piles of coins they covet, minted by current and fallen
humanoid empires, as well as art objects and fine
jewelry crafted by numerous races. Other treasures that make up their hoards can include intact ships, the remains of kings and queens, thrones, the crown jewels of ancient empires, inventions and contraptions, and monoliths carried from the ruins of fallen cities. A SILVER DRAGON's LAIR Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or ab'andoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of. LAIR ACTIONS On initiative count 20 (iosing initiative ties), the dragon takes a lair action to cause one of the following effects: The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round. YOUNG SILVER DR.A:GON t.a r.ge dragon, lawful good Armor Class 18 (natural armor) Hit Points 168 (16d10 + 80) Speed 40ft., fly 80ft. STR 23 (+6) DEX 10 (+0) CON 21 (+5) INT 14 (+2) WIS 11 (+0) Saving Throws Dex +4, Con +9, Wis +4, Cha +8 CHA 19 (+4) Skills Arcana +6, Hi story +6, Perception +8, Stealth +4 Damage Immunities cold Senses blindsight 30ft., darkvision 120ft., passive Perception 18 Languages Common, Draconic Challenge 9 (5 ,000 XP) Multiattack. The dragon makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 30- foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. i A b'ti~t~6p:igJ.i'e~ltl wind. blows · · lai:f near the dr.a gon•, Jiilach creature within 120 ofthe . dragon must succeed on a DC 15 Constitution saving throw or take 5 (1dl0) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished. REGIONAL EFFECTS The region containing a legendary silver dragon's lair is warped by the dragon's magic, which creates one or more of the following effects. • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn't need to be outdoors; otherwise the effect is identical to the control weather spell. • Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon's or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. • Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes. If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days. ,,. -·- SILVER DRAGON WYRMLING Medium dragon, lawful good Armor Class 17 (n atural armor) Hit Points 45 (6d8 + 18) , Speed 30ft., fly 60ft. STR 19 (+4) DEX 10 (+0) CON 17 (+3) INT 12 (+1) WIS 11 (+0) Saving Throws Dex +2, Con +5, Wis +2 , Cha +4 Skills Perception +4, Stealth +2 Damage Immunities cold CHA 15 (+2) Senses blind s ight 10ft., darkvision 60ft., passive Perception 14 Languages Draconic Challenge 2 (450 XP) ACTIONS Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. J Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 15· foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.