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Anchor point:

Glyphwarden:
Reference
Scoute Trailblazer
Gain the following power:

Requirements: Two other


When you do something difficult, roll

relevant skill. Check how many pips you


+a
Teleport to your

Class Ability:
perks.
have marked of that skill and determine if
Glyph.
You can place an additional you have advantage or disadvantage ( -1, 0,
+1, +2). Roll a number of dice equal to the
You can spend around a minute to Sanctuary:
Glyph.
total value, and take the highest

cast your Glyph into a solid You can see malicious


Peace and Quiet:
1-3: Fail: The action fails
surface or a willing person. You intent within Near range of 4-5: Conflict: The action has less effect
Requirements: Sanctuary.

or consequences
can only have one Glyph at a time. your Glyph.
Only creatures that you 6: Success: The action succeeds!

Work with the GM to determine

what your Glyph looks like (Is it a


Glyphmarker:
allow can enter within
When you take damage, take a Harm.
Requirements: Anchor Reach range of your Glyph.
marking? An object?). Choose two
When you take stress, take aBurden.

point, Glyphwarden.

When you exert power, lose a Power.

perks at character creation.


You can give a willing
Heartsight:
When you have 3 Harm, lose one Health en
You can see all living lose all Harm. When you have 3 Burden,

Per s
creature a Glyphmark. A

k
creatures within Far range mark or burn a flaw and lose all Burden.
creature with a Glyphmark
When you have 0 Power, mark one
Archetype Ability: can use Anchor point as if
of your Glyph.
exhaustion. When you have 0 Health,
they had that move. mark a Skin and you are knocked out.

When you scout out an area that

is not yet on the map, choose one Spend a milestone to (choose one)

Give a companion a skil


You find a vantage point
Gain a per
You find a valuable resource
2 mank

Reference
Gain
You notice sign of nearby Gain 4 resource
dangers.
Mark a pip on a skill, two times

Then mark the area on the map. If you have 3 perks, you can spend 2
x
milestones to take an e tra oddity .

Personal
Character Creation
Improve an ability by 2 A normal person eats 2 food per day.

Improve 4 different abilities by 1 When you rest, choose an option


Improve 4 different abilities by 1 Sleep: Heal 3 Health and 2 exhaustion,
Gain 8 Mank lose allHarm and Burden
Watch: Heal 1 Health, take one Burden
Gain 2 flaw
Relax: Clear two flaws, lose all Burden.

Gain 6 resources and a weapon.

A familiar, useful for A farm that can be tended ;


Secret passages mark three A totem that can make you

Oddities
scouting. You can see too. If you do so during a on the map. incorporeal for a short


through it s eye(s), and give it downtime, gain a resource while, once per session.

one skill. with the [6-food] tag.

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