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Class Sheet - Scoute
Class Sheet - Scoute
Glyphwarden:
Reference
Scoute Trailblazer
Gain the following power:
Class Ability:
perks.
have marked of that skill and determine if
Glyph.
You can place an additional you have advantage or disadvantage ( -1, 0,
+1, +2). Roll a number of dice equal to the
You can spend around a minute to Sanctuary:
Glyph.
total value, and take the highest
or consequences
can only have one Glyph at a time. your Glyph.
Only creatures that you 6: Success: The action succeeds!
point, Glyphwarden.
Per s
creature a Glyphmark. A
k
creatures within Far range mark or burn a flaw and lose all Burden.
creature with a Glyphmark
When you have 0 Power, mark one
Archetype Ability: can use Anchor point as if
of your Glyph.
exhaustion. When you have 0 Health,
they had that move. mark a Skin and you are knocked out.
is not yet on the map, choose one Spend a milestone to (choose one)
Reference
Gain
You notice sign of nearby Gain 4 resource
dangers.
Mark a pip on a skill, two times
Then mark the area on the map. If you have 3 perks, you can spend 2
x
milestones to take an e tra oddity .
Personal
Character Creation
Improve an ability by 2 A normal person eats 2 food per day.
Oddities
scouting. You can see too. If you do so during a on the map. incorporeal for a short
’
through it s eye(s), and give it downtime, gain a resource while, once per session.