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Enngg1016Ch1Dynamics
Enngg1016Ch1Dynamics
Newton
Branches or Division of Dynamics
1. Kinematics - Kinematics is the geometry in motion. This term is
used to define the motion of a particle or body without consideration
of the forces causing the motion.
Kinematics is essentially a treatment of the relation between
displacement, velocity, acceleration and time without reference to the
cause of motion
2. Kinetics - Kinetics is the branch of mechanics that relates the force
acting on a body to its mass and acceleration.
When the acceleration of a body caused by the forces acting on it has
been determined, the principle of kinematics may be apllied to
determine the displacement, or velocity at any instant
Fundamental Definition:
Particle - usually denotes an object of point size
the use of the word particle does not mean that our study will be
restricted to small corpuscles (a minute particle)
rather, it indicates that in these first chapters the motion of bodies –
possibly as large as cars, rockets, or airplanes – will be considered
without regard to their size
by saying that the bodies are analyzed as particles, we mean that only
their motion as an entire unit will be considered; any rotation about
their own mass center will be neglected
particle is a body of negligible dimension
when the dimensions ogf a body is irrelevant to the description of its
motion or the action of the forces on it, the body may be treated as a
particle
an airplane, for example, may be treated as a particle for the
description of its flight path
also stars, planets, and projectiles are commonly considered as
particles
In such problem we regard the body as dimensionless and treat it
as a particle
Rigid body - is a body whose changes in shape are negligible
compared with the overall dimensions of the body or with the
changes in position of the body as a whole
a rigid body is a body for which the deformations can be
neglected with no loss of accuracy in the analysis of motion
rigid body is an idealization of a body that does not deform or change
shape
formally it is defined as a collection of particles with the property that
the distance between particles remains unchanged during the course of
motions of the body
like the approximation of a rigid body as a particle, this is never strictly
true
all bodies deform as they move
however, the approximation remains acceptable as long as the
deformations are negligible relative to the overall motion of the body
rigid bodies do not deform (stretch, compress, or bend) when subjected
to loads, while deformable bodies do deform. In actuality, no physical
body is completely rigid, but most bodies deform so little that this
deformation has a minimal impact on the analysis.
Distinguish between rigid and deformable bodies
We are here to understand the very basic and important concept of
engineering mechanics i.e. difference between rigid and deformable
bodies.
Rigid body
Rigid body is basically defined as a body where changes in the distance
between any two of its points is negligible.
In case of rigid body, all the points will maintain the same position with
respect to another points and we may not change the shape or deform
the body by any way.
In practical, there is not a body of such type i.e. perfectly rigid body and
therefore this is only one idealization.
Deformable body
Position
Fig. a
the origin O on the path is fixed point, and from this point the position
vector r is used to specify the position of P at any given instant
for rectilinear motion, the direction of r is always along the s axis, and so it
never changes
what will change is its magnitude and its sense or arrowhead direction the
magnitude of s (and r) is the distance from O to P, defined by the algebraic
sign of s
although the choice is arbitrary, in this case s is positive since the
coordinate axis is positive to the right
It is negative if the particle is located to the left of O
Displacement:
the displacement of the particle is defined as the change in its
position r‘
r’
r ∆r
P P'
O
𝒔 ∆𝒔
Displacement; Fig. b
′
𝒔
for example, if the particle moves fom P to P‘, the displacement is
∆r = r’ – r
using algebraic scalar to repressent ∆r, we also have
∆s = s’ – s
here ∆s is positive since the particle’s final position is to the right of its
initial position, that is, s’ > s
likewise, if the final position is to the left of its initial position, ∆s is
negative
since the displacement of a particle is a vector quatity, it should be
distinguished from the distance the particle travels
specifically, the distance traveled is a positive scalar which represent the
total length of path traversed by the particle
Velocity:
if the particle moves through a displacement ∆r from P to P’
during the time interval ∆t (see Fig. b) the average velocity of
the particle during this time interval is:
v
𝐏 𝐏′
O
∆r
Velocity
Fig. c
if we take smaller and smaller values of ∆t, the magnitude of ∆r
becomes smaller and smaller
the instantaneous velocity is defined as:
v = lim (∆r/∆t)
∆r 0
or: v = dr
dt
representing v as an algeraic scalar we can write:
V = ds
dt
since ∆t or dt is always positive, the sign used to define the sense of
the velocity is tha same as that of ∆s (or ds)
example: if the particle is moving to the right (Fig. c), the velocity is
positive
whereas, if it is moving to the left, the velocity is negative
the magnitude of the velocity is known as the speed and generally
expressed as m/sec (mps) or ft/sec (fps)
occasionally, the term “average speed” is used
the average speed is positive scalar and is defined as a total
distance, , divided by the elapsed time ∆t:
Acceleration:
a -a
P P‘ P P'
O O
v v' v v'
Acceleration Deceleration
Fig. d Fig. e
v = ds
dt
a = dv = d²s
dt dt²
vdv = ads
Rectilinear Motion with Constant Acceleration:
one of the most common cases of a straight-line motion is that in which
the acceleration is constant
this condition arises when a body is acted upon by the forces which
remain constant in magnitude and direction, such as free falling body or
train acted upon by a constant draw pull
when the acceleration is constant, each of the three kinematic equation
a = dv/dt, v = ds/dt, and ads = vdv may be integrated to obtain formulas
that relate a, v, s, and t
the equation may be derived from the differential equations of
kinematics by starting with the definition of acceleration:
a = dv/dt
dv = adt
proceeding to integrate: a = dv/dt, V = Vo when t = 0
= (t – 0)
(Velocity as Function of Time)
V = Vo + at
Considering: v= ds/dt; Vo = at; s = 0 when t = o,
ds = vdt
V² = Vo² + 2as
Example: During a test, the car moves in a straight line such that
for a short time its velocity is defined by v = (9t² + 2t) ft/sec,
where t is in seconds. Determine its position and acceleration
when t = 3 sec. When t = 0, s = 0.
𝒔 𝒂, 𝒗
the position coordinate extend from the fixed origin O to the car,
positive to the right
the car’s velocity is given as a function of time so that its
position is determined from v = ds/dt, since the equation relates
v, s, and t; s = 0 when t = 0
v = ds/dt = (9t² + 2t) a = dv/dt = (9t² + 2t)
a = 18 t + 2
when t = 3 sec
= [3 ] a = 18 (3) + 2
s=3 a = 56 fps²
when t = 3 sec
s= + (3)²
s = 90 ft.
Example: The position of a particle which moves along a
straight line is defined by the relation x =t³ - 6 t² - 15t + 40,
where x is expressed in feet and t in seconds. Determine (a)
the time at which the velocity will be zero, (b) the position
and distance traveled by the particle at that time, (c) the
acceleration of the particle at that time, (d) the distance
traveled by the particle from t = 4 sec to t = 6 sec.
the equation of motions are:
x = - 6 - 15 t + 40 (1)
v = dx/dt = 3 - 12t -15 (2)
a = dv/dt = 6t – 12 (3)
(a) Time at which v = 0: Set v = 0 in (2)
3t² - 12 t – 15 = 0 ; t = - 1 and t = + 5
t = + 5 sec
(b) Position and Distance Traveled When v = 0:
Set t = + 5 sec in (1)
x= ( - 6( - 15 (5) + 40
x = - 60 ft
the position at t = 0 was ; since v ≠ 0
during the interval t = 0 to t = 5 sec the distance
traveled is to = - 60 – 40 = - 100 ft
Distance traveled = - 100 ft (in the negative
direction)
(c) Acceleration When v = 0:
Substitute t = + 5 sec into (3)
a = 6(5) – 12
a = + 18 fps²
(d) Distance traveled from t = 4 sec to t = 6 sec:
Distance traveled from t = 4 sec to t = 5 sec is
= - 60 ft
= ( - 6( - 15(4) + 40 = - 52 ft
Distance traveled - = - 60 – (-52) = - 8 ft (neg. dir)
From t = 5 sec to t = 6 sec; where = - 60 ft
= ( - 6( - 15(6) + 40 = - 50 ft
Distance traveled = - = - 50 – (- 60) = + 10 ft
distance traveled is positive in direction
Total distance traveled from t = 4 sec to t = 6 sec is 8 ft to + 10
ft
Total distance traveled = 18 ft.
Newton’s Laws of Motion for a Particle:
from his study of falling bodies, Galileo discovered the first
two of what are commonly called Newton’s Laws of Motion
for a particle
Newton’s name is associated with the laws of motion,
because it was he who generalized them and demonstrated
their truth by his astronomical predictions based on them
Newton’s laws of motion have stated in a variety of ways
For our purpose, we shall phrase them as follows:
1. A particle acted upon by a balanced force system has no
acceleration.
2. A particle acted upon by an unbalanced force system has an
acceleration in line with and directly proportional to the
resultant of the force system. (F = ma); m = W/g; F = Wa/g
3. Action and reaction forces between two particles are always
equal.
Fundamental Equation of Knetics for a Particle:
F = ma
3. Newton’s equation, ΣF = ma, means that two systems are equivalent. These
systems are ...
o Forces and kinetics
o Forces and kinematics
o Forces and kinetic energy
o Potential and kinetic energy o Forces and moments