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Starting at 8th level, you can prepare spellsong and cast your

Sword Dancer cleric cantrips normally.

This here is a 5th edition take on the sword dancer, a


specialty priest from AD&D and prestige class from 3e found Greater Spellsinger
on Demihuman Deities page 17 and Faiths and Pantheons Starting at 17th level, you can prepare spellsong and an
page 205 to 206 and this page additional number of spells equal to your Wisdom modifier.

http://archive.wizards.com/default.asp?x=dnd/ei/20030902a

Sword Dancer Domain


Hit Points
Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8+your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5)+your Constitution
modifier

Proficiencies
Armor: Light armor, shield
Weapons: Simple weapons, longsword, rapier, scimitar,
short sword
Tools: none

Saving Throws: Dexterity, Charisma


Skills: Performance and choose one from History, Insight,
Medicine, Persuasion and Religion

Equipment
Like cleric

Cleric Level Spells


1st faerie fire, magic missile
3rd calm emotion, Eilistraee’s moonfire
5th bladedance, grace
7th dimension door, magic weapon
9th commune, stone tell

Defensive Action
At 1st level, you can take the Dodge and Disengage action
with a bonus action.

Channel Divinity: Swordwork


Starting at 2nd level, you can attune yourself to a sword. This
fills a magic item slot of yours. You can use your Channel
Divinity to use your Wisdom modifier to calculate melee
attack rolls and damage rolls with the attuned sword for 1
minute.

Silverhair Armor
Starting at 6th level, you can use your Wisdom modifier
instead of your Dexterity modifier to calculate AC while
wearing light armor or no armor.

Lesser Spellsinger
Bladedance
3rd level transmutation Spellsong
Casting Time: 1 action
1st level evocation
Range: Touch
Casting Time: 1 free action
Component: V,S,M (a holy symbol)
Component: V
Duration: 1 rounds
Duration: Instantaneous
You turn a sword into a dancing sword for the duration.
You cast a cantrip from the cleric spell list of your choice.
At Higher Levels. The duration increases by 1 round for
You need to provide the necessary casting time and
each level higher than 3rd.
components for the spell.
At Higher Levels. Using a 2nd level spell slot you can cast
Create Holy Symbol any 1st level spell on the cleric spell list or your domain spell
list, you still need to provide the necessary casting time and
1st level evocation (ritual)
components for the spell. The maximum level of the spell
Casting Time: 10 minutes
you can cast rises by 1 for each level higher than 2nd.
Range: Touch
Special. The versatility of this spell comes at a steep price.
Component: V,S,M (100gp worth of goods to offer away
When preparing this spell, you can’t prepare any other cleric
for the deity, the spell consumes them; Eilistraee’s
spells including cantrips and can’t cast your domain spells
followers can substitute the offering with their ow blood.
normally except through casting spellsong.
This deals 2d4 damage that can’t be negated by any
means nor healed except by a long rest.)
Duration: Instantaneous Stone Tell
A specific mundane item, in Eilistraee’s case a sword, is
5th level divination
turned into a holy symbol with a special ability, in Eilistraee’s
Casting Time: 1 action
case, once attuned, the holy symbol-sword never rusts.
Range: Touch
Component: V,S,M (a holy symbol)
Eilistraee’s Moonfire Duration: 1 minute
You can speak with rocks. They can tell you simple
2nd level evocation
information about what lies directly below them or what
Casting Time: 1 action
transpired on them. The degree of knowledge and
Range: 120 feet
completeness of the information is determined by the DM.
Component: V,S
Duration: Concentration, up to 1 minute
You can create up to two torch-sized lights within range
making them appear as glowing orbs that hover in the air for
the duration. The lights shed either dim or bright light in a 10
feet radius and can be changed in intensity with a bonus
action.
As a bonus action on your turn, you can move the lights
up to 60 feet to a new spot within range. The lights wink out
if they exceed the spell’s range.
At Higher Levels. You create another light orb for each
level higher than 2nd.

Grace
3rd level transmutation
Casting Time: 1 bonus action
Range: Self
Component: V
Duration: 3 rounds
You gain advantage on Dexterity saving throws for the
spell’s duration.
Your speed on land increases by 10 feet for the spell‘s
duration.

Magic Weapon
4th level transmutation
Casting Time: 1 action
Range: Touch
Component: V
Duration: 1 minute
You turn the touched melee weapon into a +1 weapon, the
spell has no effect if the weapon has already a better bonus.
At Higher Levels. The bonus increases by 1 for each
level higher than 4th with an upper limit of +3.

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