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#### (a) Explain five reasons that make C# a widely used professional programming
language.
4. **Cross-Platform Development:**
- With the introduction of .NET Core (now .NET 5 and above), C# can be used for
cross-platform development, meaning you can write applications that run on Windows,
macOS, and Linux.
- This cross-platform capability has significantly increased its adoption.
2. **Asynchronous Programming:**
- C# provides async and await keywords to simplify asynchronous programming.
- This makes it easier to write code that performs I/O-bound operations without
blocking the main thread, improving application responsiveness.
#### (c) Explain the parts that makeup the basic structure of a C# program.
1. **Namespace Declaration:**
- The `namespace` keyword is used to declare a scope that contains a set of
related objects. It helps in organizing code and avoiding naming conflicts.
- Example: `namespace HelloWorldApplication { ... }`
2. **Class Declaration:**
- Classes are the blueprint for objects. The `class` keyword is used to define a
class.
- Example: `class HelloWorld { ... }`
3. **Main Method:**
- The `Main` method is the entry point of a C# application. It is where the
program starts execution.
- It is declared as `static` and `void`, and typically takes an array of strings
as arguments.
- Example: `static void Main(string[] args) { ... }`
5. **Using Directive:**
- The `using` directive is used to include the namespaces in the program, which
allows access to the classes and methods defined in those namespaces without fully
qualifying their names.
- Example: `using System;`
#### (b) The C# program below was presented to Sarah who was applying for a C#
programming job to answer a few questions about it. Study it carefully and answer
the questions that follow it.
```csharp
1. using System;
2. namespace HelloWorldApplication
3. {
4. class HelloWorld
5. {
6. static void Main(string[] args)
7. {
8. // my first program in C#
9. Console.WriteLine("Hello World");
10. Console.ReadKey();
11. }
12. }
13. }
```
These answers should cover the questions provided in the image. Let me know if you
need any further assistance!
### Question One
1. **`using System;`**
- This directive allows the program to use the classes and methods defined in
the `System` namespace. It enables access to essential classes such as `Console`
without needing to fully qualify their names.
2. **`namespace HelloWorldApplication`**
- This line declares a namespace called `HelloWorldApplication`. Namespaces are
used to organize code and prevent naming conflicts by grouping related classes and
other types.
3. **`class HelloWorld`**
- This line declares a class named `HelloWorld`. A class is a blueprint for
creating objects, and it encapsulates data and methods that operate on the data.
6. **`Console.WriteLine("Hello World");`**
- This statement outputs the string "Hello World" to the console. The
`WriteLine` method is a part of the `Console` class, which is used for standard
input and output.
7. **`Console.ReadKey();`**
- This statement waits for the user to press a key before closing the console
window. It is useful for keeping the console window open so the user can see the
output before the program terminates.
#### (c) Using code examples, explain the two types of comments used in C#.
1. **Single-Line Comments:**
- Single-line comments start with `//` and continue until the end of the line.
- Example:
```csharp
// This is a single-line comment
Console.WriteLine("Hello World"); // This comment is also valid
```
2. **Multi-Line Comments:**
- Multi-line comments start with `/*` and end with `*/`. They can span multiple
lines.
- Example:
```csharp
/*
* This is a multi-line comment.
* It can span multiple lines.
*/
Console.WriteLine("Hello World");
```
1. **Local Variables:**
- These are declared within a method and can only be accessed within that
method.
- Example:
```csharp
void ExampleMethod() {
int localVar = 10;
}
```
1. **Pascal Casing:**
- Class names should follow Pascal casing, where the first letter of each word
is capitalized.
- Example: `MyClass`, `CustomerOrder`.
3. **Avoiding Prefixes:**
- Do not use prefixes like `C` or `T` for class names. Modern naming conventions
avoid such practices.
- Example: Instead of `CInvoice` or `TCustomer`, use `Invoice` or `Customer`.
#### (e) In C# programming, there are a number of Keywords. These are reserved
words predefined to the C# compiler and cannot be used as identifiers. State seven
of such words.
1. **int**
2. **class**
3. **static**
4. **void**
5. **namespace**
6. **public**
7. **private**
These answers should cover the questions provided in the image. Let me know if you
need further assistance!
### Question Four
1. **Integer Literals:**
- Represent whole numbers without a fractional part.
- Example: `int a = 10;`
2. **Floating-Point Literals:**
- Represent numbers with fractional parts.
- Example: `float b = 10.5f;` or `double c = 20.5;`
3. **Character Literals:**
- Represent a single character enclosed in single quotes.
- Example: `char d = 'A';`
4. **String Literals:**
- Represent a sequence of characters enclosed in double quotes.
- Example: `string e = "Hello, World!";`
1. **Arithmetic Operators:**
- Used for performing basic arithmetic operations.
- Example: `+`, `-`, `*`, `/`, `%`
- Usage: `int sum = a + b;`
2. **Relational Operators:**
- Used to compare two values.
- Example: `==`, `!=`, `>`, `<`, `>=`, `<=`
- Usage: `bool isEqual = a == b;`
3. **Logical Operators:**
- Used to perform logical operations.
- Example: `&&` (AND), `||` (OR), `!` (NOT)
- Usage: `bool result = (a > b) && (c < d);`
4. **Assignment Operators:**
- Used to assign values to variables.
- Example: `=`, `+=`, `-=`, `*=`, `/=`
- Usage: `a += 5;` (equivalent to `a = a + 5;`)
#### (a) Explain the difference between public and static modifiers.
- **Public Modifier:**
- The `public` keyword is an access modifier that makes a class, method, or
variable accessible from any other class.
- Example:
```csharp
public class MyClass {
public int MyPublicVariable;
public void MyPublicMethod() { }
}
```
- **Static Modifier:**
- The `static` keyword means that the member belongs to the class itself rather
than to any specific instance of the class. Static members can be accessed without
creating an instance of the class.
- Example:
```csharp
public class MyClass {
public static int MyStaticVariable;
public static void MyStaticMethod() { }
}
```
- **ArrayList:**
- Dynamic in size, meaning it can grow and shrink as elements are added or
removed. It is part of the `System.Collections` namespace.
- Example:
```csharp
ArrayList myArrayList = new ArrayList();
myArrayList.Add(1);
myArrayList.Add("Hello");
```
(iv) **Serialization:**
- The process of converting an object into a format that can be stored or
transmitted and later reconstructed. Commonly used formats include XML, JSON, and
binary.
- Example:
```csharp
[Serializable]
public class MyClass {
public int MyProperty { get; set; }
}
```
1. **Type:**
- Class: Reference type, allocated on the heap.
- Structure: Value type, allocated on the stack.
2. **Inheritance:**
- Class: Supports inheritance (can inherit from other classes).
- Structure: Does not support inheritance (cannot inherit from other structures
or classes).
3. **Default Constructor:**
- Class: Can have a parameterless constructor defined by the user.
- Structure: Cannot have a parameterless constructor defined by the user; it
automatically has a default parameterless constructor.
#### (c) With C# code illustrations, write the structure of the following
conditional statements:
(i) **if-else:**
```csharp
int a = 10;
if (a > 5) {
Console.WriteLine("a is greater than 5");
} else {
Console.WriteLine("a is not greater than 5");
}
```
(ii) **do-while:**
```csharp
int a = 0;
do {
Console.WriteLine(a);
a++;
} while (a < 5);
```
(iii) **while:**
```csharp
int a = 0;
while (a < 5) {
Console.WriteLine(a);
a++;
}
```
These answers should cover the questions provided in the image. Let me know if you
need further assistance!
### Question
1. **Encapsulation:**
- Encapsulation is the principle of bundling data (variables) and methods
(functions) that operate on the data into a single unit or class. It restricts
direct access to some of an object's components, which is a means of preventing
accidental interference and misuse of the data. Access to the data is typically
provided through public methods.
- Example:
```csharp
public class Person {
private string name;
2. **Inheritance:**
- Inheritance is the mechanism by which one class (child or derived class) can
inherit properties and methods from another class (parent or base class). This
promotes code reuse and establishes a natural hierarchical relationship between
classes.
- Example:
```csharp
public class Animal {
public void Eat() {
Console.WriteLine("Eating...");
}
}
3. **Polymorphism:**
- Polymorphism allows methods to do different things based on the object it is
acting upon, even though they share the same name. It can be achieved through
method overriding (dynamic polymorphism) and method overloading (static
polymorphism).
- Example (Method Overriding):
```csharp
public class Animal {
public virtual void MakeSound() {
Console.WriteLine("Some sound...");
}
}
4. **Abstraction:**
- Abstraction involves hiding the complex implementation details and showing
only the necessary features of an object. It helps in reducing complexity and
allows the programmer to focus on interactions at a high level.
- Example:
```csharp
public abstract class Shape {
public abstract void Draw();
}
1. **public:**
- The `public` access modifier allows a class, method, or variable to be
accessible from any other class or method.
- Example:
```csharp
public class MyClass {
public int myField;
}
```
2. **private:**
- The `private` access modifier restricts access to the containing class only.
Members declared as private cannot be accessed outside the class.
- Example:
```csharp
public class MyClass {
private int myField;
}
```
3. **protected:**
- The `protected` access modifier allows access to the containing class and any
derived classes. It is used when inheritance is involved.
- Example:
```csharp
public class MyClass {
protected int myField;
}
```
#### (c) State the difference between static and dynamic polymorphism.
1. **Static Polymorphism:**
- Also known as compile-time polymorphism.
- Achieved through method overloading and operator overloading.
- The decision of which method to call is made at compile time.
- Example:
```csharp
public class MyClass {
public void Display(int a) {
Console.WriteLine(a);
}
2. **Dynamic Polymorphism:**
- Also known as run-time polymorphism.
- Achieved through method overriding, where a base class method is overridden in
a derived class.
- The decision of which method to call is made at run time.
- Example:
```csharp
public class Animal {
public virtual void MakeSound() {
Console.WriteLine("Some sound...");
}
}
- **Function Overloading:**
- Function overloading allows multiple methods in the same class to have the same
name but different parameters (type, number, or both). It is a type of static
polymorphism.
- The compiler determines which method to invoke based on the method signature
(the method name and the parameter list).
- Example:
```csharp
public class MyClass {
public void Display(int a) {
Console.WriteLine(a);
}
In this example, the `Display` method is overloaded with different parameter lists.
The correct version of the method is called based on the arguments passed during
the method invocation.