Professional Documents
Culture Documents
3D World - May 2016
3D World - May 2016
unleash your
InspIrIng
Cg ArtIsts
3dworld.creativebloq.com
May 2016
#207
learn to...
render a phoToreal
car in menTal ray
Destroy a BuilDinG world exclusive!
The arT
in realflow 2016
how To animaTe
in cinema 4d
oF Film vFx
Zack Snyder’s inner VFX circle share the
CG secrets behind Batman v Superman!
© 2016 Warner Bros. Entertainment Inc., Ratpac-Dune Entertainment LLC and Ratpac Entertainment, LLC
vi
Fr
d e T ur n
o a to
ee
n d pa g
!
a S e 98
Se
tS
Editor’s
Welcome
Discover the CG secrets of Zack Snyder’s
$400 million VFX spectacle
email webSite
3dworld@futurenet.com 3dworld.creativebloq.com
facebook twitter
www.facebook.com/3dworldmagazine @3DWorldMag
8 artist showcase
Discover the best new digital art
and more from the CG world
17 community
18 Get a VFX job
Filmmakers, artists and recruiters
share their advice for landing a job
22 the RookIes
Call for entries for this year’s new
student CG awards contest 8 aRtIst showcase 24 Red GIant’s VFX shoRt 30 shoRt cuts
The best new art from the CG community VFX and shooting advice for filmmakers Feature film quality in a short
34 artist Q&a
All your software queries solved
Feature
41 makInG batman V supeRman
The heads of departments on BvS
reveal their VFX and SFX secrets
52 moRe than Real
How Corona Renderer helped bring
a new arch-viz project to life
57 tutorials
Improve your CG art skills with our
professional advice and training
85 Develop
Theory, research and reviews
regulars
40 subscRIptIons
56 pRo subscRIptIons
93 neXt month
98 dIGItal back Issues 34 aRtIst q&a 41 FeatuRe: makInG batman V supeRman
Your CG art problems solved The VFX and SFX leads reveal how DC’s icons made it to the screen
58 masteR photoRealIstIc caR RendeRInG 72 model a stIll lIFe 72 model and RendeR
Use Maya and mental ray to create a beautiful car render Harness XGen and Arnold for realism
a stIll lIFe scene
Harness XGen and Arnold for
realism in still life renders
76 add dRama to youR
enVIRonments
Create a scene with drama and
realism using Maya and RenderMan
80 cReate a FoldInG papeR
anImatIon In cInema 4d
Use basic tools to create a complex-
looking animation in Cinema 4D
fr
modeee!
video ls,
a
files nd
Develop
86 consumeR Vs pRo caRds
Do you really need to pay for pro
graphics cards or will consumer
cards do? We test them both
90 V-Ray FoR nuke tIps
Speed up your workflow by
using Position pass
artists
Meet the CG experts and artists who
have contributed to this issue
bS to iS ld-s
w
w
u it
c r g S u e ub
ib e t ! s
e
d
CONTACTus
contact US
3D W O R L D MAG AZI N E
3d w oFUTURE
r l d PUBLISHING
Mag azi n e
future
Quay publishing
House, The Ambury,
Quay House,
Bath, BA1 Ambury,
The 1UA
Bath, BA1 1UA
telephone: +44 (0) 1225 442244
telephone: +44 (0) 1225 442244
email: enquiries@3dworldmag.com
email: enquiries@3dworldmag.com
website: 3dworld.creativebloq.com
website: 3dworld.creativebloq.com
facebook: www.facebook.com/3dworldmagazine
facebook: www.facebook.com/3dworldmagazine
twitter: @3DWorldMag
twitter: @3DWorldMag
next
cChiovaro,
ont ribMikeutorsGriggs, Jonathan Harman, Dennis overseas distribution by:
Hashem
Haupt, Alshaer, Cirstyn
Trevor Hogg, Bech-Yagher,
Kerrie PietroKnight,
Hughes, Jason Seymour International
CI R CUL ATI O N
Romain Lavoine,
Chiovaro, JoshJonathan
Mike Griggs, Lynch, Ridvan Maloku,
Harman, Dennis TRADE MARKETING MANAGER Juliette Winyard
Francis-Xavier
Haupt, Martins,
Trevor Hogg, KerrieKulsoom
Hughes,Middleton,
Jason Knight, ci07551
r cul150 984ojuliette.winyard@futurenet.com
ati n
James Morris, Josh Parks, Bhaumik Patel, Zeno
Romain Lavoine, Josh Lynch, Ridvan Maloku, trade marKeting manager Juliette Winyard
Pelgrims, Rob Redman, Alvin Weetman L I CEN SI N G
Francis-Xavier Martins, Kulsoom Middleton, 07551 150 984 juliette.winyard@futurenet.com
SENIOR LICENSING & SYNDICATION MANAGER
month
James
MA NAMorris, Josh Parks, Bhaumik Patel, Zeno
GEMENT Matt Ellis Matt.Ellis@futurenet.com
MANAGING
Pelgrims, DIRECTOR
Rob Redman,MAGAZINES DIVISION Joe McEvoy
Alvin Weetman l i+cen si n g442244 Fax +44 (0)1225 732275
44 (0)1225
EDITORIAL DIRECTOR Matthew Pierce senior licensing & syndication manager
GROUP
Ma naART
geMDIRECTOR
entRodney Dive SUB
Matt SCR
Ellis I PTI O N S
Matt.Ellis@futurenet.com
UK READER ORDER LINE & ENQUIRIES:
managing director magazines division Joe McEvoy + 44 (0)1225 442244 Fax +44 (0)1225 732275
A DVERTISING 0844 848 2852
editorial director
ADVERTISING Matthew
MANAGER SashaPierce
McGregor OVERSEAS READER ORDER LINE & ENQUIRIES:
group art687675
(0)1225 director Rodney Dive
sasha.mcgregor@futurenet.com sub
+44 scr i Pti
(0)1604 ons
251045
ACCOUNT DIRECTOR George Lucas
a(0)1225 687311 george.lucas@futurenet.com
dvertising
SALES EXECUTIVE Chris Mitchell
uK reader order line & enquiries:
0844 848 2852 H to sculpt
How l perfect
f
dinosaur anatomy!
advertising manager Sasha McGregor Visit
overseas www.yourfuturejob.com
reader order line & enquiries:
(0)1225 687832 chris.mitchell@futurenet.com
(0)1225 687675 sasha.mcgregor@futurenet.com +44 (0)1604 251045
account director George is an award-winningonline
FutureLucas enquiries: www.myfavouritemagazines.co.uk
international media group and leading
digital business. We reach more
(0)1225 687311 george.lucas@futurenet.com than
email: 49 million international consumers
3dworld@myfavouritemagazines.co.uk
a month and create world-class content and advertising solutions
for Mitchell
sales executive Chris passionate consumers online, on tablet & smartphone and in print.
(0)1225 687832 chris.mitchell@futurenet.com Visit www.yourfuturejob.com
Future plc is a public Chief executive Zillah Byng-Thorne
company quoted Non-executive chairman Peter Allen
on the London Chief financial officer Richard Haley
Stock ExchangeFuture is an award-winning international media group and leading
(symbol: FUTR).digital business. We reach more than 49 millionTel
international
+44 (0)207 042consumers
4000 (London)
www.futureplc.coma month and create world-class content and Teladvertising
+44 (0)1225 442solutions
244 (Bath)
for passionate consumers online, on tablet & smartphone and in print.
on sale 20 april
All contents copyright © 2015 Future Publishing Limited or published under licence. All rights reserved. No part of this magazine
may be
Future plcreproduced,
is a publicstored, transmitted or used in any way without the prior written permission of
Chief executive the Byng-Thorne
Zillah publisher. Future
Publishingquoted
company Limited (company number 2008885) is registered in England and Wales. Registered office:
Non-executive Registered
chairman office:
Peter Quay
Allen
onHouse, The Ambury, Bath, BA1 1UA. All information contained in this publication isChief
the London financialonly
for information officer
and is, as far asHaley
Richard we are
aware,
Stock correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information.
Exchange
artist
get published
email your Cg art to
ian.dean@futurenet.com
3d world view
“Although it was
tricky, the time
Vitaly invested in the
lighting paid off. It
has given The Bird a
great realistic feel.”
ian dean
Editor
orC Commander
artist
Sergio Brotons Ripoll
software ZBrush, 3ds Max,
V-Ray, Photoshop
(Jane foster)
artist
Caleb Nefzen
software ZBrush, Maya,
KeyShot, Photoshop
3d world view
feliCity barr
Production editor
artist
Col Price
software 3ds Max,
mental ray, Photoshop
3d world view
“Col’s influences
come through clearly
and I’m impressed
by how quickly he’s
achieved this result.
Great work!” It’s important to have that discipline
ian dean
Editor
of speed under your belt
3d world view
darren phillips
Nature is perfect in its
Art editor shapes and beauty
GET publiShEd
Email yOur CG arT TO
ian.dean@futurenet.com
H
osted in London’s landmark O2 “Stay in school, finish “constant, constant remembering of
Arena, the recent VFX Festival everything, and you’ll have all the skills you need to learn.”
2016 was an invaluable chance an overall impression of the “Motion graphics is an intermediate
for students and qualified VFX artists industry,” advises profession; you can have it in
to gain a deeper understanding of the independent director and motion movies, animations, games, even in
industry, hear about the latest creative designer JM Blay. “Later on you can education,” he adds. “Every industry
developments, meet studios in person, specialise and finish your studies.” JM needs a motion graphics designer.
and if they’re lucky, land a job. With also combines his design career with It can’t be put inside a box. You can
the industry covering a broad range of an educational profile. “It’s not related have super different profiles inside the
ever-changing skills and tools, it seems at all,” he laughs, when talking about same field. You can do anything.”
the career of a VFX artist can branch whether his PhD has helped him However, having worked as a
out in surprising directions. But how progress his motion graphics career, motion designer with different studios
can you get started? although it has helped with the for over 20 years, JM has seen how
do it
yourSelf
story… if you can focus on that, then One person who can relate to this
self-made attitude is ILM’s sequence
different way of working. When you shoot
a movie you film your shots, you compose
supervisor Scott Pritchard. your shots, you film your shots, then you
you’re going to score big time “For those that want to take edit. There is no editing in virtual reality!
their first steps into the Even though we’re using existing tools
Scott Pritchard, sequence supervisor, ILM industry, be persistent,” and existing artistic skill sets, the way
he says. “I had a bunch of we go about it has evolved. We’re now
mobile industry increasing there are rejection letters from all these different thinking about 360, we’re thinking about
definitely going to be newer skills that companies because my showreel the environment, which comes with its
companies are looking for, which will wasn’t good enough. I was halfway own nightmares, but also it opens up
lead to new roles, especially with VR through university at the time,” he great opportunities and new ways of
where artists need to be able to use continues, with advice that applies to telling stories.
Unity and learn new skills.” any creative ambition. “It took a lot of The lines are blurring between films and
Formal education isn’t for everyone knocking on doors because there’s a video game special effects. We’re going
though, and director Hasraf Dulull lot of competition in the industry. to get to a point very soon where we’re
explains that you can get far by But I think be passionate, be curious, capturing stuff in real time and it stands
teaching yourself and working hard. and I think if you can have a passion side by side and it’s just as good. It’s very
“I didn’t go to film school, I for telling a story – because ultimately exciting. I can imagine a world where a
didn’t take the traditional that’s all we’re doing – if you can focus director puts on a headset and they’re
route of what a lot of film on that, then you’re going to score just set designing, moving stuff around,
directors do,” he says. “I big time.” cuing an actor, and watching the scene.
used to work in video games, so To sign up for The VFX Festival 2017 It’ll get to the point where filmmakers are
everything I’ve learnt about filmmaking
fyi go to www.thevfxfestival.com
immersed in the environment.
industry interview
T
he hosts of the CG Student competitive artistic industries – from illustration to
Awards have launched a new Alwyn Hunt virtual reality. The goal of the The Rookies, explains
international awards scheme, Alwyn is the co-founder co-founder Alwyn Hunt, is to create a bridge that
covering more categories than ever of The Rookies and joins schools with studios. “We want to create a
before. Dubbed the ‘Oscars for creative Tyroe.com, a recruitment clear path for all students to get some feedback and become
students’, The Rookies is a platform platform for digital artists. comfortable with showcasing their work to the world,” he says.
for talented students to launch their www.therookies.co
careers, network with the creative Getting your work noticed
industry’s top studios and connect with If you’re a graduating student, one of the main reasons to
start preparing your entry is to get your work directly in front
We want to create a clear path for all of the judges. “There are some big names in there, and you
never know what opportunities could arise from being in the
students to get some feedback and become right place at the right time,” says Alwyn.
“The point is to get yourself out there, show your work
at all levels of completion, and start a dialogue with both
comfortable with showcasing their work people in the industry. Oh, and there is a massive bounty of
prizes and paid studio internships up for grabs,” he adds.
Alwyn Hunt , co-founder, The Rookies So, what’s the key to getting yourself noticed by the judges?
“I’m looking for quality over quantity, and a focus
The 2016 awards the next generation of creative minds. Justin MoHlMAn on the discipline they’re aiming to work in – but
will cover 12 In its new format, the scheme builds Justin is a game artist also just pride and care,” says Rookies judge and
categories in on its heritage of VFX, animation and and educator with over game artist Justin Mohlman. “I want to see
which students can next-gen gaming to add a further nine 10 years’ experience. someone who takes the time to flex their creative and
showcase their talent prize divisions that focus on the most justinmohlman.com technical muscles on focused projects, and displays them
TO ENTER GO TO:
www.Therookies.co
in a cohesive way with basic design “It opened so many doors Design, Interior Design, Photography,
principles in play. Things like sHeRee CHuAnG for me,” says past winner Virtual Reality, Visual Effects &
composition, colour theory and scale Sheree is an emerging Sheree Chuang. “I was Animation, and Web & Application
are often overlooked, as well as digital artist specialising invited by Rising Sun Design. Importantly, there isn’t an
adding character to an asset or scene.” in 3D modelling, Pictures to take their in-house entry fee – so there are no barriers to
“I want to look at a submission texturing and lighting. compositing course and they hired submitting work.
asset, whether it’s a big hulking shereechuang.com me as a junior lighter for the feature Since 2009, when the CG Student
monster, sci-fi robot or a simple chair, film, Gods of Egypt.” Awards began, the scheme has given
and know where it’s been and the Garrick Rawlingson, who also won away over $900,000 USD in prizes and
purpose it served. The little details an internship – which turned into a 74 paid internships. That’s set to rise
of a simple scratch or wear in a job – agrees. “I went from living in with the launch of The Rookies.
material are big wins in my opinion,” London to New Zealand, “We’re expanding our reach
Justin enthuses. GARRiCK from an advertising because there are so many talented
Winners will be propelled into the RAwlinGson company to one of the students out there studying all sorts
industry, strewn all over the internet Garrick is a junior VFX world leaders. I’m of amazing creative and technical
and get a red carpet introduction animator for Weta lucky enough to learn from the skills,” says Alwyn. “We wanted to
into their career of choice. “Aside Digital. His credits best every day.” make sure they got some exposure
from the prizes and internships, include The Hobbit too. People can submit illustration
the bottom line is that the winners zerply.com/garrick More opportunities and concept art, all the way up to
get some serious recognition at an The full 12 categories for The Rookies virtual reality and even robotics.”
industry level,” Alwyn points out. are: Architecture & Visualisation, The Rookies is open now, deadline
“They instantly get some street Fashion Design, Game Design & for entries is 29th May 2016.
credibility and take a few massive Development, Graphic Design, For more information head to the
steps up the career ladder.” Illustration & Concept Art, Industrial
fYi website: www.therookies.co
Industry project
A
luggage mix up leads to With the threats including fireballs and motion graphics designer Harry Frank,
an unwitting spy facing the gun-mounted helicopters, Seth quickly the line between performance and
toughest day of her life in ran into a few obstacles. “Before Go effects became seamless. “On this one,
Go Bag, the latest project from Red Bag, I’d never been able to properly he used Mocha to erase the
Giant. Matching tight direction with execute an on-screen explosion,” he safety rigs from every shot of Rabbit
ingenious in-house visual effects, this says. “Explosion and fire comps are (the protagonist) on the hood of the
short cleverly balances humour and insanely hard to do right and insanely car,” adds Seth.
action while constantly escalating easy to do wrong,” he explains. One shot in particular, where
the drama. Fortunately Seth had just finished Rabbit has to turn and jump onto a
“One day my Dad jokingly directing Real Gone with Ryan Connolly car, involved special attention. “We
Seth Worley texted me an idea for a for Film Riot, which involved a lot shot her turning and jumping onto a
Seth is a commercial TV show he’d thought up, of digital pyrotechnics. “I learned a crash pad, then repeated the shot but
and film director based in which Jack Bauer and lot through trial and error on that, removed the actress and had the SUV
in Nashville, TN. He’s Constable Bob engage in an in-depth which gave me a huge head start in drive through frame,” Seth reveals. “I
the resident filmmaker conversation about their ‘go bags’,” approaching the big explosion at the was able to merge the shots in After
at Red Giant, where he explains Seth Worley, who both wrote end of Go Bag,” he says. “It ended up Effects using Roto Brush and the
produces online content and directed the studio’s eighth film. being made up of stock explosions Puppet tool to create what I believe
to show off Red Giant’s “But after reading it I realised I had from several different sources, blending is one of the coolest moments in
filmmaking tools. never seen a movie or show actually them with the helicopter using a world the film.”
www.sethworley.com titled ‘Go Bag,’ which was kind of position pass in Element 3D.” When asked if there was one effect
absurd to me,” he adds. This lead to Shot entirely in a parking garage he was particularly proud of in Go Bag,
the idea of a spy escaping danger in Downtown Nashville, Go Bag also Seth singles out the sequence where
using normal items like a laptop, involved a lot of car stunts that required Rabbit appears to lie underneath an
socks and a shaving kit. careful planning. With the help of SUV and manually push it down a
1. Be conSiStent
Treat your VFX plates like every other shot.
If your scene is handheld, shoot the plates
handheld. Resist the urge to lock it down
or shoot safe. The audience will notice, no
matter what you do in post.
3. take riSkS
Make sure you’re not just shooting ‘sixes’
and ‘sevens’ (shots that do the job and
Go Bag was shot nothing more). A good action scene
entirely in a parking deserves a fair amount of ‘kings’ and
garage in Downtown ‘queens’ (shots that dazzle and impress).
Nashville, with the
many car stunts 4. love the genre
requiring particularly Study your favourite action scenes. Pay
careful planning attention to the coverage, not the edit.
Where were the cameras? Theoretically,
how many cameras could have been rolling
at once? Based on the final scene, write
up what you think the shot list was that
day. Don’t work too hard to retain this
information, the right stuff – the instinctual
stuff – will stick.
5. Be realiStic
Schedule extra time. Action, stunts, fights,
ramp. “We shot the car and the actress Bag’s end titles. “They imported .objs car chases – this is the stuff everyone on
separately, putting the actress on a into Trapcode Form to create the your crew got into this business to do, and
small crashpad tied to a rope that wireframe/point cloud models that chances are they don’t get to do it very
[stunt coordinator] Jeff Ailshie used scroll through the sequence, and by often. Schedule enough time for everyone
to drag her across the parking lot,” using Form they were able to animate to have fun and bring their best work and
Seth explains. “She looked and felt the entire thing within After Effects,” it’ll show on screen.
utterly ridiculous, but she was a total
pro and committed 200 per cent to the
performance. In post, I was able to
I used Trapcode Particular throughout the
roto and composite her under the
car, and I still get a kick out of how film, especially in the helicopter sequence
awesome it looks.”
to add the embers and sparks
plug in and play
Red Giant also develop motion graphics Seth reveals. “They also used Trapcode
software plug-ins, which Seth used to Tao rather inventively to create
help create Go Bag. “I used [organic transitional elements.”
3D particle effects generator] Trapcode It’s this unique combination of plug- Seth believes you need
Particular throughout the film, ins and films that keep Seth creatively to have fun when
especially in the helicopter sequence satisfied. “Honestly this job wouldn’t working on a project
to add the embers and sparks that are be half as fulfilling if I only set out to do and always factor in
coming off the torch in the gas tank.” things I knew how to do.” enough time to allow
Territory Studio used the company’s Explore Red Giant’s films and software everyone to produce
Trapcode Suite when working on Go
fyi by visiting www.redgiant.com their best work
axis
expands
Axis on TV
Kiss Me First, a
new six-part thriller
created for E4 and
Netflix is in production
at Axis and marks the
studio’s expansion
Industry IntervIew into TV from video
game cinematics.
W
e keep being told that 2016 is the year virtual reality animations. The software and pipelines Axis, Richard Scott.
will take off. The team at Hamilton+Kidd believe you use now in game development and
it can only be good, and have set up Curiscope to animation can be refined and applied to FlAunT iT
make the most of the clamour for the technology. a VR workflow. Axis’ sister studio
Great White Shark is the first foray into VR for the company There are teething problems, Ben Flaunt also announced
and aims to make education fun, as viewers are immersed explains: “Depth of focus becomes the creation of its
in the ocean alongside the infamous sharks. Having tricky in VR. The tricks you use in film to long-format division
experienced the animation on a Samsung VR headset, it add depth to your scene just don’t cut and will focus on TV
achieves all of its goals. The 90-second film gets you close it in a VR movie because your eye sees animation, TV specials
to the great whites, while audio explains their behaviour and what’s actually there, not what you want and feature films.
cutaways reveal the working organs of the animals. to trick it into believing is there.” Flaunt has already
“If you dive with sharks your heart is going to begun to expand,
Ben Kidd
Ben is co-founder of
be thumping away in your chest anyway,“
explains Ben Kidd, co-founder of Curiscope.
V-Ray has the right lens hiring new staff in its
UK studios located in
Hamilton+Kidd and
Curiscope, who are
“In the film we wanted to get that feeling, and I
think we’ve succeeded.” shader for VR... volume you Bristol and Glasgow.
industry interview
T
he Finest Hours captures one passes of smaller waves, mist, foam, and help with scale, like humans, or birds, or
of the most turbulent storms to so forth,” adds Seth. “Once these base landmarks. Many shots were just open
hit the USA’s East Coast, and oceans were created, animation and ocean and a ship, and sometimes when
the story of the coastguards who set layout would then do digital scouts on you film from an uncommon angle with
out to rescue an oil tanker that’s been them to find waves and locations that no common reference points, the shot
broken in half due to the violent sea best suited the action needed.” can look miniature, so many shots were
conditions. Set with the challenging task a study in how to adjust, add, or build
of realistically reproducing the tempest Pushing the boat out so that they didn’t feel miniature.”
that rocked the New England coast back As production progressed, however,
in 1952, was visual effects studio, MPC.
“The pipeline on TFH was
sometimes the team found these base
oceans didn’t always have the right
I feel we created something
Seth Maury
Seth joined MPC
a little different from the
traditional VFX flow,” admits
types of waves, so they needed to create
more waves with physical properties that hadn’t yet been seen on
VFX supervisor, Seth Maury. that the story demanded, resulting in 15
Vancouver in 2011
as VFX supervisor for The team learned a lot about water different base oceans to choose from. screen… and that’s always a
Sherlock Holmes: A simulation from their previous work on The team used blue screen plates of
Game of Shadows and Life of Pi. “The process started with the the practical boat and actors in a water great opportunity to have
led the team for Disney’s FX simulation department.” The FX tank that could be match moved, roto
Maleficent. Seth is team made a base library of realistically animated and placed in their oceans.
currently working as simulated oceans for animation and Using a combination of Maya, riding the tide
VFX supervisor on layout to use further down the line. “The FlowLine, V-Ray, Houdini and PRMan, The most challenging scene, reveals
Suicide Squad. idea was if you already had a properly the team were faced with a fair few Seth, was the sequence where the
www.bit.ly/Seth-Maury physically simulated ocean, then the fluid challenges. “We didn’t have a lot of the CG36500 coastguard boat has to cross
solvers could generate all the secondary standard elements to put in frame to the Chatham Bar in 30-50 foot waves
in various states of swelling and
spilling. MPC had to develop new
systems to create each of these waves
and layer them into the same scene.
“Many shots in this sequence were
crafted as single-solution waves,
such as looking down the barrel of a
crashing wave, or being pushed along
and backwards by a wave that had
already crashed.”
But this all paid off, Seth admits, “I
feel we created something that hadn’t
MPC’s knowledge of water yet been seen on screen – in both
simulation from their style and volume of shots – and that’s
work on Life of Pi proved always a great opportunity to have in
useful when working on visual effects.”
The Finest Hours To watch The Finest Hours trailer
fyI go to www.bit.ly/finest-hours
studio profile
TEAM SIZE
50
Jim McCauley talks artistic creativity with
kNOwN fOr
Québec City’s little Pixar, Squeeze Studio Creating and giving
life to epic characters
F
ounded upon a vision of creating a little Pixar in Québec DIrECTOr’S NAME available to everyone, creativity is the
City, Canada, Squeeze is a studio that knows its limits Co-founders: foundation of all our projects,” Patrick
and uses them to its advantage. Denis Doré and tells us. “Everyone at Squeeze can be
“Our vision was simple,” says co-founder and Patrick Beaulieu creative and bring ideas. Squeeze is an
DENIS DOré producer, Denis Doré. “We wanted to benefit artist studio supported by production
Denis is president and from Québec City’s talent to create a studio and technology.”
co-founder of Squeeze. specialised in 3D character animation. We knew
Formerly a university
scholar and video game
that we couldn’t excel in everything, but if we chose a niche,
we could compete with the best studios in the world.”
Creativity is the foundation of all our
producer, he is a true
innovator inspired by new
Denis had his work cut out from the start. “Patrick and I
launched Squeeze with only one business deal signed,” he projects… Everyone at Squeeze can be
and creative projects. explains. “We then had four months to find another project
squeezestudio.com to be able to pay the five employees that we had just hired!” creative and bring ideas
The gamble paid off, though, and Squeeze has moved
up from producing video game trailers and TV ads to Patrick Beaulieu , creative director and co-founder, Squeeze
creating its own animated series, Cracké, which Denis
cooked up alongside co-founder Patrick Beaulieu. “We It’s this creative focus that makes
gave life to the main character and developed his paranoid Squeeze a great place to work for
personality,” says Denis. “Patrick created the visual artists and animators, as animation
identity; I put words on his images.” director Daniel Huertas explains.
“My role was to create a special world, with a “I wanted to work in an
PATrICk BEAuLIEu film look but on TV, with an old school animation DANIEL HuErTAS environment 100 per cent
Patrick is creative style that would be unique to Squeeze,” Daniel joined Squeeze in driven by the quality of
director and co-founder continues Patrick. As Cracké’s creative director, its beginnings after a few animation and with no
of Squeeze. His creations he then had to share this vision with the team. “The years in the video game performance limits. The ‘wow’ moment
have been published experience was wonderful, full of creative freedom, with industry. As an animation would be the day I worked from 8am
across the world in a team bursting with ideas!” director, he helped until 5pm without even realising it,
more than 60 The artistic creativity demonstrated in Cracké is key to develop Squeeze’s unique because I was enjoying my job so much
3D magazines. Squeeze’s ethos. “In an era where there are many studios animation styles. – and I still like it as much now!” Daniel
squeezestudio.com and plenty of artists out there, where technology is squeezestudio.com worked mostly as a 3D character
CrACké
Created and produced by Squeeze, Cracké is a 3D TV animated
slapstick comedy coming to life in 2016 through a television series, a
mobile video game and a mobile animated comic book.
office briefing
Squeeze Studio Animation was founded in 2011 by Denis
Doré and Patrick Beaulieu, who are both veterans of the
animation and video game industries. The award-winning
animation studio is based in beautiful Québec City, Canada.
Alongside its own animated series, Cracké, the Squeeze team
have also worked on big-name titles in both film and video
games, including the trailer for Assassin’s Creed IV: Black
Flag – Freedom Cry. Driven by artistic creativity and a desire
to compete with the best studios in the world of 3D character
animation, Squeeze Studio has a team of 50 talented and
passionate creators, who give life to epic characters using the
magic of 3D animation.
Jacob Frey
After stumbling upon an
English translation of a 1
Jacob recently completed Portuguese web comic by
the Talent Development Fabio ‘Coala’ Cavalcanti
Program at Walt Disney (www.menthirinhas.com.br), Jacob Frey
Animation Studios, where decided to use the premise for his thesis
he worked as an short at the Institute of Animation at the
animator on the feature Filmakademie Baden-Wüerttemberg.
film Zootopia. “Seeing Fabio’s comic I immediately
www.jacobfrey.de knew I had to make a short out of it,”
he says. “The story was simple, full of
emotions and had a great twist at the
end. It was screaming out to be turned
into an animated short.”
Taking inspiration from Pixar and
Disney, The Present was Jacob and his
vital team’s attempt at getting as close as
statistics possible to the high quality of a major
feature animated film.
2 3
3
4 5
6 AbominAble showmAn
For my previous short BOB, we used Shave and a Haircut for the
fur but it was tedious to groom and render. So Pascal Floerks tried
ZBrush; FiberMesh was used and the curves then exported into
Shave and a Haircut within Maya. The pipeline worked but made
adjustments complicated. Pascal then found Yeti Fur and convinced
Filmakademie to buy a few licenses. It has great grooming tools and
the Node editor gives total flexibility and control. The results were
amazing and it incorporated perfectly into the RenderMan pipeline.
For ambient occlusion, we prebaked a point cloud and converted to a
Ptex file for smaller memory footprints and faster lookups.
6 We rendered the 7
most common camera
angles as an Ambient
Occlusion pass and
used Photoshop to
create lighting moods.
These helped us save
time during lighting.
artist interview
MINI MARVEL
Improve your work by focusing on
what you love, advises Luke Reade
F
inding inspiration to make great was used for the CGI and Photoshop as per the real world to get realistic
art is always the hardest part of for the post effects. “I have been using motion. We also took the day to go
starting a new project. For Luke Modo for a few years now and it is a to Brands Hatch to shoot the HDR
Reade, a 22-year-old CG artist working great application. I find it very fluid and images; this was very time consuming,
in London, the subject was staring him its render engine in 902 can produce but key to the end result.”
in the face, or rather, sat in his garage. very realistic images,” shares Luke. That’s not to say creating an eye-
“I have always been into my When working on car renders, catching still render isn’t a challenge
Luke Reade cars and I love racing,” says achieving a realistic and readable too. The result for the duo ended
Luke is a CGI and the artist as he reveals the sense of speed in the scene can always up being a unique top-down view
retouching artist who origins of his latest project, be the crunch between success and of the mini speeding through a
has worked in the heart Mini Challenge Full CGI. “I currently failure. “There was a fair amount of turn. “We had been playing around
of London in a creative race in the Mini Challenge and this is a trial and error on getting the motion with various angles trying to get
company since 2010. replica of my car. Me and my colleague right without the car looking like it was something dynamic,” says Luke,
He’s passionate about Sam Milner put our heads together to going too fast or too slow,” says Luke. explaining: “We wanted to make
producing quality come up with the idea.” Animating the car and wheels moving a unique image that stood out from
images in a variety The project took two months “on through all the scenes at the same normal photography.”
of software. and off” for Luke and Sam to model speed proved challenging: “We made To see Luke and Sam’s mini project
and render the mini in action. Modo sure the camera was set up properly
FYI visit www.bit.ly/207-mini
www.bit.ly/207-mini
industry interview
A
dding convincing movement wasn’t enough to show off this detail.” seen and heard all the gags hundreds
and showing character through So once the animation was done, the of times they become less amusing,
a mask is a tall order, especially team exported their keyframes to a but the expression we applied to the
considering the wise-cracking hero corresponding rig in Maya. mask brought the humour back to life
in question. Deadpool is known for for them. At this point we really knew we
his animated sense of humour, which Laughing stock were getting it right.”
needed to be translated through his Weta Digital had video clips of Ryan With access to these dialogue shots,
disguise, and the team at Weta Digital Reynolds delivering every single line Charles knew from the get-go how
have most certainly managed to pull it – one for each shot the team were successful the flick would be. “It was
off, considering the latest Marvel flick animating – which provided a wealth of obvious that this was no ordinary super
smashed the box office and opened visual information for them to use. hero movie,” he says. “I sometimes
to rave reviews. “We transferred Ryan’s synchronised think of how few pixels we changed in
The team animated the mask in expressions to the mask, and obviously real terms, but how much of an effect it
green screen plates and delivered the had to use a little artistic judgement to had. The fact that our work was so well
finals to other companies to do the rest make sure the intent came across well,” received by the writers and all at Fox,
of the compositing. VFX supervisor, Charles continues. “Part way through was the most rewarding thing about our
Charles Tait explains the process. the project, Jonathan Rothbart said that involvement in the film.”
“Initially we were sent a the film makers were all beginning to To see more of Weta Digital’s work,
Charles TaiT Maya file from the client that laugh at it again. Obviously when you’ve
FYi go to www.wetafx.co.nz
Charles is head of contained facial blend shapes
compositing/VFX (modelled at Image Engine)
supervisor at Weta for the Deadpool head. From that file
Digital. He has previously we exported an .obj file for each blend
worked on Marvel titles shape and one for the Neutral Pose
such as Iron Man 3 and head. We projected a UV Ramp on each
The Avengers model and unwrapped the result to
www.bit.ly/207-tait create texture maps.”
Once they had all these blend shape
images prepared, Charles and co
built them into a Nuke group, but the
process could be quite a challenge,
with the change in the mask’s topology
not always apparent. “The wrinkles
in his forehead were quite detailed in
the models, but a warp on the plate
Q&A
Jason Knight
Jason is a freelance
digital artist with over 33
years’ experience. Today
his paint brushes sit neglected while
his Wacom tablet receives much love!
www.knightgraphics.daportfolio.com
Your software queries solved
by our CG experts
Francis-Xavier
Martins
Francis-Xavier is a
character artist and
CG generalist, with over a decade of
experience in games, media and TV.
www.polyjunky.com
Dennis Haupt
Dennis has been using
Blender for eight
years and works as an
animator at InGAsys where he uses
Blender Game Engine.
www.3dartdh.wordpress.com
Pietro Chiovaro
For the last few years,
Pietro has worked
creating 3D assets and
environments, and is currently working
on an open-source game.
www.bit.ly/pietro-chiovaro
Josh Lynch
Josh is an envirnoment
artist at Infinity Ward.
He has seven years of
experience working on various game
titles and platforms.
www.josh-lynch.com
mARvELous dEsigNER
How can I create realistic
clothes for my 3D character? Step-By-Step MAKING THE DRESS
Simon Bentley-Cox, UK one Set the concept
I take a render of my character and
place it on my tablet so I can test ideas
Jason replies on the go. I pop it on a new layer in
So, you spent a significant amount of time Sketchbook and carry it around for a
creating a fancy 3D character. Maybe you few days, sketching and trying lots of
even gave her some hair to cover up that ideas and colours until I come up with
bald head that is common in 3D renders. a concept that I am happy with. In
Nice work! I suppose you could consider the project the case of this image, I tried several
done at this point, depending on what type of image variations, but opted to stick with a
you may be trying to make. For me, I see one big fantastic concept by artist Kelly Vivanco.
problem. My 3D character is standing around naked
wondering if I am ever going to put some clothes on two StArt with the BASicS
her. So what now? You could spend hours sculpting a I find it helpful to start with basic shapes
3D dress and perfecting the folds and wrinkles, but if on the default 3D character in MD. In
you decide to change your character’s pose later you the March 2016 Issue (#205), Camille
may have to start over. I am here to tell you that there’s Kleinman from CG Elves shared her
an easier way. process for creating a realistic dress in MD.
Unless you’ve been living under a rock somewhere, Her comprehensive and easy to follow
you’ve probably heard about Marvelous Designer (MD) tutorial will most certainly help demystify
by now. I recently began using Marvelous Designer MD for experts and beginners alike. If you
to develop clothing for several images, including this don’t already have a copy of Issue #205, I
classic portrait image titled Bird Set Free. recommend grabbing one.
I am neither a seamstress nor a tailor. I know nothing
about how clothing is actually created. Because of this, three reFininG the DeSiGn
I import my posed 3D character to
I am new to Marvelous Designer, but I MD (as an Avatar) and apply my basic
garment. I adjust the garment to fit
find the interface surprisingly easy to my character and begin fine tuning the
design. I add subtle details to make the
dress more unique, staying true to the
use considering how powerful it is original concept. I finish up in MD by
applying appropriate fabric and simple
I try to keep things as simple as possible. I always start textures, draping the garment, and
by finding concept art or sketching out and refining my exporting as an .obj file.
idea. After that I lay out a simple pattern in Marvelous
Designer using basic shapes. Four FocuSinG on the DetAiLS
I am new to Marvelous Designer, but I find the I add finishing details in my favourite 3D
interface surprisingly easy to use considering how software, in this case, a button and better
powerful it is. I was able to make my first garment textures. Excellent textures help hide
within minutes of opening Marvelous Designer for the imperfections in the clothing and make the
first time. I found it helpful to first create and layout dress more realistic. To help me understand
my garment on the default 3D character in Marvelous what I was trying to achieve, I went to my
Designer before trying to import my own character and wife’s closet and examined her clothing.
apply the clothing. I always start with basic shapes first In Photoshop, I added stitching along the
and add more detail as I go along, focusing on areas seam lines using a stitch brush; this hides
that will be most visible in my final still image. where the textures come together.
expert tip
Baking out
If you animate something with
constraints in Blender you should
bake the animations to get the
result you want in other programs
like Unity 5 or Unreal 4, so before
BLENdER you hit the export button bake all
bone constraints to key frames and
clear all the bone constraints from
How do I rig a vehicle in Blender? the Armature in one process.
To do this, go to Pose>
Dimtri Romakovich, US Animation>Bake Action.
Dennis replies
I am often asked how I made
the rig for the animation of
my futuristic combat jet on
Sketchfab, so I’m happy to be able to
share the answer with you here. I want to
show you how a bone constraint works
in Blender and how to set it up, and
also how a bone constraint affects the
animation skelton.
To demonstrate this, I will explain how
I adjusted the Action and the Track To Learn how to adjust the Action and the Track To
constraints on the front landing gear of constraints so that you can control all the parts
my model (the other animated parts of to create your own combat jet animation
the plane are made in the same way).
By scaling the control bone from
armature object). Now set the bone by
In Target Range you can entering the name of the bone or the
object you want to use for controlling
suBsTANcE dEsigNER
What does it take to be an environment artist
and how can I reduce noise in textures?
Alexander Pleasey , US
By adding just a
few nodes, noise
can be controlled
easily to create a
more selective and three ScAtter the noiSe
dynamic result. With Finally, add in a Directional Warp node. Here, plug in the Output
it, the end result from the Histogram Scan node into the Input, which is the
feels more natural, top connector. Then create a multi-valued greyscale map that
balanced, and invites matches the amount of tiles, then plug that into the Intensity
the viewer in instead Input (the bottom connector). The greyscale map acts as
of distracting them a driver to push the detail around and scatters the noise.
Pietro replies
Before we create a texture,
we have to choose what
approach to take. There are
two main ways: The first is to
sketch the texture entirely, (this is the
more difficult solution and is principally
used to create textures for cartoons).
The second is to take a photo of the
real object that we want to create,
and then edit the photo with photo-
editing software, such as Photoshop.
The latter solution is used to achieve
a photorealistic result.
For the creation of this house’s brick
texture, I started by using a photo I had
The second element that we need
to consider during this process is the
A photo that is destined to become a texture
taken, that I then edited in Photoshop.
During the editing process, essentially
lighting. It’s very important that light
in the scene is homogenous. For this is not simple to take; we have to consider
you just want to adjust the colour of the reason I recommend that you do not
texture, but first of all, you have to take use the flash when taking your shot. two essential elements, symmetry and light
the photograph! Now that you have taken the photo,
A photo that is destined to become you can move on to the process of are not specific values to follow, in
a texture is not simple to take; we have editing it in Photoshop, for example. every case the advice I’d give you is to
to consider two essential elements, Here, essentially, you are going to not exaggerate, but instead, try to keep
symmetry and light. fix the colour of the photo and, in the values close to the default values of
Starting with symmetry; it’s important particular, the colour saturation, the the software that you are using.
that we take a photo from the correct contrast, the colour temperature, the Now that you’ve completed this
position, so if we want to create a brick shaders and the sharpness. All of the photo-editing process, the brick
texture from a photo, it’s important that values of these elements depend on texture is ready to use in your CG work,
we put the camera parallel to the wall. the photo that you have taken. There try the process for yourself.
SUBSCRIBE to 3D WoRlD
Whether you want 3D World delivered to your door, device, or both each month, we
have three great options to choose from. Choose your subscription package today…
save
54%
Lue
up b e s T vA
to
Based on an annual
subscription
subscribe today
www.myfavouritemagazines.co.uk/3dmag16
TERMS AND CONDITIONS Prices and savings quoted are compared to buying full priced print and digital issues. This offer is for new subscribers only. You will receive 13 issues in a year. If you are dissatisfied in any way you can write
to us to cancel your subscription at any time and we will refund you for all unmailed issues. Prices correct at point of print and subject to change. For full terms and conditions please visit: bit.ly/magterms. Offer ends 15/05/2016.
DC Comics
os/ TM & (c)
phy: Clay En
All Photogra
O
verseeing two iconic costume designer Michael Wilkinson,
superheroes coming together whose creative partnership with
for the first time in movie history Zack dates back to 300.
is filmmaker Zack Snyder, “I sketch and collage on the
who has assembled a team of computer, and then work with
cinematic talent that includes talented digital artists to create
three veteran collaborators and detailed illustrations. We scan our
an inner circle newcomer for actors digitally and produce exact life-size
Batman v Superman: Dawn of Justice. mannequins of them. We draw elements of
“It’s evolved to the point where the costume using 3D modelling programs,
Zack feels good about bringing and print them by using 3D printers. We
me in on an early and deep level,” create fabrics from digital artwork using
notes visual effects supervisor dimensional inks,” says Michael.
John ‘DJ’ DesJardin who has worked Storyboards created by Zack serve
on every film by Zack Snyder since as the Bible for his movies.
Watchmen. “We like to look at what Patrick “A lot of times it’s just a
Tatopoulos is designing in terms of whole discussion between DJ, Damon
concepts and then we’ll work with him to Caro [stunt coordinator and
say, ‘You just need to build this little bit here 2nd unit director] and I about
because it’s the only part that any of the what the storyboard needs,” remarks SFX
actors will interact with. All that other stuff supervisor Joel Whist, who previously
we will build out later in CG.’”
“I like the idea of the heat vision Superman can actually see what shield. It heats the shield up and that we wanted this glowing
being a very violent thing for he’s aiming at. We’re not really then dissipates.” lens effect in it. Michael put a
Superman to be able to turn on,” sure that he can because it’s such The Dark Knight has glowing little strip of LEDs around the
reveals John ‘DJ’ DesJardin. “It a violent thing.” eyes when wearing his armoured interior of that eye opening
comes from deep within and is Batman almost gets annihilated suit in his battle against the Last so that it would glow up the
a discharge of energy so you get but is saved by the intervention Son of Krypton. “That was a cool costume and even throw a
a lot of subsurface glow where of an Amazon princess. “We thing that Michael Wilkinson and little bit of light on Ben’s eyes.
you can see into the head of handled Doomsday’s blast the his team helped us with because Then we put the actual lens in
Superman, like some of the bone same way as the heat vision with he had to be able to see out of by CG. What’s great is that you
and blood vessel structures. We Superman,” notes DJ. “Wonder his eyes during the fight,” can sometimes see Ben’s eyes
discussed the detail of whether Woman deflects the blast with her says DJ excitedly. “But we knew in there.”
SFX supervisor Joel Whist spent We had very hot and large diesel of that gag. Batman has to kick full-sized breakaway skylights
a year and a half working in fires for the after-effects fires. Superman into the skylight and standing by to be lifted on the
Detroit. “We did a number of A car was pulled into a fuel then he has to land. There’s roof set, which was 30 feet in
practical explosions in exterior tanker that blew up.” another shot of Superman in the air. We probably did half a
locations. We did a lot of bullet Not all of the special effects the skylight and then you dozen tests.
and machinegun hits around involved explosions and bullets. have to have a shot of Batman The breakaway glass was
Superman for one of the big “The skylight Batman smashes jumping to Superman over the forged in LA and was 3D
fights between him and Batman. Superman through was a massive length of the roof and smashing printed with a wireframe. Each
We blew up two or three of build of breakaway glass and him through. one of the skylights by the time
Batman’s weapons that were gator boards,” states Joel. For each of them we had three you built it, painted it, and put
used to fight Superman. “There were various iterations takes. On the day we had nine it on set cost around $50,000.”
The Batmobile and Batwing are not vehicles that you take to look
pretty in the city at night; they are made for war
Patrick Tatopoulos, production designer
me, Batman needs to have a car that almost like a hanging Gargoyle at the
jumps, can go off-road anywhere and is edge of the cave.” Patrick adds, “The
completely controllable. My Batmobile Batmobile and Batwing are not vehicles
can go low to the ground like a Formula that you take to look pretty in the city
One and the four wheels can swing out at night; they are made for war.”
and raise the whole body to become an
off-road racing vehicle,” he explains. And Feel the force
Zack had a particular idea in mind: “When Star Wars is part of the filmmaking
Zack was looking at the Batmobile he said, language for the production crew. “A
‘It’s great but let’s make it look grungy and lot of the conversations between Zack,
repaired.’” The superhero also takes to the Damon and I are, ‘When Batman has to
air. “The Batmobile and Batwing are tightly move the Batwing around the factory to
connected. I wanted to have the Batwing do this lets Millennium Falcon it over this
to have the wings that could be flat or be way!” chuckles DJ who had to create 1,241
raised above the cockpit and become visual effects shots with the help of MPC,
Double Negative, Weta Digital, Scanline
VFX, Shade VFX, and Teamworks. “To the
credit of Bryan Hirota and Scanline, he did
a lot of modelling tests for me to see how
they were breaking up surfaces into little
flaps that would move around to show
how the Batwing could move like that. The
animation helped to connect it with a bit
How did you go about be nothing sitting on the ground. it in CG. Ultimately, for one How did you physically
devising the Bat Cave? Every piece of architecture and specific shot created in post- support the Bat Cave set?
There’s a house by the lake that furniture hangs from the ceiling. production, there’s an extension We had to cantilever all the sets
is the new residence for Bruce It’s a constant reminder of the for Batman to get to the cave. and took a big chunk of another
Wayne, which defines a man world of bats. When I started to conceptualise stage next to where we were
who is connected to nature. the lighting with Larry Fong building the Bat Cave. Luckily I
Glass walls are everywhere. Were there CG set extensions? [cinematographer] I said to him work with Jonas Kirk [construction
Our Batman is not building an I felt that if I was building a that the cave should not be lit. coordinator] and engineers helped
opera house underground – the cave to that level that I should It should be dark. The only thing us to find a way to support the Bat
architecture is similar to the house be able to shoot all around that lights the cave is the place Cave so we could get exactly the
outside. I also wanted there to without having to extend that he lives in. look we wanted.
I like the idea of the heat vision being a very violent thing for Superman
to be able to turn on… it comes from deep within
John 'DJ' DesJardin, visual effects supervisor
more of reality as you saw all those little be recognisable in the context of the
surfaces move all the time. The Batwing other films,” DJ reveals.
didn’t exist in real life. There was a buck for Batman v Superman directly connects
the cockpit but that was the extent of it. with its predecessor as the final battle
The Batmobile was easier to make look between Superman and General Zod is
right because we had a physical version recreated. “Not only did we reuse assets
that we could use as a reference for our but I had the team at Double Negative that
digital model.” worked on the huge sequence at the end
Environment building was a major of Man of Steel,” he explains. “To be fair
concern for DJ and his team. “Metropolis
and Gotham don’t exist. We used Chicago
as a basis for Metropolis and Detroit as
the base core of Gotham, but they’re
really cut apart. You can’t point to all that
much and go, ‘There’s a street in Chicago
that looks like this.’ There are so many
artificial buildings and we try to get rid of
the really recognisable ones. By the time
you finish doing that you have large CG
representations of these two cities and
also how they relate to each other. As we
go through building up this universe, now
with the Justice League movies, we’ll need
to keep revisiting these locations and even
build around them. It’s important to me that
we construct them in such a way that we can
go back and render them again, and they’ll
there are lots of different perspectives Chicago and Detroit were used
of that action so it’s not as easy as ‘Oh, as the base for Metropolis
look, this building collapsed at this angle and Gotham with the
so if we just bring the camera over here team creating large CG
we can do it again there.’ You can do representations of these cities
that but you’d probably have to add a
lot of detail to that angle as well.” As
to whether the criticism towards the
amount of destruction featured in Man
of Steel influenced Batman v Superman,
DJ remarks, “It was important that much
destruction went on because the point of
our universe is, ‘This is the reality of what
happens when gods go to war with each
other. It’s not a pleasant thing. Humans
and all of the things they’ve made pay the
price.’ Zack knew that we were going to be
commenting on that in the sequel so it had
to be that devastating.”
Girl power
Unlike her male counterparts, a female
superhero makes a cinematic debut
The Goddess of Truth appearing intimidating warrior who has Gadot to wear. “It was inspired eight-pointed Greek star that
in Batman v Superman: Dawn of to stand next to Superman and by the metal armour of Greek honours her background. We did
Justice was exciting for Michael Batman and be a serious presence. and Roman warriors/gladiators a lot of prototyping to find the
Wilkinson as it's her first big What makes her unique is that she with hand wraps, sword harness right materials and construction
screen incarnation, introduces Gal balances this power with an equal and lots of practical details that techniques to achieve the
Gadot in the role and provokes measure of grace and majesty, and a fighter would incorporate into look of metal and leather,
the notion that many more compassion. Gal Gadot brings the their setup. Much attention was but still allow for all the fight
superheroes may exist. “We character to life with toughness paid to all the iconic details – choreography. We combined
wanted our Wonder Woman to and complexity.” lasso, sword, shield, headdress, time-honoured techniques
be strong, confident and every “We wanted the costume and cuffs. We incorporated with new innovations, such as
bit the equal of the film’s male to seem thousands of years the classic eagle and ‘WW’ using clay sculpting and digital
superheroes. Zack talked about old,” explains Michael who motifs, and replaced the classic sculpting, raw materials and
portraying her as a powerful, manufactured five of them for Gal five-pointed red star with gold complex fabricated materials.”
In an effort to destroy a symmetrical beefy creature “I always have had a tendency A combination of live-action
Superman, Lex Luthor unleashes and Zack didn’t want that; he to like more mythological reference and CG enhancement
a monstrous alien that lives wanted it to be more misshapen. creatures than anything else. was required to bring villain
up to the name of Doomsday. The idea behind Doomsday is There was always a sense of Doomsday to life. “Ryan Watson
“Patrick did the initial designs,” that this is a type of creature a child that had been formed [co-fight choreographer] had
explains John ‘DJ’ DesJardin. that Kryptonians know how to in space. There’s something a performance capture suit on
“We had a sculptor that Zack do, which is a doomsday device, weirdly naïve about it. It and a head helmet facecam
liked make a maquette which but you should never do it.” was great to see Doomsday so we could record all of his
was used for our main digital Designing creatures is changing in the third act; the movements. That formed the
sculpture.” However, the nothing new for Patrick power expands and explodes basis of the character but
cinematic version deviated Tatopoulos, however, he had from within causing the Doomsday also does a lot of
from original source material. to push himself in a different body to become more solid superhuman things,” remarks
“Doomsday in the comics is creative direction for Doomsday. and powerful.” DJ cryptically.
Kerrie Hughes
Kerrie is content manager
for design website
Creative Bloq. She
How arch-viz company Atelier York used photoreal previously worked as a
staff writer for 3D World
CG and Corona Renderer to transform a London magazine and has since
written regularly for other
apartment into a dream designer home publications, including
ImagineFX and
Computer Arts.
W
ith a crisp white finish, timeless features York’s help – came up with a totally new vision for www.creativebloq.com
and sought-after furniture, London the property, bringing a beautiful, contemporary
apartment Seaford Court is the ultimate new design to life through a series of still CGI
designer pad. But it didn’t always look like this. interior shots and a one-minute animation
When the owners decided to give the place featuring the most interesting focal points.
a major overhaul recently, they enlisted the Showing off every last detail of the new interior
help of an interior designer and London-based in all its glory required many complex CG
architectural visualisation company Atelier York renders, so high performing 3D software was
to visualise the new design in CGI and reveal its essential. A 3ds Max-based studio, Atelier York
potential to the owner. opted to team up with Render Legion, creators
With a brief to refurbish Seaford Court to a very of high performance 3D rendering software
high specification, the designer – with Atelier Corona Renderer.
“Corona’s interactive rendering integration with
Coroner Renderer allowed
3ds Max is superb – solid, reliable, and snappy,” In short, Corona has
says Atelier York director Alex York. “We’ve been
the Atelier team to work like
photographers and spend
asked how we achieved the very bright, clean,
white look. This is almost entirely down to the
simplified our workflow
time finding interesting
viewports and improving
models and materials
design itself and the fact that Corona handles
light beautifully. greatly and made our
“We chose Corona over other options primarily
because it offered us the best possible results work more enjoyable
with the minimum of fuss,” Alex continues.
“Corona is fully geared-up for artists and studios
who like to work photographically and artistically
than it’s been in years
Corona
renderer
Corona Renderer is high rather than technically, so we could focus on rendered with half as many frames and then time-
quality, photorealistic, making beautiful and engaging content, rather stretched in post-production. We couldn’t even
easytouse 3D rendering than worrying too much about sample settings or tell the difference between the ‘proper’ shots
software that allows 3D dealing with rendering artifacts.” and the stretched ones ourselves, in the end,
artists, animators, designers, and it quite literally halved our render times and
and architects to visualise Racing through renders rendering costs.”
their designs in the form of Alex and the team also found Corona Renderer While depth of field (DOF) was handled entirely
photorealistic images and to be a pleasure to work with at what is usually in post using ZDepth passes and Lenscare,
animations. The company’s a dreaded and frustrating time of a complex Corona Renderer also played a big part.
intentions are reflected CG project. “Render times were, as always, a “Corona’s native DOF is very nice indeed and
in the software: free of challenge, but the results were even better than worthwhile in many situations,” Alex comments.
superfluous buttons thanks we’d hoped for and well worth the additional time “We used DOF in-render for all the stills. Corona’s
to algorithms designed to and cost required over alternative options,” Alex render elements, particularly render masks, are
do the hard work for the says. “The quality of light, especially of sunlight very easy to set up and the fact that you can
user. Corona Renderer aims through trees, is particularly nice in Corona.” get masks out with DOF in just a few seconds is
to help users focus on what To ease any pain of rendering times they fantastic. A huge time saver.”
is really important – their encountered, Alex and the Atelier team put their
creativity – instead of heads together and Corona Renderer’s features Hooked on Corona
wasting time and energy to best use. “Everyone has a few tricks up their However the team also needed to find a few
on finding the correct sleeve for dealing with render times, and we’re workarounds to bring Seaford Court’s new
values and settings for the no exception,” he explains. “We found that look to life. “Corona is not without its issues,
technology being used to rendering some shots that contained no natural, and we did encounter some others during this
create it. real-time movement of light or objects could be production,” says Alex. “The main issues we face
on most projects are two rendering problems;
the first is sunlight through solid glass hitting
Atelier York were tasked glossy reflective surfaces, resulting in areas of
with refurbishing Seaford dark shading. The second issue is a shading
Court to a very high artifact from Corona Sun along certain surfaces,
specification and creating particularly cushions and sofas, etc. Render
a totally new vision for Legion is fully aware of these issues and we very
the property much hope a solution to both will arrive soon.”
That said, it’s clear the pros of Corona Renderer
completely outshone the cons for the Atelier
team during the creation of Seaford Court. “This
was our first commercial project using Corona,
and it certainly won’t be the last,” Alex enthuses.
“In fact, we have moved our whole pipeline
over to Corona fully since this project, including
converting our whole asset library, and have used
it on many projects since.”
“We would normally consider ourselves to be
fairly renderer agnostic, but, after 10 or so years of
working like technicians, Corona has allowed us to
work like photographers. Instead of spending our
time fiddling with sample settings and battling
against other rendering issues, we could spend
that same time finding interesting viewpoints and
improving our models and materials using IR, with
great results requiring almost no post-production.
you can save £30! all this from just £135 £105
join today visit...
www.myfavouritemagazines.co.uk/3dworldpro
TERMS AND CONDITIONS Pricing and savings quoted are compared to buying full priced UK print and digital issues. You’ll receive 13 issues in a year. Prices correct at point of print and subject to change. Full terms and conditions bit.ly/magterms. Offer ends 15th May 2016.
TuTorials
Practical tips and tutorials from pro
artists to improve your CG skills
geT your
resources
You’re three steps away from this
76 add drama to your environments
Create a scene with drama and realism using Maya and Pixar’s RenderMan
issue’s video training and files…
1. Go to the website
Type this into your browser’s address bar:
www.creativebloq.com/vault/3dw207
Follow
the video
if you see the Play icon,
use the link!
ArTisT profile
Bhaumik Patel
Former Escape
Studios tutor
Bhaumik has created
Amaya Academy,
which offers a
30+ hour online
course in Maya for
visual effects and
animation to get you
from beginner to
professional level.
amayaacademy.com
master Photorealistic
car rendering
Bhaumik Patel shows how to use Maya 2016 to create a photorealistic
car render using the latest features of mental ray
I
n this tutorial we will look at what Maya 2016 has had a significant them on a global basis using
it takes to create a photorealistic update to the interface. If you three sliders in the Render
car render inside Maya 2016. have used mental ray before you Settings>Quality>Sampling
We will start off by downloading a will notice the tabs in the Render section. You must use Mila shaders
free car model from Turbosquid. Settings window have completely on your lights and materials for
The principles you will learn changed and features have been these sliders to work.
here can be applied to your own moved around. This is to simplify Unified sampling is the latest
model if you wish. We will then render set up using the modern sampling method. It will use
download a HDR image to use as workflow of having physically samples more efficiently where
the background and lighting from plausible shaders, with a global they are needed, giving you a
www.hdrlabs.com and set up a and predictable way to control the better image with lower render
Topics covered nice camera angle for our car. quality and render time. times. This works especially well
Rendering We’ll then move onto shaders, The new workflow is to when you have lots of glossy
Lighting using the Mila mental ray shaders, leave the samples on the materials with area lights.
Shaders and complete the render in Nuke lights and materials relatively For all the assets you need go to
Texturing by applying finishing touches. low. You can then increase creativebloq.com/vault/3dw207
ExpErt tip
MR Production Shaders
Mental ray production
shaders are hidden by
default. You can expose
them by typing in: optionVar
– iv “MIP_SHD_EXPOSE” 1;
restart Maya for
them to appear in
the Hypershade.
12 GRoUND SHaDeR
The ground shader is working but it’s blocking the
background from being seen. Select the ground
plane and go to the mip_matteshadow tab and map
the background slot by clicking on the checker and
choosing mental ray>environments>mia_envblur.
This will look up the background, so now when you
render you should see a nice shadow on the ground.
You can make your shadows light or coloured to
match photos here. We will leave it on default values.
truCk ShadEr
only add ESSEntial
ComponEntS
13 BoDY MaTeRIal
Right-click on TruckBody object and choose assign
New Material. choose a mila_material from the
mental ray>Materials section. Map the color
attribute with a file node by clicking on the checker
button inline with the color attribute. In the file node
image name attribute pick the truck_color-red.jpg.
Now add the reflection layer by clicking on the +layer
button in the Mila material. choose fresnel layer and
choose Specular Reflection from the top. Now render.
14 aDjUST MaTeRIal
We now have more reflections on grazing angles so
let’s turn down the effect so we have more
reflections. So change the fresnel IoR to 2. let’s
make the red brighter. click on the little black
triangle next to the color attribute you mapped
earlier. In the file node change the file colorspace two add layEr
attribute from sRGB to Raw. This will stop Maya Click on the +Layer button
from applying a gamma correction so it should look to add a component. You can
brighter. Now render. choose how it it mixed. Custom
gives the most flexibility but we
choose Fresnel Layer as we are
creating reflections.
19 cReaTe a VIGNeTTe
a vignette will darken the edges of our image. Select
the color correction node you created already and
press [c] again to create another one. let’s darken
the image by setting the gamma to 0.57 and Gain
to r=0.43 g=0.33 b=0.43. let’s mask the effect by
creating a Radial node. click in an empty area to
deselect and right- click>Draw>Radial. connect this
up by clicking and dragging the little triangle on the
right of the color correction node to the Radial node.
ExpErt tip
Disable and compare
Select a node in Nuke
and hit D to disable it.
You can hit D again to
turn it back on. In this
way you can compare
before and after!
22 aDD effecTS
add a sharpen effect by selecting the last Glint
node, pressing Tab, typing in sharpen and then
pressing the Return key. let’s add film grain by
selecting the Sharpen node and creating it in the
same way as above. change black levels on the
RGB to 0.035 and change the size to 0.1. lower
intensity down to 0.2 on RGB. Turn off apply
Through alpha.
how to Master
destruction
siMulation
Learn the core techniques to dynamically and realistically
destroy a building for a VFX project, with Hashem Alshaer
breaking bad
Use the power of
RealFlow’s simulation
tools to create explosive
destruction scenes
O
ver the course of this complete dynamics software, the already fractured Church (the
tutorial, we will explore it’s known for its powerful liquids part which we will be working on
a part of the cmiVFX simulation tools, but it has one in this tutorial) inside RealFlow,
course, The Church Destruction of the best rigid, soft and elastic by grouping its parts, setting
Tactics, at www.cmivfx.com. simulation environments too, up pieces’ properties, and
arTisT profile You can watch the first part here: and its stability, simplicity and establishing the right connections
Hashem Alshaer www.bit.ly/cmivfx-part1. We will solvers interactivity between each between them, as well as other
Hashem is a VFX be working on a high-end VFX other, make it the best choice simulation details.
supervisor at 3Q.ae scene, using several techniques when it comes to simulating You can download all of the
and a partner and to apply art-directed effects on destruction scenes – as you will work files, videos and set-up files
instructor at cmiVFX. a heavy film-quality destruction see in this tutorial. that accompany this training
He has more than 14 scenario of a church, with The whole course at cmiVFX from this issue’s online Vault.
years of experience RealFlow 2015, as well as a variety includes a complete model of the Throughout the tutorial I’ll be
working as VFX/ of tools such as FumeFX, Particle church, and other soft body and referencing using these, so have
CG supervisor; and Flow particles and 3ds Max. particles simulation in RealFlow, them to hand. Special thanks
creatures, tracking and We will demonstrate RealFlow’s but here we’ll be using a section to 3Quarter.ae, Artware Corp,
effects TD. strong rigid and soft bodies sim of the model (which is enough cmiVFX, Fadi Wahbeh and Chris
www.cmivfx.com tools, and its multijoint control for you to master these skills), Maynard for the support
system, to create high-detailed and we’ve included more than and the materials used in this
Topics covered explosion and destruction scenes. two hours of high-quality video course; I hope you find it as much
Setting up We’ll also generate smoke, debris, especially made for 3D world. fun to follow as I did to create!
Particle control dust and impact effects. I’ll begin by sharing how to set For all the assets you need go to
Simulation RealFlow 2015 is a unique up a scene in RealFlow; set up creativebloq.com/vault/3dw207
EXpErt tip
Use scripts to automate
To get the best results from
RealFlow it’s always better to
work with Python and/or Graph
Editor to automate tasks and
modify some existing tools. It’s
not as hard as you may have
heard, especially with Graph
Editor, where not a single
CliCk To PlaY video line of code is needed.
www.bit.ly/207-realflow
11 GeneRATe PARTICleS
next, add a Spawn node to generate particles
from each particle when it moves. Set the mode
to by Travel Distance; Steps to 60; Inheritance to
50, Variation to 25 and Divergence to 10, to make
sure that they fall naturally, which will generate the
smoke and lead it later. Add a Particle Age node, set
the test value to 5 and the variation to 5, to kill the
particles as we just need the church pieces’ start-up
positions and their initial velocity for Fume Smoke.
13 CReATe A COnTAIneR
Go to Create>Geometry>FumeFX to create a
container. Make sure it includes the objects emitting
smoke and set Steps to 4; and create a folder to put
your sim files in from the path menus. Set Turbulence
to 1.5, scale it to 5 and 5 for details, create a particle
Source from Create>helpers>FumeFX>Particle
Src, and pick the particles as its source. In FumeFX
Objects, select the Source and all the church objects
to let smoke collide with them when generated.
Follow
The video
if you see the Play icon,
use the link!
O
ver the next few pages, I start by using some curve- process and therefore I always
I will explain my thoughts based modelling techniques to try to push myself that extra bit.
behind this South make the pots, then shade them I’m itching to get started, but I’ve
American scene and describe the using the alShader library and found that the longer I research
techniques used to create it. The instance thousands of beads on my subject, the more believable
ArTisT profile inspiration for this image sprouted the pots using XGen. After that the image I make will be. For
Zeno Pelgrims from the incredible amount of I will explain how I approach example, while researching
Zeno is a CG student wanderlust I’ve been having lately. lighting a scene and describe what beads actually look like
with a passion for This world has so much beauty to some noteworthy techniques to I discovered that the metallic
animation and VFX. offer and I want to see it all! consider when compositing. appearance of them comes from
When he’s not waiting Knowing my scene will be Once I am at the point the thin metal inner structure
for render buckets, he scattered with pots which have where I know exactly what I inside the hole. Details like these
can be found staring many beads scattered on them, want to create, it is time to do make a big impact on the final
at the great intricacies it’s really important to try to nail some research. I really feel like look of the image.
of the world. the appearance of a single bead this might be the single most For all the assets you need go to
zenopelgrims.com to the smallest possible level. important part of the whole creativebloq.com/vault/3dw207
vArieTy is viTAl
Make sure you model CliCk To Play video CliCk To Play video
enough variation where www.bit.ly/207-still-life-4 www.bit.ly/207-still-life-5
it’s needed. Duplicated
objects placed next to 3 mODellInG WOVen WOOD 4 mODellInG The beADS
each other can very For the straps of wood holding the horizontal ones The beads themselves are super simple; a thin metal
quickly feel very CG together I use the vertical extracted curve, apply cylinder inside of a bigger plastic cylinder. The key
primGen and adjust the curve to weave the cylinder here is to not have intersections between the two
in between the horizontal pieces. Four variations parts, as that would affect how the refraction looks.
should be enough. I lay out the UVs, change the The beads I am interested in for this image aren’t
pivot of the objects to the scene origin and duplicate perfect, and this is something we need to take care
as many times as needed. A crucial last step is to add of; with the Sculpt tool in maya 2016 I pull, pinch and
small, individual variations. This is needed to create a inflate parts. Subtle imperfections are very important!
believable handmade object. I also keep the polycount as low as possible.
CliCk To Play video CliCk To Play video onE modEl pricE taG strinGs
www.bit.ly/207-still-life-11 www.bit.ly/207-still-life-12 To create the strings I start by
creating a rough curve and then
9 lIGhTInG COnSIDerATIOnS 10 lIGhT SeTUP apply the PrimGen plug-in to it.
lighting is one of my favourite parts of the pipeline. For this scene I want to create the look and feel of a Playing with the Twist function
With only a few adjustments I can change the whole South American marketplace. It has to feel inviting and the rope segments I create
feeling of the scene. This is why this step needs a lot of and easy to look at. For this scene I use a three- a rope-like appearance.
thought. The main questions I ask myself beforehand point light setup. One spotlight with a gobo as my
are ‘how can the lighting help tell my story?’ and ‘What keylight (the sun), a big soft rim light and a big soft
do I want the viewer to feel?’ The lighting needs to fill light. because it is hard to art direct the gobo, I
support the emotional moment of a scene; it needs to use a couple of Spotlights to help light certain
be believable and needs to guide the viewer’s eye to parts of the pots.
the story I am telling.
F
or a long time now I have Looking all these abandoned I thought about creating this There are a lot of assets to take care of
wanted to create this project. places where people used to live abandoned train station. and a lot of work to do. I created this
My main reference is the is amazing. The classical paintings The cool thing about this kind project in my spare time and I think
urban photography movement (like Giovanni Paolo Panini’s ruins of project is that you can really that personal projects are one of the
called urbex. To sum up, it’s the paintings) apocalyptic movies have fun with modelling, texturing best ways to learn and experiment
exploration of abandoned man- and TV series also inspired and lighting, to give to your image techniques. It took me about three
made structures. me a lot – mostly The Walking a nice mood. I’m a big fan of months to complete the project.
I spent a lot of time online Dead and I Am Legend. I really hard surface modelling so I really For all the assets you need go to
searching for good references. like architecture and trains so appreciated this part of the project. creativebloq.com/vault/3dw207
artist profile
Romain
Lavoine
Romain is a student
at ESMA Montpellier
in France (IPAX
Certified) and
is interested in
lighting, shading
and compositing.
Romain is currently
1 RefeRences co-directing his
When starting a project gather as many references graduation short film.
as possible. You’ll come back to these all the time lavoineromain.com
so do it well. I started collecting references about
abandoned places and architectures then searched
for trains and the different objects you can find in a topics covered
train station. I really recommend using the Kuadro Texturing
software – a free image viewer. It allows you to place, Modelling
scale, rotate as many references as you may need in Lighting
your screen www.kruelgames.com/tools/kuadro. Detailing
ExpErt tip
Use variety
The more variation
you add, the more
realistic your final
image will look.
Add AtmosphErE
to your scEnE
Using Depth Layers
I really recommend using the
Depth Channel as a mask in
compositing to create some
nice atmosphere effects. In
Photoshop you can copy the
Depth Layer into a new alpha
channel, then [Ctrl]-click on
this new alpha to select it. You
9 sPLIT The PAsses In nuKe 10 DeTAIL In PhoToshoP can now use this selection as a
Import your eXR into nuke and shuffle the passes When I was happy with the look of my image in nuke, I mask for any kind of layer. I’ve
in order to rebuild your beauty pass. I really import my image into Photoshop in order to add more also added some smoke by using
recommend you use Backdrop and Dot nodes in details. I start by adding more textures and dirt. I also the same technique. If you need
order to stay organised in your nuke script. When enhance the contrast of certain areas or objects using to work more specifically in a
it’s done, adjust the intensity of the light and the the Matte ID I created in Maya, to create variation. This certain area, select the mask and
specular. You can also tint your lights and step is important so you get a better legibility of your go to Image>Adjustment>Level
speculars by adding a Grade node and adjusting image. When everything is finished I add the chromatic to enhance the mask and play
the parameters. aberration, the vignetting, and the depth of field to with the depth effect.
enhance the realism of the image.
Follow
The viDeo
if you see the Play icon,
use the link!
Cinema 4D
Create a folding
paper animation
Ridvan Maloku shows you how to use basic tools to create
a complex looking, paper style animation
T
his style of animation is learning. We’re going to keep inside Cinema 4D like Physical
very popular, and has been our model as simple as possible, Sky, we will make our scene look
seen in everything from TV but we still need some details to beautiful and believable.
commercials to short movies. make our scene more complex. Some parts of this tutorial are
In this tutorial we will cover After we finish modelling, we’ll very hard to explain with words,
ArTisT profile everything you need to know split the object in many pieces so for each step I have provided
Ridvan Maloku about how to build your own so that we can apply deformers. you with a short walk-through
Ridvan is a motion folding paper animation inside Animating with basic tools like videos, so everything is easier to
graphics artist and Cinema 4D. deformers can sometimes make understand and you don’t miss
3D generalist, who We’ll start by learning how to your animation look a bit cheesy, a thing.
currently works at model. Because we are aiming to but by combining different Before we dive in, make sure
Ataboy Studios in create something that looks like techniques you can really take it you get the blueprint from this
New York City. In his it’s made out of paper, we don’t to the next level. link: www.bit.ly/c4d-draw and
spare time he creates need to be 100 per cent accurate. More than 90 per cent of download this package of 12 paper
tutorials, mostly for This can be a good place to this animation was made using textures www.bit.ly/c4d-dribble.
Cinema 4D. start for people who are new to multiple iterations of the Bend For all the assets you need go to
plasticpistols.com modelling, and want to begin Deformer. By using great features creativebloq.com/vault/3dw207
ExpErt tip
Obtain accurate cuts
For accurate cuts on your
object with the Knife tool,
lock the highlighted line (cut
preview) by pressing [Shift].
By changing the Offsets in the
Attribute Manager you can
specify the position of the
cut. Click the viewport to
finish the cut. CliCk To PlaY viDeo CliCk To PlaY viDeo
www.bit.ly/207-c4d-2 www.bit.ly/207-c4d-3
fAshionAble folds
This popular style of
animation is often seen
in TV commercials
and short films
Add deTAil
To give extra detail
to your object create
a gap between the CliCk To PlaY viDeo CliCk To PlaY viDeo
doors and the bus www.bit.ly/207-c4d-4 www.bit.ly/207-c4d-5
liEs hErE
ExpErt tip
Keep the Timeline
organised
Drag and drop objects
from the Object menu to
the Timeline menu. To
remove from the Timeline,
right-click the object
and choose Remove
Selected Object.
CliCk To PlaY viDeo CliCk To PlaY viDeo
http://bit.ly/207-c4d-14 www.bit.ly/207-c4d-15
CHARLIE
CHARLIECHARLIE
WEN
WEN WEN
TRAVIS
TRAVISTRAVIS
BOURBEAU
BOURBEAU
BOURBEAU
JOSH
JOSHHERMAN
JOSH
HERMANHERMAN
DAVID
DAVIDFINCH
DAVID
FINCHFINCH
HANNA
HANNAHANNA
KANG
KANG KANG
JEAN-ERIC
JEAN-ERIC
JEAN-ERIC
HENAULT
HENAULT
HENAULT
REGISTER
REGISTER
REGISTER
TODAY
TODAYTODAY
AND
AND
BEBE
PART
PART
AND
OFOF
OUR
BEOUR
PART
BETA
BETA
OF
INVITE
INVITE
OURFOR
BETA
FOR
SOMETHING
INVITE
SOMETHING
FORNEW
SOMETHING
NEW NEW
www.secretlabs.xyz
www.secretlabs.xyz
www.secretlabs.xyz
Contents
our
awarDs Develop
Theory, research and reviews plus
industry insight from today’s experts
Best in class
Awarded to products that
excel in their class.
highly commended
Awarded to great products that
achieve a high standard.
Get published
email your CG art to
ian.dean@futurenet.com
GFX Cards
Consumer versus
professional graphics cards
James Morris asks: Are workstation graphics cards worth the extra
cost over their consumer-grade equivalent?
W
e are frequently asked
by readers whether the
considerably greater
cost of professional workstation
Author profile graphics accelerators over their
James Morris consumer equivalents was
James has been worthwhile. The Nvidia Quadro
writing about M4000, for example, has 1,664
technology for two CUDA cores, which is the same
decades, focusing number as the Nvidia GeForce
on content creation GTX 970, although the latter has
hardware and 4GB of GDDR5 compared to the
software. He was M4000’s 8GB, and the 4GB is
editor of PC Pro. divided into an unusual 3.5GB
webmediology.com + 0.5GB configuration with the
smaller portion of frame buffer
model (used with yoyotech renatus pro m3) opengl Catia-04 Creo-01 Energy-01 Maya-04 Medical-01 Showcase-01 Snx-021 Sw-03
pny nvidia Quadro m4000 152.56 84.77 68.61 5.87 68.77 25.26 43.7 72.94 101.3
Asus nvidia geforce gtx 970 oc 4gB 167.78 53.41 32.72 6.07 103.7 29.88 61.08 5.96 50.1
We asked Nvidia and AMD to any CUDA graphics. CATIA’s Live something called Multi-Frame Anti-
comment. Both companies sent Rendering feature, which uses Nvidia Aliasing, which is aimed at games,
official statements underlining the Iray, should also work with GeForce and may not be available with
professional certification of their cards as well as Quadros. professional software.
Quadro and FirePro ranges. However, PTC’s Creo Parametric
offers a feature called Order monitor support
Benefits of pro vs consumer Independent Transparency (OIT). The ability to drive large screen
A lot of the quoted benefits are This was originally only available arrays or switch between multiple
a little hard to quantify, such as with AMD FirePro cards, but now desktops are key features of both
the technical pre- and post-sales also includes Nvidia Quadros. Either Nvidia and AMD professional ranges.
support. The support forums for way, consumer-grade cards aren’t AMD’s Eyefinity multi-monitor
professional cards will also be supported. OIT makes transparent system was actually introduced
focused on issues with professional materials look more realistic, with with its Radeon consumer range,
software rather than problems correct depth effects and much however, Nvidia’s nView desktop
with the latest games. However, better performance due to the management system was dropped
Nvidia also pinpointed driver hardware acceleration. from the GeForce range when
features that would be beneficial Windows Vista arrived, and became
to the professional user. Aside from flex the memory a Quadro-only feature. Using a
being optimised for professional Both AMD and Nvidia pointed out synchronisation card and Gen-lock
applications, Nvidia’s Quadro drivers the availability of ECC memory on signal, multiple Quadro cards can
also ship with a huge list of presets the top members of their ranges, also be combined into very large
for specific applications. But there which we mentioned elsewhere in video arrays.
is now also increasing interest
project insight
I
n last month’s article I covered your V-Ray for Nuke materials, area of the world. To output this
how to set up a custom light but I want to make you aware of pass set the V-Ray Sample Info
setup that would allow you to how you can use the information to PointCamera.
utilise passes that we can generate in your passes to give you a quicker The second type of Position pass
in V-Ray for Nuke in order to speed turnaround speed. is Object Position. The values in this
Author profile up your workflow. This issue I’m There are two different types pass stay consistent to a specific
Josh Parks going to go over how to create and part of the object, allowing us to
Josh is a compositor
at MPC as well as
use the Position pass in order to
generate custom mattes – speeding
Using Position pass we no longer have create dynamic mattes that travel
with our object – masking the
a part-time lecturer
at the University
up our V-Ray for Nuke workflow.
Being able to create mattes that to fiddle around with roto when needing same area, no matter where
it moves in the scene. This is
of Hertfordshire. dynamically move with our object is just called Point Object in the
www.joshparks.co.uk a must on projects that have a quick to mask areas on our CG renders VRaySampleInfo node.
turnaround. Using a Position pass Remember you don’t have to
we no longer have to fiddle around of Position pass that we can use. use these mattes just to alter your
with roto when needing to mask One is a World Position pass. This beauty render, you can also use
areas on our CG renders. references world space and creates them to adjust specific sections of
When working on a project, the a matte only when the object moves other passes. This gives you as an
supervisor or director may want through a certain space. This makes artist even more control over your
changes with regards to lighting, it useful when you need to create a final render.
or the way in which a material fake light hit or wanting to up the For all the assets you need go to
reacts. You could go in and alter saturation of your obejct in a certain
FYI creativebloq.com/vault/3dw207
Fo h’s g t le 20
mP e 2
j o s I t I , on
l l n e u t Ap
s n sa
o 08
o w x t o r ri
usIng
PosItIon
Pass
Ia l
l
Process: sPeed uP Your workFlow
Josh Parks shows how using Position pass in V-Ray for Nuke can improve your efficiency
p_Mask node
The maths behind the node
further training
Install Nuke Gizmos
next month
Master animal modelling, from dinosaur anatomy to
skin and feathers – we have it all next issue!
Free!
videos
models
& Files
Software review
L
earning about how to light platforms which provide a good
CG scenes is one of the key With Slik 2 for Modo, base for product lighting shots.
Main
skills of learning 3D, with The UI has been improved, with
Slik 2 for Modo, The Foundry has
offered a practical solution for
The Foundry has offered the excellent Lighting Board giving
you full access to all your Slik
Features
Trapcode Suite 13
Price $999 | comPany Red Giant | website www.redgiant.com
R
ed Giant’s Trapcode current particle settings live
Suite has a large and well Trapcode Tao is a 3D with a moveable emitter, so you
deserved following, with can previz emitter animations,
fans praising the fully loaded
toolset. With that in mind it’s hard
motion graphics tool or different camera angles. The
rest of this new interface is given author Profile
to see where it could improve, but
the latest version, the thirteenth that brings a simple over to specifics. Tabbed areas
let you quickly switch from
Rob Redman
Rob is creative
release, has definitely brought emitter settings to particle styles; director at a boutique
more to the table. concept to life including 3D particles. The GUI animation and VFX
Firstly there is a brand-new tool is well designed and finding your studio, working across
in the suite: Trapcode Tao. It’s a 3D others. Shine, Soundkeys, Starglow way round is a breeze. If you are a TV, film and print.
motion graphics tool that brings and Form have slightly boosted Magic Bullet user, you’ll recognise Often found on the
a simple concept to life. Aimed abilities, however, it’s obvious some of the other interface quirks, events circuit, he is
at creating organic motion to a that Particular has had the most like the slide-in libraries, accessed a regular speaker at
project defined by other elements, development work and that’s by arrow buttons in the upper industry conferences.
from paths to existing animation, probably appropriate, as it’s the corners. This may all sound like pariahstudios.co.uk
Tao is simple and fun to use and most commonly used tool and the a lot of clicking to get to a given
can return great results in little one that needed some updating. area, but in use it’s very fast, with
time. Any After Effects user should The first time you start up each area well defined and logical.
be able to master it in a morning, Particular you might miss the Moving from one type of emitter
Main as it is deeply integrated and feels biggest new feature, as the effects and then drilling into the colour or
Features familiar immediately. In use it’s control palette looks very much physics settings is really very easy.
fast, slick and responsive, with like it always has, which will Maybe check your GPU with the
almost instant feedback. If you come as a relief to those who are Effects Builder, as it does need a bit
Particular’s Effects need flourishes, ribbons or even comfortable with their methods. of power to remain smooth with
Builder ambient background animation, However, press the Effects Builder some setups, but rest assured that
it’s a nifty addition. button and you may decide never this is a solid update and Particular
Massive new Each tool in the suite has to go back to your old methods. remains at the top of the class.
presets library something new to offer, but some What you are presented with is a
have recieved less attention than preview window, showing your Verdict
Tao, new motion
graphics tool
MIR 2.0
Although Tao is
a new addition
to the suite,
the Effects
Builder could be
considered the
star of the show
in this release
Software review
Filter Forge 5
Price Basic Edition $149, Standard Edition, $249, Professional Edition $399 | comPany Filter Forge Inc | website www. filterforge.com
D
espite Filter Forge 5’s new feature to the Bomber Plus generate output dependent on
features seeming solid, well component, you can use the new exact pixel coordinates.
tested and developed, they Map Switch in whichever context Main
seem like enhancements rather you want, thereby solving a long workflow, not output Features
author Profile than major new functionality. standing output issue. If you’re So how does it compare to the
Cirstyn Bech- However, if you’ve been collecting familiar with Filter Forge’s node competition, like the Quixel and
Yagher frequent flyer miles in the Node colours, you know slave outputs Substance suites? Very well. Filter Bomber Plus: an
Cirstyn is a freelance editor’s Bomber, Brick, Tile and are a map, and hence, green. You’ll Forge earns its place as a vital enchanced extra
CG artist and Pavement components, there’s good also know the Selector input of toolbox staple by making sure its texture-bomber
educator, with over 15 news: they’ve all received major the existing Switch component strength is where it’s always been: component
years’ experience in overhauls, as well as new features is grey, and hence incompatible ease and speed of generating any
3D. Her clients have to support them. with the slave’s output. The new tiling textures ranging from cloth Patterns Plus:
ranged from AMD to First introduced in Filter Forge 2, to nebulae. enchanced extra
Daz 3D and Future
Plc. She is currently
the Bomber component has become
one of Filter Forge’s most popular
Filter Forge earns its place However, it may be getting a
little long in the workflow tooth
Bricks, Tiles
and Pavement
providing design and
tutorial content to
features, as it has enabled people to
create anything from game-textures as a vital toolbox staple from a texturing point of view. It’s
still build texture, generate all
components
to bokeh. It’s a super-controllable maps one by one, save to file(s), Map Switch
HobbyRenderer.com’s
launch in February. component particle sprayer that by making sure its strength refresh in renderer, rinse, repeat,
nothern-studios.com layers fractally – each layer being 2x as it generates 3D textures in Pixel Awareness
smaller than the layer under it – and is where it’s always been tiles or (Photoshop) selections
it can output in HDR, colour tints only. Substance and Quixel let you Modulo
and provides controllable chaos. Map Switch node fixes this for the generate texture and detail component
Bomber Plus and other functions by (maps) directly onto your mesh,
Solving output issues simply letting the new Map Switch which significantly speeds up
The new Bomber Plus component accept connections from map your workflow.
adds to this by lifting the set components. The Brick, Tile and But is it worth picking up? Yes.
amount of particles from five Pavement components have gotten You can easily tweak and import
slaves to 10, thereby opening for some much needed TLC as well, any of the 5K texture/filters in
an infinite amount of particle with new Plus components sporting their library into the suites, and its
types. It has also bulked up other features and functionality. flexibility and ease of use ensures it
functions, like individual particle Another beneficiary of the new will be a toolbox staple for quite a
customisation, nesting and slave Bomber Plus addition is the new while yet.
component enhancements. Pixel Awareness node, which
Specifically created as a supporting finally lets Filter Forge Verdict
Y
The Yoyotech oyotech is a somewhat
Renatus Pro M3 unfamiliar name in the
combines some workstation market,
enterprise-grade although the company has been
components with supplying a professional range
very capable for a few years now. The Renatus
3D modelling Pro M3, however, is a brand new
and rendering line. It combines a familiar set
performance of components with one or two
enhancements that could win it
favour in the larger corporate world.
The first familiar component is
an Intel Core i7 processor, which
has become increasingly popular in
Back issues
Missing an issue of 3D World?
Fill the gaps in your collection today!
Issue 206 April 2016
Become a pro games artist
Gain expert advice on how to break into the games industry
Model and rig a game character using ZBrush, Modo and Maya
Render photoreal hair with Unreal Engine
Master 3D concept art with Maya and KeyShot
Downloads Free models, videos, material textures, setup files & more!
Issue 205 March 2016 Issue 204 February 2016 Issue 203 January 2016 Issue 202 Christmas 2015
Master mech modelling Star Wars: The Force Awakens The 2016 Vr revolution Anatomy sculpting
Improve your modelling skills and Behind the scenes: ILM discuss Improve your real time CG: The 10 techniques to perfect Anatomy.
create a tank-inspired mech the making of The Force Awakens game artist’s guide to VR Plus get this cover’s ZBrush model!
Rise of the Robots: experts share Master the workflow for Discover Epic’s 10 ways to Weta creature modelling
their advice for mechanical projects modelling ZBrush droids improve your Unreal Engine masterclass
Get started in texture app Create a photoreal character VR movies Model the Joker: create dynamic
Quixel Suite 2 render of Boba Fett Render a photoreal VR scene ZBrush illustrations
Learn how to sculpt a Norman Discover the untold story behind from V-Ray to Samsung headset Hone your post-production skills
Rockwell character with ZBrush the making of A New Hope Master high-poly creature design for perfect lighting
Downloads Free models, videos, Downloads Free models, videos, Downloads Free software worth Downloads Free Creative Market
material textures and project files! material textures and setup files! $199, models, videos, setup files! models, video training, setup files!
Issue 201 December 2015 Issue 200 November 2015 Issue 199 October 2015 Issue 198 September 2015
Game art techniques The 200 greatest VFX films The rise of TV VFX ZBrush robots
Art of Halo 5 Guardians Sculpt a T-800 Arnie in ZBrush Create our cover figure: Artifex Master hard surface modelling
Master character design with Model a cinematic alien creature Studios explain their process in ZBrush
Insomniac Games’ pro advice in ZBrush and 3ds Max Master matte painting to recreate 25 essential Cinema 4D
Create and texture a robotic Create organic armour in Maya a Star Wars Episode VII scene techniques
character with Substance Designer Discover the 200 greatest VFX The rise of TV VFX: Discover how The VFX of Jurassic World
Concept and design a real-time films in our reader poll TV’s VFX shows are created How to model 3D print-ready
game character How to make a printable costume Recreate an epic Game of collectable figurines
Downloads Free iClone 5, video Downloads Free Maya eBook, Thrones battle scene in 3ds Max Graphics card review group test
training, setup files, ZBrush Digital-Tutors courses, models Downloads Video tutorials, Downloads ZBrush model, video
models and more! and more! textures, models and setup files! tutorials, Substances and more!
Issue 197 August 2015 Issue 196 July 2015 Issue 195 June 2015 Issue 194 May 2015
Video games art special VFX special Photoreal portraits Make a Star Wars movie
Professional games artists share 40 years of ILM, plus discover the Create a lifelike portrait with Create your own VFX movie
their work and insights /VFX of Avengers: Age of Ultron effective modelling & rendering Master mech modelling in
Model a mecha character for Model Star Wars inspired Sculpt armour in ZBrush Cinema 4D and ZBrush
video games spaceships Meet Chappie: how Image Star Trek interview: Pierre Drolet
Create perfect run animation Master the new modelling tools Engine brought the robot to life talks building starships
cycles for games of Maya 2016 Industry experts advice for The ultimate guide to lighting
Master Unreal Engine 4, includes Create an epic sci-fi environment kickstarting your career in CG and rendering a complex
video tutorial, models and textures in Modo Downloads Free book, video illustration in LightWave
Downloads iClone 5 worth £69, Downloads Video tutorials, tutorials, project files, resources Downloads Video tutorials,
video tutorials and project files project files, resources and more! and more! project files, resources and more
Zinio www.bit.ly/tdw-zinio
3D WorlD May 2016 99 3dworld.creativebloq.com
3gb of
video &
files in the vault
free
resources
Follow the link to download your free files
www.creativebloq.com/vault/3dw207
Complete VFX
simulation course!
get your
resources
You’re three steps away from this
issue’s video training and files…
1. Go to the website
Type this into your browser’s address bar:
www.creativebloq.com/vault/3dw207
Plus!
there are more files, art and
video+project files+artwork Master destruction in realflow
Download video walkthroughs and RealFlow project files to follow our artist’s VFX training
resources waiting online…