Heatsuur
Proficiency
Level Bonus Features
Ist 42 Distractive Defense, Sexual
Healing
and 42 Improved Sexual Healing,
Pleasure Points,
3rd 2
4th 42
Healer Type, Angelic Traversal
Ability Score Improvement
Sth a
6th 8
7th 8
Bth a
Sth 8
loth 44
th 44
12th +4 Ability Score Improvement
13th 45 =
Vath 45
15th *s
16th 45
17th 46
13th 46
19th 46
20th 46
Healer Type Features
Ability Score Improvement
Potion Infusion
Ability Score Improvement
Angelic Traversal Improvement
Healer Type Features
Lay on Hands
Angelic Traversal Improvement
Sacrificial Healing
Ability Score Improvement
Healer Type Features
Charitable Healing
Ability Score Improvement
Healer Type Features
Cass FEATURES
Hrr Ponts
Hit Dice: 146 per Healslut level
Hit Points at Lat Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution
‘modifier per Healslut evel after Ist
PROFICIENGIES
‘Armor: None
‘Weapons: Simple
‘Tools: Herbalism Kit, one musical instrument
‘Saving Throws: Wisdom , Charisma
‘Skills: Medicine and choose two from Performance, Nature,
Persuasion, Perception, and Animal Handling
Equiement
You start with the following equipment, in addition tothe
equipment granted by your backgroune:
+ @)two simple weapons or (b)light crossbow and 20 bolts
Cantrips
Known Points
Pleasure
‘Ist 2nd 3rd 4th Sth 6th 7th 8th 9th
+ (one musical instrument or (b)an herbalism kit
+ A suggestive outfit
«+ An arcane focus
+ Adiplomat's pack
Muzrictassinc
‘+ Healslut Requires: Charisma 13
+ Proficiencies Gained: Herbalism kit or one musical
instrument, one skil of your choice
Lustrut CasTING
By channeling your desires into arcane energy, you can cast
spells from the Healslut spell ist detailed atthe end of the
class description,
CanTrirs
[At Ist level, you know three cantrips of your choice from the
Healslat spell list, You learn additional Healslut cantrips of
your choice at higher levels, as shown in the Cantrips Known
column of the Healslut tablePREPARING AND CASTING SPELLS
You prepare the list of Healslut spells that are available for
you to cast, choosing from the Healslut spell list. When you
do so, choose a number of Healslut spells equal to your
Charisma modifier + your Hlealstut level (rainimum of one
spell) The spells must be of a level for which you have spell
slots
For example, ifyou are a 3rd-level Healslt, you have four
Ist-level and one 2nct-level spel slots. With 2 charisma
modifier of 16, your list of prepared spells can include six
‘spells of Ist or 2nd level in any combination, Ifyou prepare
the Istlevel spell cure wounds, you can cast it using a Ist
level or 2ndt-level slot. Casting the spell doesnt remove it
from your list of prepared spells.
You can change your list of prepared spells when you finish
a short or long rest. Preparing a new list of Healsiut spells
requires time spent re-centering one's desires: at least 1
‘minute per spelt level for each spell on your list.
LEARNING SPELLS OF 1ST LEVEL OR HIGHER
‘Each time you gain a HTealslut level you can add two spells of
your choice to your spell ist, Bach ofthese spells must be of
a level for which you have spell slots, as shown in the
Healsiat table.
SPELLCASTING ABILITY
Charisma is your spelicasting ability for your Healstut spells,
‘The power of your spells comes from your desires to support
your allies. You use your Charisma whenever a Healslut spell,
refers to your spellcasting ability. In addition, you use your
Charisma modifier when setting the saving throw DC for a
Healslut spell you cast and when making an attack roll with
Spellsave DC = 8 + your proficiency bonus + your
‘Charisma modifier
Spell attack modifier = your proficiency bonus + your
Charisma modifier
RuTuAL Castine
‘You can cast a Healsit spell as a ritual if that spell has the
Fitual tag and you have the spell prepared.
SPELLCASTING Focus
‘You can use an arcane focus or a musical instrument as a
spellcasting focus for your Healslut spells. In addition to the
default arcane foci, you may use any object of sexual nature
(butt plug, dildo, ete.) as a focus, provided at last 10 minutes
are spent attuning to
DisTractive DEFENSE
‘While not wearing armor or using a shield your AC is equal
to 10 + your Dexterity modifier + your Charisma modifier If
wearing minimal clothing (defined by DMD, you gain a +1
bonus to AC.
SExvaL HEALING
[At Ist level during a short rest a Healslut may provide their
body as a method for their allies o satisfy and entertain
themselves. During this time, the healshut may use their hit
dice to heal themselves, healing injured allies or adding an
equal number of temporary hit points to uninjured allies
‘Any player may decline to use the slut and forgo any possible
healing/temporary hitpoints. You eannot use this ability while
under the effects of a disease
PLEASURE Points
‘At 2nd level, you learn to focus your sexual drive into 2 tool to
better serve your team by condensing your desires into
Pleasure Points, You can spend pleasure points to either gain
back spell slots (see below) or provide useful effects to your
allies. All points are regained at the end of a long rest
‘You start with two pleasure points, and gain one each time
you level up, You can never have more pleasure points than is
shown on the Healslut table,
ImpRovep SEXUAL HEALING
Starting at 2nd level use of sexual healing regains all
Pleasure Points. This action can only be performed once per
long rest. In addition, you may burn one Pleasure Point to
add an extra d6 to any healing spell Only one pleasure point
may be used per spel
HEALER TYPE
[At Sed level you become specialized as one of two types of
healslut, serving either a single master figure or a larger
group. Choose either Pocket Healer or Group Healer,
detailed later on.
ANGELIC TRAVERSAL
‘AC 3rd level you may use an action to teleport to an.
‘unoccupied space adjacent to any ally within 60 feet, at the
cost of 3 Pleasure Points.
POTION INFUSION
AAC 7th level you gain the ability to improve healing potions,
Daring a long or short rest, you may infuse an amount of
healing potions equal to your charisma modifier with your
‘magic, allowing you to roll the amount healed twice, taking
the higher result,
Alternatively, if you have an herbalism kit, you may create
‘number of healing potions equal to your charisma modifier.
‘When doing so, expend one spell slot of your choice, which
cannot be regained (except by spending Pleasure Points)
before your next rest. These potions heal 2d4 per spell slot
level expended and lose all potency upon your next rest.
‘This feature cannot be used during a short rest if Sexual
Healing is used, and vice veres,
a SSSFSSFMseePF
ALTERNATE DISTRACTIVE DEFENSE
IFextra helplessness is desired: While not wearing
armor, clothing, or using a shield, your AC is equal
to 6 + 2x your Charisma modifier. Healslut abilities
cannot be used if any form of armor or shield is
being used.
De AANGELIC TRAVERSAL IMPROVEMENTS
‘At Oth level, Angelic Traversal may be used as a bonus action.
[At L4th level, the Pleasure Point cost of Angelic Traversal is
reduced to 2, and the ally you teleport to recieves an extra
14 to their next incoming healing in the next minute,
Lay on Hanps
At L1th level. you gain a pool of healing power that
replenishes when you take a long rest. With that pook you can
restore a total number of Hit Points equal to your healslut
level x5
‘As an action, you can touch a creature and draw power
from the pool to restore a number of Hit Points to that
creature, up to the maximum amount remaining in your pool,
Allernatively, you can expend 5 Hit Points from your pool
‘of Healing to cure the target of one disease or neutralize one
poison, You can cure multiple Diseases and neutralize
‘multiple Poisons with a single use of Lay on Hands,
‘expending points separately for each one. This feature has no
‘effect on Undead and constructs.
SacrIFICIAL HEALING
Beginning at 15th level, you gain the ability to use your own.
vitality to heal your allies. As a bonus aetion, you may heal
any ally within 60 feet of you by an amount less than or equal
to your own remaining HP, taking an equal amount of
damage. (This damage cannot be resisted or reduced in any
‘way) This can be used to stabilize an unconscious character.
CHARITABLE HEALING
Starting at level 18 you may cast cure wounds and healing
word at frst level without expending a spell slo, and they no
longer count towards your prepared spel list. However,
‘casting them at a higher level still uses spell slots. I wounds
are more than 1 minute old, this ability requires spell slots.
HEALER TYPES
Pocker HEALER
DEprcaTron
Starting when you select this Healer Type at level 3 you
‘choose one ally to view as a "Master" figure. When you use
‘sexual healing om this ally, they may choose one ability and
gain advantage on ability checks of that type until their next
Jong rest. You may change who you view as a master figure
over a period of 24 hours, during which time none of your
allies may benefit from any "Master" bonuses or buffs. You
are unable to lie to or decieve your Master.
BONDED
Starting at Sth level, whenever you heal your "Master" figure,
you may add an additional dé to the roll In addition, you gain
proficiency in one of the skills your Master is proficient in
and they gain proficiency in one skill you are proficient in.
‘Trust AND FOLLOW
Starting at 10th level you gain advantage and +1d4 on all
healing rolls while within 10 feet of your Master.
Ar BECK AND Catt
Starting at 17th level you may use angelic transversal to
reach your Master for free, and they may use a bonus action
to bring you to their side for 1 Pleasure Point. (This may be
resisted by a wisdom save with disadvantage against your
spelicasting DC. In addition, ifyou end your turn within 10
feet of your Master, their next attack gains advantage.
EMPOWERMENT
‘AC 20th level once per long rest, you may grant your Master
‘the following benefits for one minute:
ity to fear and advantage on saving throws against
mental effects
+ Regenerating HP equal to your Charisma atthe start of
each tur
+ Entra damage on each attack and bonus o hit equal to
your Charisma modifier
+ +10 movement speed
Group HEALER
‘TEAM PLAYER
‘Starting when you choose this Healer type at level 3 you gain
the ability (o forgo sleep in order to service your allies in
shifts, granting a bonus to incoming healing equal to your
proficiency bonus, a bonus toa stat oftheir choice equal to
half your proficfency bonus (rounded down) and advantage
on all perception checks until their next long rest.
Upon using this ability, roll a constitution check with a DC
‘equal to8 + the number of allies served. Upon a failed save,
‘you gain one level of exhaustion; on a success, you negate any
‘penalties from losing sleep that night. This ability cannot be
used if you have any level of exhaustion or ifyou are suffering,
from any form of disease. Ifyour race requires sleep, you
receive a cumulative -1 penalty to this roll each night you go
‘without sleep. (Any race that requires 4 hours of sleep
receives this penalty every two nights.) You have disadvantage
‘on any deception attempt against any member of your pary.
Onz For Att.
Beginning at Sth level when you use a spell to heal a party
‘member, you may spend 1 pleasure point to heal any allies
‘within 10 feet ofthe spells target for half the amount,
Party MascoT
Starting at 1Oth level your very presence invigorates your
team. All allies within 20 feet of you gain a bonus equal to 1/2
your charisma modifier (o saving throws (min 1, rounded up).
INDISPENSABILITY
‘Starting at 17th level all allies within 100 feet of you have
advantage on death saving throws. In addition, you may cast
the spell heroism at 3rd level as a bonus action a number of
times equal to your Charisma modifier per long rest. This
does not count against your known spells,
SALVATION
At 20th level you gain the ability to protect your party from
hharm. Once per long rest, you may grant al allies within 25
feet the following benefits, lasting one minute:
+ Temporary HP equal to 12412
+ Damage resistance of 10HEALSLUT SPELL LIST
Cantrips (0 LeveL)
Spare the Dying
Mending
Friends
Guidance
Resistance
Sacred Flame
Minor Illusion
Ist Leven
Cure Wounds
Healing Word
Bless
Bane
Heroism
Inflict Wounds
Faerie Fire
Charm Person
2no Lever
Enhance Ability
Calm Emotions
Lesser Restoration
Prayer of Healing
Enthrall
Warding Bond
Aid
3ro Lever
Mass Healing Word
Revivify
Beacon of Hope
‘Aura of Vitality
Remove Curse
Leomund’s Tiny Hut (Ritual)
47H Leven
PLEASURE PoINT To SPELL SLOT
CONVERSION
pleasure points
2
3
5
6
7
spell slot regained
Ist level
2nd level
3rd level
ath level
Sth level
Note: Any magic item which requires Cleric levels may be
attuned to by a Healslut
Created by /u/BlueKD (@Bluel1#5521)
Death Ward
Banishment
Aura of Life
‘Aura of Purity
Cormpulsion
Dimension Door
Polymorph
STH LeveL
Mass Cure Wounds
Greater Restoration
Hallow
Awaken
Raise Dead
6TH LeveL
Heal
Heroes’ Feast
Eyebite
Guards and Wards
71H Leven
Resurrection
Regenerate
Mordenkainen's Magnificent
Mansion
Mirage Arcane
87H LeveL
Holy Aura
Power Word Stun
9TH LeveL
‘True Resurrection
Mass Heal
Power Word Heal
True Polymorph