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CWMummy
CWMummy
⠀for CreatorWorks'
Mummy
The Immortal
Mummy
M
ummies are ancient Egyptians who have Though your reconstituted body is undead, to nonmagical senses
been blessed with immortality by the good you are indistinguishable from a living human. You are warm to
god Horus. They serve the gods Horus, the touch, you have a heartbeat, and you need to eat and drink and
Osiris, and Ra, in their eternal struggle breathe just like the living. Your undeath doesn't make you any
against the evil gods Set and Apophis, harder to kill, it only gives you a perpetual way back.
seeking justice and balance in their For every ten full years you spend dead without returning to
perpetual cycle of death and rebirth. your body, you lose one level of experience. Your character has
been alive and cycling through death and rebirth since the time of
Class Features ancient Egypt, but assume that you have been lingering in the land
Hit Points of the dead for long enough to reduce your level to the starting
Hit Dice: 1d6 per Mummy level level for your campaign.
Hit Points at 1st Level: 6 + Constitution modifier You should work with your DM to establish a location and setup
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier for your Tomb; as you must always eventually return to your body,
per Mummy level after 1st it is likely that over the centuries you have established a safe place
for it to reside during your Death Cycles. How fancy it is, how well
Proficiencies protected it is, how conveniently located it is, and what means you
Weapons: Simple weapons, Martial weapons have established for transporting your body there in the events of
Tools: One ancient tool of your choice your death, should all be influenced by your Wealth rating but are
Languages: Ancient Egyptian, Arabic ultimately to be worked out between you and your DM.
Saving Throws: Wisdom, Constitution
Skills: Choose 2 from Animal Handling, Arcana, Athletics, Spellcasting
History, Insight, Intimidation, Medicine, Nature, Perception, The gods have granted you the ability to cast some spells.
Persuasion, or Religion
Cycle of Rebirth Cantrips
At 1st level, you know four cantrips of your choice from the
The great god Horus has made you immortal. You don't age, and Mummy spell list. You learn an additional Mummy cantrip of your
you can't be aged magically. You can die or be killed in other ways, choice at 4th level, and again at 10th level.
but this only sends you into a cycle of death and rebirth. When you
fail your third death save, your soul leaves your body and lingers in Preparing and Casting Spells
the Ethereal Plane similar to a Ghost. You must then spend a The Mummy table shows how many spell slots you have to cast
period of time serving your gods in the land of the dead, after your Mummy spells of 1st level and higher. To cast one of these
which your soul is able to return to your body. Your alloted time in spells, you must expend a slot of the spell's level or higher. You
the underworld is determined by your level, as follows: regain all expended spell slots when you finish a long rest.
Level Death Cycle Level Death Cycle You prepare the list of Mummy spells that are available for you
to cast, choosing from the Mummy spell list. When you do so,
1-4 15 days 11-16 3 days choose a number of Mummy spells equal to your Wisdom modifier
5-10 7 days 17-20 24 hours + your Mummy level (minimum of one spell). The spells must be of
a level for which you have spell slots.
Resurrection magic such as the revivify spell can bring you back For example, if you are a 5th-level Mummy, you have four 1st-
sooner, and you may choose to continue your work in the land of level and two 2nd-level spell slots. With a Wisdom of 16, your list
the dead for longer, but the Death Cycle time is the minimum you of prepared spells can include six spells of 1st or 2nd level, in any
must spend dead before you are able to return to life on your own. combination. If you prepare the 1st-level spell cure wounds, you
While a spirit, you don't need to eat, drink, or breathe. You are can cast it using a 1st-level or 2nd-level slot. Casting the spell
resistant to cold and necrotic damage and immune to poison doesn't remove it from your list of prepared spells.
damage. When you are ready to return to your body, you must You can change your list of prepared spells when you finish a
travel from the Ethereal Plane to the Border Ethereal, where you long rest. Preparing a new list of Mummy spells requires time
can peer through the Threshold to see a ghostly reflection of the spent in prayer and meditation: at least 1 minute per spell level for
Material Plane and observe the goings on there. each spell on your list.
While in the Border Ethereal, you are invisible to the Material Spellcasting Ability
Plane, but you can see and hear into it with reasonable clarity for Wisdom is your spellcasting ability for your Mummy spells. You
60 feet, and lightly obscured by gray fog for another 60 feet beyond use your Wisdom whenever a spell refers to your spellcasting
that. You can't affect or be affected by anything on the Material ability, when setting the saving throw DC for a Mummy spell you
Plane unless the effect states otherwise. You can pass through cast, and when making an attack roll with one.
creatures and objects as though they are difficult terrain, but you
take 1d10 force damage if you end your turn inside an object.
In the Border Ethereal you must make your way back to your Spell Save DC = 8 + your proficiency bonus +
body. You can always sense your body's location relative to you. In your Wisdom modifier
the presence of your body, if the Death Cycle time has passed
since your death, you can pour your soul back into your body. The Spell attack modifier = your proficiency bonus +
blessing of Horus restores the body to full health, healing wounds your Wisdom modifier
and rot and even reconstituting from ashes if necessary.
3
Mummy
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th
1st +2 Cycle of Rebirth, Spellcasting 4 2 — — — —
2nd +2 Sekhem, Channel Divinity 4 2 — — — —
3rd +2 Divine Health, Hekau 4 3 — — — —
4th +2 Ability Score Improvement 5 3 — — — —
5th +3 Ectoi, Divine Strike 5 4 2 — — —
6th +3 Aura of Protection 5 4 2 — — —
7th +3 Hekau Feature 5 4 3 — — —
8th +3 Ability Score Improvement, Aura of Devotion 5 4 3 — — —
9th +4 Ectoi 5 4 3 2 — —
10th +4 Divine Intervention, Aura of Courage 6 4 3 2 — —
11th +4 Hekau Feature 6 4 3 3 — —
12th +4 Ability Score Improvement 6 4 3 3 — —
13th +5 Ectoi 6 4 3 3 1 —
14th +5 Cleansing Touch 6 4 3 3 1 —
15th +5 Divine Strike Improvement 6 4 3 3 2 —
16th +5 Ability Score Improvement 6 4 3 3 2 —
17th +6 Ectoi 6 4 3 3 3 1
18th +6 Hekau Feature, Aura Improvements 6 4 3 3 3 1
19th +6 Ability Score Improvement 6 4 3 3 3 2
20th +6 Divine Intervention Improvement 6 4 3 3 3 2
6
Wedja Blessed Healer
Wedja means "Wellbeing", and refers to the magic of healing, Starting at 11th level, the healing spells you cast on others heal
potion brewing, and alchemy. you as well. When you cast a spell of 1st level or higher that
restores hit points to a creature other than you, you regain hit
Expanded Spells points equal to 2d4 + the spell's level.
Wedja Mummy spells are on the Mummy Spell List for you. Improved Extracts
Basic Alchemy Starting at 18th level, whenever you prepare an extract, you can
You gain proficiency with Herbalism Kit and Alchemist Supplies. If choose one of the following for that extract:
you already have proficiency, you gain expertise instead. When its damage or healing dice are rolled, roll twice and use
When you create a Potion of Healing, you can infuse it with the higher result.
Sekhem to allow it to affect undead. The Sekhem Point Cost Its duration is doubled.
depends on the strength of potion, as follows:
Sekhem Sekhem
Potion Type Point Cost Potion Type Point Cost
Healing 1 Superior Healing 4
Greater Healing 2 Supreme Healing 8
7
Mummy Spell List Petseba Mummy Spell List
Level Spell
Cantrips 3rd-Level
Light Counterspell 0th dancing lights, guidance
Mage Hand Create Food and Water 1st fog cloud, guiding bolt
Mending Daylight
Message Dispel Magic 2nd augury, gust of wind
Resistance Fear 3rd call lightning, clairvoyance
Sacred Flame Fly
Spare the Dying Gaseous Form 4th divination
Thaumaturgy Haste 5th legend lore, scrying
True Strike Magic Circle
Mass Healing Word Hesneser Mummy Spell List
1st-Level Protection from Energy
Bane Remove Curse Level Spell
Bless Revivify 0th fire bolt, ray of frost, shocking grasp
Command Speak with Dead
Comprehend Languages Spirit Guardians 1st burning hands
Create or Destroy Water Tongues 2nd flame blade, flaming sphere
Cure Wounds Vampiric Touch
Detect Evil and Good 3rd fireball, lightning bolt
Detect Magic 4th-Level 4th ice storm, wall of fire
Detect Poison and Disease Banishment
Disguise Self Blight 5th cone of cold
Divine Favor Death Ward
Expeditious Retreat Freedom of Movement Wedja Mummy Spell List
Feather Fall Guardian of Faith
Healing Word Polymorph Level Spell
Heroism Stone Shape 0th acid splash, poison spray
Inflict Wounds
Protection from Evil and Good 5th-Level 1st entangle, grease
Purify Food and Drink Antilife Shell 2nd invisibility, lesser restoration
Sanctuary Arcane Hand
Shield of Faith Commune 3rd stinking cloud
Sleep Contagion 4th fabricate, greater invisibility
Thunderwave Dispel Evil and Good
Flame Strike 5th cloudkill, greater restoration
2nd-Level Geas
Aid Hallow
Blindness/Deafness Hold Monster
Blur Insect Plague
Branding Smite Mass Cure Wounds
Calm Emotions Modify Memory
Continual Flame Passwall
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gentle Repose
Hold Person
Levitate
Locate Object
Mirror Image
Misty Step
Prayer of Healing
Protection from Poison
See Invisibility
Shatter
Silence
Spiritual Weapon
Zone of Truth
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Written and designed by Caleb Wichman, with advice and suggestions Use, the Open Game Content.
from the Storyteller's Vault Monday Writers' Group.
Inspired by the history and mythology of ancient Egypt, the Universal 5. Representation of Authority to Contribute: If You are contributing
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All art is from Unsplash.com. Contributions are Your original creation and/or You have sufficient
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©2021 Caleb Wichman
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