Professional Documents
Culture Documents
fyreslayer aos 4e
fyreslayer aos 4e
FYRESLAYERS
BATTLE TRAITS
Fyreslayers armies can use the following abilities:
Once Per Battle (Army), Start of Any Turn Once Per Battle (Army), Any Hero Phase
RUNE OF FURY: The rune of fury grants RUNE OF FIERY DETER MINATION:
the Fyreslayers a portion of their god’s A sliver of Grimnir’s awesome resolve
battle rage. courses through the Fyreslayers.
Effect: You can only use this ability if Effect: You can only use this ability if
you have not used any Ur-gold Rune you have not used any Ur-gold Rune
abilities this battle round. abilities this battle round.
For the rest of the battle round, friendly Friendly Fyreslayers units
Fyreslayers units have Strike-first have Ward (5+) for the rest of the
while they are in combat with an enemy battle round.
unit that charged in the same turn. Keywords Ur-gold Rune
Keywords Ur-gold Rune
Once Per Battle (Army),
Once Per Battle (Army), Your Charge Phase
Your Shooting Phase RUNE OF RELENTLESS ZEAL: The
RUNE OF FARSIGHT: Empowered hearts of the Fyreslayers swell with a fiery
by this rune, the Fyreslayers hurl their conviction that sees them bear down upon
throwing axes into the enemy with the foe with surprising swiftness.
devastating accuracy.
Effect: You can only use this ability if
Declare: You can only use this ability if you have not used any Ur-gold Rune
you have not used any Ur-gold Rune abilities this battle round.
abilities this battle round.
For the rest of the battle round, friendly
Pick any number of enemy units within Fyreslayers units can use Charge
10" of any visible friendly Fyreslayers abilities even if they used a Run ability in
units to be targets. the same turn.
Keywords Ur-gold Rune
Effect: Roll a D3 for each target. On a 2+,
inflict an amount of mortal damage on
Once Per Battle (Army),
the target equal to the roll.
Any Combat Phase
Keywords Ur-gold Rune
RUNE OF SEARING HEAT: The edges
of the Fyreslayers’ weapons glow with the
heat of the forge.
Effect: You can only use this ability if
you have not used any Ur-gold Rune
abilities this battle round.
Melee weapons used by friendly
Fyreslayers units have Crit (Mortal)
for the rest of the battle round.
Keywords Ur-gold Rune
July 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Fyreslayers army. Each battle
formation grants a different ability you can use in the battle.
Passive Passive
BERSERK KINDRED: Filled with BULWARK OF MOLTEN STONE:
the fierce fighting spirit of Grimnir, the Shrouded in the shimmering heat of
Warrior Kinband hurls itself at the foe. the forge-temple, the Forge Brethren
In their fury, they wield their glinting direct their magmapikes to form blazing
fyresteel axes so quickly that they appear barricades of lava with sustained volleys
as a blazing blur. of fire, before returning to blasting their
enemies to ash.
Effect: Add 1 to wound rolls for combat
attacks made by friendly Fyreslayers Effect: Add 1 to save rolls for friendly
Infantry units that charged in the Infantry units while they are wholly
same turn. within friendly territory.
Passive Passive
ANCIENT BLOODLINES: Among the MARTIAL PRIDE AND
most elite formations of the Fyreslayers STUBBORN WILL: The Lords of the
are the mighty Scales of Vulcatrix. The Lodge burn with a rage tempered by sacred
proud and majestic Magmadroths in this oaths of war.
formation are as venerated as those of
Effect: Add 3 to the control scores
their lodge’s royal family.
of friendly Fyreslayers Heroes.
Effect: Add 2 to the Health characteristic In addition, the control scores of
of friendly Magmadroth units. Fyreslayers Heroes cannot be
modified by enemy abilities.
July 2024
HEROIC TRAITS
INHERITANCE OF GRIMNIR (Hero only)
Passive Passive
BLOOD OF THE BERZERKER: In FIERCELY COMPETITIVE: This leader
this noble duardin is fiery aggression is incredibly stubborn and won’t back
given form. down from even the boldest of challenges.
Effect: Add 1 to charge rolls for friendly Effect: If this unit is in combat with an
Fyreslayers units while they are enemy unit that has Strike-first, this
wholly within 12" of this unit. unit has Strike-first. If this unit is in
combat with an enemy unit that uses the
Passive ‘All-out Attack’ command, add 1 to hit
ASH-BEARD: So great is this priest’s rolls for this unit’s attacks for the rest of
mastery of magmic energies that they the turn.
smoulder eternally with Grimnir’s power.
Effect: If this unit is not a Priest, they
have Priest (1). If this unit was already a
Priest, add 1 to this unit’s chanting rolls.
ARTEFACTS OF POWER
HEIRLOOMS OF THE LODGE (Hero only)
July 2024
PRAYER LORE
ZHARRGRIM BLESSINGS
July 2024
MANIFESTATION LORE
MAGMIC INVOCATIONS
July 2024
July 2024
MOV E
14 4+ AURIC RUNEFATHER
S AV E
HE
CO
5 ON MAGMADROTH
N T ROL
MOV E
14 4+ AURIC RUNESON
S AV E
HE
CO
5 ON MAGMADROTH
N T ROL
MOV E
14 4+ AURIC RUNESMITER
S AV E
HE
CO
5 ON MAGMADROTH
N T ROL
MOV E
4"
• FYRESLAYERS WARSCROLL •
A LT H
5 5+
S AV E
AURIC RUNEFATHER
HE
CO
2
N T ROL
MOV E
4"
• FYRESLAYERS WARSCROLL •
A LT H
5 5+
S AV E
AURIC RUNESON
HE
CO
2
N T ROL
Passive
FEARLESS CHARGE: Fearless and
bold, Auric Runesons show their devotion
to Grimnir with daring assaults and
furious charges.
Effect: If this unit charged this turn, for
the rest of the turn, add 1 to charge rolls
for friendly Fyreslayers Infantry
units while they are wholly within 18" of
this unit.
MOV E
4"
• FYRESLAYERS WARSCROLL •
A LT H
5 5+
S AV E
AURIC RUNESMITER
HE
CO
2
N T ROL
MOV E
4"
• FYRESLAYERS WARSCROLL •
A LT H
5 5+
S AV E
AURIC RUNEMASTER
HE
CO
2
N T ROL
MOV E
4"
• FYRESLAYERS WARSCROLL •
A LT H
5 5+
S AV E
BATTLESMITH
HE
CO
5
N T ROL
Passive Passive
ICON OF GRIMNIR: The Battlesmith BARD OF THE LODGE: Standing
raises their icon of Grimnir and recounts defiant in front of the enemy, a Battlesmith
tales of past glories, inspiring their allies recites tales of the lodge’s glorious history,
and setting their ur-gold runes ablaze so rallying the warriors around them.
that they might fight until the bitter end.
Effect: If a friendly unit wholly within 12"
Effect: Ignore negative modifiers to the of this unit uses the ‘Rally’ command, you
control scores of friendly Fyreslayers can make 3 additional rally rolls of D6.
units while they are wholly within 12" of
this unit.
MOV E
GRIMWRATH
A LT H
5 5+
S AV E
BERZERKER
HE
CO
2
N T ROL
MOV E
AURIC
A LT H
5 5+
S AV E
FLAMEKEEPER
HE
CO
2
N T ROL
MOV E
4"
• FYRESLAYERS WARSCROLL •
A LT H
5 5+
S AV E
DOOMSEEKER
HE
CO
2
N T ROL
MOV E
4"
• FYRESLAYERS WARSCROLL •
A LT H
6 5+
S AV E
GRIMHOLD EXILE
HE
CO
2
N T ROL
MOV E
• FYRESLAYERS WARSCROLL •
4"
VULKITE
A LT H
2 5+
S AV E
BERZERKERS
HE
CO
1 WITH BLADED SLINGSHIELDS
N T ROL
Passive
BERSERK FURY: No Fyreslayer will
easily accept death’s embrace while their
kin are still fighting.
Effect: Each time a model in this unit is
slain by a combat attack and that model
was in combat with the attacking unit,
roll a dice. On a 5+, inflict 1 mortal
damage on the attacking unit after the
Fight ability has been resolved.
MOV E
• FYRESLAYERS WARSCROLL •
4"
VULKITE
A LT H
2 6+
S AV E
BERZERKERS
HE
CO
1 WITH FYRESTEEL WEAPONS
N T ROL
Passive
WHIRLWIND OF DESTRUCTION:
With the light of Grimnir burning in
their eyes, these impetuous warriors hurl
themselves into the fray, leaving a trail of
death in their wake.
Effect: Add 1 to the Attacks characteristic
of this unit’s melee weapons if this unit
charged this turn.
MOV E
AURIC
A LT H
2 6+
S AV E
HEARTHGUARD
HE
CO
1
N T ROL
Passive
MOLTEN ROCKBOLTS: Enemies struck
by magmapike bolts find their movements
become increasingly sluggish as the
burning rock cools and rapidly solidifies on
their armour and flesh.
Effect: Each time a shooting attack
made by this unit scores a critical hit,
subtract 1" from the target unit’s Move
characteristic until the start of your next
turn. This ability cannot reduce the target
unit’s unmodified Move characteristic
below half.
MOV E
VULKYN
A LT H
2 5+
S AV E
FLAMESEEKERS
HE
CO
1
N T ROL
MOV E
• FYRESLAYERS WARSCROLL •
4"
HEARTHGUARD
A LT H
2 6+
S AV E
BERZERKERS
HE
CO
1 WITH FLAMESTRIKE POLEAXES
N T ROL
MOV E
• FYRESLAYERS WARSCROLL •
4"
HEARTHGUARD
A LT H
2 6+
S AV E
BERZERKERS
HE
CO
1 WITH BERZERKER BROADAXES
N T ROL
Passive Passive
DUTY UNTO DEATH: Hearthguard FIRES OF VENGEANCE: Should
Berzerkers are sworn to protect their lodge one of the elders of the lodge be
and its masters until their dying breath. harmed while under the protection of
Hearthguard Berzerkers, they are sent
Effect: While any friendly Fyreslayers into such a vengeful rage that they become
Infantry Heroes are wholly within nigh unstoppable.
this unit’s combat range, both this unit
and those friendly units have Ward (5+). Effect: While this unit is within the
combat ranges of any damaged friendly
Fyreslayers Heroes, add 1 to the
Attacks characteristic of this unit’s
melee weapons.
MOV E
MOLTEN
A LT H
10 5+
S AV E
INFERNOTH
HE
B
AN
7+ T
ISH MEN
MOV E
- • FYRESLAYERS WARSCROLL •
A LT H
8 3+
S AV E
RUNIC FYREWALL
HE
B
AN
7+ T
ISH M EN
MOV E
- • FYRESLAYERS WARSCROLL •
ZHARRGRON
A LT H
5 6+
S AV E
FLAME-SPITTER
HE
B
AN
7+ T
ISH MEN
Passive
MAGMA BLAST: At the beck of a
Zharrgrim Priest, the Zharrgron Flame-
spitter hurls forth a fiery orb that arcs
across the sky before detonating in an
explosion of flame amidst the enemy lines.
Effect: Add 1 to hit rolls for this
Manifestation’s shooting attacks if the
target unit has 10 or more models. Add 1
to hit rolls and wound rolls instead if the
target unit has 15 or more models.
MOV E
- • FYRESLAYERS WARSCROLL •
MAGMIC
A LT H
8 3+
S AV E
BATTLEFORGE
HE
CO
-
N T ROL
5 5+
SAVE
5 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Ancestral Battle-axe 5 3+ 3+ 1 2 -
Battlesmiths are war-skalds and Passive Once Per Battle, Any Hero Phase
icon bearers who memorialise
the glorious history of the ICON OF GRIMNIR: The PLANT THE ICON: The
Fyreslayers through the force Battlesmith raises his icon of Battlesmith slams the pommel of his
of their oratory. As skilled in Grimnir, inspiring his allies so that icon into the earth, setting the ur-
combat as any of their kin, they they fight until the bitter end. gold runes of nearby allies ablaze.
keep their sacred icons aloft in
the midst of war, rallying their Effect: Add 1 to save rolls for Effect: For the rest of the turn,
brethren with the image of friendly units while they are wholly friendly units have Ward (5+)
their grim-faced god. As they within 12" of this unit. while they are wholly within 12" of
fight, the Battlesmiths recite the this unit.
histories of the lodge, inspiring
nearby Fyreslayers to ever
greater deeds.
2 6+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL Flamestrike Poleaxe 2 3+ 3+ 1 2 Crit (Mortal)
2 6+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Anti-charge
CONTROL Fyresteel Handaxes 2 4+ 3+ 1 1
(+1 Rend)
Skilled and fearless, Vulkite
Berzerkers wielding twin Passive
fyresteel axes make up the core
of Fyreslayer fyrds. Determined WHIRLWIND OF
to prove their valour to the DESTRUCTION: With the light
lodge, they will risk their lives of Grimnir burning in their eyes,
in pursuit of glory without a these impetuous warriors hurl
second thought. As their ur-gold themselves into the fray.
runes blaze, they become ever
more ferocious, the power and Effect: Add 1 to the Attacks
fiery rage of Grimnir coursing characteristic of this unit’s melee
through their bodies. weapons if it charged in the
same turn.