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Demon Hunter

A lone night elf clutching a pair of curved blades, peers to the


ground as enemies surround him on all sides, before leaping
backwards over the heads of his enemies, swinging his
swords at one of them in the process.
A blood elf sprints to the distant aid of her allies, a pair of
heavy warglaives in her hands, she releases the fel within,
leaving a trail of fire in her path as she rushes at inhumane
speed to their aid to jump on the nearest enemy. Power Granted for a Price
A heavily built human standing afar as his allies engage a
massive demon, in two swift motions he effortlessly slings his Demon hunters are not trained like warriors are, they are
warglaives through the air at the demon, making deep gouges created. It is a harsh and incurable process, leaving scars on
in its hide before returning to his firm grasp. the individual that will never heal. Most who attempt to
These hunters have sworn their life to a sacred cause, undergo the rites to become a demon hunter end up dying
although their motivation may vary, demon hunters are one of from the horrors of what now possess them, or kills
Azeroth's most fearless defenders, these agile hunters carry themselves because of what they have seen.
exceptional skill against the foe they face. They wield both At the very core of becoming a demon hunter is the
superhuman strength and the devastating effects of fel magic, consumption of a demon's soul in a ceremony, forever binding
carrying out both with extreme precision. it to the demon hunter and suppressing it from taking control
through magical inscriptions on the hunters skin, infused
Feared and Revered with fel. Finishing the binding of the soul to the demon hunter
Society often shun demon hunters. Most don't understand by burning out their eyes with a magically imbued blade,
the sacrifice that they make, therefore, many choose to forever binding the chaotic soul of the demon to the hunter.
become outcasts from their societies. Eyes are commonly Other processes are done to create a demon hunter, slowly
turned at them when they wade through towns, most distrust creating a demon hunter by removing much of who they were
and fear them for what they have become. in their past lives.
Even though most of the world is untrusting of demon Creating a Demon Hunter
hunters, it matters not to the hunters themselves, because
they are protectors of the common folk against the threat of As you make your demon hunter character, consider why
the Burning Legion. They are not righteous like paladins that your character decided to undergo the deadly rituals. Were
fight for the Holy Light, or selfless like some rogues and your family slaughtered by demons of the Burning Legion?
warriors. They are the force that battles evil and although Did you strive for greater power through fel and how to
shunned by society, their aid is appreciated by experienced control it? Were you full of rage and anger and wished to put
fighters. it to use beyond raw strength? Perhaps you went through
their rituals unwillingly, and by a miracle survived the
demons attempts to take control? Think of the demon
hunters that put you through the rituals and did the rites on
you, your relationship to them, are you angry at them for what
they have done? pleased with their accomplishment?

1
Class Features
Demon hunter As a demon hunter, you gain the following class features.
Level Proficiency Bonus Features Hit Points
1st +2 Illidari Initiation, Spectral Sight Hit Dice: 1d8 per demon hunter level
Hit Points at 1st Level: 8 + your Constitution modifier
2nd +2
Metamorphosis (one use), Hit Points at Higher Levels: 1d8 (or 5) + your
Soul Rending Constitution modifier per demon hunter level after 1st
3rd +2 Hunter's Discipline
Proficiencies
4th +2 Ability Score Improvement Armor: None
5th +3 Extra Attack Weapons: Simple weapons, warglaives, scimitars, short
swords
6th +3 Fel Infusion (2) Tools: None
Discipline feature,
7th +3
Spectral Sight Improvement Saving Throws: Dexterity, Intelligence
Skills: Choose two from Acrobatics, Arcana, Athletics,
8th +3 Ability Score Improvement
Insight, Intimidation, Investigation, Stealth, and Survival
9th +4 Improved Demonic Form
Equipment
10th +4 Discipline feature You start with the following equipment, in addition to the
11th +4 Metamorphosis (two uses) equipment granted by your background:
12th +4 Ability Score Improvement (a) 2 warglaives or (b) 2 scimitars
13th +5 Fel Infusion (3) (a) two handaxes
(a) a dungeoneer's pack or (b) an exploerer's pack
14th +5 Demonic Consumption
Saving Throw DC
15th +5 Discipline feature
The DC for your abilities is calculated as follows:
16th +5 Ability Score Improvement Fel Save DC = 8 + Proficiency Bonus + Your Dexterity
17th +6 Fel Infusion (4) modifier
18th +6 Discipline feature Illidari Initiation
19th +6 Ability Score Improvement You are an Illidari initiate, having survived the rutless trials of
20th +6 Terrifying Transformation the Illidari and having received training that would have
killed lesser beings. This grants you the following benefits:
While you are not wearing any armor, your Armor Class
equals 11 + your Dexterity modifier + your Constitution
Think about what effect the transformation has had on you, modifier.
physically as well as mentally. All demon hunters who survive On your first turn in combat, you have advantage on attack
rolls against creatures that have yet to act.
the transformation grows horns, varying from tiny studs to You may treat melee weapons that do not have the heavy
massive horns stretching the length of their head. Some or two-handed property as if they had the finesse and light
demon hunters grow scales on parts of their body, claws on properties, in addition to their other properties.
their hands, or have entire limbs misshapen into a crude limb When you have a Wisdom (Survival) check to track
of a demonic being. No demon hunter goes through the rites demons, or an Intelligence check to recall information
unchanged, and no two hunters come out with the same about them, you double your proficiency bonus for the
mutations. check if it is added.
Quick Build You can speak, read, and write Infernal.
You can make a Demon Hunter quickly by following these Spectral Sight
suggestions. First, make Dexterity your highest ability score.
Your next highest score should be Constitution. Second, You have ritually blinded yourself, infusing your eye sockets
choose the Outlander background. with magic, giving yourself a new sight. You can see normally
in both normal and magical darkness within 60 feet of you.
You are able to discern colors in darkness. Additionally, you
are immune to the blinded condition.
At 7th level, you can hone your spectral sight to the flow of
magic around you. You are able to cast the detect magic spell
at will, without the need for the components of the spell.
2
Metamorphosis Fel Infusion
Starting at 2nd level, you can call forth your inner demon. As Beginning at 6th level, in your study of demonic lore and
a bonus action, you can enter your demon form. While in secrets you have learned how to augment your body and
your demon form you gain the following benefits: mind. You gain two fel infusions of your choice. Your infusion
options are detailed at the end of the class description. You
Your AC increases by 2. learn one additional infusion at 13th and 17th level.
You have resistance to fire damage. Additionally, when you gain a level in this class, you can
Your attacks deal additional damage equal to your choose one of the infusions you know and replace it with
Proficiency Bonus. another infusion that you could learn at that level.
You are considered a demon.
Your metamorphosis lasts for 1 minute. It ends early if you Improved Demonic Form
are knocked unconscious. At 9th level, you gain better control over your demon form,
Once you have transformed, you must finish a short or long allowing you to pull more power from the fel to fuel your
rest before you can transform again. Starting at 11th level, strength. While transformed you gain a fly speed equal to
you can transform twice between rests. your walk speed.
Soul Rending Demonic Consumption
Additionally at 2nd level, you have learned how to tear Beginning at 14th level, you have a chance to enter your
fragments of a soul apart from creatures around you. demon form whenever you gain temporary hit points from the
Whenever a creature dies within 5 feet of you, you can use Soul Rending feature. Whenever you gain temporary hit
your reaction to gain temporary hit points equal to your points from Soul Consumption, roll a percentile dice. If you
Constitution modifier + half your demon hunter level. roll a number equal to or lower than your demon hunter level,
you transform until the end of your next turn.
Hunter's Discipline If you are already in your demon form, you have advantage
At 3rd level, you choose a focused discipline that shapes the on attacks until the end of your next turn.
way you hunt and eradicate demons. Choose the Discipline of
Havoc or the Discipline of Vengeance, both detailed at the Terrifying Transformation
end of the class description. Your choice grants you features Starting at 20th level, you have mastered your control over
at 3rd level and again at 7th, 10th, 15th, and 18th levels. the fel. Your demon form gains the following benefits:
Ability Score Improvement When you enter demon form, you gain 20 temporary hit
When you reach 4th level, and again at 8th, 12th, 16th, and points.
19th level, you can increase one ability score of your choice Your movement speed is increased by 20 feet.
by 2, or you can increase two ability scores of your choice by At the start of each of your turns, creatures of your choice
1. As normal, you can’t increase an ability score above 20 within 10 feet of you take 2d10 fire damage.
using this feature. When you take the attack action, you can make one
additional attack as part of that action.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.

3
Discipline of Havoc
These hunters choose to master a fast and destructive Eye Beam
combat prowess. They sow chaos and ruin across the Beginning at 15th level, you can focus your sight and fire a
battlefields they fight in and earn the fear of their opponents. beam of pure felfire. As an action, you create a 5-foot wide
line extending 10 feet from you. Any creatures within this line
Chaos Strike must make a Dexterity saving throw. A creature takes fire
Beginning when you choose this archetype at 3rd level, you damage equal to 4d10 + your demon hunter level on a failed
have learned to infuse your attacks with fel energy. Once per save, or half as much damage on a success.
turn when you deal damage with an attack, it deals an While you are in demon form, the line extends an
additional 1d8 fire damage. additional 5 feet and deals an additional 2d10 fire damage.
While you are in demon form, the damage dealt by this You can use this feature once, and must finish a short or
feature is dealt to creatures of your choice within 5 feet of the long rest before using it again.
creature you hit as well.
Fel Bombardment
Fel Rush Beginning at 18th level, you can call forth a rain of
Beginning at 7th level, you learn to move with blinding speed devastation from a hellish plane. As a bonus action, you tear
and fury. Your movement increases by 10 feet and when you open a small portal above your head. This portal lasts until
reduce a creature to 0 hit points, you can move up to half the end of your next turn. Each time you or an ally within 30
your speed towards a hostile creature. feet of the portal deal damage to a single creature, a bolt of fel
In addition, any creature you hit with a melee attack cannot energy fires forth from the portal, striking the creature that
make opportunity attacks against you. was damaged for 1d8 fire damage.
Once you have used this feature, you must finish a short or
Blade Dance long rest before you can use it again.
Starting at 10th level, you can strike out in a rapid series of While you are in demon form, the bolts deal 2d8 fire
attacks against foes within your reach. When you make a damage.
melee weapon attack, you can cause the attack to hit any
creature within your reach.
While you are in demon form, this attack has an additional
5 feet of reach and scores a critical hit on a roll of 19 or 20 on
the attack roll.
You can use this feature a number of time equal to your
Constitution modifier (minimum of one). You regain all
expended uses when you finish a long rest.
Discipline of Vengeance Sigil of Flame
These hunters choose to master fel sigils and incantations. As an action, you can mark a point you can see within 30 feet
They use the fel to harden their bodies, cause agony, and with a fel sigil. This sigil has a 10 foot radius. Creatures
control the battlefield. within the sigil must make a Dexterity saving throw or take
fire damage equal to your demon hunter level, or half as much
Demonic Plating damage on a successful saving throw.
Beginning when you choose this archetype at 3rd level, you While you are in demon form, this sigil's radius increases
can cause your skin to harden, allowing you to shrug off even by 10 feet.
the heaviest of blows. As a bonus action, you can increase Sigil of Chains
your Armor Class by 1. This effect lasts until the start of your
next turn. This bonus increases to 2 at 9th level, and to 3 at As an action, you can mark a point you can see within 30 feet
15th level. with a fel sigil. This sigil has a 10 foot radius. Creatures
You may use this a number of time equal to your within the sigil must succeed on a Strength saving throw or
Constitution modifier (minimum of one). When you finish a become restrained by fel chains. A creature cannot take
short or long rest, you regain all expended uses. reactions while restrained in this way. A creature can use
their action to make an Athletics or Acrobatics check to free
Fel Sigils them self.
At 7th level, you gain mastery over demonic sigils. You learn While you are in demon form, creatures who fail their
Sigil of Flame and Sigil of Chains. You learn Sigil of Silence saving throw also take necrotic damage equal to your demon
at 13th level, and Sigil of Bloodletting at 17th level. You may hunter level.
use a number of these sigils equal to your Constitution Sigil of Silence
modifier (minimum of one). When you finish a long rest, you
regain all expended uses. When you see a creature casting a spell within 30 feet of you,
you can use your reaction to place a sigil under their feet. The
Infernal Charge target and creatures of your choice within 10 feet of them
At 10th level, you can invoke your demonic power to leap must succeed on a Constitution saving throw or take necrotic
great distances. As a bonus action, you can leap to an damage equal to your demon hunter level and become
unoccupied space within range of your movement. Creatures silenced until the start of your next turn.
within 5 feet of where you land take fire damage equal to your Sigil of Bloodletting
Constitution modifier.
While you are in demon form, creatures within 5 feet of As an action, you can mark a point you can see within 30 feet
where you land take an additional 2d8 fire damage. with a fel sigil. This sigil has a 15 foot radius. Creatures of
your choice within the sigil must make a Constitution saving
Immolation Aura throw. A creature takes necrotic damage equal to your demon
Beginning at 15th level, you are able to wreath yourself in hunter level on a failed save, or half as
demonic flames. As a bonus action, you can burst into fel much damage on a success. A creature
flames for a number of rounds equal to your Constitution who fails their saving throw is also
modifier. While you are surrounded by these flames, marked for bloodletting until the end
creatures that start their turn within 5 feet of you take fire of your next turn. When a marked
damage equal to your proficiency bonus. creature takes damage, they take
Additionally, any creature you deal fire damage to while additional necrotic damage equal
this feature is active become branded by fel fire until the start to your Constitution modifier.
of your next turn. Whenever a branded creature deals While you are in demon form,
damage to you with an attack, that damage is reduced by an marked creatures are vulnerable
amount equal to your proficiency bonus. to damage you deal.
Once you use this feature, you cannot use it again until you
finish a short or long rest.
Unnatural Malice
At 18th level, you are able to harness your demonic powers to
bolster your strength. When you use your Demonic Plating
feature, you gain a +3 bonus to your attack and damage rolls
until the start of your next turn. Additionally, whenever you hit
a creature while you have this bonus, you deal additional fire
damage equal to half your demon hunter level to the target
and creatures of your choice within 5 feet of them.

5
Fel Wounding
Fel Infusions Prerequisite: Havoc Discipline
If a fel infusion has a prerequisite, you must meet it to learn Creatures damaged by Chaos Strike take an additional 1d4
the infusion. You can learn the infusion at the same time that damage at the start of their next turn.
you meet its prerequisite. A level prerequisite refers to your
level in this class. Blurred Speed
Prerequisite: Havoc Discipline, 7th level
First Blood You are able to move through spaces occupied by other
When you attack a creature who isn't missing any hit points, creatures so long as you don't stop there.
you score a critical hit on a roll of 19 or 20 on the attack roll.
You may also add your Proficiency bonus to your initiative Demon Reborn
when entering combat as long as one hostile creature is Prerequisite: Havoc Discipline, 15th level
within your view. If you reduce a creature to 0 hit points using Eye Beam or
Blade Dance, you enter demon form until the end of your
Infernal Mirage next turn.
You can cast Alter Self at will. If you are already in demon form, you instead can make
one melee attack with advantage as a reaction.
Twisted Form
Your attacks deal an additional 1d4 damage as long as you Fel Devastation
are not in demon form. Prerequisite: Havoc Discipline, 18th level
The damage dealt by Fel Bombardment increases to 1d10
Unshackled Movement (2d10 in demon form). It also lasts 1 additional turn before
Prerequisite: 11th level ending.
When you finish a long rest, you are considered under the
effects of the freedom of movement spell. Demon Spikes
Prerequisite: Vengeance Discipline
Revitalizing Surge Any creature who hits you with a melee attack while Demonic
Once per turn if you would gain temporary hit points from the Plating is active takes 1d6 piercing damage, or 2d6 piercing
Soul Rending feature, you also regain 1d6 hit points. damage if you are in demon form.
Last Stand Flame Brand
If you fall to 0 hit points, you instead enter your demon form Prerequisite: Vengeance Discipline, 7th level
until the start of your next turn and gain a number of hit Until the start of your next turn, your AC increases by 1
points equal to your demon hunter level. against any creatures you deal fire damage to.
If you are already in demon form when you are reduced to
0 hit points, you instead gain hit points equal to half your Empowered Sigils
demon hunter level and deal fire damage to all enemies Prerequisite: Vengeance Discipline, 9th level
within 10 feet of you equal to your demon hunter level. While you are in demon form, any sigil you could place using
Once you use this infusion, you cannot use it again until your action can instead be placed using your bonus action.
you finish a long rest. Fallout
Prerequisite: Vengeance Discipline, 10th level
When you use Infernal Charge, you may place a Sigil of
Flame where you land.

6
Demonic
Talents Prerequisite: 15th level, Havoc Discipline
Beginning at 5th level, you gain a talent from the following When you use your Eye Beam feature, if at least 2 creatures
list. You gain additional talents at 10th and 15th level. You fail their saving throw, you enter demon form until the end of
must meet the prerequisite for a talent to learn it. your next turn. If you are in demon form when this talent
triggers, you instead release a wave of chaotic magic causing
Will of the Illidari creatures who failed their saving throw to become paralyzed
Prerequisite: 5th level until the end of your next turn.
When you have temporary hit points from your Soul Rending
feature, you gain the benefits of the bless spell. Fel Devastation
Prerequisite: 15th level, Vengeance Discipline
Demonic Speed As an action, you exhale a chaotic explosion of fel flames.
Prerequisite: 5th level, Havoc Discipline Creatures of your choice within a 15-Foot cone in front of you
If your Metamorphosis feature is still usable, you have must make a Dexterity saving throw. A creature takes fire
advantage on Initiative rolls and during the first round of damage equal to 3d10 + your demon hunter level on a failed
combat your Chaos Strike feature deals an additional 2d8 save, or half as much damage on a success. You regain hit
fire damage. points equal to 1d6 for each creature that failed their saving
throw.
Deflective Scales Once you use this talent, you can't use it again until you
Prerequisite: 5th level, Vengeance Discipline finish a short or long rest.
When you use your Demonic Plating feature, if you are
critically hit by an attack before the start of your next turn,
you can instead make it a normal hit and end the Demonic
Plating effect.
Unrestrained Fury
Prerequisite: 10th level
While you are below half your hit point maximum, you make
attack rolls and saving throws with advantage.
Trail of Ruin
Prerequisite: 10th level, Havoc Discipline
When you use your Blade Dance feature and hit at least two
creatures, you gain temporary hit points equal to the total
damage dealt by the feature. While you have these temporary
hit points, a creature that hits you with a melee attack takes
fire damage equal to your Proficiency bonus.
Revel in Pain
Prerequisite: 10th level, Vengeance Discipline
Whenever a creature fails their saving throw against one of
your sigils, you regain hit points equal to your Constitution
modifier.
Rush of Chaos
Prerequisite: 15th level
When you would roll a percentile die for your Demonic
Consumption feature, you now only need to roll equal to or
under your demon hunter level + 10 in order to enter demon
form until the end of your next turn.

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