Crocodilian _ GM Binder

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The Crocodilian

Death Roll You go into a frenzy to rip apart your


Lore enemy. As a bonus action you can make a special bite
attack against the target. On a hit you do your normal
The Crocodilian, or Croc for short, are a small tribe of
damage and grapple the target with your jaws. While a
bipedal crocodiles from the southern isle of Chult who
target is grappled in this way you are unable to speak
keep to theirselves most of the time. Rarely do they
or perform the vocal components for spells. On
interact with another species who inhabits the isle due to subsequent turns you may use your action to violently
their monstrous appearance. Though lately Crocs have twist and turn your body to rend the flesh and break
been seen traversing to neighbor settlements and even
the bones of your target dealing 1d8 bludgeoning
beginning to pop up within Sigil. Standing over 6 feet tall,
damage. If performed in water the damage increases to
these beasts are well suited as bodyguards and tools of
2d8
intimidation since they have left their hidden home.
Nature's Intuition You are one with nature itself. You
Crocodilian Traits gain proficiency in one of the following skills of your
choice: Animal Handling, Medicine, Nature, Perception,
All Crocodilians have the following traits. Stealth, or Survival.

Ability Score Increase Your Constitution increase by Languages You can speak, read, and write Common
2 and your Strength by 1. and one other language that you and your DM agree is
appropriate for your character.
Age Most Crocodilians age like humans reaching
mature levels by 20 but only living to the age of 60.

Size Crocodilians are between 6-7 feet tall. Your size is


Medium.

Speed You are slower on land having been so


accustomed to living in or near the water. Your walking
speed is 25 feet but your swimming speed is 40 feet.

Breathing Techniques You can hold your breath for 1


hour.

Natural Armor You have tough, scaly skin. When you


aren't wearing armor, your base AC is 13 + Dexterity
modifier. You can use your natural armor to determine
your AC if the armor you wear would leave you with a
lower AC. A shield's benefits apply as normal while you
use your natural armor.

Bite Your massive jaws can be used to make an


unarmed strike at an enemy. When you hit with it, the
strike deals 1d6 + your Strength modifier piercing
damage, instead of the bludgeoning damage normal
for an unarmed strike.
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