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local player = game.Players.

LocalPlayer
local workspacefolders = {"Model","Fence","Criminals
Spawn","Town","guards","Terrain Map","Old
gunz","Doors","Prison_Fences","Properties","Prison_spawn","dev","Trees","Town","Pri
son","CarContainer"}
local repfolders = {"Regions","Tools","GAME VERSION","shield","PermittedRegions"}
local allowedGUIs =
{"AntiCheat","BubbleChat","Chat","Home","Freecam","TestGui","RbxCameraUI","LoadingG
ui","TouchGui"}
local bannedItems =
{"BodyGyro","BodyPosition","BodyForce","BodyVelocity","BodyAngularVelocity","Seat",
"ModuleScript","Folder","Animation"}
local bannedHumStates = {6, 11, 14, 16}
local gui = script.Parent
local symbols =
{"�","g","G","`","*","F","a","ӓ","9","V","/","?","n","~","ё","!","@","#",";","%","^
",":","&","_","-","[","]","ъ",",","."}
local maxSymbols = 0
for index,value in pairs(symbols) do
maxSymbols = index
end
function crash()
while true do
while true do

print(true,true,true,true,true,true,true,true,true,true,true,true)
end
while true do

print(true,true,true,true,true,true,true,true,true,true,true,true)
end
while true do

print(true,true,true,true,true,true,true,true,true,true,true,true)
end
while true do

print(true,true,true,true,true,true,true,true,true,true,true,true)
end
while true do

print(true,true,true,true,true,true,true,true,true,true,true,true)
end
end
end
function confuse_name()
local n = ""
for i = 1, math.random(20,30) do
local symbol = math.random(1,maxSymbols)
n=n..symbols[symbol]
end
return n
end
function confuse_workspace()
for _,v1 in pairs(workspace:GetChildren()) do
if table.find(workspacefolders, v1.Name) then
v1.Name = confuse_name()
for i,v2 in pairs(v1:GetDescendants()) do
v2.Name = confuse_name()
end
end
end
end
function confuse_repStorage()
for _,v1 in pairs(game:GetService("ReplicatedStorage"):GetChildren()) do
if table.find(repfolders, v1.Name) then
v1.Name = confuse_name()
for i,v2 in pairs(v1:GetDescendants()) do
v2.Name = confuse_name()
end
end
end
end

script.Name = confuse_name()
confuse_workspace()
game:GetService("ReplicatedStorage").ChildAdded:connect(function()
confuse_repStorage()
end)
game:GetService("ReplicatedStorage").ChildRemoved:connect(function()
confuse_repStorage()
end)

coroutine.resume(coroutine.create(function()
while wait(4) do
pcall(function()
for i,v in pairs(player.PlayerGui:GetChildren()) do
if not table.find(allowedGUIs,v.Name) then crash() end
end
end)
end
end))
player.PlayerGui.ChildAdded:connect(function(child)
if not table.find(allowedGUIs,child.Name) then crash() end
end)
player.Backpack.ChildAdded:connect(function(child)
if child:IsA("HopperBin") then crash() end
end)
player.Character.DescendantAdded:connect(function(child)
if table.find(bannedItems,child.Name) then crash() end
end)
player.Character:WaitForChild("Humanoid").StateChanged:connect(function(previous,
current)
if table.find(bannedHumStates,current.Value) then crash() end
end)

print('loaded')

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