Professional Documents
Culture Documents
Marketing Notes
Marketing Notes
Marketing Notes
Get,Keep,Grow
AIDA
Customer churn is “where new customers must be recruited in a constant struggle to
replace those that are leaving.”
Customer needs, wants and demands
Market offerings – products, services and experiences
Customer value & satisfaction
Exchanges and relationships
Markets
Customer value is the difference between the values the customer gains from owning and
using the product and the costs (sacrifices) of obtaining the product.
Price Value: A powerful motivation for purchase is because a product is perceived as cheaper than
those offered by other competitors e.g. exploited by Ryanair, Aldi
Performance Value: Customers look for the latest features, functionality and quality (e.g. Dyson).
Emotional Value: In many product categories (e.g. car industry) the technical differences between
competitive offers may be marginal – the main difference between brands may be in the mind of the
consumers (i.e. emotional value) – (e.g. some prefer Volvo cars for safety reasons; in the watch
industry consumers may pay huge price premiums for certain brands)
Relational Value: Quality of the product and/or service received builds a relationship with the
service provider and a trust in them (leading to lifetime value of the customer)
NPS
CLV – margin of total lifetime buys- cost of marketing and retaining the customer
CRV- referrals- cost of referral incentives
Create and capture value
Exchange is the act of obtaining a desired object from someone by offering something in
return
Relationship marketing
Marketing Environment
External marketing forces- Ecological, political, technological, socio cultural, economic, ecological,
legal
disruptive innovations
Sustainability Marketing
Buyer Behaviour
Initiator: the person who begins the process of considering a purchase. Information may be
gathered by this person to help the decision.
Influencer: the person who attempts to persuade others in the group concerning the
outcome of the decision. Influencers typically gather information and attempt to impose
their choice criteria on the decision.
Decider: the individual with the power and/or financial authority to make the ultimate
choice regarding which product to buy.
Buyer: the person who conducts the transaction. The buyer calls the supplier, visits the
store, makes the payment, and effects delivery.
User: the actual consumer/user of the product.
Marketplace cultures (e.g. sub-cultures – tribal aspects of consumption are quite pervasive.)
The socio-historic patterns of consumption (addresses the institutional and social structures
that systematically influence consumption e.g. class, community, ethnicity, and gender.)
Extended problem solving, habitual problem solving, limited problem solving and variety seeking
behaviour
Need recognition, info search, evaluation of alternatives, purchase, post purchase evaluation
Awareness state-the array of brands that may provide a solution to the problem >evoked
set
Attitude towards the act: The attitude a subject has to a specific behaviour (favourable or
unfavourable)
Subjective norm: Perceived social pressure to act or not act in a certain way (subjective
norm)
Perceived behavioural control: The perceived ease or difficulty of performing the behaviour