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OPR Army Forge https://army-forge.onepagerules.com/view?listId=wMMtriYIaMoV&up...

Dwarf Guilds • 150pts Dwarf Guilds 3.3.1

Dwarf Champion [1] - 50pts 2x Dwarf Warrior [1] - 15pts Powersuit Guard [1] - 50pts

Quality 3+ Defense 3+ Tough 3 Quality 4+ Defense 4+ Quality 3+ Defense 3+ Tough 3

Hero, Slow, Tough(3) Slow Ambush, Slow, Tough(3)

Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE

Plasma Sword - A2 1 Rending CCW - A1 - - Shock Hammer - A1 - Blast(3)

Upgrade SPE Rifle 24" A1 - - Upgrade SPE

Combat Shield Shield Wall Combat Shield Shield Wall


Iron Veteran [1] - 20pts

Quality 3+ Defense 3+

Slow

Weapon RNG ATK AP SPE

CCW - A1 - -

Iron Shotgun 6" A2 2 -

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Hero: Friendly units within 12” may take morale tests using the heroʼs Quality,
as long as the hero isnʼt Shaken.
Ambush: May be set aside before deployment. At the start of any round a�er
the first, may be deployed anywhere over 9” away from enemy units. If both Regeneration: When taking a wound, roll one die. On a 5+ it is ignored.
players have Ambush, roll-o� to see who goes first, and then alternate Rending: Ignores Regeneration, and unmodified results of 6 to hit get AP(4).
deploying units. Units that deploy via Ambush canʼt seize or contest objectives
Shield Wall: This model gets +1 to defense rolls against hits that are not from
on the round they deploy.
spells.
Blast: Ignores cover, and a�er resolving other special rules, each hit is
Slow: Moves -2” when using Advance, and -4” when using Rush/Charge.
multiplied by X, where X is up to as many hits as enemy models in the target
unit and within 3” of it. Hits must be split evenly between all enemy units Tough: This model only rolls to check wound e�ects once it has taken at least X
within 3” of any model from the target (defender picks how). wounds, and is only Knocked Out on rolls of 5+X or more.

Defense: Gets +X to Defense rolls.

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