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Influencing Movement and Creative Thinking for Early Childhood Development
Influencing Movement and Creative Thinking for Early Childhood Development
INTEGRATING
URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Games
Andrea Y. Diongco
11837236
A Research Submitted to
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Juror 01
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Juror 02
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Juror 03
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Juror 04
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Juror 05
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
INTEGRATING
URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
TABLE OF CONTENTS
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
List of Figures
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Ar. Erika Vixeen H. Dia
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
Figure 41. Number of Hours for Children Less Than One Year Old 71
Figure 42. Number of Hours for Children Less One to Two Years Old 71
Figure 43. Number of Hours for Children Less three to Four Years Old 72
Figure 44. Drapers Field at London, United Kingdom, by Kinnear Landscape Architects
75
Figure 47. Breakwater at Jamestown, New York, by Coryn Kempster and Julia
Jamrozik 76
Figure 51. Rail Trail Symphony at Charlotte, New York City By Kaboom! 77
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
Figure 53. Knitted Wonder Space 2 at Hakone Open Air Museum, Japan By Toshiko
Horiuchi MacAdam 77
Figure 55. Knitted Wonder Space 2 at Hakone Open Air Museum, Japan By Toshiko
Horiuchi MacAdam 78
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
List of Tables
Table 16. Recommended dimensions for access ladders, stairs, and ramps 131
Table 17. Step Height (in cm) for Male and Female 132
Table 18. Knee Height (in cm) for Male and Female
133
Table 19. Foot Length (in cm) for Male and Female 133
Table 20. Maximum Fist Circumference (in cm) for Male and Female 134
Table 21. Maximum Fist Breadth (in cm) for Male and Female 134
Table 22. Middle Finger-Thumb Grip Length (in cm) for Male and Female 135
Table 24. Frontal Grip Reach (in cm) for Male and Female 136
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
Table 25. Lateral Grip Reach (in cm) for Male and Female 137
Table 27. Foot Length (in cm) for Male and Female 139
Table 28. Minimum Hand Clearance (in cm) for Male and Female 143
Table 30. Vertical Grip Reach (in cm) for Male and Female 147
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
Abstract
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
Acknowledgements
I’d like to give my sincerest gratitude to all the people who contributed to the completion
of this thesis. First and foremost, I would like to thank my thesis adviser Ar. Erika Vixeen
Dia, for her invaluable guidance, support, and feedback throughout the process of my
Arcdes9 and Arcdes10. My deepest appreciation goes to my family who have been my
greatest support and source of love ever since.
To my brother John Paulo, may we always have our ikigai - the Japanese concept of
finding passion and purpose in doing what we love, which gives value and joy to our
lives. The book we read served as an inspiration for my thesis topic. To my friends who
have been with me throughout my college journey, thank you for your unwavering
support and encouragement. Finally, Jadan, here we come!
To Glaze Luxe, who have not only been my creative outlet and actual learning process
in design and architecture but have also ignited a burning passion within me and helped
me grow as a designer. Lastly, I would like to thank the almighty God for being my
constant source of strength and sustaining me throughout my college journey,
especially during the last few weeks of my thesis. I cannot do all of these on my own,
and all glory and honor belong to You alone!
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
CHAPTER 1
INTRODUCTION
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
The early years is a vital period in a child's development because it lays down
the foundation for the child's academic growth and general health. This stage is usually
regarded as the most important in an individual's growth, influencing both those around
them and the development of society (World Health Organization, 2007). Keeping track
of the development of a kid during this time is critical for parents and everyone
dedicated to creating a better world and future. The idea of the importance of early
childhood is based on neurobiology and behavioral evidence, highlighting the vital
relevance of the initial years of a child in terms of physical, cognitive, speech, and
social-emotional development (Harvard University Center on the Developing Child,
n.d.). These early events create the foundation of a child's brain framework and have
a lasting impact on the child's capacity to acquire knowledge, welfare, and
temperament. It is critical to acknowledge that an ideal beginning in life allows each
child a fair opportunity to develop to be beneficial to society.
However, many children are pushed to work at a young age, rather than
spending their childhood in a carefree and pleasant setting affecting their early
childhood development which are evident in underprivileged children. Low-income
parents struggle to give their children the necessities for their children’s healthy growth
due to a lack of financial resources. According to the Situation Analysis of Children in
the Philippines summary report by UNICEF (2017), Filipino children continue to face
numerous and deeply embedded deprived and vulnerabilities that impede their
survival, development, protection, and participation. According to the World Bank Org
(2020) study, roughly 200 million children in the world do not reach their full
developmental potential because of poverty, poor health and nutrition, and inadequate
health care supply. Nearly ten (10) million children in these countries die before they
turn five (5). Southeast Asia is home to over eighty-eight (88) million of them. Their
nations' adult productivity declines by an estimated twenty (20) percent as a result.
Poverty is one of the main reasons linking to the multifaceted problem of poor early
childhood development which are poor health and nutrition, inadequate health care
access, lack of education, and child labor and abuse. Unfortunately, poor early
childhood development has a long-lasting impact on a child's life. The poverty
incidence in the Philippines is greatest in the ARMM Mindanao region (PSA, 2019).
Ensuring that children develop properly through physical and developmental growth
remains a challenge in some regions of the world due to a variety of social and
economical difficulties (Manuel & Gregorio, 2015). Underprivileged children are far less
inclined to succeed in educational institutions, and as such, they are more likely to be
paid poor wages, have a large number of kids, and deliver insufficient support for their
own kids, thus contributing to the intergenerational transmission of poverty (Grantham-
McGregor et al., 2007).
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
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AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
The conditions of children in poverty working, under physical and mental abuse,
lack of education, and deprived of a safe space to play is considered a violation of their
rights. Children in poverty is clearly increasing as a result of several unavoidable events
occurring around the world, especially because of the pandemic. Forcing children to
stay indoors for more than two (2) years worsened the condition of children’s
development. Additionally, the lack of public parks allows children to play on the
streets, posing dangers and threats to an unsafe environment, or substitute malls as
their thirdspace or playspace. Play and playspace for children are often undervalued
as an important factor of child development. With the lack of playspace for children to
play, this results in children engaging more into technology and having less time in
playing traditional toys and physical activities (Gomez et al., 2019) which impedes child
development. Despite studies showing evidence that play promotes the domains of
children’s development, play is frequently overlooked or addressed in a limited way,
especially in today’s playspaces. Most of our built environment overlooks the inclusion
of children’s development in design particularly ergonomics and anthropometrics
limiting children’s movement and creative thinking. Play and the architectural
environment of children is often narrowed down based on the assumption of adults and
not based on children’s perception.
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Ar. Erika Vixeen H. Dia
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
CHAPTER 1
1.1 Background of the Study
The COVID-19 epidemic has had an enormous effect on individuals all around
the world, particularly on the most disadvantaged and underprivileged. As a result of
this, many more individuals have fallen into impoverishment. There are various
evidence suggesting the most vulnerable children are those who are already
marginalized.For example, individuals with low incomes are lacking adequate
reserves, and the economic damages caused by the pandemic have exacerbated their
economic struggles. During the current pandemic, disparities in parental assistance for
education and recreation have been predicted to broaden the socioeconomic gap
among families of varying socioeconomic backgrounds. Children from families with
limited resources may have trouble obtaining medical care that are essential for good
health and growth in development. Traditional play equipment available today has set
constraints that only to a certain degree promote a child's physical and social
development. However, this type of equipment does not allow for a child's full growth
in all domains (Metin, n.d.).
The hardship brought by the pandemic widened the gap between the rich and
the poor in terms of financial, health, education, social activities, digital technologies,
and food security. A research-based study in the United Kingdom found that during
the pandemic, children between the ages of eight (8) months and three (3) years of
age who attended daycare have higher communication, cognitive, physical, and social-
emotional skills than those that did not attend the daycare (Davies et al., 2021).
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
Additionally, the researchers also compared the motor, communication, and cognitive
abilities of newborn babies in the year 2017, prior to the pandemic, and babies born in
the year 2020, during the pandemic. The result of the study showed that newborn
babies in 2020 scored two (2) times lower in motor, communication, and cognitive skills
than babies born in 2017. This is due to the stress of mothers due to pregnancy and
the lessening of human interaction (Shuffrey, 2022). This shows that the pandemic has
impacted children’s development through being confined in their homes and the lack
of face-to-face interaction.
Not only did the pandemic added an impact to the poor early child development
problem in most countries, but also impacted on children’s play and time of play. Play
is an important role of a child's development as it improves the domains of
development. However, in the United States of America, the years of inconsistent
investment in public parks have left 100 million Americans, including 27 million children,
without access to quality neighborhood and green areas during the coronavirus
lockdown (Lakhani, 2020). In the Philippines, the growing urbanization in the city left
public parks and open spaces unprioritized. Because of the lack of public parks, the
demand for children’s recreational areas like indoor playgrounds are brought inside the
malls, however, malls do not substitute for parks as it limits the connection of children
with the natural environment and the community they live in. Adding to that, indoor
playgrounds are inaccessible to children during the pandemic. Traditional play
equipment we see nowadays have fixed limitations that support physical and social
development of a child to only a certain extent. However, the traditional type of
equipment does not foster children's domains of development into their full potential
(Metin, n.d.). Standardized traditional play equipment is most common nowadays as it
is easy to manufacture and allows children to play in smaller spaces. Children
nowadays, have a sedentary lifestyle due to the lack of playspaces, comfort of the
environment, and because of substituting technology as a form of play. Physical
movements are essential to develop the four domains of children’s development. With
the limitations of our built structure and environment, as well as parents limiting
children’s movement to manage safety risks, children are limited to play and
exploration. Child dispreference of the type of play also shows how child’s play is often
controlled by adults and how the value of play for children is limited which is evident in
the study of Gomez et al. (2019) titled “Are Filipino Children Still Playing?”.
It is crucial to ensure each child's healthy development. This demands for early
access to healthcare for mothers and their children, as well as ensuring that children
are fed with proper nutrition and have stimulating environments. A child's environment
consists of their immediate family, which includes their parents, as well as their
extended family, their neighborhood, and even the community in which they live. It is
vital to realize that everyone plays a role in a child's healthy early development,
including parents, families, and the community. Governments and low-income parents
must prioritize ensuring healthy early childhood development. In fact, spending money
on early childhood development is the most effective investment a nation can make to
end the cycle of poverty, reduce inequality, ensure people's productivity, and increase
its economic competitiveness (Hansen, 2016).
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
1.2 Rationale
In accordance with the "Youth in Nation Building Act," also known as Republic
Act 8044, the Philippine government acknowledges the role and significance of young
people in the society’s development. The purpose of this research is to ensure that
children, especially the underprivileged ones, would be given the opportunity to meet
their basic needs and rights to develop a healthy early childhood development that has
been a long problem in the Philippines that even worsened during the pandemic. This
study would provide an insight on the value of child’s play a playspaces in their
development.
Poor child development in the Philippines has always been a social issue that
the government and non-governmental organizations have been trying to address for
years, as poor child development in children has a long-term impact on adulthood that
eventually leads to an intergenerational social and economical problematic cycle in the
country. The pandemic situation in the Philippines even worsened the situation of poor
early childhood development for children. Our country enforced the longest and
strictest lockdown where children are forced to be confined in their homes for more
than two (2) years. This affected the important physical, social-emotional,
communication, and cognitive abilities that are needed to be developed in the crucial
early child development. The almost three (3) years of staying at home robbed their
childhood years in learning to interact and develop their needed foundation of skills
and development. Additionally, children ages 0 to 5, also referred to as the early
childhood stage, have the greatest age population of more than eleven (11) million
children in the Philippines and would most likely increase more due to the pandemic's
baby boom phenomenon. Even when children are allowed to go out of their homes with
their parents to interact with children their age, there is a lack of safe and secured
environment and a lack of open and public spaces in the country. The lack of public
playspace and the undervalued play for children having a limitation of traditional play
equipment in the country limits children's play and movement impeding children's
development.
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
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AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
2. What are the different initiative programs that the Philippine government is
doing to address poor child development?
5. What are the domains of developmental stage that are lacking in children before
and during the Covid-19 lockdown?
6. What are the long term effects of poor early childhood development in adults?
The main goal of this research is to analyze the importance of play and the play
environment to children ages 1 to 5 years old to ensure the healthy development of
physical, social, social-emotional, and cognitive abilities, allowing them to reach their
full potential development in a safe and secure environment that protects their basic
needs and rights for the betterment of the future generations of the country.
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
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AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
Children are an integral part of society for the betterment of our country’s future.
The result of this study will provide insight and information on improving the ways in
designing playspaces for children that will cater their need for play and a healthy
development. This study would provide a playspace for children’s childhood
development that will promote movement and creative thinking giving value to
children’s play and perception in spaces.
The scope of this research is to address the poor early childhood development
of the underprivileged Filipino children ages 1-5 years of age in the Philippines that has
a long term effect in an individual’s life. Understanding their basic rights and necessities
and how design could aid in translating their needs into spaces for a holistic childhood
development would contribute to becoming a fully successful individual that would help
in nation-building.
1. The study of underprivileged children in the Philippines through online data gathering
of sociocultural behavior and demographics.
2. Children ages 1-5 years old developmental growth, rights, and necessities.
3. Research related to the studies and initiative programs of the government and local
and international case studies.
4. Travel limitations related to COVID-19 have hindered any type of site visits, which
could have had an impact on the study process.
5. Limited data as the Covid-19 pandemic only started in the late year of 2019.
COVID-19 - A virus that infects people and animals, and produces illness.
Pandemic - A disease occurring over a large geographic region and often impacting a
huge portion of the population
Holistic Child Development - The process of a child's cognitive, speech, physical, and
social-emotional development in order to prepare them for the responsibilities and
challenges of everyday life.
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
Play Value - A quality play that allows children to be creative while developing their
physical, cognitive, social-emotional, and speech
1.9 Assumptions
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
Term 01
AY 2022-2023
INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
CHAPTER 2
In the Philippines, youth are regarded as the government's greatest asset and
investment. People under the age of eighteen are classified as children by UNICEF.
The Philippine Statistics Authority's most recent age-specific population census in 2020
found that the country's youthful population has hit the highest level ever contrasted to
the previous highest level in 2015. The country has around fifty (50) million young
people under the age of twenty-four Children aged 0 to 4 years old have the greatest
demographic in this age range, accounting for 11,475,800 people. Meanwhile, the
number of children aged 5 to 9 years old is the second-largest, with 11,233,600 people
(Philippine Statistics Authority, 2021).
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
According to the research conducted by Save the Children and UNICEF, it was
predicted that in 2020, there would be an extra 150 million children living in
multidimensional poverty without access to shelter, food, nutrition, sanitation, or water,
as a result of the COVID-19 pandemic. More than 70 countries show that even before
the coronavirus pandemic had started, about 47–48% of children were seriously
lacking in at least one of these essential needs. The situation for children living in
multidimensional poverty is still expected to be worse for around 100 million children
(UNICEF, 2021).
Poverty has an extensive effect on the lives of young people, influencing them
in all aspects. Poverty introduces children to a higher risk of criminal activity, substance
abuse, a drinking disorder, and depression. There are approximately forty million kids
in the Philippines, with one in every three living in poverty. As a result, many Filipino
children lose the opportunity to consume nutrient-dense foods, which can lead to
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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Andrea Yee Diongco
Ar. Erika Vixeen H. Dia
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
Communicatio
n and Speech
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
interactions with caregivers. At this phase, the main growth objective is acquiring skills
(Early Childhood Development Overview - UNICEF DATA, n.d.).
EARLY CHILDHOOD
Newborns 0 - 3 Months
Infancy 3 - 12 Months
Toddler 1 - 3 Years
MIDDLE CHILDHOOD
ADOLESCENCE
Adolescence 12 - 18 Years
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
NEWBORN STAGE
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
● development of
the neck, hands,
and limbs' motor
capabilities
Physical and Motor
● focuses on Figure 9.2. Newborn
auditory clues Physical and Motor
● follows moving Source: Day to Day
targets with the Parenting
eyes Available:1https://day2
d0ayparenting.com/fine
-motor-skills-
development-infants-
babies-aged-3-months/
● has a preference
Cognitive towards inanimate
items and faces of
people
Figure 9.4. Newborn
Cognitive
Source: Parenting Science
Available:www.parentingscie
nce.com/newborn-cognitive-
development/
Table 3. Newborn Stage, High Speed Training
Early childhood's "infancy stage" spans the years between three and twelve
months of age. Infants pick up new skills quickly throughout this stage. They can put
their hands together and start to have more control over their head movements.
Additionally, they begin to crawl, learn to sit up on their own, and may even make an
effort to stand with support. By learning to utter their first words, recognizing and
reacting to their name, and grasping and manipulating objects, infants at this period
also begin to build their communication skills.
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Andrea Yee Diongco
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
INFANCY STAGE
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
months old:
● May love the company
of other babies, but they
are not yet old enough
to engage.
From one to three years old, toddlers go through a critical period of physical, linguistic,
and cognitive development. Toddlers develop their gross motor skills by learning to
stand up on their own, climb stairs, leap, and do other things. Additionally, they start to
stack objects on top of one another, grab a pen and write, and use short words and
phrases to communicate. They improve their ability to act out scenarios and follow
simple directions.
TODDLER STAGE
Domain of Milestones or
Development Characteristics of the Stage
At age of two to
three:
● Form their first full
phrases correctly
● Learn how to interact
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking For Early Childhood
Development Through the Translation of Traditional Filipino Games
At age of two to
three:
Figure 11.3.Toddler Social
● May play with and Emotional
others, but they are Source: NCT
not yet cooperating Available:https://www.nct.or
in play. g.uk/baby-
● Become more toddler/emotional-and-
comfortable among social-development/how-
strangers as they and-when-do-babies-
become more develop-social-skills
accustomed to social
situations.
● Comprehend that
others have their
own thoughts and
feelings.
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INTEGRATING URBAN PLAYCES:
Influencing Movement and Creative Thinking
For Early Child Development
PRESCHOOL STAGE
Domain of Milestones or
Development Characteristics of the Stage
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Development Through the Translation of Traditional Filipino Games
Children develop diverse motor abilities during this period, which normally
includes children aged between the ages of four and five years old. These abilities
involve grooming themselves, tossing an object overhand, ducking, leaping and resting
on one foot.(Sword, 2021).
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Domain of Milestones or
Development Characteristics of the
Stage
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for-parenting-middle-
children/
2.1.3.3 Adolescence
Domain of Milestones or
Development Characteristics of the Stage
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ediatrics.com/parent-
resources/facts-and-tips-
about-teen-brain
Table 9. Adolescence, Education State University
According to the statistics of the World Bank Org (2020), one in three or 3.8
million children under the age of five were stunted because of malnutrition. This number
remained largely constant from a decade ago and ranked seventh among East Asian
& Pacific nations with the greatest incidence of stunting and among the top 10 countries
worldwide in terms of the number of stunted children. (WorldBank Org, 2020) Pre-natal
stage and early childhood malnutrition have serious repercussions, according to a
significant body of worldwide research that has prompted governments to pay attention
to the problem. Increased risks of illness, mortality, and cognitive deficiencies are
linked to childhood undernutrition. Research that is ongoing establishes ties between
inadequate nutrition throughout childhood and lowered academic performance,
learning outcomes, and adult economic productivity.
The Cebu Longitudinal Health and Nutrition Study has monitored children born
in the Philippines in the early 1980s, In their study, it was discovered that children who
experienced stunting between birth and age 2 had lower cognitive test scores on
average between the ages of 8 and 11 years, delayed starting school, higher
absenteeism, repetitive grades, and a lower likelihood of having a formal job in their
early adult years. According to their study, the overall cost of childhood
undernourishment in the Philippines is estimated to be between 1.5 and 3 percent of
GDP annually (Adair & Mendez, 1999).
In addition, Filipino babies are shorter than the WHO's recommended length.
With the majority of the development slowdown happening between the ages of 6 and
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18 months, this disparity increases to a maximum of 1.75 SDs for boys shortly before
18 months and for females at about 36 months. In regard to malnutrition counts, there
seems to be little connection among the financial status of a nation and median
malnutrition rates, which tend to fall as nations become richer. Nevertheless, societal
factors like governmental choices along with other economic variables serve an
important impact in the progression of malnutrition throughout the period (Nguyen et
al., 2020). Malnutrition rates decreased by almost 7% annually in certain nations, such
as Kazakhstan and Paraguay, while remaining consistent or barely increasing in
others, such as the Philippines, among those that have maintained real GDP per capita
growth rates in the range of 4% since 2000.
The average height of children in the Philippines follows a pattern and starts to
significantly decline in comparison to the WHO child growth standards from about six
months of age. For instance, Filipino boys' average height at age 6 months is 66.7 cm
and is 0.9 cm below the WHO median. Filipino males are around 3.8 cm shorter at the
age of 18 months. At the age of 5, they are 7.5 cm shorter than the WHO median. The
typical Filipino boy and girl are shorter than the shortest 15% of healthy children in the
WHO reference population starting at around 12 months of age. The frequency of
stunting increases most significantly between the ages of 6 and 18 months and does
not reverse as children grow older. As a result, the incidence of malnutrition in children
among the age range of 19 and 60 months gives a more accurate picture of the extent
of malnutrition in the Philippines.
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one postnatal factor: newborns who have access to better drinking water are 0.44 times
more likely to be stunted than infants who do not. Another factor with stunted children
is linked to mothers that did not attend at least four (4) prenatal care appointments.
Attending at least four (4) appointments have a nearly Fifty (50) percent chance of
lowering the risk of children being stunted. Marital status is also strongly linked to
stunting. Married women compared to single mothers have an almost fifty (50) percent
lower chance of giving birth to children who are stunted.
The use of distance learning, such as the use of self-paced courses as well as
virtual courses, has placed a burden on families' capacity to make adjustments to the
swift shift to internet-based learning, especially for those with limited resources.
According to a study conducted in 2018 by the Office for Economic Development and
Cooperation's (OECD) Programme for International Student Assessment (PISA), prior
to the pandemic, the Philippines had the poorest reading understanding score among
sevety-nine countries and followed by the lowest scores in mathematical abilities and
scientific understanding (Manalo, 2021). A two-hour computer-based test is used to
conduct the evaluation to 600,000 15-year-old students from the participating nations.
(Inquirer, 2019) While in the school year 2020 to 2021, three million students in the
Philippines have either dropped out of elementary school completely or have not
enrolled.Education in the Philippines were shut in order to avoid the infection with
COVID-19, interrupting learning for around twenty-eight million youths. According to
data given by the Department of Education, the country has twenty-two million
registered in both public and private institutions. The majority, more than twenty
million, are enrolled in public basic education facilities Despite the large number of
students who have enrolled during the year 2020, there is a close estimate of 7 million
students in the country who have failed to enroll due to the lack of finance and other
reasons (CNN Philippines, 2020). Still leaving millions of students left behind in
academics, deepening the Philippine’s educational crisis. Without schools as a safety
net, this could children’s educational learning and make them more susceptible to
abuse and child labor.
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and communicative abilities than infants born before in the year 2017. According to
preliminary research, certain children's prenatal brain development may be significantly
impacted by stress connected to the pandemic during pregnancy which might have
affected millions of babies (Shuffrey, 2022).
Significant amounts of worry, despair, and anxiety while pregnant may have a
deleterious impact on their children's intellectual growth at eighteen months of age.
During the COVID-19 pandemic, over half of pregnant women experienced symptoms
of anxiety. According to MRI studies, children delivered to moms who had higher
prenatal anxiety had changed physiological connections between brain cortex, which
might impact their psychological perception and functioning skills. (Manning et al.,
2021)
Another study by Firestein that shows the importance of parent and child
connection where due to less human-to-human connection between parents and
children due to the COVID-19 pandemic, babies born during that time period had major
cognitive and motor deficiencies. Another findings show that infants and toddlers aren't
getting the customary amount of gross motor practice because they aren't constantly
playing with other children or visiting playgrounds or parks that are essential in laying
off the foundation for other skills (Shuffrey, 2022). In a study, researchers in the United
Kingdom surveyed 189 parents of children between the ages of eight (8) months and
three (3) years of age to find out if their children attended daycare or preschool during
the pandemic and to evaluate their childrens’ language and skills. The researchers
discovered that attending group care during the pandemic strengthened the children's
abilities, and that these advantages were evident than kids from lower-income homes
(Davies et al., 2021). It has been suggested that social isolation's effects may be more
pronounced in teens than in other age groups, but that social media use may lessen
the negative effects of social isolation. Face-to-face interactions have been restricted
during the pandemic because of the need for physical distance. In high-income
families, the use of information and communication technologies may have minimized
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the negative effects of children being isolated from their peers in these settings (Orben
et al., 2020).
According to the Lancet Child and Adolescent Health (2021), physicians claim
there are early indications of a negative impact on mental health. According to Emma
Llanto, a pediatrician at Philippines General Hospital in Manila who specializes in
adolescent medicine, 17% of consultations with teenagers in 2019 at PGH were about
anxiety and depression. That percentage grew to 27% in 2020. Many of the patients
mentioned the demands of online learning, as well as feeling overburdened and losing
out on the chance to socialize and engage in physical activity. Despite PGH offering
online health consultations, there are only 950 online consultations in 2020 which is
only 25 percent of the average consultation before the pandemic and these
practitioners lack enough training in how to speak, engage and relate to teenagers
about mental health.
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anxiety, substance misuse, and other negative health behaviors as they get older
(Hansen et al., 2021).
Studies have shown strong evidence that language impairment has detrimental
psychosocial effects on children and adolescents, some of which last into adulthood.
These effects include a prolonged disadvantage in intellectual functioning, educational
adjustment and accomplishment, speech and language competency, psychosocial
challenges, and an increased risk of mental disease (Beitchman & Brownlie, 2010). An
adult individual may not come up with words, talk in grammatically correct phrases, or
convert thoughts into speech, expressive language problems are identified. They can
also lead to misinterpretation of instructions, ignoring when spoken to, or taking simple
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jokes too seriously. Language issues can be caused by developmental delays (Minnis
et al., 2017).
https://www.healthline.com/health/spasmodic-dysphonia
Adults with poor motor development are frequently accompanied with executive
functioning difficulties. They struggle with planning and organizing and may struggle
with emotional issues such a poor tolerance for frustration, lowered self-esteem, and a
lack of ambition. Adults take a lot of effort to organize and carry out a task, adults with
developmental coordination problems may be reluctant to change and look unsatisfied
with their performance. Handwriting, self-care, cooking, cleaning, and shopping
become challenging due to the disorder's poor fine motor skills. Their balance, posture,
and capacity to engage in physical activity are all impacted by their poor gross motor
abilities. (Mindyra, n.d.)
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negotiation skills, generate arguments and misunderstandings for no reason, and have
a problem meeting people (Aslam, 2021).
According to the Presidential Decree No. 603 or the Child and Youth Welfare
Code, every child has the right to play and recreation. Every child has the right to play
safely in their home, school, and communities as this is an integral part of their optimal
child development. Children benefit from play in their social, emotional, cognitive, and
physical development, the four domains in child development. According to a study in
Michigan University State, encouraging movement and being active in young children
can improve their cognition, perceptions, speech, concentration, emotion, and even
decision-making. Learning is increased by 90% when movement and language are
integrated. (Moyses, 2012).
Play is having fun and may be done using the body, the mind, objects, and
speech and playgrounds offer the chance for unstructured play. The structured play of
recess or organized sports and games is different from free play. Children can play
whatever they like on a playground, supported by a variety of toys and spaces.
Fostering a child's imagination via pretend play is the first step in encouraging free play.
Playgrounds can encourage a child's creativity to the fullest. By providing various
opportunities for engaging in suitable developmental play, playground equipment and
space can address the needs of children ages 0 to 5 that will have a lasting good impact
on their development. (SCFFC, n.d.)
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Playing up for role-playing can help kids acquire emotional and social abilities
and principles. Cooperative engagement with other kids helps foster compassion and
a sense of fairness. Playing out situations and feelings that are troubling to children
can also help them learn how to control their feelings while decreasing discomfort.
Play assists children improve mental skills. Solving issues, imaginative thinking,
and ideas such as characters, digits, dimensions, hues, and shapes are examples of
these talents. Furthermore, play may assist kids acquire characteristics such as focus,
tenacity, and perseverance.
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Childhood theorists have different views and approaches in defining play, the
variety of disciplines including anthropology, psychology, education, and philosophy
take into account the importance of play. The table below shows the comparison of
child theorists in defining play.
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From infancy until adolescence, the types of play that children participate in and
their purposes shift. According to de Bruin (2018) there are six types of play where
each child develops at their own pace and these are:
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The rules of this type of game are agreed upon by the players. They can be completely
arbitrary as long as everyone accepts them. This type of play introduces the concept
of taking turns, playing fairly, and being a gracious winner and loser.
Children mimic what they observe. It's not only about education but also the
culture we pass down. Children replicate the world around them through dramatic play
in two ways: representation and role play. Dramatic play helps children comprehend
their role in the world.
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A child could still have a great time and learn a lot at the playground even if
they aren't yet old enough to utilize the majority of the equipment. They can establish
the foundation for their future play by watching the older children. They may enjoy
nature through their senses as well. All kids should spend time outside starting at a
young age to encourage their innate sense of curiosity (Little Tikes, n.d.) Child-driven
play allows children to practice making decisions, find their own interests, and
participate in the activities they choose to explore. In ideal situations, most play
involves adults. However, when play is directed by adults, children conform to adult’s
concerns and rules and lose the advantages that play may provide such as creativity,
leadership, and teamwork. Additionally, due to the busy schedule of parents and family
members, children’s access to playtime is being cut back whereas play should take
place every day, meanwhile children are growing up in a rushed and high stress
environment that doesn’t allow them to have a child-driven play.
2.1.8 Playgrounds
The play value of playground settings is crucial. Any environment intended for
children must include both theoretical and experimental knowledge, as well as as much
stimulus as possible. A playground may stimulate a child's curiosity while also allowing
for exploration by providing a variety of activity settings. A playground's well-designed
equipment immediately displays a comprehension of children's behavior. Children can
also show off their intelligence on playgrounds. Inadequate play opportunities in a
playground result in poor creativity, anxiousness, a lack of physical development, and
a need for amusement (Metin, n.d.).
The idea for adventure playgrounds came about in post-World War II Europe
when a playground designer saw that children had more fun making their own toys out
of destroyed debris than they did using the standard swings and slides. Germany is
where playgrounds began to develop and children were taught how to play safely and
fairly with one another in playgrounds. Children played with loose equipment such as
wooden blocks, toy carts, sand, wood,fabric, and tires. During the early 19th century,
children frequently played in the streets or on curbs, especially in urban areas, where
there was a constant risk of being hit by approaching vehicles. Children needed a safe
and secure space in order to play. The first government-funded playground was
constructed in 1903 in order to prevent kids from playing risky, unsupervised activities
in the scorching city streets. In 1914, it was illegal to play in public since it was thought
that doing so fostered disobedient behavior. Play streets were the sole safe outlet for
children until government-funded playgrounds became popular, and towns all around
the country started blocking streets to let kids play. The adventure playground concept
where children create their own playground is unique. This offers many opportunities
for creative expression in children by deciding on their own (Columbia Valley Park and
Recreation District, 2021) The adventure playgrounds keep children engaged and
challenged all the time and support the growth of a variety of cognitive skills. This type
of playground's most important feature is that it allows kids to develop skills other than
just simply motor skills.
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2.1.9.1 Accessibility
To ensure safety and comfort, playgrounds built for children of different ages
should have separate zones. Buffer zones, such as seats and shrubs, can assist
younger kids from getting harmed by bigger children. Overall, establishing discrete
zones and buffer zones encourages enjoyable play experiences for all children.
It is crucial to set up paths and greenery to display different sections for various
age groups when developing playgrounds that are meant to serve kids of every age.
These areas ought to be isolated by a dividing area, like a spot with shrubs or seats.
The risk of injury from bigger, more active kids rushing through points where smaller
kids dwell, who act and react less rapidly, can be significantly minimized.
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It strongly encouraged that the play area should be separated into separate
zones to prevent injuries brought on by children rushing among activities. Equipment
that is quiet or still ought not to be mixed with vigorous activities.
2.1.9.5 Sightlines
While the layout and size of playground equipment ought to indicate the age
range for which it is designed, markings on the equipment or in the playground area
can give administrators additional knowledge about what is and isn't acceptable for
children of that age.
2.1.9.7 Supervision
It's crucial for guardians and park administrators to realize that not every piece
of equipment is appropriate for every child who might use it. Administrators ought to
guide kids to a suitable age activities and put labels determining the correct age group
of those using it.
To give young users accessibility to elevated decks by not requiring the use of
stairs, decks in equipments may be constructed in levels. The variation in elevation
among raised levels ought not to exceed a certain level according to the age range of
the end users if there is no other way of entrance or exit. The greatest distance for
raised levels for toddlers ought to be seven inches in length. The greatest level disparity
ought to be twelve inches for preschool age and eighteen inches for school-aged kids.
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● Railings should be built on play spaces to avoid accidents onto elevated levels.
It should entirely encircle raised areas to avoid inadvertent falls and trapping.
Except for these two passageways, the greatest possible distance with no
upper lateral rail ought to be fifteen inches.
Conventional ramps and stairs may all be employed to gain access to play
space equipment. Accessibility can also be gained through the use of climbing
elements such as the one listed in Figure 28.
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2.1.11.3 Slides
Slides can feature a straight, wavy, or spiral fall via a tube or an open slide
chute. They can be free-standing, part of a composite construction, or erected on a
natural or man-made slope's grade.
Typically, a seesaw consists of a board with seats at the two ends and a pivot
point in the middle. Children should not use seesaws with a pivot point in the middle
since such seesaws call for intricate movement connection and concentration.
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2.1.11.5 Swings
Swinging is a frequent recreational activity for kids of all ages. Many children ride
the swings while others leaping over them. Older kids are able to get up on the seats,
while younger toddlers could sway on their abdomens.
Only use manufactured and built equipment materials with a proven track record for
durability in a park or a comparable environment.
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2.1.12.2 Hardware
2.1.12.3 Metals
2.1.12.5 Wood
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2. Planning the traffic circulation will promote safe, efficient mobility throughout
the playspace. With the use of pathways, vegetation, low barriers and seats,
the pedestrian flow may be enhanced.
3. Play equipment that are used concurrently should be placed close to the
entrance but not in a way that would cause a choking point in the area.
4. For protection purposes and to foster a creative environment for the child's
imaginative world, sandbox areas, play barriers, and play areas should be
placed away from activities like swings and slides. Over stationary equipment,
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where kids will play on scorching days without constant monitoring, synthetic
or natural shade is recommended.
5. The covered area for serene activities like the telling of stories should be near
to the covered area and serve as a protective barrier surrounding it. The grass
are should be for active play.
In the Philippines, there are no sufficient public parks and open spaces to
accommodate the spatial needs of the public. Additionally, available public parks are
unmaintained and unsafe for children, and some are being closed down due to the
demands of commercialized urbanization. According to Play Pilipinas, a non-
governmental organization that supports child play for children’s development, ideally,
there should be one playground for each of the 1,700 barangays in Metro Manila.
However, there are only 486 public parks recorded and Pasay City doesn't even have
one (GMA, 2017). Private subdivision areas require having an allotment of thirty (30)
percent of open public space yet most of them fail to follow these standards (Batara,
n.d.).
Because there aren't enough public playgrounds and recreational areas for
children, malls are taken as a substitute. However, malls are not a replacement for
parks since people visit them for dining and shopping, which do not associate to the
connection of what nature and community that outdoor parks foster and give. In
addition to that, due to the cramped up residential and commercial structures that give
no priority to public parks, commercialized indoor playgrounds are being brought inside
the malls to be a substitute to public parks and playgrounds. Some of the indoor
playgrounds in Metro Manila include Kidzoona, Awesomeville, Active Fun, Kidzania,
and PLAY. These indoor playgrounds allow parents to leave their children to play while
they go about their business and allows children to be occupied for a meantime. The
protection of children is every parent's top priority. Therefore, parents choose an indoor
playground as children are in a safe and secured playspace. Despite the benefits of
play given by the traditional indoor playground, regular exposure in a constant confined
environment contributes significantly to children's cognitive growth. According to Said
(2007), children play with a range of plastic toys and furniture indoors in a regulated
microclimate where the temperature, lighting, and humidity remain constant for the
duration of their stay. Children may realize that the architecture is a fixed feature that
allows for little modifications. This phenomenon contradicts Piaget's theory of
childhood development, which holds that children are motivated and active learners.
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are natural elements and loose equipment, whereas adults typically think play is just
any type of play.
Not only are there limited playspaces for children, but also the value of play
given to children. Filipino children are known to spend less time playing than other
children in the Philippines because of engaging in working for a living. While many
underprivileged children are working, school-aged children are pushed to focus with
their academic work (Gomez et al., 2019). Both social statuses have different
circumstances however, these circumstances have a significant impact on how much
time Filipino children spend playing. From the study of Gomez et al., 45 participants of
children from public and private schools were surveyed on the type of play they spend
their time in. The categories of play in the survey were playing with the use of electronic
devices, physical activities, and typical toys. (Figure 38.)
Figure 39 shows that play activities that do not require electronic devices which
are regarded as typical toys are less desired to play by children. Public school children
engage in physical play activities while private school children typically use electronics
as a type of play. According to Gomez et al.’s study, children's levels of physical
exercise have decreased leading to the prevalence of technology-related games and
devices. This is clear from the study's conclusions on the favorite play activities of the
participating Filipino children. Evidently, toys have been replaced by electronic devices.
The technologicalization of children's play has invaded their homes, with the parents
either unconcerned or failing to notice. If these behaviors are not changed at an early
age, it is predicted that the child's developmental trajectory would worsen (Straker et
al., 2014)
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There are far too many activities for children to do, and they don't have enough
chances to play outside. Playgrounds and playtime have disappeared as a result of
video games, TV, after-school programs, and an increased emphasis on academics.
Children's development may be severely impacted by this decrease in free play.
According to a study, approximately one in four school-age children have
developmental delays or impairments, such as communication difficulties, language
issues, poor motor skills, and emotional deficiencies. One of the major risk factors that
could potentially impede a child's early developing processes is excessive screen
usage (Sinha, 2020). According to the American Academy of Pediatrics, screen time
for children between the ages of 2 and 5 should be limited to no more than 1 hour each
day. It is advisable to limit screen usage for children under the age of 18 months.
However, in the Philippines, research published by JAMA Pediatrics in November
2021, found that children had been spending roughly 7.7 hours per week on screens.
This is concerning since the amount of screen time has increased by double since the
pandemic, when it was 3.8 hours daily.
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Figure 41. Number of Hours for Children Less Than One Year Old
Source: World Health Organization
Available:https://www.who.int/news/item/24-04-2019-to-grow-up-healthy-children-
need-to-sit-less-and-play-more
Number of Hours for Children Less Than One to Two Years Old
Figure 42. Number of Hours for Children Less One to Two Years Old
Source: World Health Organization
Available:https://www.who.int/news/item/24-04-2019-to-grow-up-healthy-children-
need-to-sit-less-and-play-more
Number of Hours for Children Less Than Three to Four Years Old
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Figure 43. Number of Hours for Children Less three to Four Years Old
Source: World Health Organization
Available: https://www.who.int/news/item/24-04-2019-to-grow-up-healthy-children-
need-to-sit-less-and-play-more
Ergonomics has long been part of our work environment and even in our home
and leisure environment. However, the priority of ergonomics focuses on the design of
work, the work environment, and work arrangements to prevent injury and increase
worker health, safety, productivity, and comfort which are all for an economic factor.
Manufacturing companies of ergonomic products, such as furniture and equipment,
focuses on adults’ comfortability, functionability, and aesthetic for sales and income
and does not consider children and children’s development, as potential clients of these
products are adults. Ironically, one of the basic principles of ergonomics is “moving”,
as being motionless can cause musculoskeletal disorders, yet the comfort that
ergonomics provides is not necessarily healthy as it restricts movements and promotes
a sedentary lifestyle. Thus, the comfort that ergonomics’ offer may restrict children’s
movement that will impede their development as children need to be in motion to
acquire an optimal cognitive, speech, social-emotional and physical development.
Furthermore, our spaces are over-furnished which are all prescriptive and there is no
flexibility in design. Furnishings and architectural environments may limit physical
motion and impede exploration of various actions. According to Friedrich (2016), the
constructed environment has made us more at ease with regard to modes of moving,
hence restricting our bodily potential. According to Pazzanese (2016), design shouldn't
compel the human body to act in a particular manner. Children need open-endedness,
investigation, and exploration to develop effectively, and restricting their movement can
stifle this development.
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2.1.15.2 Technology
Technical applications can help people stay focused and efficient by simplifying
complex processes. The ease of interruption from regular alerts and texts, on the other
hand, might impede work, potentially leading to a loss in concentration range.
According to a Canadian study, the average attention span has fallen from twelve
seconds to eight seconds (McSpadden, 2015).
Comparing the time when writing and sending letters takes days just to
communicate, instant messaging and video calls through the use of mobile phones,
tablets, and laptops are just a click away in being able to connect and communicate
worldwide digitally. Contrastingly, face-to-face communication is essential for learning
to build and maintain connections in child development. Successful interaction is
essential in everyday life. It is not only about properly expressing oneself verbally or in
writing, but also about comprehending other forms of communication. Nonverbal
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As remote work and distant learning becomes the new normal, technological
devices have been an essential part of our everyday lives. With the help of
technological advancement, remote working and distant learning offers flexibility in
time and productivity. In opposition, distant learning for children increases screen time
and time indoors which has negative effects on their development and mental health.
Impact in academics of distant learning for children, limits children’s engagement with
their teacher as well as children finding it difficult to get teacher’s help in academic
lessons (Garcia & Vanbuskirk, 2022).
There are different approaches to design that other countries come up with to
focus on children’s development, most of which have a common concept of allowing
children to explore on their own as a way of learning through playing. These concepts
are:
The first concept in the design of a playground that targets a child's creativity is
through using geometric, abstract, and simple forms as well as varying scale elements.
With the unambiguous shapes such as circles, squares, and triangles, children are able
explore the play elements with an open ended function to the way this equipment is
perceived and used that encourages children’s imagination and creativity. With the
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shapes’ unambiguous form, there is no right or wrong way of using the equipment
which allows children to interpret and invent their own imaginative play. Most of the
designed playgrounds devoid the traditional play equipment such as slides, swings,
and climbers which all prescribes children how to play that eliminates children’s
capacity to explore on their own. Additionally, traditional equipment pushes children to
be motionless, as the movements from slides and swings are caused by the equipment
itself and not the child themselves. The abstract stationary design equipment allows
children to be in motion with all the agility and flexibility they are capable of.
Figure 44. Drapers Field at London, United Kingdom, by Kinnear Landscape Architect
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Figure 47. Breakwater at Jamestown, New York, by Coryn Kempster and Julia
Jamrozik
The second concept is through using different types of sensory elements for
the play equipment which enhances children’s immersive and sensory experiences.
With the use of colors, scent, sound, and materials, such as concrete, clay, wood,
foam, steel, and textile give children extra opportunities to learn through sensory
experience which are different from the usual materials seen on playgrounds that are
mostly plastic and padded material. A concept used by Simon Terrill in the Brutalist
Playground is through using a reconstructed colored foam was to recast the concrete
and steel looking structures, separating the formal qualities of the objects from their
materiality allowing children to investigate the cause-and-effect, playfulness, and
complexity object and its usage. A concept used by Simon Terrill in the Brutalist
Playground is through using a reconstructed colored foam was to recast the concrete
and steel looking structures, separating the formal qualities of the objects from their
materiality allowing children to investigate the cause-and-effect, playfulness, and
complexity object and its usage.
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Figure 51. Rail Trail Symphony at Charlotte, New York City By Kaboom!
Figure 53. Knitted Wonder Space 2 at Hakone Open Air Museum, Japan By Toshiko
Horiuchi MacAdam
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outdoors can increase children's sense of connection to their surroundings and foster
an interest in environmental preservation.
The fourth concept is allowing children to engage in risk play. Children must
learn how to manage risks. Although they are cautious by nature, they enjoy a
challenge. Presented with a play structure which does not challenge them, kids rapidly
become bored and potentially break their toys. They won't be harmed when they are
provided with a difficult play setting tailored to help them evaluate danger. An example
of which is the concept of Knitted Wonder Space 2 children are encouraged to push
themselves such as physically navigating the web by swinging, climbing, rolling, and
dangling. Each child engages in play at the level at which they feel most at ease.
Another concept by AnjiPlay is their “build on their own” play where they allow children
to use different types of objects and materials, such as planks and ladders, and drums
allowing them to build their own environment of play.
Figure 57. Knitted Wonder Space 2 at Hakone Open Air Museum, Japan By Toshiko
Horiuchi MacAdam
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The Tourism Infrastructure and Enterprise Zone Authority (TIEZA) and the
National Development Plan support the development of Philippine products and culture
through raising the competitiveness of tourism in the Philippines. The development of
the New Children’s Playground will be located along Ma. Orosa St. corner Kalaw Ave.,
Rizal Park, Manila. The 15,899 square meters or 1.59 hectares park’s development
aims to integrate an interactive play area that are integrated with learning opportunities
that would highlight the Filipino culture and history as well as a theme park that revolves
around the archipelagic and terrestrial character of the Philippines. The Tourism
Infrastructure and Enterprise Zone Authority approved a Corporate Budget with a sum
of Eighty-Nine Million Two Hundred Twenty-Four Thousand Pesos (₱89,224,000.00)
for the New Rizal Park Children’s Playground.
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The park would make use of a landscape area as an air pollution buffer, along
Ma. Orosa Avenue, which is inspired by the Banaue Rice Terraces. The terraces
inspired landscape area would integrate play equipment such as swings, see-saws,
and monkey bars. The development would also provide an area where Filipino games
such as piko, luksong baka, and tumbang preso would be introduced to the new Filipino
generation. Children’s play areas are subdivided based on their age groups (1-4, 5-
9,10-12, and 13-18). An area for children’s parents and caretakers can sit and watch
over the children is also integrated in the development plan.
An 8,344 square meter park is an outdoor playground that has a Pinoy area
where traditional Filipino games can be played. The park’s Rest and Play Ribbon
playground uses a brightly colored and unusual shape of the traditional playground
equipment such as monkey bars, see-saw and swings and is part of their art to attract
children. The concept of the park used the principles of design and composition such
as line, color, space, rhythm, emphasis, balance, and unity in their design park. The
“color me” chameleon is one of the interactive attractions that allows children to change
the color of the blocks through turning or switching the block around. The park also has
an interactive sculpture where the sound produces different sounds each time a child
step on it.
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A 728 square meter viewing deck at the rooftop of SM City Cebu, the world’s
largest malls, where Sky Play is a new playground in the upper mall. Filipino industrial
designer, Kenneth Cobonpue, worked with his signature of the combined natural
materials and traditional craftsmanship using modern forms. His design concept was
using his imagination “where gigantic creatures roamed the land and seashells
provided shelters to sailors and mermaids” come to life. Cobonpue used a durable
polyethylene plastic and nylon material for his woven creations and a soft artificial grass
and recycled rubber for the surface. The playground used swings, balancing beams,
see-saws, and monkey bars - the standard playground equipment with a modern
appearance.
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regarding childhood are seen to have value and significance for those who want to
grasp how they fit in society as a whole. Derrida's play disturbs the conventionally
regulated and scheduled investigation of child's play, allowing for an investigation of
emotions and sensations contrasting with our performance-oriented, technical society.
His work promotes a more thorough investigation of the importance and function of
play and youth in the modern world.
Public spaces and placemaking can encourage children's play and playful
learning to support their holistic and healthy development, according to a growing body
of research on the interaction of play, playful learning, and the built environment. By
uniting the various domains of play and placemaking, the UPF bridges this gap by
helping to better understand the complexity of play in cities and to offer practical advice
in a clear and comprehensive framework (Hadani & Vey, 2021). For the purpose of
constructing play-based interventions to enhance a child's growth and development
and learning, the UPF is structured around three essential dimensions:
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In order to engage in various play styles, children must have access to a safe
environment, a wide range of amenities and equipment. Cities are not well suited for
families with children, and it can be difficult to locate safe areas for kids to play alone.
Designers are exploring child-friendly spaces to underline the significance of making
streets and other public areas safer and more enjoyable for kids and their caretakers.
2.3.2.3 Facilitation
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Nudge theory is concerned with providing options that impact the choices we
choose. The theory stresses the need to arrive at judgments based on the way
individuals actually interact with one another, which is often irrational and natural,
rather than what rulers and those in power have previously imagined individuals to be
reasonable and ethical.
Lev Vygotsky's phrase zone of proximal development refers to the area among
what an individual may accomplish by themselves and what they're able to do with
guidance from adults or in partnership with their older counterparts. The ZPD
challenges are suitably complex and properly guided, making them intrinsically
engaging and gratifying for the learner (Kurt, 2020).
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Poor early childhood development in the Philippines has long been a problem
that governments and NGOs are trying to solve. The COVID-19 pandemic worsened
the situation of children, especially the underprivileged ones, and children in the early
childhood stage due to the forced stay at home lockdown. The Philippines enforcing
the longest and strictest lockdown have affected the four domains of development of
early childhood due to the lack of face to face encounter, lack of movements, and lack
of public play spaces where they can play - an important role in the development of
children. Additionally, due to the rapid urbanization, public recreational spaces are not
prioritized thus playgrounds are forced to be inside the malls, indoor playgrounds such
as Kidzoona, Kidzcity, Kidzania and others more. However, indoor playgrounds affect
the cognitive development of children due to the controlled environment where
temperature, lighting, and humidity remain constant all throughout. The physical
environment is a critical factor in children’s play and development but despite that,
important factors in a progressive Architecture like technology, ergonomics, and
anthropometry impacts negatively on child development acting as a controlled system
that limits children’s development. Poor early childhood not only affects children in their
early stages of life but it has a long lasting effect on adulthood.
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CHAPTER 3
FRAMEWORKS, DEVELOPMENT OF
DIALECTICS, THESIS STATEMENT,
AND METHODOLOGY
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Thesis:
Anti-Thesis:
Synthesis:
Applying the Deconstruction theory and Urban Play framework to the playspace
would provide a new perspective to the standardized architectural environment of
playspaces to be safe and inclusive to children’s growth and development that lacks in
the current playspaces. Investigating the expressions and experiences of children with
their absolute play for their development.
Investigating the new ways of designing a playspace to unleash the full potential
of children’s development through the integration of the deconstruction theory and
urban play framework would allow children’s development to be included in the
planning design of playspaces. Deconstruction of the definition of play and playspaces
would delimit the assertions of knowledge regarding the nature and purpose of
children's play enhancing children’s movement and creativity that is part of their holistic
child development.
The theoretical framework of the study utilized two theories, the Deconstruction
theory by Jacques Derrida and the Urban Play Framework by Helen Hadani and
Jennifer Vey. First, the deconstruction theory deconstructs the meaning of play where
for children, play can mean an infinite, whereas for adults, the meaning of play can be
narrowed down as adults regulate and rationalize play as practical applications. With
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adult’s limitations in the knowledge and purpose of children’s play, this limits children’s
movement and creative thinking. Deconstruction theory allows us to challenge and
examine what we take for granted and investigate opposing viewpoints of children’s
standardized traditional playground equipment that is prescriptive, lacks challenge, and
stationary. Play is a continuation and it does not aim to disclose a definitive object to
play with. The Urban Play Framework on the other hand is a design approach for
children’s holistic development through its three (3) essential dimensions: time and
choice, space and facilities, and facilitation that is still based on the perception of
children. Space and facilities are linked to children’s play equipment’s open ended
function having multiple types of play. Time and choice allows children to have their
own version of play which can be infinite and unruled by adults. And lastly, facilitation
allows children to be safe through the facilitation of adults.
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Through integrating the two main theories of Deconstruction and Urban Play,
the objectives of (1) To integrate the studied considerations in designing a playspace,
(2) To provide a playspace that promotes movement and creative thinking through play,
(3) To create a playspace program that doesn’t direct children’s play, (4) To propose a
play space that values children’s play and development, would be able to achieve along
with integrating the supporting theories and concepts of Affordance Theory, Nudge
Theory, Creative Learning Through Movement, Color Psychology, and Zone of
Proximal Development. The affordance theory would aid in the development of an
open-ended play equipment. The Nudge Theory and Creative Learning Through
Movement would aid in children’s choice of play and movement. And lastly, the Zone
of Proximal Development theory would be facilitated by the adults.
This study utilizes the qualitative and quantitative approach in gathering data in
order to determine the problems impacting poor early childhood development in our
country that has a long lasting effect in an individual's life. Reviewing case studies,
research papers, news articles, clinical studies, and books related to the study are the
strategies and approaches employed.
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The methodologies and processes for this research project involve formulating
questions on children, child development, and playspaces in order to collect and
evaluate data. In order to get the data or information required for the study, objectives
must be derived from these questions. The information acquired will be further
examined to get the results required for the research. The proposal will also evaluate
all aspects of the selected site to enhance the space and environment so that it is most
suitable for users, considering the present state of playspaces and play equipment in
the Philippines.
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12 How can child To identify the List of local Research List of local
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CHAPTER 4
STUDY PROPER
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The following are the criteria for choosing a site that take into consideration the
elements present in the maps, real images, and necessary documents that are
essential for envisioning the site's potential in all physical aspects that would be
appropriate for the project.
4.1.1 Demography
Site location is crucial to addressing children’s optimal development, addressing the
issue would require to know the area that has a major number of children in the low to
middle income status in the macro-level site in Metro Manila.
4.1.2 Location
The proposed site is intended to be accessible to the Filipino children and their
caretakers which is ideally located in a residential neighborhood in the densified urban
community that lacks recreational, parks, and open spaces.
4.1.3 Access
The proposed site should be accessible to the street and pedestrians as well as
vehicular access to the site of the community.
4.1.4 Visibility
The proposed site is not necessary to be located along the major road, however, it
should be easily visible from the road and have unobstructed views for easy
wayfinding.
4.1.7 Safety
Safety is crucial in developing a playspace for children. The proposed site should be
safe to use and free of any potentially dangerous aspects such as hazardous
environment, electrical transmission lines, and disaster-prone areas. The site should
also have a limit of one (1) entry points for the safety and security of the children.
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In selecting the site for children’s playspace, it is crucial to identify the highest
number of children that have severe malnutrition as well as overweight children. The
research identified Quezon city as the highest among the cities in Metro Manila in both
the criteria. According to the Philippine Statistics Office (2017), the total population of
children with severely underweight category in Quezon City totals to 389,024 children,
underweight category totals to 2,047 children, and overweight children totals to 1,503
children. Quezon city has a doubled amount of severely underweight children. (Figure)
According to the survey, the number of recorded cases of child abuse dropped
in 2018 in comparison with 2015, with child parent disputes being the most common
cause of abuse. Female children have been found to be mistreated more frequently
than male children, and the general awareness of the negative impacts of maltreatment
on kids urged reporting, which affects the number of reported events.
Quezon City
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Quezon City is the largest city of the Philippines. It is Metro Manila's biggest
capital, covering one hundred and sixty square kilometers and divided into six
congressional regions and one hundren and forty-two barangays. Quezon City also
houses many country's major offices and organizations.
Due to the high population number of Quezon city, In the most recent 10th Cities
and Municipalities Competitiveness Index, Quezon City was declared the Overall Most
Competitive highly urbanized city in the Philippines, followed by Manila and Pasay.
Naga, Legazpi, and Antipolo were designated the Overall Most Competitive component
cities, in that order (Cahiles, 2022).
4.2.1.7 Topography
The City's slope ranges from less than eight percent to fifteen percent, making
it relatively achievable. Additionally, there is an insignificant, dispersed geographical
area with an incline that could be used to create playgrounds and open spaces.
Quezon City is impacted by the West Marikina Fault of the Marikina Valley Fault
System. It follows the downslope east of Violago Parkwoods in the northeast, south to
Northview Subdivision, Capitol Park Homes, Loyola Grand Villas, Industrial Valley
Subdivision, St. Ignatius, and southeast to Green Meadows Subdivision in Ugong
Norte.
The next stage in the site selection analysis, is meso-level analysis focusing on
the specific district in Quezon city that has a high malnutrition rate to effectively locate
children’s developmental playspace. According to the Quezon city government, district
II had the greatest rate of malnutrition at the district level with 0.66%. Other districts
saw prevalent malnutrition rates that were lower: 0.45% in District III, 0.63% in District
VI, 0.61% in District V, and 0.51% in each of the first three districts. Having Analyzed
the opportunities in developing a playspace for children’s optimal development among
the six districts in terms of zoning, population, and hazards, District II was chosen as
this area has the most number of population of children with malnutrition, densified
residential zone, and less hazard prone area in Quezon City. District II includes Bagong
Silangan, Payatas, Commonwealth, Holy Spirit, Batasan hills. In order to narrow down
the focus of this study the primary focus of the analysis shall be situated in District II:
Commonwealth.
District II’s barangay Commonwealth area has a total land area of 59.721km².
The land zoning consists of residential area mostly medium to high density residential
zones.
According to the Philippine Statistics Authority's 2020 Census, the total number
of residents of Municipal Commonwealth in District II is around two hundred thousand
individuals, making it one of among the most highly settled neighborhoods in the area.
This figure represents a rate of Quezon City's total population. In comparison to the
2015 census a net gain of fourteen thousand people. Commonwealth is the most
populated of Quezon City's a factor of most populous barangays, comprising all six
divisions.
4.2.2.4 Demographics
4.2.2.4.1 Age and Sex Population
The selected site options of the researcher are void and unused open spaces
in the barangay Commonwealth area. The site has limited open spaces as most of the
open spaces in the area are located in privately owned area and subdivisions, in
addition to that, selecting a site in a medium to high density residential area have fewer
void spaces due to residential structures covering most of the land area.
The selected choices for site selection have a wide area of void land which can
be subdivided to a portion when a site has been chosen to accommodate the specific
number of children.
Demographic
Location
Access
Visibility
Natural
Environment
Safety
Site Capacity
Suitable
Slightly Suitable
Not Suitable
Through the table of site selection above, the researcher would identify the best site
location using the color-coded reference of suitable, slightly suitable and not suitable
for the site's established site selection criteria. (Table 13) The table below shows the
description as to why the site is suitable or not. This would help the researcher identify
the site with proper considerations.
Demographi The site does not The site does not The site targets the
c target the low to target the low to low to middle income
middle income family middle income family family
Location The site is located in The site is located in The site is located in
the target low density the target medium the target high
residential area density residential density residential
area area
Access The site is far from the The site is far from The site is easily
target community the target community accessible to the the
target neighborhood
community
Visibility The site is highly The site is visible as The site is highly
visible in both major it is located on the visible to the target
and minor road major road community as it has 3
roads in its perimeter
Open and The site is an unused The site is an unused The site is an unused
Void Space and open space and open space and open space
Natural Being located at the The site has an The site has an
Environmen major road, there are existing trees and existing trees and
t less natural shrubs in the area shrubs in the area
environment such as
trees
Safety Being located at the Being located at the Being located in the
major road, road and major road, road and minor road and
vehicular hazard is the vehicular hazard is neighborhood area,
number one danger the number one the site is less
danger accident-prone area
Site The site capacity is The site capacity is The site capacity is
Capacity large enough to large enough to large enough to
accommodate children accommodate accommodate
in the target children in the target children in the target
community community community
The researcher was able to choose the best site location through the table
above. The site chosen is on the corner lot of Republic Ave, Juan Ortega, and J.
Paredes St. In terms of how the site was chosen, the researcher looked into the low to
middle class densified residential zone area of the Commonwealth. The researcher
dwelled on using the “infill” technique based on the case studies, where void and
unused areas have an equal value and ought to be utilized. The site chosen is an
unused area having no structure built on, moreover, there is an ease of accessibility
and proximity in the community for the children and their caretakers in the community.
Initially, the whole vacant lot has of site number 3 has 6,248 sqm, however,
The sun’s movement in the diagram shows where the sun’s movement would
hit across the day. The afternoon sun would hit at the back portion of the site. Sun
diagram movement would be a great factor in contributing to the zoning of programs.
The wind analysis diagram shows the northeast wind known as the amihan that
releases cool wind during cold season and the southwest wind as the habagat that
releases hot wind during summer. The diagram also shows the direction of the wind
and rain.
The road map shows the existing major and minor roads in the selected site.
The site has three roads in its perimeter as being located in the corner lot. The major
roads are Republic Ave, Juan Ortega Street, and J. Paredes St. as a minor road.
The zoning map analysis shows that the site location is surrounded by a
residential zone area which is mostly medium to high density. The site location is in its
target area.
The contour map diagram shows the elevation of the surrounding area. The site
location is located at a medium elevation which is 70m above the sea level. On the
upper most right is where the depreciation of the elevation occurs.
The water map shows the nearby body of water which is the Tullahan river. This
river is connected to Manila Bay.
Since the area has typically a high contour, one of the reasons for its high flood risk
area on the upper region, is because of the existing Tullahan river. On heavy rains,
water from the river would possibly rise especially in the high flood risk areas.
The vegetation map highlights the existing trees and shrubs in the area. This depicts
how private subdivisions and institutions have more green areas than those of high
density residential zones. The site chosen also has an adequate number of existing
trees.
4.2.3.3.10 Landmarks
The site is surrounded mostly by housing structures which are private subdivision and
attached residential structures. The site is also located nearby schools for grade school
students, however, there is only one daycare center in the area and it is located far
from the site location.
1. The site location has a large target market for children being located in a high-
density residential zone.
2. Major and minor roads are not high traffic areas.
Weaknesses
1. The site is located near the Tullahan river which is the cause of flood risk areas
especially during the rainy season.
2. Located near a major road that may cause air pollution from vehicles.
Opportunities
1. The vacant total lot is wide enough which can be an opportunity for an extension
for future playground development.
2. Children can visit the site through a walking distance.
3. Can serve as an open and green space to the densified neighborhood
community.
Threats
a. Playground Supervision
b. Maintenance Schedule
from paints, and others. Maintenance schedule also includes cleaning, deep-
cleaning, and disinfection of the play equipments and the whole playspace.
c. Playspace Signages
Clear and legible graphic signages should be posted starting from the main
entrance of the playspace. This includes warnings such as age appropriateness
of the users, operation hours, inappropriate behaviors, report of any hazards,
clinic wayfinding, and children must always be supervised.
d. Protective Surfaces
Protective surfaces such as loose-fill and rubber material aids in reducing the
falling impact of children to avoid head bumps and injuries. Ensuring the proper
thickness of loose fill is important which vary on the material as seen in Figure 34. Wear
and tear of the surface material reduces the effectiveness of the shock-absorbing over
the period.
Following the guideline of the Time-Saver Standards building Type where play
equipment shall have a minimum distance of 3 meters from each other is important to
ensure that there is enough space to avoid run-ins that may cause injuries. Organized
zoning of the program prevents conflicting activities such as locating the play
equipment which enables large numbers of children to play without taking turns near
the entrance yet positioned so that it will not cause congestion.
a. Network Strategy
Providing safe travel routes for children within the local area and applying
physical interventions such as safe pedestrian crossings, traffic calming street designs,
and safe zones along the routes of children. Children must not travel further than 500m
for play opportunities.
c. Community Signage
Providing signage in the community that indicates a safe route for children to
follow allows a child-friendly street. The signage can start from residential areas and
school zone areas.
The space programming of the playspace based on its order includes Piko area,
Tiyakad area, Tumbang Preso area, Tagu-taguan area, Ice Ice water area, Holen area,
and a seating area. The zoning of the programs kept in mind the traffic control, an
important aspect in keeping the site organized where an equipment which enables
large numbers of children to play without taking turns should be located near the
entrance yet positioned so that it will not cause congestion. Figure 126 shows the
space programing on the site location. Locating first aid and lounge close together
allows parents and assigned play worker to supervise children at all times.
Maintenance and safety programs are included as it is an important in maintaining the
safety of the children.
The schematic analysis shows the access and connectivity of each space
program where there is a continuous flow from the start to the end of the site. Nudge
theory plays a huge part in the wayfinding where children would have an ‘accidental’
play which allows them to experience the playspace all throughout the area. The
wayfinding allows the users to navigate the area with curiosity of the next play
equipment without getting bored easily. There is only one main entrance and exit for
the playground to safeguard the users.
Figure 128 shows the landscape elements that will be used in the site. The tree
fence would act as a privacy to the playspace as well as act as a barrier to the possible
noise and air pollution from the roads. The clustered plants act as a division to the play
areas and would be used as a pocket garden for children and caretaker’s sensor
experience.
The diagram below shows the programs that are adjacent, indirectly, and not
adjacent to each other. First aid and lounge area are both important in being close to
the play area for children’s safety.
The initial form finding started off with the zoning of programs and setbacks
along the perimeter. The zoning of each play area is 3 meters away from each other
based on the US Playground Guidelines. The height of the play equipment was also
considered for children’s safety. Pocket gardens and plant barriers were also
considered in the form finding process which would allow children to have a sense of
connection with nature while playing. Lastly, man-made shade areas and trees are
used as well as maintaining as much as possible the existing trees on the perimeter
for the site.
There is a limited value given to child’s play and playspaces that focuses on the
full potential of children’s cognitive, speech, social-emotional, and physical
development in our country. Almost all of our playgrounds utilize the traditional
playground equipment that are standardized and pre-fabricated which is less
expensive than appointing a designer that explores creative forms thus limiting
children’s creativity, movement, and the type of play. Using Derrida’s Deconstruction
theory, it challenges us to examine opposing viewpoints to learn undiscovered
information and challenge everything we take for granted is ideal in creating value in
our current children’s play and playspaces.
In translating the design, the researcher utilized five (5) key aspects, the values
and movement of traditional Filipino play, multi-type play, gradual risk, and the area of
play equipment, that are based on the international case studies, theories, and
concepts of the study. One of the main points in the case study is having a site specific
playspace that is relevant to the cultural aspect of the area. The researcher specifically
used the traditional Filipino games such as holen, tiyakad, tagu-taguan, piko tumbang
preso, and ice ice water in the translation as it is commonly played in the community
and depicts a cultural value of play in the Philippines. The researcher used the
Deconstruction theory in deconstructing the essence of traditional Filipino play which
are the values achieved and its movements that is essential in developing the four
domains that is also linked to the creative learning through movement concept. The
second key aspect is the multi-type play which is what lacks in traditional play
equipment. Multi-type play allows children to be given a choice in how the equipment
should be played based on their perception which is derived from the “time and choice”
aspect of the Urban Play framework. Gradual risk is an important factor in play
equipment as the traditional play equipment lacks challenge for children. This is also
in connection with the Zone of Proximal Development where children can gauge their
own abilities on what they can do on their own and what they can do with the help of
others. Lastly, each translation is based on the minimum area play equipment which is
24sqm based on the Times Saver’s Standard allowing children to move around
comfortably.
4.4.1 Holen
Holen is known as a glass marble ball made with colorful or flowery designs. It
is played by tucking the holen from your finger, aim for all of the holens inside a circle,
then flick and hit out any holen, anything that cast outside that circle can be won and
taken by the succeeding player (Steemit, 2017).
By flicking the marble ball while playing, the children understand that flicking it
to the left would make the marble go left and vice versa, by flicking it hard the ball would
go far and vice versa. The translation of holen as a playspace, the children would learn
about the cause and effect using the materiality, size, and weight of a ball.
Movement
The movement of the holen game is through flicking or rolling the ball. The
translation also allows the same and with the different materiality, size and weight of
the ball object, it allows children to explore more movements. A small ball being light
weighted allows children to toss, throw, and catch the ball. A medium rubber ball has
a compression and bounce factor, allowing children to deflate with their body, kick, and
bounce the ball. Lastly, the large, weighted ball would make it hard for a single child to
move it around, this encourages social interaction through helping one another in
moving the ball around.
Multi-type Play
This play equipment offers a multi-type play through allowing children to use
the playspace in functional, games with rules, and goal oriented type of play. The
functional play is based on using the materials as it is with the different explored
movements. Games with rules offer children the ability to create their own game
through how the playscape is perceived. While goal oriented play can be based on the
color coding system where the color of the ball should match the catchment color.
Gradual Risk
The Holen playspace offers a gradual risk through solitary and cooperative play in
using the different materiality of the balls. The uneven play area allows children to be
mindful of their steps and use the balls in different ways.
4.4.2 Tiyakad
Movement
The movement of the body through tiyakad is through using balance in walking
whilst using their grip in holding the bamboo stick. The translation of the game tiyakad
allows not only the movement of both the arms and legs but also the whole body.
Through the gradual stages of the play seen in Figure 111.
Multi-type Play
This play equipment offers a multi-type play through the loose and fixed
equipment which can be functional, games with rules, and goal oriented, and dramatic
type of play. Through their creative imagination, one can depict this play equipment as
a mountain range due to its leveling variation.
Gradual Risk
Through the leveling variations and the varying sizes of the equipment, the
children would be able to gauge their capabilities on how high and far they are capable
to use the play equipment.
4.4.3 Tagu-taguan
Setting the boundaries of the place where players can only hide. The “taya”will
be the one to search for the other players of the game. Before the “taya” starts
searching for other players, he will count from 1-10. After counting, the searching
begins. The game will end if all the players are caught (EvLearners, 2017).
The game tagu-taguan offers children the ability to enhance their sensory
awareness through using their sight, hearing, smell, and making sounds while playing.
Movement
The game tagu-taguan initially offers multiple physical movements but through
incorporating a multiple affordances element in the playscape, it allows children to
explore more different movements through the different height and width of the
equipment seen in Figure 114.
Multi-type Play
This play equipment allows children to play by the rules of tagu-taguan or use the loose
equipment as a functional play through the different affordances it offers.
Gradual Risk
The play equipment offers gradual risk to children as getting lost in the maze-like
equipment allows them to engage in risk play the more that they are moving towards
the center the more that it is difficult to find their wayfinding.
4.4.4 Piko
Jumping over a rectangular line that has a stone cue, with participants stationed
outside the rectangular space as they take turns tossing their cue object. The player
with the stone closest to the mutually agreed-up position plays first, and the participants
alternate tossing cue stones and passing the enclosure with their cue within. Stepping
outside the pattern disqualifies the player (Pangilinan, 2014).
The game Piko not only engages children to be active by hopping over the
boxes but also offers the opportunity for children to learn the basic number set. In
translating the design, the children would also be able to learn the basic number set
through the visual perception of the value of numbers whilst hopping around.
Movement
The game piko is all about hopping with either one foot or both of them. In the
translation of the play, the children may hop, run, and walk on it.
Multi-type Play
This play equipment allows children to use it in multiple ways which can follow
the typical piko game or use the playspace based on their formulated games.
Gradual Risk
The play equipment offers a gradual risk by hopping over the number set that
they intend to. First, they can jump over the same value of the number set which allows
them to retain the value of that number based on how many they would jump on.
Children may also use it on a one-way trip or a continuous trip for complexity. (Figure
102)
In Tumbang Preso, participants strike and smack over a can with a slipper and
one guards the steel container. The idea is for the guard to bring down the steel
container and place it within a circle a few lengths distant from line. According to Mesla
(2021), if a player gets tagged while recovering their slipper, they turn into it (Mesla,
2021).
Through playing tumbang preso, children enhance their aiming skills which is
the goal of the translated design for tumbang preso play.
Movement
The game tumbang preso is done by throwing a slipper in order to knock down
the can. The translated play also allows children to enhance their hand and eye
coordination through throwing a wooden shaped slipper to the equipment. The play
equipment substitutes the windchime to the can as the windchime wouldn’t need to be
picked up multiple times but still produces a sound when thrown.
Multi-type Play
This play equipment can be used to be played with a goal in mind or just play
with the windchime which can offer as a soundscape
Gradual Risk
The play equipment offers a gradual risk as the distance, height and shape of
the component varies offering complexity in aiming. The farther the play equipment the
harder the throw should be. The height and shape of the component also allows
children to aim according to its direction, the smaller the opening that the shape offers,
the more complex it is to aim the throw.
The objective of the game is for the taya to freeze every player by touching
them. A player cannot move until they are unfrozen by a non-frozen player (Sium,
2017).
Ice ice water is a game that needs teamwork in order for each player to win
over the taya. By unfreezing the frozen teammate, the taya loses its chance to win.
Movement
The movement of ice ice water is through running from the taya. The translated
game provides the same movement however the movement of the user may vary
depending on how the children ought to use the equipment which can either be walking
and sitting.
Multi-type Play
This play equipment can be used to be played with rules or used as a sensory
element in the playscape.
Gradual Risk
The play equipment offers a gradual risk through having a more or less safe bases for
the non-frozen player.
The basic purpose of the game is to get over a rope without falling over, and
the garter's elevation advances with every turn. The garter starts at the bottom to top
body partas the match advances (Sium, 2017).
Chinese Garter is a type of Filipino game that allows children to practice their
flexibility skills through crossing over the garter.
Movement
The game Chinese Garter is done through leaping to the other side of the
garter. The leaping movement differs from low to high depending on the height level of
the garter. The higher the level the harder it is to leap over. In the design translation of
Chinese Garter, the movement of children may vary depending on the orientation of
the rope where they can leap, hang, and climb.
Multi-type Play
The type of play the chinese garter can be used is through the traditional
Chinese Garter leaping. Additionally, children can also use it as a different type of game
such as limbo or racing on who gets to cross over the whole rope obstacle to the other
side. Children can create their own play and imaginary play with this play equipment.
Gradual Risk
4.4.5 Lounge
While play is an important activity for children, it is also crucial to allow children
to rest and have a quiet time. The lounge area is a seating area for children and
caretakers during their rest time and while looking over their children. The lounge
area’s module offers multiple affordances for children to not be limited on their position
of rest. The circular shape of the module allows caretakers to look over their children
in a 360 degrees view.
When designing a play equipment for children, it's important to consider various factors
to ensure that the equipment is safe, engaging, and developmentally appropriate.
According to National Program for Playground Safety (NPPS), International Play
Equipment Manufacturer Association (IPEMA), and International Play Association
(IPA), these factors include the following:
1. Safety
Safety is the key consideration in every factor listed below. The objective of every
designer is to minimize the risk of harm and injury especially for young children ages
1-5 years. All equipment and its materials should meet relevant safety standards. As
for this study, the safety standards were based on the Public Playground Safety
Handbook by the U.S. Consumer Product Safety Commission where the Department
of Education also took the basis of Kindergarten's policy on outdoor play equipment
specifications (Department of Education, 2016).
2. Age Appropriateness
Age appropriateness means to design equipment with the target age group in mind
their abilities and developmental needs. This is to prevent injury as young children's
equipment should be appropriate to their capability in terms of anthropometrics and
movement.
3. Accessibility
Another important factor to take into account is accessibility, as play equipment should
be usable by children of all the target ages. This can entail including in the design
elements such as ramps, sensory elements, and quiet and play zones.
4. Durability
Durability is crucial to ensuring that the play equipment is safe to use for a long period
of time. In addition to these design concerns, it is crucial to make sure that the materials
used in the production of the equipment are free from dangerous compounds or
chemicals and resist breakage from repeated usage.
5. Play Value
The value of play in designing a play equipment is also crucial consideration which
should allow an open-ended play where there should be a room to allow for
imaginative, creative play that fosters social interaction and cognitive growth. The tools
should be made to promote experimentation, stimulate learning, and support
exploration.
6. Environmental Considerations
It is important to consider the impact of the play area and equipment on the existing
environment. Designers must consider the potential impact that the equipment could
have on the environment. This includes taking into account renewable energy
efficiency, sustainable materials, and the use of natural elements. By doing so,
designers can promote a safer and more eco-friendly playground for children.
In this study, the Thesis in the Development of Dialectics excludes the use of
ergonomics, anthropometrics, and technology in the design process of play equipment
as this results in adult’s traditional way of designing play equipments where they are
standardized architectural element limiting to childrens four domains of development.
However, the limitation of the Thesis relies solely on ergonomics and anthropometrics
as a study of safety and the feasible movement variation applicable to their age
appropriateness, and technology as a hindrance to children’s movement and creative
thinking.
Holen
Anthropometric Measurement Guidelines
Male
74.17 - 77.47cm 8.98 - 10.39kg
Male
85.85 - 89.92cm 11.25 - 13.1kg
Male
92.71 - 98.044cm 13.4 - 15.56kg
Male
99.57 - 104.41cm 15.1 - 17.74kg
Male
105.918 - 112.27cm 17.01 - 20.28kg
Table 15. Normal Height and Weight by Pediasure, CDC, WHO
Tiyakad
What Movement
Anthropometric Measurement
Male
74.17 - 77.47cm 8.98 - 10.39kg
Male
85.85 - 89.92cm 11.25 - 13.1kg
Male
92.71 - 98.044cm 13.4 - 15.56kg
Male
99.57 - 104.41cm 15.1 - 17.74kg
Male
105.918 - 112.27cm 17.01 - 20.28kg
Table 15. Normal Height and Weight by Pediasure, CDC, WHO
Step Height
Knee Height
3.5 - 4.5 206 29.9 2.0 22.0 26.7 29.8 33.1 35.8
4.5 - 5.5 214 34.9 2.0 28.1 29.2 32.2 35.6 38.2
Table 18. Knee Height (in cm) for Male and Female
Foot Length
3.5 - 4.5 227 16.1 1.0 13.6 14.6 16.0 17.7 20.2
4.5 - 5.5 263 17.0 0.9 14.7 15.5 17.0 18.4 20.2
Table 19. Foot Length (in cm) for Male and Female
In infants and young children aged 1 to 5 years old, the range of motion of ankle flexion
and extension can vary due to their ongoing growth and development. However, there
are some general guidelines for normal ankle range of motion in this age group.
It's also important to note that the range of motion for ankle flexion and extension in
children is typically assessed differently than in adults. Children's joints may be
assessed during a physical exam or through observation of their movement patterns
during activities such as crawling, standing, and walking.
Elbow-Hand Length
3.5 - 4.5 228 26.7 1.6 23.1 24.4 26.5 29.5 31.8
4.5 - 5.5 263 28.5 1.5 24.7 26.2 28.4 31.0 32.7
Table 23. Elbow-Hand Length
Tagutaguan
Anthropometric Measurement
Male
74.17 - 77.47cm 8.98 - 10.39kg
Male
85.85 - 89.92cm 11.25 - 13.1kg
Male
92.71 - 98.044cm 13.4 - 15.56kg
Male
99.57 - 104.41cm 15.1 - 17.74kg
Male
105.918 - 112.27cm 17.01 - 20.28kg
Table 15. Normal Height and Weight by Pediasure, CDC, WHO
Piko
Anthropometric Measurement
Foot Length
3.5 - 4.5 227 16.1 1.0 13.6 14.6 16.0 17.7 20.2
4.5 - 5.5 263 17.0 0.9 14.7 15.5 17.0 18.4 20.2
Table 17. Foot Length (in cm) for Male and Female
Jumping
Tumbang Preso
Anthropometric Measurement
The throwing distance of children aged 1-5 years old can vary significantly based on
factors such as age, height, weight, strength, and physical activity level. Typically, they
can throw an object a distance of 3-10 feet (1-3 meters) (Smith, 2021).
Gharakhanlou and colleagues (2017) discovered that height, mass, hand and arm span
dimension all have a favorable effect on ball throwing velocity in team handball. As a
result of this, researchers suggest that trainers and instructors of sports investigate
children's bodily features when identifying prospective potential for team educational
institutions (Gharakhanlou et al., 2017, p. 404).
Male
74.17 - 77.47cm 8.98 - 10.39kg
Male
85.85 - 89.92cm 11.25 - 13.1kg
Male
92.71 - 98.044cm 13.4 - 15.56kg
Male
99.57 - 104.41cm 15.1 - 17.74kg
Male
105.918 - 112.27cm 17.01 - 20.28kg
Table 15. Normal Height and Weight by Pediasure, CDC, WHO
Throwing
Chinese Garter
Anthropometric Measurement
Male
74.17 - 77.47cm 8.98 - 10.39kg
Male
85.85 - 89.92cm 11.25 - 13.1kg
Male
92.71 - 98.044cm 13.4 - 15.56kg
Male
99.57 - 104.41cm 15.1 - 17.74kg
Male
105.918 - 112.27cm 17.01 - 20.28kg
Table 15. Normal Height and Weight by Pediasure, CDC, WHO
Step Height
Male
74.17 - 77.47cm 8.98 - 10.39kg
Male
85.85 - 89.92cm 11.25 - 13.1kg
Male
92.71 - 98.044cm 13.4 - 15.56kg
Male
99.57 - 104.41cm 15.1 - 17.74kg
Male
105.918 - 112.27cm 17.01 - 20.28kg
Table 15. Normal Height and Weight by Pediasure, CDC, WHO
These are some water play activities that young children can do with a water fountain:
Splash and play: Many children in this age range love to splash and play in the water.
The fountain can be adjusted to a gentle flow, and children can splash in the water,
throw small toys into the water, or even sit and play in shallow water.
Fill and pour: Another fun activity for young children is to fill up containers with water
and pour them out. The fountain can be adjusted to a low flow, and children can use
buckets, cups, and other containers to fill up with water and pour it out over and over
again.
Water painting: Young children also enjoy using water to paint on surfaces. With the
fountain turned on to a low flow, children can use paint brushes or sponges to "paint"
on a nearby surface, such as a wall or sidewalk.
Water table: Another fun option for young children is a water table. A water table is a
shallow basin or container that is filled with water, and children can play with floating
toys, pour water, and splash around.
As the demand for renewable energy sources continues to grow, the use of
kinetic energy in outdoor playgrounds is an innovative and exciting way to
promote sustainable practices and engage young minds in the transition to a
cleaner, more sustainable future (Panagiotopoulos & Zacharof, 2017) as well
as promoting a walkable and sustainable urban community.
Description:
Kinetic energy dance floors are designed to be installed in high footfall areas,
such as dance clubs and other entertainment venues, to capture the kinetic
energy generated by the movement of people. The technology is made up of
special tiles that contain a kinetic energy harvesting system, which captures
energy from the movement of dancers.
Process:
The kinetic energy dance floor technology works by capturing the kinetic energy
generated by the movement of people and converting it into electrical energy.
The technology is made up of tiles that contain a series of electromagnetic
generators. When a person moves on the tile, the weight of their movement
causes a small generator to rotate and produce electrical energy.
Installation:
The installation of kinetic energy dance floors involves laying the special tiles
on the floor of high footfall areas such as dance clubs and other entertainment
venues. The tiles are interconnected using a wireless mesh network, which
allows the energy generated by the tiles to be stored in a central battery.
Generated Wattage:
Wewatt Bike
Wewatt bikes are a unique and sustainable technology that harnesses the
power of human pedaling to generate electricity. The following is a summary of
Wewatt bike's description, process, how it works, installation, and generated
wattage.
Description:
Process:
The Wewatt bike technology works by capturing the kinetic energy generated
by the pedaling motion of the user and converting it into electrical energy. The
technology is made up of a stationary bike, which is connected to a generator
that converts the pedaling motion into electrical energy.
How it Works:
Installation:
The installation of Wewatt bikes involves placing the stationary bikes in public
spaces, such as parks and plazas, where individuals can use them to generate
electricity while exercising. The bikes can be connected to a central battery
through a wireless mesh network, which allows the energy generated by the
bikes to be stored and distributed.
Generated Wattage:
4.8 Materials
1. Steel Reinforced Rope - A nylon weave that covers the steel withstanding the
rigors of sun, water, and salt.
2. Hard Foam Rubber - Absorbs impact of falling reducing the risk of injuries.
3. High-density polyethylene (HDPE) - Weather and rust proof material, an
alternative for traditional wood and metal.
1. Greenscape - Using natural material and vegetation such as edible plants and
scented plants for children’s sensory.
2. Bluescape - The use of water material or water mess increases children’s fine
and motor skills.
3. Soundscape - Using wind chimes to promote relaxation to children through
sound.
The selection of plants for urban forestry requires careful consideration of their
suitability for the urban environment. The Department of Environment and Natural
Resources (DENR) has provided valuable guidance in this regard, offering a list of
suggested plants that are known to be low maintenance and pollution resistant (DENR,
2006). These plants are particularly well-suited to urban environments, where they may
be exposed to a range of stressors that can compromise their health and longevity.
Urban environments are characterized by high levels of pollution, soil compaction, and
limited water availability (Niemelä, 1999). These stressors can have significant impacts
on the growth and survival of plants, particularly those that are not adapted to urban
conditions (Paoletti et al., 2011). By selecting plants that are known to be low
maintenance and pollution resistant, urban forestry managers can ensure that the trees
and shrubs in their care are better able to withstand these stressors and continue to
provide the many benefits that urban forests offer.
The DENR list of suggested plants includes a variety of species that are well-suited to
urban environments, such as the crepe myrtle (Lagerstroemia indica), the Japanese
zelkova (Zelkova serrata), and the sweet gum (Liquidambar styraciflua) (DENR, 2006).
These species are known to be hardy and resilient, and are able to thrive in a range of
soil and climatic conditions. By incorporating these and other recommended species
into their urban forestry programs, managers can help to create more sustainable and
resilient urban forest ecosystems that provide a range of benefits to the local
community.
In conclusion, the selection of plants for urban forestry requires careful consideration
of their suitability for the urban environment. By following the guidance of organizations
such as the DENR and selecting plants that are low maintenance and pollution
resistant, urban forestry managers can help to ensure that their trees and shrubs are
able to thrive in the face of the many stressors that they may encounter in urban
environments. This approach can help to create more sustainable and resilient urban
forest ecosystems that provide a range of benefits to the local community.
TREES
medium- banaba-tree
sized tree
Figure 162.
Katmon Tree
Available:https:
//toptropicals.c
om/catalog/uid/
dillenia_philippi
nensis.htm
Figure 173.
bamboo Palm
Available:https:
//plants.ces.nc
su.edu/plants/r
hapis-excelsa/
A bamboo
with golden Figure 181.
yellow stems Golden
and leaves Bamboo
Available:https:
//www.pinterest
.ph/pin/443252
788333408860
/
ps://www.az
plantlady.co
m/tag/firecra
cker-plant
Figure 191
Cucumber
Available:https:
//plants.ces.nc
su.edu/plants/c
ucumis-
sativus/
Figure 193.
Pechay
Available:https:
//tropical.thefer
ns.info/viewtro
pical.php?id=B
rassica+rapa+
parachinensis
Figure 194.
Eggplant
Available:http://
www.b4fn.org/r
esources/speci
es-
database/detail
/solanum-
melongena-
elabatu/
Figure 197.
Onion
Available:http://
heritagegarden
.uic.edu/onion-
allium-cepa
Annual
Okra Abelmoschus vegetable
esculentus
Full sun with edible
pods
Figure 198.
Okra
Available:https:
//plants.ces.nc
su.edu/plants/a
belmoschus-
esculentus/
4.9 Plans
Floor Plans
Rear Elevation
Right-Side Elevation
Renders
By Author
Figure 229.
By Author
By Author
CHAPTER 5
CONCLUSIONS AND
RECOMMENDATIONS
5.2 Recommendations
To ensure that the playground park is designed to meet the needs of children,
it is recommended that input from children, parents, and experts in child
development be sought during the planning process. Additionally, it is
recommended that the playground park incorporate a variety of equipment and
activities that are specifically designed to promote movement and creative
thinking.
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APPENDICES