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13 Beast Master Levy Cao


LEVEL & CLASS PLAYER NAME
Khongorzul (con-gar-zuhl)
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Outlander Human
WITH DIMENSIONS

120,000 Add: 140,000


BACKGROUND Tribal nomad RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
● +6 STR 0
PRO

INT
13 Armor Chain Shirt

121 +5 15
Set Max HP
STRENGTH ● +8 DEX +2 WIS
Shield

+1 +1 CON 0 CHA
MAXIMUM PROFICIENCY ARMOR 2 Dex ● Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
Traps
13 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. magical plants
118
+8 ARMOR

+3 that impede movement and traps CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION

16 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
13 d10+1 5 20 ft

CONSTITUTION SAVING THROWS FAILURES


30 ft 15 ABILITY
SAVE DC
WISDOM

+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+3 Acrobatics (Dex) ● Light ● Medium ● Shields

PRO
Heavy
PRO

13 ● +7 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple ● Martial Other Weapons:
0 Arcana (Int) > Favored Foe (+1d6 damage) 5 LR
INTELLIGENCE ● +6 Athletics (Str) > Nature's Veil 5 LR LANGUAGES TOOLS & OTHERS

0
0 Deception (Cha) > Common Throat singing
0 History (Int) > Infernal
+2 Insight (Wis) Ordai
11
>

0 Intimidation (Cha) >

0 Investigation (Int) >


WISDOM
+2 Medicine (Wis) >

+2 ● +5 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


+2 Perception (Wis)
15 0 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

0 Persuasion (Cha) > Attack (2 attacks per action) Primal Companion (command)< <

CHARISMA 0 Religion (Int) > Ranger's Companion (command) Nature's Veil < <

0 +3 Sleight of Hand (Dex) > Primal Companion (revive) < <

● +8 Stealth (Dex) > < <

● +7 Survival (Wis) > < <


10 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION) Shortsword ✔ Dex Melee +8 1d6+3 Piercing


>
Finesse, light
DESCRIPTION
Adv. on Perception and Investigation for secret doors;
No -5 for travelling at fast pace
Longbow ✔ Dex 150/600 ft +10 1d8+3 Piercing
>
Ammunition, heavy, two-handed
SENSES Oathbow +0
>

NAME TOTAL NAME TOTAL


Arrows 20 >
Reload Reload

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.9 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Dragon Head by spikeilustra; Design inspired by Wizards of the Coast character sheet
Choose Feature
Add Features
Beast Master, level 13:
◆ Favored Foe (Ranger 1, TCoE 56) [+1d6 damage, Proficiency bonus per long rest]
When I hit a creature with an attack roll, I can mark it as my favored enemy for 1 min
I deal extra damage to it when I mark it and the first time I hit a marked on my turn
Keeping a creature marked as favored enemy requires me to concentrate, like on a spell
◆ Natural Explorer (Ranger 1, PHB 91) [3 favored terrains] PERSONALITY TRAITS
Use the "Choose Feature" button above to add a favored terrain to the third page
◆ Archery Fighting Style (Ranger 2, PHB 91)
+2 bonus to attack rolls I make with ranged weapons
◆ Spell casting (Ranger 2, PHB 91) [8 spells known]
I can cast ranger spells that I know, using Wisdom as my spell casting ability IDEALS
◆ Primal Awareness (Ranger 3, TCoE 57)
I get bonus spells known, which do not count against the number of spells I can know
In addition, I can cast each once per long rest without expending a spell slot
◆ Primal Companion (Beast Master 3, TCoE 61)
When I finish a long rest, I can summon a primal beast of the land, sea, or sky in 5 ft
BONDS
I determine what animal it looks like, but it always has primal markings
It is friendly to me and my allies, obeys my commands, and acts during my turn
Unless I use a bonus action to command it, it only takes the Dodge action on its turn
I can also forgo one attack of my Attack action to command it to take the Attack action
It can take reactions and move on its turn even if I don't command it
FLAWS
As an action within 1 hour of it dying, I can touch it and expend a spell slot to revive it
It then returns to full HP in 1 minute; It vanishes if I summon another one or if I die
◆ Exceptional Training (Beast Master 7, PHB 93)
My beast's attacks count as magical for overcoming resistances and immunities Feature Name: Wanderer
As a bonus action, I can command it to take the Dash/Disengage/Help action on its turn
I have an excellent memory for maps and geography, and I can
◆ Land's Stride (Ranger 8, PHB 92)
always recall the general layout of terrain, settlements, and other
I can travel through nonmagical, difficult terrain without penalty
features around me. In addition, I can find food and fresh water for
I have advantage on saves vs. plants that impede movement by magical influence
myself and up to five other people each day, provided that the land
◆ Nature's Veil (Ranger 10, TCoE 57) [Proficiency bonus per long rest]
offers berries, small game, water, and so forth.
As a bonus action, I can become invisible along with any equipment I'm wearing/carrying
This invisibility lasts until the start of my next turn
BACKGROUND FEATURE
◆ Bestial Fury (Beast Master 11, PHB 93)
When I command my beast to use the Attack action, it can attack twice on its turn
Human (+1 to all ability scores)

CLASS FEATURES RACIAL TRAITS Racial Options

4
ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB
CP
> Backpack, with: 5 > > Leather armor 10
> - Crowbar 5 > Philter of Love 0.5 > Shortsword 1 2
>
>
- Hammer
- Pitons 10 0.25
3 >
>
Potion of Mind Reading
Elixir of Health
0.5
0.5
>
>
Longbow
Arrows
1
20 0.05
2
2,009 SP

> - Torches 10 1 > 49 soap bars > Traveler's clothes 4


1,750
EP
> - Tinderbox 1 > Bell > Staff 4
> - Rations, days of 10 2 > draft horse > Hunting trap 25
>
>
- Waterskin
- Hempen rope, feet of 50 0.2
5 >
>
bucket
chalk piece
2 >
>
Trophy from animal
Belt pouch (with coins) 1
1,016 GP

> > >


PP
> > >
> > >
WEIGHT CARRIED
> > >
210 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
66 - 130 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
195 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 61.5 SUBTOTAL 3.5 SUBTOTAL 49 196 - 390 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.9 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
◆ Favored Terrain Travel Benefits (Ranger 1, PHB 91)
I can double my Proficiency Bonus for Int/Wis checks concerning my favored terrains > FEAT: Alert [PHB 165]
While traveling for an hour or more in a favored terrain, I gain the following benefits: I can't be surprised while I'm conscious. I have a +5 bonus on
• My allies and I are not slowed by difficult terrain and can't get lost except by magic initiative rolls. Other creatures don't gain advantage on attack
• I am alert to danger even when doing something else; I forage twice as much food rolls against me as a result of being hidden from me.
• If alone (or alone with beast companion), I can move stealthily at my normal pace
• When tracking, I also learn the exact number, size, and time since passing
◆ Grassland (Favored Terrain, PHB 91)
◆ Mountain (Favored Terrain, PHB 91) > FEAT: Dungeon Delver [PHB 166]
◆ Forest (Favored Terrain, PHB 91) I have adv. on Wis (Perception) and Int (Investigation) checks
made to detect the presence of secret doors. I have resistance to
damage dealt by traps and advantage on saves to avoid or resist
traps. Traveling at a fast pace doesn't impose -5 on my passive
Perception.

> FEAT: Tough [PHB 170]


My hit point maximum increases by an amount equal to twice
my character level.

> FEAT:

FEATS

> MAGIC ITEM: Oathbow [DMG 183] ● Attuned


When I attack with this longbow and say its command phrase, I
NOTES make the target my sworn enemy if I don't have one already for
7 days or until it dies. Attacks with this bow vs. it get adv, +3d6
damage, ignore cover (not full), and suffer no disadv. from long
ADVENTURING GEAR # LB ADVENTURING GEAR # LB
range. While it lives, I have disadv. when I use other weapons.
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.9 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Medium
Khongorzul (con-gar-zuhl)
GENDER AGE SIZE HEIGHT WEIGHT

ALIGNMENT FAITH HAIR EYES SKIN


CHARACTER NAME

ORGANIZATION

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SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

APPEARANCE

Poor LIFESTYLE DAILY PRICE 2 sp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.9 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Companion Options

Beast of the Land Medium


RACE SIZE HEIGHT WEIGHT

Beast Unaligned
TYPE AGE GENDER ALIGNMENT
COMPANION
NAME

F
+7 STR +4 INT Temporary HP: SUCCESSES
PRO

18 +5 70
Set Max HP
STRENGTH
+7 DEX +7 WIS

+2 +7 CON +5 CHA ARMOR


CLASS
PROFICIENCY
BONUS
MAXIMUM
HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

14
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Maul ✔ Wis Melee (5 ft) +7 1d8+5 Slashing
40 ft,
+7
DEXTERITY >

+2
+1d6 damage if hits after moving 20 ft straight in same round, see Charge; Counts as magical
climb 40 ft DESCRIPTION
INITIATIVE SPEED
Charge ✔ Wis Melee (5 ft) DC 15 Str save Knocked prone
>
14 LEVEL USED Str save or knocked prone; Only if maul hits after moving 20 ft straight in same round
13
DIE d8+2
2 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION

+2
ATTACKS

F EX
◆ Languages: understands the languages ◆ Charge: If the beast moves at least 20 ft straight toward
15 +7 Acrobatics (Dex)
PRO

of its master but can't speak. a target and then hits it with a maul attack on the same
+7 Animal Handling (Wis)
◆ Master: The beast obeys the commands turn, the target takes an extra 1d6 slashing damage. If the
+4 Arcana (Int)
INTELLIGENCE of its master and shares its proficiency target is a creature, it must succeed on a Strength saving
+7 Athletics (Str)
-1 +5 Deception (Cha)
bonus. It takes its turn during that of its
master, on the same initiative count. It can
throw against my spell save DC or be knocked prone.
◆ Primal Rebirth: Within an hour of the beast's death, its
+4 History (Int) move and take reactions on its own, but master can take an action to touch it and expend a spell
8 +7 Insight (Wis) only takes the Dodge action on its turn slot to have it return to full HP after 1 minute.
unless its master takes a bonus action to ◆ Primal Bond: The beast adds it proficiency bonus to all
+5 Intimidation (Cha)
command it to take another action. Its its ability check and saving throws.
WISDOM
+4 Investigation (Int) master can also forgo one attack during ◆ Exceptional Training (Beast Master 7): The beast's

+2 +7 Medicine (Wis)
+4 Nature (Int)
their Attack action to command the beast
to take the Attack action. If its master is
attacks count as magical for overcoming resistances and
immunities.
+7 Perception (Wis) incapacitated, the beast can take any ◆ Bestial Fury (Beast Master 11): When commanded to
14
action, not just Dodge. The beast vanishes take the Attack action, the beast can make 2 attacks as
+5 Performance (Cha)
if its master dies. part of its Attack action.
CHARISMA +5 Persuasion (Cha)

0
+4 Religion (Int) FEATURES TRAITS
+7 Sleight of Hand (Dex)
+7 Stealth (Dex)
11
+7 Survival (Wis)
SKILLS

17 PASSIVE WISDOM (PERCEPTION)

Darkvision 60 ft

SENSES

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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.9 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Companion Options

Beast of the Sea Medium


RACE SIZE HEIGHT WEIGHT

Beast Unaligned
TYPE AGE GENDER ALIGNMENT
COMPANION
NAME

F
+7 STR +4 INT Temporary HP: SUCCESSES
PRO

18 +5 70
Set Max HP
STRENGTH
+7 DEX +7 WIS

+2 +7 CON +5 CHA ARMOR


CLASS
PROFICIENCY
BONUS
MAXIMUM
HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

14
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Binding Strike ✔ Wis Melee (5 ft) +7 1d6+5 Pierc./Bludg.
5 ft,
+7
DEXTERITY >

+2
On hit, target is grappled (escape DC is spell DC) and beast can't use attack on others; Counts as magical
swim 60 ft DESCRIPTION
INITIATIVE SPEED
>
14 LEVEL USED
13
DIE d8+2
2 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION

+2
ATTACKS

F EX
◆ Languages: understands the languages ◆ Amphibious: The beast can breathe both air and water.
15 +7 Acrobatics (Dex)
PRO

of its master but can't speak. ◆ Primal Rebirth: Within an hour of the beast's death, its
+7 Animal Handling (Wis)
◆ Master: The beast obeys the commands master can take an action to touch it and expend a spell
+4 Arcana (Int)
INTELLIGENCE of its master and shares its proficiency slot to have it return to full HP after 1 minute.
+7 Athletics (Str)
-1 +5 Deception (Cha)
bonus. It takes its turn during that of its
master, on the same initiative count. It can
◆ Primal Bond: The beast adds it proficiency bonus to all
its ability check and saving throws.
+4 History (Int) move and take reactions on its own, but ◆ Exceptional Training (Beast Master 7): The beast's
8 +7 Insight (Wis) only takes the Dodge action on its turn attacks count as magical for overcoming resistances and
unless its master takes a bonus action to immunities.
+5 Intimidation (Cha)
command it to take another action. Its ◆ Bestial Fury (Beast Master 11): When commanded to
WISDOM
+4 Investigation (Int) master can also forgo one attack during take the Attack action, the beast can make 2 attacks as

+2 +7 Medicine (Wis)
+4 Nature (Int)
their Attack action to command the beast
to take the Attack action. If its master is
part of its Attack action.

+7 Perception (Wis) incapacitated, the beast can take any


14
action, not just Dodge. The beast vanishes
+5 Performance (Cha)
if its master dies.
CHARISMA +5 Persuasion (Cha)

0
+4 Religion (Int) FEATURES TRAITS
+7 Sleight of Hand (Dex)
+7 Stealth (Dex)
11
+7 Survival (Wis)
SKILLS

17 PASSIVE WISDOM (PERCEPTION)

Darkvision 60 ft

SENSES

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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.9 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Companion Options

Beast of the Sky Small


RACE SIZE HEIGHT WEIGHT

Beast Unaligned
TYPE AGE GENDER ALIGNMENT
COMPANION
NAME

F
+3 STR +4 INT Temporary HP: SUCCESSES
PRO

18 +5 56
Set Max HP
STRENGTH
+8 DEX +7 WIS

-2 +6 CON +5 CHA ARMOR


CLASS
PROFICIENCY
BONUS
MAXIMUM
HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

6
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Shred ✔ Wis Melee (5 ft) +7 1d6+5 Slashing
10 ft,
+8
DEXTERITY >

+3
Counts as magical
fly 60 ft DESCRIPTION
INITIATIVE SPEED
>
16 LEVEL USED
13
DIE d6+1
2 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION

+1
ATTACKS

F EX
◆ Languages: understands the languages ◆ Flyby: The beast doesn't provoke opportunity attacks
13 +8 Acrobatics (Dex)
PRO

of its master but can't speak. when it flies out of an enemy's reach.
+7 Animal Handling (Wis)
◆ Master: The beast obeys the commands ◆ Primal Rebirth: Within an hour of the beast's death, its
+4 Arcana (Int)
INTELLIGENCE of its master and shares its proficiency master can take an action to touch it and expend a spell
+3 Athletics (Str)
-1 +5 Deception (Cha)
bonus. It takes its turn during that of its
master, on the same initiative count. It can
slot to have it return to full HP after 1 minute.
◆ Primal Bond: The beast adds it proficiency bonus to all
+4 History (Int) move and take reactions on its own, but its ability check and saving throws.
8 +7 Insight (Wis) only takes the Dodge action on its turn ◆ Exceptional Training (Beast Master 7): The beast's
unless its master takes a bonus action to attacks count as magical for overcoming resistances and
+5 Intimidation (Cha)
command it to take another action. Its immunities.
WISDOM
+4 Investigation (Int) master can also forgo one attack during ◆ Bestial Fury (Beast Master 11): When commanded to

+2 +7 Medicine (Wis)
+4 Nature (Int)
their Attack action to command the beast
to take the Attack action. If its master is
take the Attack action, the beast can make 2 attacks as
part of its Attack action.
+7 Perception (Wis) incapacitated, the beast can take any
14
action, not just Dodge. The beast vanishes
+5 Performance (Cha)
if its master dies.
CHARISMA +5 Persuasion (Cha)

0
+4 Religion (Int) FEATURES TRAITS
+8 Sleight of Hand (Dex)
+8 Stealth (Dex)
11
+7 Survival (Wis)
SKILLS

17 PASSIVE WISDOM (PERCEPTION)

Darkvision 60 ft

SENSES

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Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Khongorzul (con-gar-zuhl)
SPELL SLOTS
CHARACTER NAME

BEAST MASTER SPELLS Wisdom +7 DC 15


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Entangle 20-ft square save or restrained; Str check vs. Spell DC to escape; for duration area is difficult terrain Str Conj 1a 90 ft V,S Conc, 1 min P 238
> Fog Cloud 20-ft+20-ft/SL rad fog that spreads around corners; heavily obscures; 10 mph wind disperses it — Conj 1a 120 ft V,S Conc, 1 h P 243
> Hunter's Mark 1 crea +1d6 dmg from my weapon atks; adv. Wis (Perception/Survival) vs. target; SL3: 8h; SL5: 24h — Div 1 bns 90 ft V Conc, 1 h P 251

LR Speak with Animals (R) Speak verbally with and understand beasts for duration; interaction limited by intelligence of beasts — Div 1a Self V,S 10 min P 277

2ND LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.

LR Beast Sense (R) Use 1 willing beast's senses; I'm blinded and deafened while doing so — Div 1a Touch S Conc, 1 h P 217
> Pass Without Trace Any within 30-ft rad +10 Dex(Stealth) checks, leave no tracks, can't be tracked by nonmagical means — Abjur 1a Self V,S,M Conc, 1 h P 264
> Silence (R) 20-ft rad no sound propagates; all within deafened, immune to Thunder dmg, can't use verbal comp. — Illus 1a 120 ft V,S Conc, 10 min P 275

3RD LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Lightning Arrow Next rngd wea atk +4d8+1d8/SL Lightn. dmg, miss half; 10 ft all 2d8+1d8/SL Lightn. dmg, save half Dex Trans 1 bns Self V,S Conc, 1 min P 255

LR Speak with Plants Speak with plants in range about last 24h events; turn difficult plant terrain to normal or vice versa — Trans 1a S:30-ft rad V,S 10 min P 277
> Water Breathing (R) 10 willing creatures can breathe underwater for the duration — Trans 1a 30 ft V,S,M 24 h P 287

4TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Guardian of Nature I transform into a Primal Beast (offensive bonuses) or a Great Tree (defensive bonuses); see book — Trans 1 bns Self V Conc, 1 min X 157

LR Locate Creature Learn direction to closest named or described kind or specific creature within 1000 ft; see book — Div 1a Self V,S,M Conc, 1 h P 256
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.9 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet

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