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Shackled City Player's Guide
Shackled City Player's Guide
Index
The Shackled City Adventure Path Adrick Garthûn
Coming together Aeberrin Vanderboren
Character tips Alek Tercival
Archetypes and class options Ankhin Taskerhill
Bloodlines and mysteries Asfelkir Hranleurt
Familiars and animal companions Celeste
Favored enemies/favored terrains Embril Aloustinai
Origins Gretchyn Tashykk
Races Ike Iverson
Religion Jenya Urikas
Skills and feats Kristof Jurgensen
Languages Lathenmire family
Classes Maavu Arlintal
Campaign Traits Ophellha Knowlern
Cauldron Gazetteer Lord Vhalantru
Cauldron Premiach Vanderboren
History of Cauldron Severen Navalant
Life in Cauldron Sarcem Delasharn
Government Skie Aldersun
Economy Terseon Skellerang
Taxes Thifirane Rhiavadi
Cauldron at a glance Tygot Maspis
Organizations Vervil Ashmantle
Alleybashers Zachary Aslaxin
The Chisel Cauldron area
The Striders Hollowsky
The Last Laugh Kingfisher Hollow
Lantern Street Orphanage Redgorge
Influential Characters Lucky Monkey
Abadar LN Earth, Law, Nobility, Protection, Travel Cities, Wealth, Merchants, Law Light Crossbow
Cayden
CG Chaos, Charm, Good, Strength, Travel Freedom, Ale, Wine, Bravery Rapier
Cailean
Desna CG Chaos, Good, Liberation, Luck, Travel Dreams, Stars, Travelers, Luck Starknife
Torag LG Artifice, Earth, Good, Law, Protection Forge, Protection, Strategy Warhammer
Erastil LG Animal, Community, Good, Law, Plant Farming, Hunting, Trade, Family Longbow
Shelyn NG Air, Charm, Good, Luck, Protection Beauty, Art, Love, Music Glaive
Splintershield Squire (dwarven characters Cauldron Adventurer: You have already been
only): Your parents or yourself fought side by adventuring around the Cauldron area. Dispute
side with the dwarven defender Zenith over loot sharing, an injury, or the death of
Splintershield against the forces of the Darklands another member has separated you from your
until he disappeared ten years ago. For some previous party - the Stormblades. You blame one
reason you found your way to the surface after of your previous companions or their patron for
losing track of the dwarven hero and now have the events that took you out of the party.
also lost contact with the other dwarves at the Benefit: You start the adventure with a masterwork
Malachite Fortress. You have trained to fight weapon or a partially filled wand worth 300 gp or
against creatures underground, even in the worst less and also gain a +1 trait bonus to Knowledge
conditions. dungeoneering.
Benefit: The miss chance penalty for fighting
creatures that have total concealment is reduced
to 35% instead of 50%, and normal concealment
affects you only 15% of times instead of 20%. In Beast Hunter: You hail from a family of wardens,
addition, you can perform untrained knowledge just enjoy hunting down odd creatures, or have
checks related to the Darklands, local dwarves, been charged by your tribe or community to
and the Malachite Fortress. protect the region. Choose between the
aberration, magical beast, or undead creature
types. You have heard whispers that one of those
creatures hides in Cauldron and have been
preparing yourself to confront it just in case the City Scoundrel: You live upon small thefts in
rumors are true. Cauldron. Whether you choose your victims
Benefit: You get a +1 trait bonus to attacks, among the most dishonest merchants, you are
weapon damage, and the DC of your spells just greedy, you are a white-collar thief, or a cad
versus creatures of that type and can also make pilfering from young ladies. You have perfected
knowledge checks related to that type of breaking into homes and jumping from roof to
creatures untrained. roof without leaving a trace. Your activities have
attracted the attention of the Last Laugh, the
City Beggar: Whether you are a recent arrival to Alleybashers, or other thieving organizations
the city or you have lived there for a long time, surely not liking your actions in their territory.
you have always depended upon the charity of Benefit: You gain a +1 trait bonus to Acrobatics
others. You might be an itinerant artist, a and Disable Device, and one of those becomes a
shameless hustler, or simply down on your luck. class skill for you.
You are well known in the Drunken Morkoth Inn,
the Tipped Tankard Tavern, and other crowded Lantern Street Orphan: Your family died when you
places of Cauldron and may be a Last Laugh or were a child, perhaps during the plague of filth
Town guard informant. Your knowledge of the fever 7 years ago, or you were given to the
city’s underworld keeps you informed of most Orphanage in mysterious circumstances.
events going on around, and you fool people with Whether you are still young and live in the
ease. Orphanage or you have left to find your own way
Benefit: You gain a +1 trait bonus to Knowledge in life, you are familiar with the institution and
(local) and Bluff, and one of them becomes a know the headmistress Gretchyn Tashykk and
class skill for you. many of the children that have lived there. Your
experiences have made you more resolved and
Local gnome (gnome characters only): When stronger willed to keep going in life.
you were a child your grandparents told you Benefit: As a result of your difficult past you gain a
stories about a mythical place under Cauldron, +1 trait bonus to Will saves.
they named Jzadirune. Your ancestors lived
there, a place full of gnomish devices and magic
objects that in the end corrupted most of your
kind. Fortunately, your family developed some
kind of resistance to it and finally emerged to the CAULDRON
daylight. NG Large city
Benefit: You are immune to the Vanishing and gain Corruption +2; Crime +1; Economy +1; Law +2; Lore +3;
a +2 trait bonus on saves versus curses and Society +2
transmutation effects. Qualities academic (Bluecrater Academy), insular,
magically attuned
Danger +10
Bluecrater Student: You are a student or alumni of Demographics
the Bluecrater Academy. Your tuition fee was Government autocracy
paid by your family with great effort or a patron Population 7,500 (5,925 humans, 675 halflings, 375
interested in your capabilities. Perhaps the gnomes, 225 dwarves, 90 elves, 75 half-elves, 75 half-
Academy itself was impressed with you and orcs/others)
Notable NPCs
provided a scholarship. You know many of the
Lord Mayor Severen Navalant (male human aristocrat)
students and professors who have attended the Terseon Skellerang, guard captain (male human fighter)
academy during recent years, including the Marketplace
recently disappeared mathematician and Base Value 4,800 gp; Purchase Limit 30,000 gp;
illusionist gnome Jasper Drundlesput. Spellcasting 8th
Benefit: You have free access to the academy Minor Items 4d4; Medium Items 3d4; Major Items 1d6
library (which provides a +6 bonus to Knowledge
checks). In addition, your studies have made you Cauldron Gazetteer
especially proficient in one topic. Choose one of
the following skills. It becomes a class skill for Cauldron
you: Heal, Linguistics, Spellcraft, or one Cauldron forms the hub of this campaign. It serves
Knowledge skill of your choice, and you get a +1 as a home base for the PCs and most of their
trait bonus in that skill. allies. As the campaign progresses, Cauldron's
presence remains a constant theme, and the PCs Surabar Spellmason determines that the
will have opportunities to get to know its many nearby volcano is extinct, and that its
residents, explore its streets and alleys, and caldera would make a more defensible
possibly even become influential leaders. This position from attacks by the demons lurking
section provides a history of this unique city, details in the jungles. Many of Redgorge's
on its government and structure, and information on inhabitants relocate to this region - Cauldron
many locations within its walls. Expect to come is founded. Over the centuries, the
back often to this section, since nearly every discovery of many large underground
chapter of this campaign is set at least partially complexes and caverns below the city
within the city walls. draws the attention of dwarves and gnomes
from far and wide. Two of these regions
Cauldron is a large settlement in the extinct caldera become Jzadirune and the Malachite
of a volcano. The city is elevated above a Fortress.
subtropical jungle which surrounds the human 75 Years Ago: The underground gnomish
enclaves of the area. The relatively high altitude of enclave of Jzadirune falls to a mysterious
the city is the only thing that allows the higher disease known as “the Vanishing”. The
temperatures of the surrounding region to abate, surviving gnomes abandon the stronghold
keeping the region's largest settlement mostly and never return.
temperate. In addition to Cauldron (city; 7,500), the 32 Years Ago: The rainiest winter in
settlements of Kingfisher Hollow (large village; centuries results in massive flooding in the
2,100), Redgorge (village; 600), and Hollowsky lower reaches of Cauldron. The next year,
(village; 460) are bastions of the civilized races. the Flood Festival is founded by the local
The jungles are also home to a few barbarian tribes churches to control the worst of the damage
who in rare circumstances will trade with townsfolk. and minimize the suffering of area’s
citizens. Freakishly wet winters continue for
Cauldron is situated in the Bandu Mountains near the next several years before the weather
the region of Sargava, just south of the Mwangi finally returns to normal.
Expanse. Eleder is the nearest real city, almost a 7 Years Ago: An outbreak of filth fever
full week's ride to the West. Sargava is a remote
strikes Cauldron. Hundreds die before the
colony of the empire of Cheliax and maintains
city's clerics can get the plague under
heavy economic ties with its parent nation
control.
overseas. Eleder acts as a jumping off point for
expeditions into the Amedio Jungle (the area Life in Cauldron
around Cauldron), and connection to the rest of the
Cauldron's buildings, tightly packed and built from
civilized world thanks to its relevant harbor. Eleder
volcanic rock and wood, line the inner bowl of a
and its associate towns and villages form a very
nameless, dormant volcano. Cobblestone roads
loose economic partnership, with taxation ensuring
form concentric circles around a small but deep
that Chelish military troops patrol the major roads
lake of cold water which fills the volcano's basin.
and keep the shipping lanes open.
Although the town's sewage seeps into the lake,
local clerics routinely purify the water for the
History of Cauldron citizens in exchange for charitable donations to
These are a few of the more widely known portions their temples.
of Cauldron's history. PCs are assumed to be from
the region, and know these generalized historical
facts. There are more pieces of information that
could become relevant over time. PCs with ranks in
Knowledge (history) might want to check to
determine what other information they may be
aware of. Additionally, different libraries throughout
the city can also be useful in discovering lesser-
known history.
Cauldron area are open for several miles before giving way to
rolling savannahs. These savannahs then
At times during the campaign, the action moves transform into particularly dense sub-tropical
beyond Cauldron's town walls and into the jungles a few miles farther out from the mountains.
surrounding region. Cauldron is in a sub-tropical This region is a true frontier land; a few villages sit
climate. The foothills surrounding the taller in the foothills and lowlands, but aside from these
mountains are rugged and covered with scrub, but and the roads the area is still wilderness. The
biggest city in the region is Eleder, set more than a helping to run a town. Zachary Aslaxin could not be
week’s journey South West of Cauldron, the coastal happier.
city is the natural entry to the area from beyond the
seas. Even if the adventure does not reach Eleder Redgorge
at any point, it will be a reference point for supplies This village was the first human settlement in the
the characters cannot acquire in Cauldron, and area. Founded about 700 years ago, Redgorge was
they might even desire to pay a visit for that reason. at one time a much larger settlement, but it never
The settlements in Cauldron’s direct surroundings fully recovered from the assaults by demons from
consist of Redgorge, Kingfisher Hollow, and the area of the jungle known as Demonskar.
Hollowsky. A tavern along the road to Eleder, Redgorge sits in a narrow strip of flat ground
named the Lucky Monkey, is a well-known location between a cliff and an immense quarry of red
to Cauldron’s citizens. pebble gravel. West of the village, a prodigious line
of fortifications known as the Basalt Bastions
Hollowsky protect the land, their massive walls unguarded and
The village of Hollowsky is the smallest of the four draped with vines. These fortifications, as
human settlements in the region. With a population impressive as Cauldron's outer walls, tower over
of 460, it barely qualifies as a village. Hollowsky is the village itself. They were built ages ago by
notable mostly as the hometown of one of the Surabar Spellmason's powerful spells in a single
region's more benevolent nobles, Lady Ophellha week, to aid in the defense of Redgorge against the
Knowlern. denizens of the Demonskar. Today, Redgorge is a
farming and mining village. The old Stonemason
Kingfisher Hollow District, where Surabar Spellmason once dwelt, is
The town of Kingfisher Hollow, with its population of visibly depopulated and most of its buildings lie
2,100 souls, is the second largest settlement in the empty and in ruin. Over the decades, most of
area. It is also the primary location for the region's Redgorge's masons left to work in Cauldron.
plantations—the town is surrounded by fields of
coffee and sugarcane. Traditionally, two noble Lucky Monkey
families jointly lead Kingfisher Hollow. Of late, the The Lucky Monkey is a large roadhouse and inn
Aslaxins have taken up the reigns increasingly as about a day's ride from Cauldron. Founded so that
the Taskerhills have declined. Today, only one travelers to and from Eleder would have a safe
Taskerhill remains—and he is more interested in place to stay, the roadhouse is also a favorite of
seeking redemption in the arms of Abadar than local loggers and explorers. Within its walls lies a
small shrine to Desna, unique in the region.