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Full download Fundamentals and Applications of Colour Engineering Phil Green (Editor) file pdf all chapter on 2024
Full download Fundamentals and Applications of Colour Engineering Phil Green (Editor) file pdf all chapter on 2024
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Fundamentals and Applications of Colour Engineering
Wiley – SID Series in Display Technology
Physics and Technology of Crystalline Oxide Semiconductor Projection Displays, Second Edition
CAAC-IGZO: Application to Displays Mathew S. Brennesholtz and Edward H. Stupp
Shunpei Yamazaki, Tetsuo Tsutsui
Introduction to Microdisplays
OLED Displays: Fundamentals and Applications, Second David Armitage, Ian Underwood, and Shin-Tson Wu
Edition
Takatoshi Tsujimura
Polarization Engineering for LCD Projection
Physics and Technology of Crystalline Oxide Semiconductor Michael G. Robinson, Jianmin Chen, and Gary D. Sharp
CAAC-IGZO: Fundamentals
Noboru Kimizuka, Shunpei Yamazaki Digital Image Display: Algorithms and Implementation
Gheorghe Berbecel
Physics and Technology of Crystalline Oxide Semiconductor
CAAC-IGZO: Application to LSI Color Engineering: Achieving Device Independent Color
Shunpei Yamazaki, Masahiro Fujita Phil Green and Lindsay MacDonald (Eds.)
Interactive Displays: Natural Human-Interface Techniques Display Interfaces: Fundamentals and Standards
Achintya K. Bhowmik Robert L. Myers
Addressing Techniques of Liquid Crystal Displays
Reflective Liquid Crystal Displays
Temkar N. Ruckmongathan
Shin-Tson Wu and Deng-Ke Yang
Modeling and Optimization of LCD Optical Performance
Dmitry A. Yakovlev, Vladimir G. Chigrinov, and Hoi-Sing Display Systems: Design and Applications
Kwok Lindsay W. MacDonald and Anthony C. Lowe (Eds.)
Edited By
Phil Green
This edition first published 2024
© 2024 John Wiley & Sons Ltd
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Set in 10/12pt WarnockPro by Integra Software Services Pvt. Ltd, Pondicherry, India
v
Contents
1 Instruments and Methods for the Colour Measurements Required in Colour Engineering 1
Danny Rich
1.1 Introduction 1
1.1.1 The Need for Colorimetry 1
1.1.2 The Principles of Colorimetry 1
1.1.3 Making the Transition from What We “See” to Quantifying How We “Match” a Colour 2
1.2 Visual Colorimetry 3
1.2.1 A Method to Uniquely Map the Colour of Lights and Objects 3
1.2.2 Development of the CIE Method of Visual Colorimetry 4
1.2.3 Applications of Visual Colorimetry 6
1.2.4 Disadvantages of Visual Colorimetry 7
1.3 Analogue Simulation of Visual Colorimetry 7
1.3.1 Replacing the Human Eye with an Optoelectronic Sensor 7
1.3.2 Substituting Coloured Filters to Approximate the CIE Colour-Matching Functions 8
1.3.3 Assessing the “Goodness of Fit” of a Set of Colorimeter Filters 10
1.3.4 Schematic Description of Analogue Filter Colorimeters 11
1.3.5 Disadvantages of Analogue Filter Colorimeters 11
1.4 Digital Simulation of Visual Colorimetry 12
1.4.1 Replacing the Analogue Filters with an Abridged Spectrometer 12
1.4.2 Assessing the “Goodness of Fit” of Abridged Spectrometers 13
1.4.3 Schematic Description of Digital Spectrocolorimeters 13
1.4.4 Advantages and Disadvantages of Digital Spectrocolorimeters 14
1.5 Selecting and Using Colorimeters and Spectrocolorimeters 15
1.5.1 Reading and Understanding Specifications and Technical Literature 15
1.5.2 Verifying Performance Specifications 17
1.5.3 Standards of Colour and Colour-difference 17
1.5.4 Sources of Error and Uncertainty in the Measurement of Reflectance, Transmittance
and Radiance 18
1.6 Geometric Requirements for Colour Measurements 18
1.6.1 Colour Measurements from Self-Luminous Objects 18
1.6.2 Colour Measurements from Reflecting or Transmitting Objects 19
1.7 Conclusions and Expectations 22
vi Contents
1.7.1 Current CIE and ISO Activities in Colour and Colour-difference Measurements 22
1.7.2 Quality Management Systems and Colour Measurements 22
References 23
2 Colorimetry and Colour Difference 27
Phil Green
2.1 Introduction 27
2.2 Colorimetry 27
2.3 Normalization 28
2.4 Colour Matching Functions 29
2.5 Illuminants 29
2.6 Data for Observers and Illuminants 30
2.7 Range and Interval 30
2.8 Calculation of Chromaticity 31
2.9 Calculation of CIE 1976 Uniform Colour Spaces 31
2.10 Inversion of CIELAB Equations 34
2.11 Colour Difference 34
2.12 Problems with Using UCS Colour Difference 35
2.13 Uniformity of the Components of Colour Difference 35
2.13.1 Chroma 35
2.13.2 Hue 36
2.13.3 Lightness 36
2.14 Viewing Conditions 36
2.15 Surface Characteristics 37
2.16 Acceptability of Colour Differences 37
2.17 Overcoming the Limitations of UCS Colour Difference with Advanced Colour
Difference Metrics 37
2.18 CIE94 37
2.19 CIEDE2000 39
2.20 Progress on Colour Difference Metrics since CIEDE2000 41
2.21 3D Colour Difference 41
2.22 Colour Difference in High Luminance Conditions 41
2.23 Colour Difference Formulas Based on Colour Appearance Models 41
2.24 Limitations in the Use of Advanced Colour Difference Metrics in Colour Imaging 42
2.25 Basis Conditions 42
2.25.1 Illuminant 42
2.25.2 Illuminance 42
2.25.3 Sample Separation 42
2.25.4 Sample Size and Image Structure 43
2.26 Colour Difference in Complex Images 43
2.27 Acceptability and Perceptibility 44
2.28 Large vs Small Differences 44
2.29 Deriving Colour Difference Tolerances 44
2.30 Sample Preparation 45
2.31 Psychophysical Experiments 45
2.31.1 Observer Variability and Experience 45
2.32 Colour Difference Judgements by Observers with a Colour Vision Deficiency 46
2.33 Calculating Colour Tolerances from Experimental Data 46
2.34 Calculation of Discrimination Ellipsoids and Tolerance Distributions 46
2.34.1 Calculation of Parametric Constants in Weightings Functions 47
2.35 Calculation of Acceptability Thresholds 48
Contents vii
The central questions of colour engineering: “Are these two objects the same colour?” and “If not, are they
close enough to be acceptable?” have an apparent beguiling simplicity based on the familiarity with colour
that most of us share in everyday life. Display scientists and engineers know different. Comparison of refer-
ence objects with those made using different colourants, or with their representations rendered through dif-
ferent imaging devices, data pipelines, display technologies and hard copy devices, under different conditions
of illumination and view becomes challenging, and compensating for the different behaviour of each device
can be exquisitely complex. Fortunately, we do not have to walk this difficult path alone. International bodies
such as CIE, ISO, ICC and SID have produced a multitude of standards and recommendations to guide best
practice.
Against this background, Professor Green has provided an authoritative guide since the publication of his
first book on the subject, Colour Engineering: Achieving Device-independent Colour almost 20 years ago. In
this new book, Professor Green, aided by expert authors on specialist topics, brings us a thoroughly updated
account of his subject, which covers the latest developments in the field. Here the reader will find guidance,
formulae and best practice relating to all aspects of the colour recording, manipulation and reproduction
pipeline with specialist chapters on such diverse topics as HDR rendering, AR and VR applications, web col-
our management and the impact of surface texture on colour perception and rendering. The text is logically
and progressively presented, with sections covering the fundamentals of colorimetry, characterization and
calibration of input and output devices, colour transformation and management protocols, followed by spe-
cialist topics. Explicit formulae and guidance are provided throughout the text, with copious references to the
underlying adopted standards and recommendation documents in addition to research papers.
Colour reproduction is a topic of supreme importance, not only in display technology but also in manufac-
turing, graphic arts, publishing, broadcast and software development. This book will provide an invaluable
reference to practitioners in all these disciplines and also serve as a guide to advanced students and those
beginning their journey in colour engineering and deserves a place on the bookshelf of all whose concern is a
faithful – or enhanced – rendering of colour.
Ian Sage
Malvern, Worcestershire
xix
Preface
Colour engineering, as presented in this book, represents the totality of disciplines involved in the acquisi-
tion, processing, synthesis and reproduction of colour images, using a wide range of devices. These colour
imaging systems have become ubiquitous both in everyday life and in specialist, highly technical and high-
volume applications.
Since the early days of digital colour imaging there has been a close collaboration between academics and
industry-based scientists and engineers, who meet regularly in international scientific conferences and tech-
nical committees. This text aims to support the colour engineers of tomorrow, who are likely to be working in
colour in web-based applications, in phones and in HDR displays, perhaps more so than in the more estab-
lished industries of cameras, printers and SDR displays. The understanding of the relationship between device
signals and the human vision system, and the colour gamut of an imaging device, are fundamental building
blocks to all these application areas. Expectations of colour fidelity are no longer limited to 2D, planar diffuse
colorimetry but are extending to spectral reproduction and total material appearance in 3D. International
standards, developed by technical committees in ISO, IEC and CIE, play an important role in the interoper-
ability of these technologies and their applications. The science and engineering of matching colour across
different devices and platforms is defined in the well-established ICC.1 colour management architecture,
while a key development in support of the colour engineering of tomorrow is the more flexible and more
advanced ICC.2 (iccMAX) architecture, which has a chapter to itself.
I have been extremely fortunate that leading figures in all these cutting-edge areas of research and develop-
ment agreed to contribute chapters to this volume. I have also added a few chapters myself to round out the
range of subjects covered. No claim is made to be comprehensive, as it would take many volumes to do full
justice to the state of the art in this field. A small number of the chapters include material that was previously
published in Colour Engineering: Achieving Device-Independent Colour (2002) but have been comprehen-
sively updated.
Series Editor Ian Sage provided valuable insights which helped to structure the content in some of the early
chapters, and Wiley staff Sandra Grayson, Becky Cowan, Katherine Wong, Martin Tribe, Dilip Varma and
Durgadevi Shanmugasundram all made important contributions at different stages in the development of the
book.
I should very much like to thank all those who contributed to my own journey in the field of colour, although
I fear that to do so would not leave much room in this book for the content. Instead, I will mention just a few
and hope not to give too much offence to everyone else. Ronnier Luo and Tony Johnson supervised my PhD,
and, with others at University of Leeds and the London College of Communication, provided much colourful
inspiration; my friends and colleagues at the Norwegian University of Science and Technology provide a won-
derful collegiate environment dedicated to colour and imaging; the members of the International Color
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