Skullcore Elements

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KILLWAGER ELEMENTS

KILLWAGER Elements represents a brand new HIRED KILLER (PRIMARY)


way of Squad Building for KILLWAGER.
Light Protection
Simply choose your Force then assemble your
CARBINE
Elements to make your Squad!
[Light Lethality]
CQB: +1D10 in Close PR
SQUAD COMPOSITION DENIABLE: Do not count against
Before assembling their Squads Players must Squad Loss
BOOST(1): +1” to Full Move,
agree upon the Threat Level they will assemble Jump or Sprint Measures
their Squads to.
Each Squad type will list the number and type
of Elements Players may choose for their Squad.
BURNCARDS
LOW THREAT SQUAD The Player Performing first in the Operation may
2 PRIMARY ELEMENTS choose a BURNCARD from the BURNCARD
0-2 OF ANY ELEMENT - MAXIMUM OF 1 Deck. Afterwards the other Player may choose
HEAVY a BURNCARD. Then the first Player may choose
another BURNCARD. Then the second Player
HIGH THREAT SQUAD may choose a BURNCARD.
2 PRIMARY ELEMENTS
Each Player should have two BURNCARDS.
0-4 OF ANY ELEMENT - MAXIMUM OF 1
HEAVY
BURNCARDS are divided between
Performance and Attachment. Performance
INSERTION
BURNCARDS are played before a Model
Both Players will roll a D10 to determine which Performs and may not be used again.
Player will choose their Avenue of Approach Attachment BURNCARDS are attached to an
first and Perform first in the Operation. Element before the Game begins.
If a Player has less Elements than their
Opponent they will always win this Roll.
Players must announce what Model has which
ELEMENTS BURNCARD when they become a Hostile or the
BURNCARD comes into effect.
Elements will always list:
Name of Element (TYPE OF ELEMENT)
Primary Weapon
Equipment or Other Weapons
Special Rules

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EXAMPLE SQUAD

HIRED KILLER (PRIMARY)

IBRAGIM SQUAD Light Protection

CARBINE
LOW THREAT [Light Lethality]
CQB: +1D10 in Close PR
DENIABLE: Do not count against
Squad Loss
BOOST(1): +1” to Full Move, Jump
or Sprint Measures

HIRED KILLER (PRIMARY)


Light Protection

CARBINE
[Light Lethality]
CQB: +1D10 in Close PR
DENIABLE: Do not count against
Squad Loss
BOOST(1): +1” to Full Move, Jump
or Sprint Measures

GROUND DRONE
No Protection

ASSAULT RIFLE
[Light Lethality]
Rapid Fire: May Perform Suppressing
Fire Measure
DRONE: Cannot send Enemy
Models Critical in a Face Off, cannot
Perform Objective related Measures.
COMBAT SYSTEMS: Fire is 2D10 when
Targeting Contacts
AI: Cannot enter Taking Fire. Cannot Dip!

IBRAGIM SPECIALIST
Light Protection

SMART RIFLE
[Light Lethality]
Smart: +1D10 when Targeting
Tagged Models

DATA SPIKE: May Perform Data


Attack Measure

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BLACK LIST FORCES

HIRED KILLERS
ABOL is teeming with unaligned mercenaries, BLACK LIST FORCES
black market technology, or unhinged killers - All Forces may take Elements from the following List.
who dont mind making some cash for their If a Player takes only Black List Elements they do not
favorite activity count towards Squad Loss.

HIRED KILLER (PRIMARY) DATA SPECIALIST INORGANIC


Light Protection No Protection Medium Protection

CARBINE SMG ASSAULT RIFLE


[Light Lethality] [Very Light Lethality] [Light Lethality]
CQB: +1D10 in Close PR CQB: +1D10 in Close PR Rapid Fire: May Perform Suppressing
Fire Measure
DENIABLE: Do not count against Rapid Fire: May Perform Suppressing
Squad Loss Fire Measure
COMBAT SYSTEMS: Fire is 2D10 when
BOOST(1): +1” to Full Move, Jump DATA SPIKE: May Perform Data Targeting Contacts
or Sprint Measures Attack Measure AI: Cannot enter Taking Fire. Cannot Dip!
DATA SPECIALIST: Data Attack
Measure is Trained

UBHEJANE (HEAVY)
LOCAL RECRUIT (PRIMARY)
GROUND DRONE Medium Protection
No Protection
No Protection HEAVY ASSAULT RIFLE
THIRD WORLD RIFLE
[Light Lethality]
[Light Lethality] ASSAULT RIFLE Pen: Target’s Injury Checks are one
DENIABLE: Do not count against [Light Lethality] step harder
Squad Loss Rapid Fire: May Perform Suppressing BREACHING: May Perform
UNSKILLED: Fire and Deployed Fire Fire Measure Breaching Measure
are always 1D10 DRONE: Cannot send Enemy
Reinforcement: Add one more of Models Critical in a Face Off, cannot
this Element to your Squad without Perform Objective related Measures.
counting against the limit. COMBAT SYSTEMS: Fire is 2D10 when
This may only be applied once per Targeting Contacts
PEACEMAKER (HEAVY)
Squad.
Heavy Protection

HEAVY MACHINE GUN


ARMS DEALER AERIAL DRONE
[Heavy Lethality]
No Protection No Protection Rapid Fire: May Perform Suppressing
Fire Measure
RPG SMG Readied: Cannot Full Move or
[Very Heavy Explosive] [Very Light Lethality] Combat Move and Fire
Deployed: May only be used with CQB: +1D10 in Close PR GRENADE LAUNCHER
Deployed Fire Measure
Rapid Fire: May Perform Suppressing [Medium Explosive]
Fire Measure
Readied: Cannot Full Move or
DENIABLE: Do not count against Flier: Always Hard to Hit. Combat Move and Fire
Squad Loss
Ignores Terrain when Moving. INTERDICTION SUITE: Always
Hostile. Cannot enter Taking Fire,
DRONE: Cannot send Enemy Perform Objective related Measures,
Models Critical in a Face Off, cannot or be Dragged
Perform Objective related Measures.
SLOW: Can only move by
Performing Combat Move Measure

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IBRAGIM

HIGH-TECH GUNS FOR HIRE


IBRAGIM BONUSES
The mercenary corporation of Ibragim is a
- All Hivis Enemy Models count as Tagged when Targeted
highly funded and trained organization. They
by Fire or Deployed Fire for Ibragim Elements.
have the most advanced equipment, even
rivaling the UN. Rumored to be funded by
the oil barons of the Caliphate. They prefer to
engage at medium distances with smart rounds
assisted by drones and robots.

EXTRACTION TEAM IBRAGIM SPECIALIST ENHANCED DRONE


(PRIMARY) No Protection
Light Protection
Very Light Protection SMART RIFLE
SMART RIFLE
ASSAULT RIFLE [Light Lethality] [Light Lethality]
[Light Lethality] Smart: +1D10 when Targeting Smart: +1D10 when Targeting
Tagged Models Tagged Models
Rapid Fire: May Perform Suppressing
Fire Measure
DRONE: Cannot send Enemy
DATA SPIKE: May Perform Data Models Critical in a Face Off, cannot
This Model may Perform the Smoke Attack Measure
Out Measure Perform Objective related Measures.
Ignores Modifiers for being Flanked
LOWVIS: Model may only Lose the AI: Cannot enter Taking Fire. Cannot Dip!
Contact state if it ends a Performance
in line of sight of an Enemy Model or INORGANIC ALPHA
Performs a Targeted Measure
Light Protection
PIG SUITE (HEAVY)
SMG
DIRECT ACTION TEAM [Very Light Lethality] Heavy Protection
(PRIMARY) CQB: +1D10 in Close PR GAUSS RIFLE
Light Protection Rapid Fire: May Perform Suppressing [Medium Lethality]
Fire Measure
Readied: Cannot Full Move or
SMART RIFLE COMBAT SYSTEMS: Fire is 2D10 Combat Move and Fire
[Light Lethality] when Targeting Contacts
BREACHING: May Perform
Smart: +1D10 when Targeting AI: Cannot enter Taking Fire. Cannot Breaching Measure
Tagged Models Dip!

This Model may Perform the Frag


Measure
BOOST(2): +2” to Full Move, Jump INORGANIC BRAVO
or Sprint Measures
Light Protection

INKUNZI
[Heavy Lethality]
Readied: Cannot Full Move or
Combat Move and Fire
COMBAT SYSTEMS: Fire is 2D10
when Targeting Contacts
AI: Cannot enter Taking Fire. Cannot
Dip!

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HARLOW KINETIC SOLUTIONS

WAR IS A RACKET
HARLOW BONUSES
Harlow Kinetic Solutions was founded
- Local Recruit elements ignore Unskilled when in a
the late 20th century in South Africa.
Squad with an Advisor element
Hardened troopers that have been
- Harlow Squads may take two (HEAVY) Elements as
contracted to train local forces. HKS
long as they are Ubhejane.
fights in a multitude of ways from a small
number highly trained advisors to squads
of mixed local recruits and trained
mercenaries.

ASSAULT TEAM (PRIMARY) “MARKSMAN” EMBED


Light Protection Light Protection Light Protection

HEAVY ASSAULT RIFLE DMR HEAVY ASSAULT RIFLE


[Light Lethality] [Light Lethality] [Light Lethality]
Pen: Target’s Injury Checks are one Pen: Target’s Injury Checks are one Pen: Target’s Injury Checks are one
step harder step harder step harder
This Model may Perform the Frag Optics: Deployed Fire ignores ATTACK DOG: Roll 3D10 in Faceoff
Measure Concealment
LOCAL ASSET: May Infiltrate from
PADDED: Medium Protection against DISPOSABLE LAUNCHER any non Enemy Avenue of Approach
Explosives Board Edge using Sprint.
[Very Heavy Explosive]
PISTOL: 2d10 in Faceoff but may Expendable: One use per game
only send opponent Critical
Readied: Cannot Full Move or
Combat Move and Fire

ADVISOR “GRENADE MAN”


No Protection Light Protection

HEAVY ASSAULT RIFLE HEAVY ASSAULT RIFLE


[Light Lethality] [Light Lethality]
Pen: Target’s Injury Checks are one Pen: Target’s Injury Checks are one
step harder step harder
LOWVIS: Model may only Lose the GRENADE LAUNCHER
Contact state if it ends a Performance
in line of sight of an Enemy Model or [Medium Explosive]
Performs a Targeted Measure Readied: Cannot Full Move or
PROFESSIONAL: +1D10 when Combat Move and Fire
Performing Measures and in Faceoffs

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IRAFEL

FANATICAL FREEDOM FIGHTERS


In the dark corners of ABOL the Irafel movement IRAFEL BONUSES
spreads hushed words of unrest and anarchy. - Irafel Models in a Squad with a Shaman Element roll
Sworn to free the planet from UN control, they 2D10 for Injury Checks taking the Highest number.
equip themselves with anything smuggled, - Irafel Models in a Squad with a Boss ignore Unskilled.
stolen, or taken from dead bodies. They
specialize in fanatical troops often on combat
enhancing drugs. They will be out tech’d in
most fights but come with their own brand of
surprises for the Enemy.

FANATIC (PRIMARY) HEAVY BOY SHAMAN (HEAVY)


Very Light Protection Medium Protection Very Light Protection

THIRD WORLD RIFLE SLRD THIRD WORLD RIFLE


[Light Lethality] [Heavy Lethality] [Light Lethality]
Readied: Cannot Full Move or FANATIC: Cannot enter Taking Fire.
IMPROVISED EXPLOSIVE Combat Move and Fire Cannot Dip!
[Heavy Explosive]
UNSKILLED: Fire and Deployed Fire UNSKILLED: Fire and Deployed Fire
Deployed: Weapon must be are always 1D10 are always 1D10
placed on the board via the Deploy
Measure. Use Full Lethality for Blast
Lethality.
FANATIC: Cannot enter Taking Fire.
Cannot Dip!
GUNNER BOSS (HEAVY)
UNSKILLED: Fire and Deployed Fire
are always 1D10 Very Light Protection Light Protection

ASSAULT RIFLE THIRD WORLD RIFLE


GUERILLA (PRIMARY) [Light Lethality] [Light Lethality]
Rapid Fire: May Perform Suppressing
Very Light Protection Fire Measure
UNSKILLED: Fire and Deployed Fire
THIRD WORLD RIFLE are always 1D10
[Light Lethality]
IMPROVISED EXPLOSIVE
[Heavy Explosive]
Deployed: Weapon must be
placed on the board via the Deploy
Measure. Use Full Lethality for Blast
Lethality.
UNSKILLED: Fire and Deployed Fire
are always 1D10
Reinforcement: Add one more of
this Element to your Squad without
counting against the limit.
This may only be applied once per
Squad.

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UNITED NATIONS

KEEPING THE PEACE.....VIOLENTLY


UN BONUSES
Sent to ABOL to maintain international peace
- UN Data Attack Meausures can never be stopped by
and security the UN quickly became a policing an Enemy Player.
force. Struggling against riots, countering
- Peacemaker Elements may begin the Operation in
insurgents and the ever growing number of base-to-base with this Players Avenue of Approach.
mercenaries, the UN is depending on reservists
from ABOL populace and reinforcements
from Earth. Heavily equipped with the most
technologically advanced weaponry and gear
to hold the balance of power on ABOL. They
prefer defensive positioning of key locations
while sending out UN Raid teams under
darkness and secrecy.

RESERVE TEAM (PRIMARY) GAUSS GUNNER DATA SPECIALIST


Light Protection Light Protection Light Protection
SMART RIFLE GAUSS RIFLE SMART RIFLE
[Light Lethality] [Medium Lethality] [Light Lethality]
Smart: +1D10 when Targeting Readied: Cannot Full Move or Smart: +1D10 when Targeting
Tagged Models Combat Move and Fire Tagged Models
BOOST(1): +1” to Full Move, Jump BOOST(1): +1” to Full Move, Jump
or Sprint Measures or Sprint Measures BOOST(1): +1” to Full Move, Jump
or Sprint Measures
DENIABLE: Do not count against
Squad Loss DATA SPIKE: May Perform Data
Attack Measure

RAID TEAM UN INORGANIC INFO SPECIALIST


Light Protection Medium Protection Light Protection
SMART RIFLE SMART RIFLE SMART RIFLE
[Light Lethality] [Light Lethality] [Light Lethality]
Smart: +1D10 when Targeting Smart: +1D10 when Targeting Smart: +1D10 when Targeting
Tagged Models Tagged Models Tagged Models
This Model may Perform the Frag Pocket Drones: May spend 2 Flow
Measure COMBAT SYSTEMS: Fire is 2D10 before Performing to change an
when Targeting Contacts Enemy Contact to a Hostile.
BOOST(2): +2” to Full Move, Jump
or Sprint Measures AI: Cannot enter Taking Fire. Cannot
Dip!
PROFESSIONAL: +1D10 when
Performing Measures and in Faceoffs

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IMPISI

STRIKE AND FADE IMPISI BONUSES


There are reports of a rogue mercenary group - When suffering Lethality from two Impisi Models count
called Impisi. They are a tribalistic group based the Target Models final Lethality result as one Step Higher
in the wasteland somewhere outside ABOL’s
cities. Often employed by local powers for
deniable operations. They specialize in in
lowvis lightning strikes with close to medium
weaponry.

CHAOS TEAM (PRIMARY) BULLET MAN INSIDER


Very Light Protection Light Protection Light Protection
SUPPRESSED RIFLE LMG THIRD WORLD RIFLE
[Light Lethality] [Light Lethality] [Light Lethality]
Suppressed: Targeted Measures Cyclic: Deployed Fire Lethality is
Performed with this weapon do not one Step Higher - May Perform This Model may Perform the Frag
remove the Contact state from the Suppressing Fire Measure Measure
Performing Model.
This Model may Perform the Frag COORDINATOR: Roll 3 dice for
LOWVIS: Model may only lose the Measure Battlefield Initiative when this Model
Contact state if it ends a Performance is not Critical and on the Board.
in line of sight of an Enemy Model or
Performs a Targeted Measure

EAGLE EYE
Light Protection

DEFENSE TEAM (PRIMARY) DMR


[Light Lethality]
Light Protection
Pen: Target’s Injury Checks are one
step harder
THIRD WORLD RIFLE
Optics: Deployed Fire ignores
[Light Lethality] Concealment
This Model may Perform the Frag
Measure

CYCLIST
Light Protection

SMG
[Very Light Lethality]
CQB: +1D10 in Close PR
Rapid Fire: May Perform Suppressing
Fire Measure
This Model may Perform the Frag
Measure
BIKER: May Perform Sprint to
Infiltrate

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MANTICOR

FROM RUSSIA WITH LEAD MANTICOR BONUSES


Manticor teams are highly diversified skillsets - All Manticor Elements may Perform the Breaching
mixed with brute firepower. Featuring cross Measure.
training and ubiquitous gear to the extent that - Suppressing Fire is always Successful for Manticor
each member can Perform another’s role. Their Elements.
current engagement systems in orbit have led
to a preference of close quarters battle and
deniable assets.

BRATVA (PRIMARY) SAW BREACHER (HEAVY)


No Protection Light Protection Heavy Protection
SMG LMG LMG
[Very Light Lethality] [Light Lethality] [Light Lethality]
CQB: +1D10 in Close PR Cyclic: Deployed Fire Lethality is Cyclic: Deployed Fire Lethality is
one Step Higher - May Perform one Step Higher - May Perform
Rapid Fire: May Perform Suppressing Suppressing Fire Measure Suppressing Fire Measure
Fire Measure
STABILIZED: When the Fire Measure May Perform Breach before
IMPROVISED EXPLOSIVE is Performed with a Full Move Performing the Sprint Measure.
[Heavy Explosive] Measure, Fire gains Medium
Preferred Range
Deployed: Weapon must be
placed on the board via the Deploy
Measure. Use Full Lethality for Blast
Lethality.
DENIABLE: Do not count against
Squad Loss GRENADIER CONTROLLER
Reinforcement: Add one more of Light Protection
this Element to your Squad without Light Protection
counting against the limit. AIRBURST RIFLE
This may only be applied once per AIRBURST RIFLE
Squad. [Light Lethality] [Light Lethality]
Airburst: Deployed Fire ignores Airburst: Deployed Fire ignores
Concealment Concealment
INSERT TEAM (PRIMARY) SMART GRENADE LAUNCHER Pocket Drones: May spend 2 Flow
[Medium Explosive] before Performing to change a
Light Protection Enemy Contact to a Hostile.
Guided: May target Tagged Models
AIRBURST RIFLE without Line of Sight
[Light Lethality] Readied: Cannot Full Move or
Combat Move and Fire
Airburst: Deployed Fire ignores
Concealment
BREACHING: May Perform
Breaching Measure
BRUISER
Light Protection
AIRBURST RIFLE
[Light Lethality]
Airburst: Deployed Fire ignores
Concealment
DISPOSABLE LAUNCHER
[Very Heavy Explosive]
Expendable: One use per game
Readied: Cannot Full Move or
Combat Move and Fire

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JANUS SECURITY

OFFENSIVE SECURITY JANUS BONUSES


Hugh Janus and his ex-French Foreign Legion - All Janus Elements are Impossible to Target when
operators; augmented drones and mil-spec Hunkered.
inorganics are a new player in the power
struggle on ABOL. Equipped with modern
weaponry from Earth, their primary strength
is their experienced veterans that protect the
company’s assets and now strike out to control
key locations on the planet.

PATROL TEAM (PRIMARY) DATA SPECIALIST CUSTOMS AGENT


Light Protection Light Protection Heavy Protection
CARBINE CARBINE SHZ
[Light Lethality] [Light Lethality] [Light Lethality]
CQB: +1D10 in Close PR CQB: +1D10 in Close PR Pen: Target’s Injury Checks are one
step harder
This Model may Perform the Frag DATA SPIKE: May Perform Data
Measure Attack Measure CQB: +1D10 in Close PR
BREACHING: May Perform
Breaching Measure
RESPONSE TEAM
(PRIMARY) INTERCEPTER
Light Protection
Medium Protection
HEAVY ASSAULT RIFLE
CARBINE
[Light Lethality]
[Light Lethality]
Pen: Target’s Injury Checks are one
step harder CQB: +1D10 in Close PR
This Model may Perform the Frag COMBAT SYSTEMS: Fire is 2D10 when
Measure Targeting Contacts
AI: Cannot enter Taking Fire. Cannot Dip!
Agile: Hard to Target when Performing Full
Move, Very Hard when Sprinting.

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JACKAL TEAM

MYSTERIOUS KILLERS JACKAL BONUSES


After spending significant time INCOUNTRY - All HIVIS Enemy Models are Hostiles when Infiltrating
Jackal Team has turned to the cause. Their - Jackal Team Squads cannot take Black List Elements
allegiances broken, Jackal Team remains an
enigma of the North. Seen only in glimpses of
combat against UNITED NATIONS forces.

JACKAL RIFLEMEN JACKAL BREACHER JACKAL MADMAN


(PRIMARY) Light Protection Light Protection
Light Protection
SMG LMG
ASSAULT RIFLE [Very Light Lethality] [Light Lethality]
[Light Lethality] CQB: +1D10 in Close PR Cyclic: Deployed Fire Lethality is
one Step Higher - May Perform
Rapid Fire: May Perform Suppressing Rapid Fire: May Perform Suppressing Suppressing Fire Measure
Fire Measure Fire Measure
MG Specialist: Deployed Fire
This Model may Perform the Frag This Model may Perform the Frag Measures are Trained for this Model
Measure, [This Model may Perform Measure, [This Model may Perform
the Smoke Out Measure] the Smoke Out Measure]
SHIELD: This Model and Models in
Base to Base Contact with this Model
are considered Concealed when not
Flanked.

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SABRA

FOOD FOR LIFE SABRA BONUSES


With the value of viable farmland, crops, and - Sabra Contacts gain Boost(2)
livestock skyrocketing on ABOL, the grade
of forces protecting them correspond in kind.
The Sabra Cartel organizes and protects
agricultural interests in San Christo and is the
leading distributor of food on ABOL. Though
agriculture is a valued enterprise, Sabra
Sicarios seem too well trained and equipped
to just be protecting peaceful farmers, raising
questions about what else Sabra is planning on
ABOL…

SABRA SICARIO (PRIMARY) SABRA TECHNICIAN SABRA SNAKEBITE


Very Light Protection Very Light Protection Very Light Protection
CARBINE CARBINE DMR
[Light Lethality] [Light Lethality] [Light Lethality]
CQB: +1D10 in Close PR CQB: +1D10 in Close PR Pen: Target’s Injury Checks are one
step harder
This Model may Perform the Frag
Measure, [This Model may Perform Optics: Deployed Fire ignores
the Smoke Out Measure] Concealment
SUPPORT DRONE
When this Model Performs with a May be Placed touching a Players
Medium Protection Drone that Drone may either gain: Avenue of Approach before the first
Boost 2 or +1D10 for Fire Performance rather than having to
Infiltrate.
[This Model may Perform the Smoke
Out Measure]
Squads with a Support Drone cannot
suffer from Data Attacks while it is SABRA OVERSEER
not Critical.
Very Light Protection
May spend 2 Flow before
Performing to place 2 Smoke Tokens CARBINE
within 8in and Line of Sight.
DRONE: Cannot send Enemy [Light Lethality]
Models Critical in a Face Off, cannot CQB: +1D10 in Close PR
Perform Objective related Measures.
Ignores Modifiers for being Flanked

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MENSK OPERATIVES

DISGRACED AND DENIABLE MENSK BONUSES


When large formations of the German KSK - All Mensk Elements may reroll their Injury Checks.
were disbanded in the 21st century by the - Mensk Squads cannot take Black List Elements
German government for being “too right wing,”
most of these highly trained special operators
sought work around the world as soldiers
of fortune. While some cut ties completely
and went to work for companies like Harlow
Kinetics, most chose to remain in their previous
command structure, instead creating their own
private military corporation. While publicly
disavowed by Germany and what remains of
NATO, the Mensk Group has conducted black
operations on behalf of German and NATO
interests, serving as an expeditionary proxy
force for hire. On ABOL, Mensk ultimately
serve themselves, but are paid by the German
government on earth to assess the viability of
other worlds for expansion.

MENSK OPERATIVES MENSK LIEUTENANT MENSK SUPPORT


(PRIMARY) Light Protection Light Protection
Light Protection CARBINE LMG
CARBINE [Light Lethality] [Light Lethality]
[Light Lethality] CQB: +1D10 in Close PR Cyclic: Deployed Fire Lethality is
one Step Higher - May Perform
CQB: +1D10 in Close PR This Model may Perform the Frag Suppressing Fire Measure
Measure, [This Model may Perform
This Model may Perform the Frag the Smoke Out Measure] Thermals: This Model ignores Smoke
Measure, [This Model may Perform Effects
the Smoke Out Measure] Models in this Elements Squad gain
Boost(2) During Battle Drills

MENSK GRENADIER
Light Protection
CARBINE
[Light Lethality]
CQB: +1D10 in Close PR
SMART GRENADE LAUNCHER
[Medium Explosive]
Guided: May target Tagged Models
without Line of Sight
Readied: Cannot Full Move or
Combat Move and Fire

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