digital Education and Learning
Series Editors
Michael Thomas
Liverpool John Moores University
Liverpool, UK
John Palfrey
Phillips Academy
Andover, MA, USA
Mark Warschauer
University of California, Irvine
Irvine, USA
Much has been written during the first decade of the new millennium
about the potential of digital technologies to produce a transformation of
education. Digital technologies are portrayed as tools that will enhance
learner collaboration and motivation and develop new multimodal liter-
acy skills. Accompanying this has been the move from understanding
literacy on the cognitive level to an appreciation of the sociocultural
forces shaping learner development. Responding to these claims, the
Digital Education and Learning Series explores the pedagogical potential
and realities of digital technologies in a wide range of disciplinary con-
texts across the educational spectrum both in and outside of class.
Focusing on local and global perspectives, the series responds to the shift-
ing landscape of education, the way digital technologies are being used in
different educational and cultural contexts, and examines the differences
that lie behind the generalizations of the digital age. Incorporating cut-
ting edge volumes with theoretical perspectives and case studies (single
authored and edited collections), the series provides an accessible and
valuable resource for academic researchers, teacher trainers, administra-
tors and students interested in interdisciplinary studies of education and
new and emerging technologies.
Researching Virtual
Play Experiences
Visual Methods in Education Research
Chris Bailey
Education
Sheffield Hallam University
Sheffield, UK
© The Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature
Switzerland AG 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether
the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of
illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and
transmission or information storage and retrieval, electronic adaptation, computer software, or by similar
or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication
does not imply, even in the absence of a specific statement, that such names are exempt from the relevant
protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book
are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or
the editors give a warranty, expressed or implied, with respect to the material contained herein or for any
errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional
claims in published maps and institutional affiliations.
This Palgrave Macmillan imprint is published by the registered company Springer Nature Switzerland AG.
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
For Ava and Orla xxx
Acknowledgments
This book was made with the generous support of many people. Special
thanks go to Cathy Burnett and Guy Merchant for showing patience,
encouragement and support far beyond their contractual remit. To Jess,
who encouraged me from the start. To Mum and Dad and Janet, for sup-
port, and Alan, whose absence is always felt.
Thank you to Sheffield Hallam University for funding this work. To
those I have met there and learnt from along the way, including Steph
Hannam-Swain, Ian Guest, Lauren Doak, Jo Ray, Kiri Langmead, Rachel
Handforth, Julia Leatherland, Nick Marshall, Karen Daniels, Roberta
Taylor and the Breakfast Champions. Thanks also to the comic critique
of Sumin Zhao, the wisdom of Jozef Sen, the generosity of Jennifer
Rowsell, and the academic kindness of Anne Kellock and Jackie Marsh,
for helping me feel like this was an actual thing.
I am, finally, extremely grateful to children and staff at the school
where I conducted this study, particularly to the participants who made
this such an exciting project to take part in.
xiii
Praise for Researching Virtual Play Experiences
1 ‘Welcome to Banterbury’ 1
Index377
xvii
About the Author
xix
List of Figures
xxi
1
‘Welcome to Banterbury’